-
OT, Mornington Crescent: Round 8 :- (Tudor Court Rules)
Two Zone 3 stations in a row at this stage of the game? Interesting move.
Well, off the back of that, that permits me to make a multiple interchange move to get us to:
Baker Street
So she looks at the map ... realizes that these folk are taking the scenic tour as some place names not on map however a few stops from Goodge is indeed .... that place I can't say that would end the game.
Rule 17 doesn't permit that move during off-peak hours; a move north from Goodge Street would cross the Circle Line, so you'd be forced to make a change at Euston. The best option would be a foot transfer at Euston Square, but that would still force you to make a double shunt in your next two moves.
Broken morphs.Open the .duf file where you saved that character in a text editor, and look for the settings for the old morph. You may need to uncompress the file first (you can do this with a program like 7zip, or IIRC there's an option to do it included n DS).
XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)I bought the script... Very deluded by the results...

The shapes I transferred from Genesis1 to Genesis3 (which works fine in G3) are totally distorted once transferred from 3 to 8.
Wavy arms, arched legs, bumped neck...There will be an addon to make a direct transfer? Or perhaps I'm doing something wrong, even if the script is really simple and I followed step by step all the phases?
The update should fix this...And no there will be no direct transfer from G1 to G8.
3D Art Freebie Challenge-February 2020-"Natural Love" -Main Thread OnlyI am sorry for being so late in approving your entry @Hylas!
No problem at all! I'll move my entry once the morph discussion is resolved. Thanks for your effort!
mat or texture files Face Transfer and HeadshopI use FaceGen, Face Transfer and Headshop and old FaceShop 8 to create new characters. FaceGen actually specifies a path for accessing and applying the mat or texture files to the model. Do Face Transfer and Headshop create similar files and if so, where do I find them?
Roger the old guy in Tucson.
HeadShop texture files are in "User/Public/Public Documents/My DAZ 3D Library/Runtime/FaceShop/fs folder"
Questions about the newest Daz StudioIn the past, I had issues installing some items...some of them either will load, give error and go all textureless or won't load textures. Also, some morph packs won't work, like M4, S4 and F4.
o.o
Broken morphs.If it's a purchased morph, delete the morph you made and reinstall the old morph.
Suggestion: when making new morphs, give them unique names then you can have both of them ;-)
MimicMolly's Renders & WIPs@Redfern the first Sphinx looked like she could be a ThunderCat, to me. She just needs the face texture redone so the nose would be the same color as the rest of the face.
I wish there was a similar Thisle mouth morph for the males. Now that the accompanying tom cat morphs are out. (I could always try to transfer it.) I've not gotten those or the Oso3D cats yet. But I think they will all blend together well with the rest of the G8 kitties, if these previous tests are proof of anything.
Controlling A Morph Slider From A Parameter Slider - what object type is it ?You need the name of the morph, the owner, rather than the numeric property that controls it - oOwner.name. The property will give you the label, however, if you want to work with the proeprty in order to generalise.
3D Art Freebie Challenge-February 2020-"Natural Love" -Main Thread OnlyTitle: The Dance
DAZ Studio, Adobe Photoshop
Version before postwork attached below:Freebies:
1) Dryad by Aboran Tourist Council: https://www.renderosity.com/mod/freestuff/v4-dryad-conforming-figure-forposer/75975
2) Tree by Design Anvil: https://www.daz3d.com/forums/discussion/379371/da-super-morphing-tree-2020-cherry-blossom-and-oak-tree/p1
3) HDRI by valzheimer: https://gumroad.com/l/DXEPj
4) Flower by printable_models: https://free3d.com/3d-model/anemone-flower-v1--764792.html
5) Flower by dacosta: https://free3d.com/3d-model/flower-25-99404.html
6) Flower by dacosta: https://free3d.com/3d-model/plant-04-58791.html
7) Hair by April's Vanity: http://shop.aprilsvanity.com/free-items/ciri-hair.html
8) Morph by bu_es: https://www.renderosity.com/mod/freestuff/saud-for-g3m-g8m/78849
9) Hair Texture from Mane Concern: Allessa (DAZ Bi-Weekly Freebie)
10) Outfit from Lion War Bundle (DAZ Bi-Weekly Freebie)
11) Shrub by Tyro Smith: https://free3d.com/3d-model/bush-84314.html
12) Shrub by Yughues aka Nobiax: https://www.sharecg.com/v/76031/related/5/3D-Model/Free-Hedges
13) Boulder by 3-d-c: https://sharecg.com/v/46789/gallery/11/Poser/Morphable-Boulder
14) Ground Texture by StruffelProductions (Lennart Demes): https://cc0textures.com/view?tex=Ground37
Purchased:
1) Rex for G8M
2) Horns from Primordial Barbarian
3) Atmocam 2
4) Flutter of ButterfliesNo Count Items:
- G8M Head Morphs
- G8M Body Morphs
- Victoria 4.2
- Monochromatic Shader (2018 XMas Freebie)
- Sakura Blossom (2019 XMas Freebie)[ETA 18.FEB: added links to my No Counts to avoid any confusion.]
All Links Check Out Plz Move To Entries Thread
I am sorry for being so late in approving your entry @Hylas!
Exporting anatomical elements morphsOK so after trying @nonesuch00 method, the result was the same, the genitals morphs were not exported, only the body morph.
However with @agent unawares suggestions, I look how to merge models in Daz and stumble upon this topic :
https://www.reddit.com/r/adultvrgames/comments/4p7016/using_daz3d_models_in_unity_and_unreal/
So following the steps there, I merged both models (body + genitals) and the genitals morphs are now properly exported when exporting the body.
Thanks a lot for your help !
Hi I followed these steps everything is working well but genital duplicates itself and attaches on the body did you solve this issue edit: I just deleted sperated one seems fine but I'm not sure this is perfect solution
GOZ only works half the time with Zbrush. (partially resolved, solution available)Solo mode in Zbrush ! There is an Icon on the right (sorry, not in front of my computer) click on it and it hide all objects except the selected one. Click again and everything is visible again. Very convenient if you have plenty of objects in your scene (those you need or not) and you want to work on one without being disturbed with the others.
my experience is that Goz is very "sensitive" and before making any hardwork in Zbrush and find I can't goback, I do a small modification just to test goz. I also found some old clothes that systematically create a new object with no possibility to make a morph.
Broken morphs.I deleted a morph and replaced it with the same morph under a different name, when I load a figure that used the older morph it can't find it so doesn't apply it.
Is there any way to find out what the old morph setting was?
Controlling A Morph Slider From A Parameter Slider - what object type is it ?Thanks Richard, I can now read/set the morph value, using this code which is a slightly adjusted bit from that Node Property sample script:
// Get the properties available to the user by way of the selected node var aProperties = getElementProperties( oNode, true, true ); // Declare variables we'll be using as we iterate var oProperty, oOwner, oPresentation; // Iterate over all properties for( var i = 0; i < aProperties.length; i += 1 ){ // Get the "current" property oProperty = aProperties[ i ]; // Get the owner of the property oOwner = oProperty.getOwner(); // If the property is on the node itself if( inheritsType( oOwner, ["DzNode"] ) ){ print("NODE PROPERTY: "+oProperty.name) // If the property is on a morph } else if( inheritsType( oOwner, ["DzMorph"] ) ){ print("- MORPH PROPERTY: "+oProperty.name+" is set to "+oProperty.getValue()) oProperty.setValue(0.321) print("- MORPH PROPERTY: "+oProperty.name+" is reset to "+oProperty.getValue()) // If the property is on another element } else { print("- MISCELLANEOUS PROPERTY: "+oProperty.name) } }Running it I get:
...
2020-02-20 18:00:24.854 DEBUG: NODE PROPERTY: ZScale
2020-02-20 18:00:24.854 DEBUG: NODE PROPERTY: Point At
2020-02-20 18:00:24.854 DEBUG: NODE PROPERTY: Disable Transform
2020-02-20 18:00:24.854 DEBUG: - MISCELLANEOUS PROPERTY: Geometry
2020-02-20 18:00:24.854 DEBUG: - MISCELLANEOUS PROPERTY: lodlevel
2020-02-20 18:00:24.854 DEBUG: - MISCELLANEOUS PROPERTY: SubDIALevel
2020-02-20 18:00:24.854 DEBUG: - MISCELLANEOUS PROPERTY: SubDRenderLevel
2020-02-20 18:00:24.854 DEBUG: - MISCELLANEOUS PROPERTY: SubDAlgorithmControl
2020-02-20 18:00:24.854 DEBUG: - MISCELLANEOUS PROPERTY: SubDEdgeInterpolateLevel
2020-02-20 18:00:24.854 DEBUG: - MISCELLANEOUS PROPERTY: SubDNormalSmoothing
2020-02-20 18:00:24.854 DEBUG: NODE PROPERTY: Visible
2020-02-20 18:00:24.854 DEBUG: NODE PROPERTY: Visible in Viewport
2020-02-20 18:00:24.854 DEBUG: NODE PROPERTY: Selectable
2020-02-20 18:00:24.854 DEBUG: NODE PROPERTY: Renderable
2020-02-20 18:00:24.854 DEBUG: NODE PROPERTY: Cast Shadows
2020-02-20 18:00:24.854 DEBUG: NODE PROPERTY: Render Priority
2020-02-20 18:00:24.854 DEBUG: NODE PROPERTY: Visible in Simulation
2020-02-20 18:00:24.854 DEBUG: - MORPH PROPERTY: Value is set to 1.0466502904891968
2020-02-20 18:00:24.864 DEBUG: - MORPH PROPERTY: Value is reset to 0.32100000977516174
2020-02-20 18:00:24.864 DEBUG: NODE PROPERTY: Total Number Of Chips
2020-02-20 18:00:24.864 DEBUG: NODE PROPERTY: Vertical Tiles
2020-02-20 18:00:24.864 DEBUG: NODE PROPERTY: Intermediate Chip Count
2020-02-20 18:00:24.864 DEBUG: NODE PROPERTY: Value For Vertical Tiling
2020-02-20 18:00:24.864 DEBUG: NODE PROPERTY: Intermediate Chip Count Minus One
2020-02-20 18:00:24.864 DEBUG: NODE PROPERTY: Value For Stack Height Morph
2020-02-20 18:00:26.129 DEBUG: >>>ALERT:Done new DzMorph bit.
2020-02-20 18:00:26.129 DEBUG: ALL DONE
2020-02-20 18:00:26.129 DEBUG: 3DCheapskate's 'AddMy4ParametersWith2ERC.dsa' Script - completed without crashing ! Hurrah !Skin Builder for Males?So I'm still working on my models, and I note that there is a skin builder for Genesis 8 females, but I don't know if I could just transfer that over to Genesis 8 males. Thanks in advanced.
Updating The Dress for V3 to G8So, I got the old Clothes Converter to give it a try on upgrading The Dress (and others to be determined) to V4, at least. (yes, it's that old, but to work on the old stuff, better to use tools that were made for it). I must say, it is easier than any other methods I have tried. You load the clothing item, tell it which figure it came from, and which figure it will go to. It loads the clothing item on top of a V4 figure and you adjust the mesh manually to get it to fit properly. (And no triangular crotches anywhere).
I have been wanting to promote this product to higher generations for a while, but every technique (manual or automated) either made a mess or just didn't work as I expected. For the manual procedures I probably didn't understand what I was doing, and probably still don't.
A big plus is that Clothes Converter fully rigs the new version of the clothing for V4, keeping the parametric rigging from the original item. The bones align with V4 (those that have equivalents in the body), and you can drop unused bones, and keep extra ones, like control bones for the skirt and train or the sleeves. Some of these extra bones will need some aligning, and the rigging parameters need a little tweaking to get them just right, but at least you do not have to start from scratch.
The Headpieces only need some shaping to fit the V4 head, and adjustments to the bones that make up the tail, for those with one. Several are props and could be used as is with some minimal adjustments. D-Formers and now Mesh Grabber will handle those tasks easily.
A downside to converting to V4 is that the skirt part of the dress uses morphs to match the V3 basic poses, which do not correspond to the V4 poses. The upper part of the dress conforms normally, but the face groups on the dress do not align well with the face groups of V4, so there is some tearing in the mesh for certain movements.( I tried exporting and re-importing a re-mapped .obj, but the final result looked like a cheese grater if I moved anything, even with morphs, as if the faces were re-assigned). After converting, all the morphs are preserved (they are in the .cr2), along with a number of generic leg movements (step left/right, shins in/out, etc.) but it would be easier to set the morph in the skirt, then pose V4 to match.
Finally, I tried the Sickleyield/Riversoft V4 to G8 converter, but it didn't do so well. (Maybe a manual method would work better instead). The Dress gets re-rigged to several control bones that are part of the converter's included conformers (actually not a bad thing, gives better control) but the train is overlooked. No surprise, it really is a unique piece. The upper dress and hood come out okay, but the Sleeves lose their special rigging in favor of a full skeleton of mainly useless bones for parts that are not needed (no suitable conformer). Again, no surprise there, the sleeves are also pretty unique, more like wings than clothing. The sandals don't fit very well up the legs, but the foot actually comes out fairly well. To get it all to work on G8 would require more work, but you're more than halfway there.
Here's how V3 feels about V4 wearing HER dress...
problem with eyesAlso check through your eye morphs, some figures are now coming with a little cornea or something morph to address the issue.
3D Art Freebie Challenge-February 2020-"Natural Love" -Main Thread OnlyAwesome render @Hylas! Really beautiful!
But I wonder (and not for the first time) why the G8M Head Morphs (https://www.daz3d.com/genesis-8-male-head-morphs) and G8M Body Morphs (https://www.daz3d.com/genesis-8-male-body-morphs) are listed under No-Count items? Or do you mean the Body and Head morphs that come with the Genesis 8 Male base figure? (The (paid) Genesis 8 Male Body Morphs are required by the Rex for Genesis 8 Male character...)
Thanks!
As I understand it, the basic morph packs are No Counts... when I use further morph packs (such as SWOLE or 200 Plus) I list them under purchased.
3. Base figures (All Gen 2,3,4, and Genesis 1,2,3) as well as their general morphs packs (Morphs++ and similar) do not count as a purchased item or a freebie and may be used as needed
The Victoria 4.2 and Michael 4 Shapes++ (Head and Body Morphs++) have been freebies occasionally, as well as the Victoria 4.2 and Michael 4 Creature Creator Morphs but I'm not sure whether they (the C.C.M.) fall under 'similar'. I also own the Genesis Evolution: Head Morphs and the Genesis Evolution: Body Morphs but they came with the Michael 5 Pro Suite so they are purchased. What I am saying is that none of the Head or Body Morph packages for Genesis, Genesis 2, Genesis 3 and Genesis 8 has ever been a freebie and therefor I think it's very strange that they do not count as purchased. @Saphirewild, can you please clarify on this?
I wanted to answer this question first before I checked over your links @Hylas!
To answer this question I went to a higher rank then myself and here is her answer:
Chohole8:02PM
occasional freebies will only count if they are free during the month of the contest.
Thank you @Saphirewild and @Chohole!
The actual (first) question is, are purchased/paid-for Head or Body Morph packages for Genesis, Genesis 2, Genesis 3 and Genesis 8 like the Genesis Evolution: Head Morphs and Genesis Evolution: Body Morphs or the Genesis 8 Male Head Morphs and Genesis 8 Male Body Morphs, which are all additional to the Head and Body Morphs that come with the base figures, No-Count or Purchased/Paid-For items? And why? :)
Second question, do the Victoria 4.2 and Michael 4 Creature Creator Morphs fall under 'similar' (Morphs++ and similar) and therefor are No-Count items?
I asked her once again and this is her answer:
Chohole6:44AM
our old rules said
Base figures (All Gen 2, 3, 4 and Genesis1 and 2) don’t count as a purchased item or a freebie and may be used as needed.
Morphs will count toward a purchased item.
Thanks. "Morphs will count toward a purchased item." means that the Genesis Evolution: Head Morphs and Genesis Evolution: Body Morphs or the Genesis 8 Male Head Morphs and Genesis 8 Male Body Morphs as well as the Victoria 4.2 and Michael 4 Creature Creator Morphs are Purchased/Paid-For items. But...
3. Base figures (All Gen 2,3,4, and Genesis 1,2,3) as well as their general morphs packs (Morphs++ and similar) do not count as a purchased item or a freebie and may be used as needed
Rule 3 says that "their general morphs packs (Morphs++ and similar)" are No-Count items. What is meant by "similar"? And by "their general morphs packs"?
Tramp Graphics "...they are often required for many paid for or even freebie character packages to work."
There are plenty of freebie character packages that don't need those (purchased/paid-for) morphs. And if you use a purchased/paid-for character package that requires these (purchased/paid-for) morphs than those morphs should be listed as Purchased/Paid-For as well and not as No-Count items! (In my humble opinion that is, but I think it does make sense...)
Sorry to be so difficult, but let's try to get this clear for everyone!

What's meant by "similar morph packages" is the Evolution morph packs.Those are the Genesis line (Genesis-Genesis 8) equivalents of the Morphs ++ of the Gen 4 figures. The Evolution morph packs each provide the same basic types of morphs for the various Genesis generations, that the Morphs ++ packages provided for Gen 4 figures (Victoria4, Michael 4, etc). They just used the term "Evolution Morphs" instead of "Morphs ++". Functionally, they're the same thing. Morphs ++, and Evolution morphs are what rule three covers.
Thank you for your (partly superfluous) explanation Tramp Graphics.
Do you agree on all this @Saphirewild ?
Genesis 8 Male GlitchThanks for the reply. I did what you suggested, but still ended up with the same result. I've deleted all my g8m morph packages and redownloaded them, so I'm thinking I must have corrupted the files for the base figure somehow.
3D Art Freebie Challenge-February 2020-"Natural Love" -Main Thread OnlyAwesome render @Hylas! Really beautiful!
But I wonder (and not for the first time) why the G8M Head Morphs (https://www.daz3d.com/genesis-8-male-head-morphs) and G8M Body Morphs (https://www.daz3d.com/genesis-8-male-body-morphs) are listed under No-Count items? Or do you mean the Body and Head morphs that come with the Genesis 8 Male base figure? (The (paid) Genesis 8 Male Body Morphs are required by the Rex for Genesis 8 Male character...)
Thanks!
As I understand it, the basic morph packs are No Counts... when I use further morph packs (such as SWOLE or 200 Plus) I list them under purchased.
3. Base figures (All Gen 2,3,4, and Genesis 1,2,3) as well as their general morphs packs (Morphs++ and similar) do not count as a purchased item or a freebie and may be used as needed
The Victoria 4.2 and Michael 4 Shapes++ (Head and Body Morphs++) have been freebies occasionally, as well as the Victoria 4.2 and Michael 4 Creature Creator Morphs but I'm not sure whether they (the C.C.M.) fall under 'similar'. I also own the Genesis Evolution: Head Morphs and the Genesis Evolution: Body Morphs but they came with the Michael 5 Pro Suite so they are purchased. What I am saying is that none of the Head or Body Morph packages for Genesis, Genesis 2, Genesis 3 and Genesis 8 has ever been a freebie and therefor I think it's very strange that they do not count as purchased. @Saphirewild, can you please clarify on this?
I wanted to answer this question first before I checked over your links @Hylas!
To answer this question I went to a higher rank then myself and here is her answer:
Chohole8:02PM
occasional freebies will only count if they are free during the month of the contest.
Thank you @Saphirewild and @Chohole!
The actual (first) question is, are purchased/paid-for Head or Body Morph packages for Genesis, Genesis 2, Genesis 3 and Genesis 8 like the Genesis Evolution: Head Morphs and Genesis Evolution: Body Morphs or the Genesis 8 Male Head Morphs and Genesis 8 Male Body Morphs, which are all additional to the Head and Body Morphs that come with the base figures, No-Count or Purchased/Paid-For items? And why? :)
Second question, do the Victoria 4.2 and Michael 4 Creature Creator Morphs fall under 'similar' (Morphs++ and similar) and therefor are No-Count items?
I asked her once again and this is her answer:
Chohole6:44AM
our old rules said
Base figures (All Gen 2, 3, 4 and Genesis1 and 2) don’t count as a purchased item or a freebie and may be used as needed.
Morphs will count toward a purchased item.
Thanks. "Morphs will count toward a purchased item." means that the Genesis Evolution: Head Morphs and Genesis Evolution: Body Morphs or the Genesis 8 Male Head Morphs and Genesis 8 Male Body Morphs as well as the Victoria 4.2 and Michael 4 Creature Creator Morphs are Purchased/Paid-For items. But...
3. Base figures (All Gen 2,3,4, and Genesis 1,2,3) as well as their general morphs packs (Morphs++ and similar) do not count as a purchased item or a freebie and may be used as needed
Rule 3 says that "their general morphs packs (Morphs++ and similar)" are No-Count items. What is meant by "similar"? And by "their general morphs packs"?
Tramp Graphics "...they are often required for many paid for or even freebie character packages to work."
There are plenty of freebie character packages that don't need those (purchased/paid-for) morphs. And if you use a purchased/paid-for character package that requires these (purchased/paid-for) morphs than those morphs should be listed as Purchased/Paid-For as well and not as No-Count items! (In my humble opinion that is, but I think it does make sense...)
Sorry to be so difficult, but let's try to get this clear for everyone!

What's meant by "similar morph packages" is the Evolution morph packs.Those are the Genesis line (Genesis-Genesis 8) equivalents of the Morphs ++ of the Gen 4 figures. The Evolution morph packs each provide the same basic types of morphs for the various Genesis generations, that the Morphs ++ packages provided for Gen 4 figures (Victoria4, Michael 4, etc). They just used the term "Evolution Morphs" instead of "Morphs ++". Functionally, they're the same thing. Morphs ++, and Evolution morphs are what rule three covers.
















