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  • Is it possible to make a morph override other morphs?

    Richards info and knowledge is usually spot on.  This is one time have to disagree. Blue moons do happen.

    If you make your own morphs in Hexagon using the super-easy Daz bridge, you can totally overrride existing morphs in the same area.  Do it all the time.

    If you are doing shape changes, you really should watch Arki's and Sickleyields tuts that you can buy at store.  There's info in there that you just can't find on these forums.

    Heh, but in this case I am going to have to disagree with your disgreement. You can certainly add an inverse effect for any applied morph(s), but that will work only for those morphs applied at those values - different morphs, or the same morphs with different values, will still have a visible effect.

    By

    Richard Haseltine Richard Haseltine January 2020 in Technical Help (nuts n bolts)
  • CJ 8
    (She uses 50% of the CJ8 head morph. Maybe that would reduce the bags under her eyes. She also uses 70% of CJ8's body morph, if I've read the dsf files correctly.)

    Somewhat OT, but how do you find out how many % of a base character an add-on character uses without having the base character?

    You would need to open the morph asset for the master slider in a text editor, and check the values it sets for the corresponding morph.

    By

    Leana Leana January 2020 in The Commons
  • Laguna mermaid for Genesis 8

    Hey everyone thanks, the cross-figure thing is a product you can buy from the store that gives you a morph slider for G8M and G8F to switch between the two, which is important to ensure vertices line up when doing graft fits, transfer utility etc:

    https://www.daz3d.com/genesis-8-cross-figure-resource-kit

    I'm currently rendering a G8M character with the tail so after that I'll do a darker skinned character.

    By

    Silas3D Silas3D January 2020 in The Commons
  • CJ 8
    (She uses 50% of the CJ8 head morph. Maybe that would reduce the bags under her eyes. She also uses 70% of CJ8's body morph, if I've read the dsf files correctly.)

    Somewhat OT, but how do you find out how many % of a base character an add-on character uses without having the base character?

    By

    Hylas Hylas January 2020 in The Commons
  • Need help installing a freebie

    I am trying to install this Genesis 2 female morph into Daz https://www.sharecg.com/v/84068/related/21/DAZ-Studio/Esther-Bunny

     

    It is filled with so many folders that aren't properly catagorized I can't figure out how to install it. It was made for Daz 4.0 long ago, but supposidly still works. I just can't figure out how to install it. Can anyone help?

    By

    mightguy15 mightguy15 January 2020 in Technical Help (nuts n bolts)
  • Outoftouch hair and RTX card render problem

    The solution described by Saxa -- SD works for me.  But I have found one OOT hairstyle that does not offer the forehead adjustments - MEGA Updo.  I have tried other scaling options (head size or just scale) and they don't help.

    If you have this

    then try the large zone expander which includes an enlarge moprh (which is different than bone scaling which is what you tried).  Worked for me.  See promo image 1 and you'll see large zone expander subsection option.  Just pick that one.

    Also Zevo's Fit Control Addons also have an enlarge, though, in future Zevo has posted that he will remove morph functionality for hairs (for reasons).

    By

    Saxa -- SD Saxa -- SD January 2020 in Technical Help (nuts n bolts)
  • Zero figure pose is not sending my figure to default positions.

    I have a genesis 8 female figure that refuses to zero out to the default "floor" position. I can't figure out what is wrong with it. her feet are always somewhat below the floor level. To make sure I wasn't just seeing things I took another G8F figure and also my other G8M figure in the scene and slected "zero figure pose" and they snapped to the original default position of any gensis 8 figure. Please not that I do NOT mean the pose itself but the POSITION of the figure. they will revert to the standard G8 A pose but her position is permanetly lower than the other figures. I need to fix this because I need to export these figures into Maya and line them up with clothes i created in Marvelous Designer and though it worked for my male figure without a problem, because my female figure will not zero out correctly, I can't do this.

     

    If anyone has a solution to this problem I would greatly appreciate it.

    Possibly there's a morph dialed in? {resized figure or ?}

    Have attached a basic reset pose for G8F. This placed a lowered posed figure back to the floor in default position.

     

     

    How would i go about applying that attachment to my character? I'm somewhat new to Daz3D. EDIT: never mind I figured it out. I dragged nd dropped it on to my character and it only had the same effect as hitting Zero Figure Pose unfortunately.

    Why would a morph cause that to happen I wonder? When I import the same character into Marvelous Deisgner and set her to center there it fixes it and if I add that model from MD into daz again (which is no good because it is an obj file) it's in the right place, so I don't think it would be a morph?

    By

    kimmeey kimmeey January 2020 in Technical Help (nuts n bolts)
  • Zero figure pose is not sending my figure to default positions.

    I have a genesis 8 female figure that refuses to zero out to the default "floor" position. I can't figure out what is wrong with it. her feet are always somewhat below the floor level. To make sure I wasn't just seeing things I took another G8F figure and also my other G8M figure in the scene and slected "zero figure pose" and they snapped to the original default position of any gensis 8 figure. Please not that I do NOT mean the pose itself but the POSITION of the figure. they will revert to the standard G8 A pose but her position is permanetly lower than the other figures. I need to fix this because I need to export these figures into Maya and line them up with clothes i created in Marvelous Designer and though it worked for my male figure without a problem, because my female figure will not zero out correctly, I can't do this.

     

    If anyone has a solution to this problem I would greatly appreciate it.

    Possibly there's a morph dialed in? {resized figure or ?}

    Have attached a basic reset pose for G8F. This placed a lowered posed figure back to the floor in default position.

     

    By

    Catherine3678ab Catherine3678ab January 2020 in Technical Help (nuts n bolts)
  • FaceGen vs Face Transfer vs Headshop 12. Pros & Cons?

    Just curious as to what the pros and cons of [FaceGen, Face Transfer, and Headshop 12] each are, as compared to each other, in your own experience.  Anyone here worked with all 3?  If so, what are your thoughts?  How well do they do in relation to each other as far as replicating faces and such?  What issues have you noticed for each in relation to the others?

    By

    tj_1ca9500b tj_1ca9500b January 2020 in The Commons
  • Saving different dforce simulations for each frame of an animation?

    Thank you, those are all excellent suggestions. Catherine's is way beyond me (I haven't had Hexagon installed for years), but they all sound like they could work. I'll probably try Matt's suggestion of exporting as an OBJ and then reimporting as a morph, but it probably will be easier in the end to just separate all of the frames into individual documents. I did it that way to be able to "onion skin" of sorts from frame to frame, but I've run into so many problems of limbs and props changing position between frames that it's probably best to just have separate scenes that allow full control of the timeline for simulations.

    Much appreciated.

    Okay sorry, thought for some reason that you were also a user of Hexagon. Morphs can also be made exporting out/importing back in .obj files but the sizes for each have to be just right or nothing right happens. I think if you export out as daz size and import it back in as daz size the morph might happen.

    Separate scenes would certainly be easier to manage.

     

    By

    Catherine3678ab Catherine3678ab January 2020 in The Commons
  • Saving different dforce simulations for each frame of an animation?

    Hi. Got another weird question, hopefully someone might have a decent answer. Also, and I'm sorry if I sound frustrated, but please read what I've already tried below before suggesting the same thing. That seems to happen every time I post a question these days.

     

    I'm making a series of pictures which include a guy in a dforce cape that I need to simulate differently for each frame. However, the series is within a single animation timeline, where each frame is a separate scene with its own camera (think of it like a comic book sequence, but each panel is one frame in a 20-frame animation). Being in a single animation timeline makes it impossible to use a timeline play range for dforce simulation, and if I simulate in frame one for example, the same simulation is intact in frame 2, where the guy is in a completely different pose and requires a new simulation (which would clear the simulation in frame one). I can save the entire guy and his outfit as a scene subset to be loaded in later, but that will delete all of the keyframes that the guy already has throughout the full scene.

    Is there a way to save the results of a dforce simulation like a morph or a pose that can be applied to the same dforce-compatible figure later? Thanks in advance for any advice.

    That's something I'd use VWD for; you can run a simulation on just a frame after doing a series in dforce, but it gets complicated doing what you want; when I wanted similar, I just gave up trying.

    By

    nicstt nicstt January 2020 in The Commons
  • [RELEASED] Chess Geografts for Genesis 8 (male and female)[Commercial] - new PA

    I really do like this product but I would have liked to see it support some of the basic morphs, when using the Height morph or the lengthen torso or Legs dials, the Skirt base distorts (is there a way to solve this), I also found that if you use a pose that has translated the hip you have to zero that out otherwise the skirt base becomes distorted.

    The Queens

    Fantastic render!

    Did you try the included 'zero lower body' pose? (That should take care of the hip translation (and any leg distortion) at least). The base should be following the figure hip automatically - make sure it's not translating the base's 'hip' bone (you can zero the base hip to get it back). This was something that came up (and I thought fixed) during beta testing.

    I'm not sure about the height slider - it should follow the figure/hip scale but if the scale is in another part I'm not sure how to get it to auto-follow. Adjusting the y-scale on the base's main node (need to 'show hidden properties') will help to fix this (perhaps not at extremes though). For the torso - it seems to be adjusting on my end (though the torso itself lengthens in relation as you'd expect from that slider). I'm not sure why you'd want to lengthen legs on a character that doesn't have them (or is this from a character preset?).

    Thanks for the feedback and sharing a great render yes

     

    One more render...

    image

    Another great render from Artini smiley  Is that a dforce cloth draped over the base? Nice work yes

     

     

    By

    Silent Winter Silent Winter January 2020 in Daz PA Commercial Products
  • face transfer shapes

    They are found on the Parameters Tab and the Shaping Tab:

    On the Parameters Tab: Actor > Head > Real World > Face Transfer Shapes
    On the Shaping Tab: Head > Real World > Face Transfer Shapes

    n.b. "fts" in the search bar will bring them to show as well providing the main figure is selected. [i.e. not the head alone selected]

     

    By

    Catherine3678ab Catherine3678ab January 2020 in New Users
  • face transfer shapes

    This morning I bought Face Transfer and Face Transfer Shapes. The first image I produced with Face Transfer was amazing which surprised me because I have not had the same success with either FaceGen or Headshop. The second image was good except the subject was an older woman and the shape is not bad but it took about 30 years off of her age. I was going to try to correct it with Face Transfer Shapes but I can't find it. Where in Daz do I find the utility. Its not showing up in the panes panel, smart content or content library. I'm old and whenever I want to feel stupid as well I start messing with Daz and Poser. Any help would be appreciated.

    Roger in Tucson

     

    By

    rcousineau2007_22c883170d rcousineau2007_22c883170d January 2020 in New Users
  • Questions from an Ex Poser User
     

    ... edited

    In editor view I have no floor and no shadows. I find it very difficult to position my assets without shadows to see the height above floor. Poser rendered so fast that I can even set the editor view to rendered with textures and shadows. As I read in this forum, it is even not possible to get life shadows if I had an actual graphics card. Even the auxilary viewport can only preview IRAY, not 3Delight.
    Every Game engine can calculate an acceptable quality in realtime, so as Poser since years ago. Why Studio is so extremely slow.

    How can I build a default scene with a floor (and maybe shadows) which hide parts from viewing which are below the floor? I have some Poser assets where parts can be height adjusted by sinking them into the floor. This looks awfull without a floor.

    Is there a tutorial somewhere, how I can create a conforming Prop for Genesis from an existing Poser prop?

    Thank you for your hints.

    Thorsten

    From the top menu: Create > and make a plane. It will be at the floor. Make it as large as you want from the Parameters Tab, colour as you please from the Surfaces Tab.

    Viewport menu {bunch of tiny lines} toggle Show Floor for the floor grid.

    Make your setup scene, save as a scene file.

    Then from Edit > Preferences ... select it to be opened on launch.

    Conforming prop? In D/S we save File > save as > Support files > figure/prop ... save it to an intelligent location {not in the Runtime structure but in My Library someplace} Props don't conform. Clothing conforms. If it's a clothing prop then first it needs to be made into a clothing piece [rigged using the transfer utilities].

    By

    Catherine3678ab Catherine3678ab January 2020 in New Users
  • GPU to CPU, (it's not going away anytime soon)

    Padone & Kitsumo, I understand that Blender is easy for you. I just want to work with DAZ and get the job done.

    Trust me I'm a newbie at Blender. I'm barely able to transfer a scene over from DS and get it working. As long as Blender requires memorizing keyboard shortcuts, I'll probably never learn it. And at my age, my memory's not getting any better. But the new 2.81 interface is a lot more user friendly - it's easier to find things by clicking around.

    When it comes to modeling things, I still use Hexagon.

    That's really the problem with Blender in a nutshell. Even if the keyboard shortcuts are no longer required, the tidal wave of options, features and techniques facing a new or occasional user is so daunting. Hexagon is not simple but it is manageable and after a few sessions one could get used to where to find the essentials. Blender, on the other hand, requires a solid committment to learning the interface, the tools available and how to use the dozens of modifiers, just to name a few requirements. The latest versions are a huge improvement and I'm pretty sure that I would have just as much difficulty finding my way around ZBrush or Maya if I could afford such software but my memory and my powers of concentration are also on the wane as I approach my seventies.

    By

    marble marble January 2020 in Daz Studio Discussion
  • Issues with dials/sliders

    In general the Power Loader script should render the batch file redundant, though you won't get the fine detail options wthout the PowerLoader metadata.

    In this case, .pmd files are Poser external morph files rather than the supported ExP system and DS can't handle injecting those via script (Daz did try for a while, but every Poser update changed the syntax used - which is why older Poser versions can't load items saved from newer versions in the affeced range). I think you need to get in touch with the vendor, with luck they may be willing to make a DS-compatible version using ExP or at least to offer you a refund.

    By

    Richard Haseltine Richard Haseltine January 2020 in New Users
  • what would persuade Daz Inc there's value in updating Bryce and Carrara?

    Exporting as obj also never worked for me, and as there is(don't know if it works at all with the latest DS verions) a DS bridge you would have thought that it could be used to transfer things over.

    By

    scorpio scorpio January 2020 in The Commons
  • [Released] Hair Converter from Genesis 3 Female to Genesis 8 Female [Commercial]

    Doesn't want to attach the log for some reason, so apologies for the big post.

    2020-01-23 15:19:18.168 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0
    2020-01-23 15:19:30.416 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSConstants.dsa
    2020-01-23 15:19:30.427 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHairConstants.dsa
    2020-01-23 15:19:30.438 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSBuildPanels.dsa
    2020-01-23 15:19:30.449 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHelperFunctions.dse
    2020-01-23 15:19:30.482 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSAssemblyLineFunctions.dse
    2020-01-23 15:19:30.503 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSConversionFunctions.dse
    2020-01-23 15:19:30.519 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHairConversionFunctions.dse
    2020-01-23 15:19:35.164 DEBUG: WARNING: Forcing Conversion of Hair Items
    2020-01-23 15:19:35.168 DEBUG: Executing Script
    2020-01-23 15:19:35.264 DEBUG: Selecting Preset: D:/Daz Dim Purchaces/people/genesis 3 female/hair/arki/calla cascade/callacascade tail.duf
    2020-01-23 15:19:35.271 DEBUG: START Conversion of D:/Daz Dim Purchaces/people/genesis 3 female/hair/arki/calla cascade/callacascade tail.duf
    2020-01-23 15:19:35.272 DEBUG: Converting hair from D:/Daz Dim Purchaces/people/genesis 3 female/hair/arki/calla cascade/callacascade tail.duf to D:/DAZ Converted Files/hair from g3f to g8f/arki/calla cascade/callacascade tail.duf
    2020-01-23 15:19:35.273 DEBUG: Apply Preset D:/Daz Dim Purchaces/people/genesis 3 female/hair/arki/calla cascade/callacascade tail.duf
    2020-01-23 15:19:35.802 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(4679): Could not find node parent.
    2020-01-23 15:19:35.832 File loaded in 0 min 0.5 sec.
    2020-01-23 15:19:35.836 Loaded file: callacascade tail.duf
    2020-01-23 15:19:35.886 DEBUG: Is Generation and Gender of CC Tails G3F Hair correct for Genesis 3 Female? false
    2020-01-23 15:19:35.886 DEBUG: Generation and Gender of CC Tails G3F Hair: 
    2020-01-23 15:19:35.886 DEBUG: CC Tails G3F is not a Genesis 3 Female hair item
    2020-01-23 15:19:35.886 DEBUG: END Conversion of D:/Daz Dim Purchaces/people/genesis 3 female/hair/arki/calla cascade/callacascade tail.duf
    2020-01-23 15:19:35.892 DEBUG: RemoveExtraSkeletons Genesis 8 Female
    2020-01-23 15:19:39.654 DEBUG: Execution Complete.
    2020-01-23 15:20:37.362 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): recv failed errno=10054
    2020-01-23 15:21:09.542 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSConstants.dsa
    2020-01-23 15:21:09.553 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHairConstants.dsa
    2020-01-23 15:21:09.564 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSBuildPanels.dsa
    2020-01-23 15:21:09.592 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHelperFunctions.dse
    2020-01-23 15:21:09.609 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSAssemblyLineFunctions.dse
    2020-01-23 15:21:09.630 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSConversionFunctions.dse
    2020-01-23 15:21:09.646 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHairConversionFunctions.dse
    2020-01-23 15:21:13.119 DEBUG: WARNING: Forcing Conversion of Hair Items
    2020-01-23 15:21:13.140 DEBUG: Executing Script
    2020-01-23 15:21:13.224 DEBUG: Selecting Preset: D:/Daz Dim Purchaces/People/Genesis 3 Female/Hair/Deep Hairline/Deep Hairline Style.duf
    2020-01-23 15:21:13.224 DEBUG: START Conversion of D:/Daz Dim Purchaces/People/Genesis 3 Female/Hair/Deep Hairline/Deep Hairline Style.duf
    2020-01-23 15:21:13.225 DEBUG: Converting hair from D:/Daz Dim Purchaces/People/Genesis 3 Female/Hair/Deep Hairline/Deep Hairline Style.duf to D:/DAZ Converted Files/hair from g3f to g8f/Deep Hairline/Deep Hairline Style.duf
    2020-01-23 15:21:13.232 DEBUG: Apply Preset D:/Daz Dim Purchaces/People/Genesis 3 Female/Hair/Deep Hairline/Deep Hairline Style.duf
    2020-01-23 15:21:13.944 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(4679): Could not find node parent.
    2020-01-23 15:21:14.011 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(1770): Failed to follow node.
    2020-01-23 15:21:14.011 File loaded in 0 min 0.7 sec.
    2020-01-23 15:21:14.015 Loaded file: Deep Hairline Style.duf
    2020-01-23 15:21:14.175 Loaded Morph Deltas in 0 min 0.0 sec.
    2020-01-23 15:21:14.196 Loaded file: SWM_VertsStraysFix.dsf
    2020-01-23 15:21:14.200 Loaded Morph Deltas in 0 min 0.0 sec.
    2020-01-23 15:21:14.202 Loaded file: SWM_G3MFixRSideStrayHair.dsf
    2020-01-23 15:21:14.220 Loaded Morph Deltas in 0 min 0.0 sec.
    2020-01-23 15:21:14.220 Loaded file: SWM_Fix Back1.dsf
    2020-01-23 15:21:14.246 DEBUG: Is Generation and Gender of Deep Hairline Style Hair correct for Genesis 3 Female? false
    2020-01-23 15:21:14.246 DEBUG: Generation and Gender of Deep Hairline Style Hair: /Genesis 3/Male
    2020-01-23 15:21:14.252 DEBUG: Deep Hairline Style is not a Genesis 3 Female hair item
    2020-01-23 15:21:14.252 DEBUG: END Conversion of D:/Daz Dim Purchaces/People/Genesis 3 Female/Hair/Deep Hairline/Deep Hairline Style.duf
    2020-01-23 15:21:14.252 DEBUG: RemoveExtraSkeletons Genesis 8 Female
    2020-01-23 15:21:18.468 DEBUG: Execution Complete.
    2020-01-23 15:21:51.068 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSConstants.dsa
    2020-01-23 15:21:51.080 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHairConstants.dsa
    2020-01-23 15:21:51.108 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSBuildPanels.dsa
    2020-01-23 15:21:51.121 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHelperFunctions.dse
    2020-01-23 15:21:51.139 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSAssemblyLineFunctions.dse
    2020-01-23 15:21:51.161 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSConversionFunctions.dse
    2020-01-23 15:21:51.177 DEBUG: Found: D:/Daz Dim Purchaces/data/RiverSoft Art/Common/RSHairConversionFunctions.dse
    2020-01-23 15:21:55.580 DEBUG: WARNING: Forcing Conversion of Hair Items

     

    With both of these, the script is loading the hair, checking out the equivalent of scene identification and it is blank or reported wrong.  The Deep hairline reports as a Genesis 3/Male product, and the calla tails reports as nothing.  The force conversion didn't work?  If not, you could resave these items correctly, and then convert them.

    By

    RiverSoft Art RiverSoft Art January 2020 in Daz PA Commercial Products
  • Laguna mermaid for Genesis 8

    You can totally do it, here's how:

    1. Add the mermaid tail and G8F to your scene.
    2. Set both to base resolution.
    3. Select the tail (not the geoshell) and disable smoothing, then right-click the scene tab and navigate to `Edit` > `Scene Identification...`
    4. Change `Preferred Base` to G8F and accept. This is better than using transfer utility as will retain the bones/weightmaps of the tail.
    5. Select G8F and switch to geometry editor tool, also switch to wire shaded display mode
    6. If you look at G8F's back, you'll see most of the polys are square but a couple either-side of her lower back are more triangular. You need to select all of her lower body geometry up to the lower edge of these
    7. Once selected, right-click in the viewport and got to `Geometry Assignment` > `Set Auto-Hide Faces for Attachment...` and select the tail.
    8. Deselect all geometry, then select the top-most ring you had selected before, ie. the ring of polys that is the intersection between G8F and the tail.
    9. Right-click in the viewport and got to `Geometry Assignment` > `Set Graft Faces for Attachment...` and select the tail again.
    10. Switch out of the geometry editor tool and fit the tail to G8F - you should see the legs disappear.
    11. Finally select the tail geoshell, parent it to G8F and check that the `Shell Node` is set to G8F, which will then also cover the tail like the G3F version.

    At this point you can select G8F and add a default h.material preset from the G3F material options, before saving the tail as a wearable preset to a folder of your choice. Here's my version on BlueJaunte's Amira:

     

    By

    Silas3D Silas3D January 2020 in The Commons
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