• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Eyes are rendering missing the cornea

    I'll give that a shot, switching the instance optimization speed.  Also, I am rendering in 3delight, not iray.  I wouldn't think it would be memory.. I have 16gigs, and also, it happens wether there is a lot going on in the scene or very little.  Thanks for the reply!  

    Overlapping geometry. If possible, try to switch instance optimization to speed. If that don't help, try memory. Somoene made a freebie morph that might help, but I don't know the link, maybe someone has it bookmarked and can post it. Another possible fix is to move the figure to 0,0,0 coordinates. The farther from center the render is, the wonkier iray gets.

     

    By

    ektrp2018 ektrp2018 January 2020 in Technical Help (nuts n bolts)
  • Darwins' Schtuff Pt Deux

    Still working the skin.  Finished seams, updated normal and high pass textures.  Time to double check nothing got borked up in the process and then it's tweaking nails, teeth, and mouth textures.  Here Mason is at 100% HD body/head details (Kinda hard to see in the face with the light but the HD details are small to begin with for just a touch of skin wrinkles), and 100% body HD details (Dial goes to 200% for a "just worked out" kinda look to his sculpt).

    Edited to add the "after" render after the texture tweaking/seam removing/shader editing as well as the newly completed navel morph and nipple presets.  The difference is subtle in this lighting (which I really liked), but there were issues.

    Before

    After:

    By

    DarwinsMishap DarwinsMishap January 2020 in Art Studio
  • Eyes are rendering missing the cornea

    Overlapping geometry. If possible, try to switch instance optimization to speed. If that don't help, try memory. Somoene made a freebie morph that might help, but I don't know the link, maybe someone has it bookmarked and can post it. Another possible fix is to move the figure to 0,0,0 coordinates. The farther from center the render is, the wonkier iray gets.

    By

    TheKD TheKD January 2020 in Technical Help (nuts n bolts)
  • Hylas' corner

    Gallery link

    I have no plans to get CJ 8 anytime soon, but she seems like a cool character. I particularly love her main promo picture with its MacKenzie Davis in Terminator-vibe. Here's my attempt to replicate that vibe. Mostly Rune 7, a little bit of Ophelia 7, and some tweaks.

    Is this how a badass holds a shotgun? Probably not. Shut up.

    Freebie credits:
    Hair by zoro_d: https://www.renderosity.com/mod/freestuff/everyday-hair-style-for-genesis-8-male-s-/80194
    HDRI Skydome by Agent Unawares: https://www.deviantart.com/agentunawares/art/Skyset-002-705701571
    Body Morph by SquarePeg3D: https://www.renderosity.com/mod/freestuff/fantasy-amazon-bundle-for-g8f---100-free/79046
    Harness by SquarePeg3D: https://www.renderosity.com/mod/freestuff/cannon-spiker-mark-2-for-g8f---100-free/80223
    Trousers by Ultimate Clash: https://www.renderosity.com/mod/freestuff/lt-blade-outfit/82554

    By

    Hylas Hylas January 2020 in Art Studio
  • import export between DAZ studio 4.12 and Marvelous Designer 9

    sorry for this late response but I solved the problem by reinstalling Daz and Marvellous

    1) if you have already posed the figure in its final pose, does it really matter if you load the Marvelous Designer clothing as Morph?  You could just load obj as new scene prop?

    2) If you want to load as morph, can you confirm you are exporting and importing properly? Are your clothing items unfitted before you export and unfitted when you apply morph?  Any "fitted" clothing will have fitted morphs applied to them.  Adding your Marvelous Designer morph on top of that could cause issues perhaps?

    That could be the problem but Im not sure.  To check if that is the problem, unfit your clothing before export and leave it unfitted upon import.  Check if that helps?

    I assume you watched this already?

    I had done all the possibilities, did and redo all the tutorials talking about export and import between Daz and Marvelous. posted on different forum this problem without finding a solution or cause almost two months I look at this problem

    Richard Haseltine

    For me the images are important for the comprehension of the text which is not in my native language

        the clothes made by the artists (thanks to them to save me time but not necessarily money laugh) often poses problems with marvelous. but fortunately nothing that can be solved

        Thank you Richard Haseltine, lilweep.  

        to have passed temp esayant de moi aidée solved its problem

    By

    rolmac rolmac January 2020 in Daz Studio Discussion
  • Is it possible to make a morph override other morphs?

    Richards info and knowledge is usually spot on.  This is one time have to disagree. Blue moons do happen.

    If you make your own morphs in Hexagon using the super-easy Daz bridge, you can totally overrride existing morphs in the same area.  Do it all the time.

    If you are doing shape changes, you really should watch Arki's and Sickleyields tuts that you can buy at store.  There's info in there that you just can't find on these forums.

    Heh, but in this case I am going to have to disagree with your disgreement. You can certainly add an inverse effect for any applied morph(s), but that will work only for those morphs applied at those values - different morphs, or the same morphs with different values, will still have a visible effect.

    By

    Richard Haseltine Richard Haseltine January 2020 in Technical Help (nuts n bolts)
  • CJ 8
    (She uses 50% of the CJ8 head morph. Maybe that would reduce the bags under her eyes. She also uses 70% of CJ8's body morph, if I've read the dsf files correctly.)

    Somewhat OT, but how do you find out how many % of a base character an add-on character uses without having the base character?

    You would need to open the morph asset for the master slider in a text editor, and check the values it sets for the corresponding morph.

    By

    Leana Leana January 2020 in The Commons
  • Laguna mermaid for Genesis 8

    Hey everyone thanks, the cross-figure thing is a product you can buy from the store that gives you a morph slider for G8M and G8F to switch between the two, which is important to ensure vertices line up when doing graft fits, transfer utility etc:

    https://www.daz3d.com/genesis-8-cross-figure-resource-kit

    I'm currently rendering a G8M character with the tail so after that I'll do a darker skinned character.

    By

    Silas3D Silas3D January 2020 in The Commons
  • CJ 8
    (She uses 50% of the CJ8 head morph. Maybe that would reduce the bags under her eyes. She also uses 70% of CJ8's body morph, if I've read the dsf files correctly.)

    Somewhat OT, but how do you find out how many % of a base character an add-on character uses without having the base character?

    By

    Hylas Hylas January 2020 in The Commons
  • Need help installing a freebie

    I am trying to install this Genesis 2 female morph into Daz https://www.sharecg.com/v/84068/related/21/DAZ-Studio/Esther-Bunny

     

    It is filled with so many folders that aren't properly catagorized I can't figure out how to install it. It was made for Daz 4.0 long ago, but supposidly still works. I just can't figure out how to install it. Can anyone help?

    By

    mightguy15 mightguy15 January 2020 in Technical Help (nuts n bolts)
  • Outoftouch hair and RTX card render problem

    The solution described by Saxa -- SD works for me.  But I have found one OOT hairstyle that does not offer the forehead adjustments - MEGA Updo.  I have tried other scaling options (head size or just scale) and they don't help.

    If you have this

    then try the large zone expander which includes an enlarge moprh (which is different than bone scaling which is what you tried).  Worked for me.  See promo image 1 and you'll see large zone expander subsection option.  Just pick that one.

    Also Zevo's Fit Control Addons also have an enlarge, though, in future Zevo has posted that he will remove morph functionality for hairs (for reasons).

    By

    Saxa -- SD Saxa -- SD January 2020 in Technical Help (nuts n bolts)
  • Zero figure pose is not sending my figure to default positions.

    I have a genesis 8 female figure that refuses to zero out to the default "floor" position. I can't figure out what is wrong with it. her feet are always somewhat below the floor level. To make sure I wasn't just seeing things I took another G8F figure and also my other G8M figure in the scene and slected "zero figure pose" and they snapped to the original default position of any gensis 8 figure. Please not that I do NOT mean the pose itself but the POSITION of the figure. they will revert to the standard G8 A pose but her position is permanetly lower than the other figures. I need to fix this because I need to export these figures into Maya and line them up with clothes i created in Marvelous Designer and though it worked for my male figure without a problem, because my female figure will not zero out correctly, I can't do this.

     

    If anyone has a solution to this problem I would greatly appreciate it.

    Possibly there's a morph dialed in? {resized figure or ?}

    Have attached a basic reset pose for G8F. This placed a lowered posed figure back to the floor in default position.

     

     

    How would i go about applying that attachment to my character? I'm somewhat new to Daz3D. EDIT: never mind I figured it out. I dragged nd dropped it on to my character and it only had the same effect as hitting Zero Figure Pose unfortunately.

    Why would a morph cause that to happen I wonder? When I import the same character into Marvelous Deisgner and set her to center there it fixes it and if I add that model from MD into daz again (which is no good because it is an obj file) it's in the right place, so I don't think it would be a morph?

    By

    kimmeey kimmeey January 2020 in Technical Help (nuts n bolts)
  • Zero figure pose is not sending my figure to default positions.

    I have a genesis 8 female figure that refuses to zero out to the default "floor" position. I can't figure out what is wrong with it. her feet are always somewhat below the floor level. To make sure I wasn't just seeing things I took another G8F figure and also my other G8M figure in the scene and slected "zero figure pose" and they snapped to the original default position of any gensis 8 figure. Please not that I do NOT mean the pose itself but the POSITION of the figure. they will revert to the standard G8 A pose but her position is permanetly lower than the other figures. I need to fix this because I need to export these figures into Maya and line them up with clothes i created in Marvelous Designer and though it worked for my male figure without a problem, because my female figure will not zero out correctly, I can't do this.

     

    If anyone has a solution to this problem I would greatly appreciate it.

    Possibly there's a morph dialed in? {resized figure or ?}

    Have attached a basic reset pose for G8F. This placed a lowered posed figure back to the floor in default position.

     

    By

    Catherine3678ab Catherine3678ab January 2020 in Technical Help (nuts n bolts)
  • FaceGen vs Face Transfer vs Headshop 12. Pros & Cons?

    Just curious as to what the pros and cons of [FaceGen, Face Transfer, and Headshop 12] each are, as compared to each other, in your own experience.  Anyone here worked with all 3?  If so, what are your thoughts?  How well do they do in relation to each other as far as replicating faces and such?  What issues have you noticed for each in relation to the others?

    By

    tj_1ca9500b tj_1ca9500b January 2020 in The Commons
  • Saving different dforce simulations for each frame of an animation?

    Thank you, those are all excellent suggestions. Catherine's is way beyond me (I haven't had Hexagon installed for years), but they all sound like they could work. I'll probably try Matt's suggestion of exporting as an OBJ and then reimporting as a morph, but it probably will be easier in the end to just separate all of the frames into individual documents. I did it that way to be able to "onion skin" of sorts from frame to frame, but I've run into so many problems of limbs and props changing position between frames that it's probably best to just have separate scenes that allow full control of the timeline for simulations.

    Much appreciated.

    Okay sorry, thought for some reason that you were also a user of Hexagon. Morphs can also be made exporting out/importing back in .obj files but the sizes for each have to be just right or nothing right happens. I think if you export out as daz size and import it back in as daz size the morph might happen.

    Separate scenes would certainly be easier to manage.

     

    By

    Catherine3678ab Catherine3678ab January 2020 in The Commons
  • Saving different dforce simulations for each frame of an animation?

    Hi. Got another weird question, hopefully someone might have a decent answer. Also, and I'm sorry if I sound frustrated, but please read what I've already tried below before suggesting the same thing. That seems to happen every time I post a question these days.

     

    I'm making a series of pictures which include a guy in a dforce cape that I need to simulate differently for each frame. However, the series is within a single animation timeline, where each frame is a separate scene with its own camera (think of it like a comic book sequence, but each panel is one frame in a 20-frame animation). Being in a single animation timeline makes it impossible to use a timeline play range for dforce simulation, and if I simulate in frame one for example, the same simulation is intact in frame 2, where the guy is in a completely different pose and requires a new simulation (which would clear the simulation in frame one). I can save the entire guy and his outfit as a scene subset to be loaded in later, but that will delete all of the keyframes that the guy already has throughout the full scene.

    Is there a way to save the results of a dforce simulation like a morph or a pose that can be applied to the same dforce-compatible figure later? Thanks in advance for any advice.

    That's something I'd use VWD for; you can run a simulation on just a frame after doing a series in dforce, but it gets complicated doing what you want; when I wanted similar, I just gave up trying.

    By

    nicstt nicstt January 2020 in The Commons
  • [RELEASED] Chess Geografts for Genesis 8 (male and female)[Commercial] - new PA

    I really do like this product but I would have liked to see it support some of the basic morphs, when using the Height morph or the lengthen torso or Legs dials, the Skirt base distorts (is there a way to solve this), I also found that if you use a pose that has translated the hip you have to zero that out otherwise the skirt base becomes distorted.

    The Queens

    Fantastic render!

    Did you try the included 'zero lower body' pose? (That should take care of the hip translation (and any leg distortion) at least). The base should be following the figure hip automatically - make sure it's not translating the base's 'hip' bone (you can zero the base hip to get it back). This was something that came up (and I thought fixed) during beta testing.

    I'm not sure about the height slider - it should follow the figure/hip scale but if the scale is in another part I'm not sure how to get it to auto-follow. Adjusting the y-scale on the base's main node (need to 'show hidden properties') will help to fix this (perhaps not at extremes though). For the torso - it seems to be adjusting on my end (though the torso itself lengthens in relation as you'd expect from that slider). I'm not sure why you'd want to lengthen legs on a character that doesn't have them (or is this from a character preset?).

    Thanks for the feedback and sharing a great render yes

     

    One more render...

    image

    Another great render from Artini smiley  Is that a dforce cloth draped over the base? Nice work yes

     

     

    By

    Silent Winter Silent Winter January 2020 in Daz PA Commercial Products
  • face transfer shapes

    They are found on the Parameters Tab and the Shaping Tab:

    On the Parameters Tab: Actor > Head > Real World > Face Transfer Shapes
    On the Shaping Tab: Head > Real World > Face Transfer Shapes

    n.b. "fts" in the search bar will bring them to show as well providing the main figure is selected. [i.e. not the head alone selected]

     

    By

    Catherine3678ab Catherine3678ab January 2020 in New Users
  • face transfer shapes

    This morning I bought Face Transfer and Face Transfer Shapes. The first image I produced with Face Transfer was amazing which surprised me because I have not had the same success with either FaceGen or Headshop. The second image was good except the subject was an older woman and the shape is not bad but it took about 30 years off of her age. I was going to try to correct it with Face Transfer Shapes but I can't find it. Where in Daz do I find the utility. Its not showing up in the panes panel, smart content or content library. I'm old and whenever I want to feel stupid as well I start messing with Daz and Poser. Any help would be appreciated.

    Roger in Tucson

     

    By

    rcousineau2007_22c883170d rcousineau2007_22c883170d January 2020 in New Users
  • Questions from an Ex Poser User
     

    ... edited

    In editor view I have no floor and no shadows. I find it very difficult to position my assets without shadows to see the height above floor. Poser rendered so fast that I can even set the editor view to rendered with textures and shadows. As I read in this forum, it is even not possible to get life shadows if I had an actual graphics card. Even the auxilary viewport can only preview IRAY, not 3Delight.
    Every Game engine can calculate an acceptable quality in realtime, so as Poser since years ago. Why Studio is so extremely slow.

    How can I build a default scene with a floor (and maybe shadows) which hide parts from viewing which are below the floor? I have some Poser assets where parts can be height adjusted by sinking them into the floor. This looks awfull without a floor.

    Is there a tutorial somewhere, how I can create a conforming Prop for Genesis from an existing Poser prop?

    Thank you for your hints.

    Thorsten

    From the top menu: Create > and make a plane. It will be at the floor. Make it as large as you want from the Parameters Tab, colour as you please from the Surfaces Tab.

    Viewport menu {bunch of tiny lines} toggle Show Floor for the floor grid.

    Make your setup scene, save as a scene file.

    Then from Edit > Preferences ... select it to be opened on launch.

    Conforming prop? In D/S we save File > save as > Support files > figure/prop ... save it to an intelligent location {not in the Runtime structure but in My Library someplace} Props don't conform. Clothing conforms. If it's a clothing prop then first it needs to be made into a clothing piece [rigged using the transfer utilities].

    By

    Catherine3678ab Catherine3678ab January 2020 in New Users
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.