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TritiumCG Freebie ThreadI find this approach works best for me personally but I do have years of 3D experience, and sculpting pretty faces has been my passion ever since getting into DazStudio. That I have a knack for celebrity likenesses is a relatively new development, but there's no special trick to it, it's just freehand sculpting til I'm satisfied with the likeness.
Just wanted to say that I love your work, but it leaves me a bit sad due to two things...
First the choice of adult models by your customers which mostly is way off my preferences (which is of course nothing You could do anything about
) and second the lack of funds on my side, to commission the models that I would prefer... 
Stay tuned, I'm sure sooner or later I'll create a morph you'll like. I also do raffles occasionally which you should feel free to enter, maybe you'll win a commission. :)
I've added 3 new morphs in the last few days:
https://www.deviantart.com/tritiumcg/art/Samantha-Fox-Head-Morph-for-G8F-828064103 | https://www.deviantart.com/tritiumcg/art/Alien-Isolation-Amanda-Ripley-Head-Morph-for-G8F-828064484 | https://www.deviantart.com/tritiumcg/art/Stoya-Head-Morph-for-G8F-828403856
Brows that actually follow the bone shapeSo if the fiber brows you have used before all came as part of a character's package, those are pretty much made for that one character and probably not intended for other shapes. That's why they do not offer any options to adjust them.
I dunno, I have fibermesh brows that came with several G8F and G8M characters, and they've always looked OK on other head shapes. Remember that anything made to fit specifically to a Genesis character must by definition first be made to fit the Genesis figure the character is based on, with the character head morph added. Any other head shapes that you apply the brows to will be added to the brows as an autogenerated fit morph.
Exactly the same thing happens with clothes; they're not shaped to fit a Genesis-based character, they're shaped to fit a Genesis figure.
(Released) dForce Veronna Hair for G8F [Commercial]Hey there gerster and thank you for the feedback! :)
That 'hole' in the hair is not a bug :D Very often you will see a bit of skin where real life hair is parted whether it's a side part or at the top. So my intention was to lower the opacity of the scalp map at the top to create that effect so that you could see some skin coming through. (see the comparison pic. rendered out of the box with the default DS hdr)
But I understand it might not be an artistic choice everyone would make so I will consider including one more option for the top of the scalp to be totally opaque.As for the curls morph I wish that were possible but unfortunately given the way this hair was created making style morphs that are wildly different from the intended initial style would prove extremely difficult.
I always try to make the hairstyles as versatile as possible so if there is no curls morph that is probably because it wasn't possible for me to create.
Brows that actually follow the bone shapeSo if the fiber brows you have used before all came as part of a character's package, those are pretty much made for that one character and probably not intended for other shapes. That's why they do not offer any options to adjust them. Each of the 3 brow products you listed will work better.
I do not have all 3 of the brow products, I have Super Natural Brows and I like it. It is not perfect, there are times when I wish there were some additional morphs. But it has a fair number of morphs with it. You can see all the morph options it has on its store page, and notice that it offers a lot more shaping options than the other two products. In fact, its not even close. So even though it is not perfect, it still offers more than the others, and I believe that you will appreciate those extra morphs.
You specifically mentioned moving the corners of the brow, Super Natural has a morph dial just for that. It has dials for moving the brows up and down, adjust the depth, rotate the full brow, or part of it. Looking at the other products I do not see any morphing options like this. That is why I bought Super Natural.
And if you are handy, you may be able to create some additional morphs once you see how the product works. You could dial a morph, and then use your modeler to do what you wish to do with it.
FaceGen vs Face Transfer vs Headshop 12. Pros & Cons?My ranking is:
1) FaceGen Artist Pro
2) Headshop
3) Face Transfer
FaceGen vs Face Transfer vs Headshop 12. Pros & Cons?Facegen doesn't call it Lovechild, but does have a function to morph between two people (whatever is currently loaded plus an .fg file), with a separate slider to blend between the textures.
Is it possible to make a morph override other morphs?I was reading it as a request to freeze a morph out in a selected region, so it wouldn't take effect at any value - people have requested that n the past, or been worried that it would happen if they wanted to mix morphs. If they did mean for a specific combination of values then indeed it is possible to have one morph apply a partial inverse of another, leaving a neutral result.
(Released) dForce Veronna Hair for G8F [Commercial]Hey,
thank you for this product.
I've onebugs and one feature request.
Bug
There's a hole in the hair (see attached screen shot).
Figure is a G8 without any morphs or simulations.
Maybe you can fix it, looks like these is a hair product for a male monk ;)

Feature Request
It would be cool if you could add a curls morph
Can someone help me with the transfer utilityA lot of weird stuff can happen with transfer utility depending on what you did or didn't do. If you added the beard to a 'modelled version', to use Richard's words did you do anything esle afterwards? Daz will assume you've made the item for the base figure unless you have done something I don't know about. So, tell us what you did and someone might be able to point you in the right direction.
Is it possible to make a morph override other morphs?Have you actually done this whole process to its logical conclusion? Think we are engaging in a game of semantics, as opposed to worrying about the end result.
(1) Export to Hexagon with the morph dialed in and active, then that morphed mesh is EXACTLY 100% how it shows in DazStudio. EXACTLY. So that morph to me is still dialed in.
(2)(a) Fix it in Hexagon, make my new morph in DS, dial in my new morph overtop of old morph, and it changes to what I want.
(2)(b)Old look is gone. New look is in. To me as an artist that is "overriding" the look. **Irrelevant to me if 1st morph has to be active to ensure integrity.** What difference does it make if 1st moprh has to stay on as before? My goal is end result. Anything else is semantics to me.
(3) At End of process, export the new work to OBJ& REimport to DS and you dispense with all sliders (export as few or many as you want and what you don't export you dial in afterwards again.).
At that point, Previous old morph is.....(you fill in the blank with what term you want). I like overriden because the morph esixted before I came, I fixed it, and now it works. It's overridden. Veni Vidi Vici.
Am open to using other terminology.
When I responded to this post, it was with a view to how make a new morph that works in same area as an undesireable moprh and in effect override it. Perhaps I misread OP's entire intent as I don't find it as clearly worded. But the concept to me was simple: override unwanted morph in an area where I partially or toatlly want to inject new morph -- regardless of how I get it done. OP was left with impression this could not be done in any way. I disagree, and posted accordingly.
Well, with language semantics is everything. How can you have a discussion without a common frame of reference. The OP said "Would it be possible to import or save a morph in a way so it overrides other morph affecting the same area?" I agree with Richard.
By the common understanding of 'override' no. What you're talking about is hardly a big secret. You are adding or subtracting from a morph. It is a process who's resulting effect is dependent on the morph you apply it to. That is not overriding it.
override
verb
/əʊvəˈrʌɪd/
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1.
use one's authority to reject or cancel (a decision, view, etc.).
"the courts will ultimately override any objections"
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interrupt the action of (an automatic device), typically in order to take manual control.
"you can override the cut-out by releasing the switch"
noun
/ˈəʊvərʌɪd/
-
1.
a device for suspending an automatic function on a machine.
"the flash has to have a manual override to be useful"
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2.
an excess or increase on a budget, salary, or cost.
"commission overrides give established carriers an unfair advantage"
Semantics is everything. You can't just change the language to make it look like you were right all along.
XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)it's not working. i can see that morph files are transfered at
C:\Users\user\Documents\DAZ 3D\Studio\My Library\data\DAZ 3D\Genesis 8\Female\Morphs\XTransfer
but the morph didn't shows up at actor tap. what did i miss hear?New Installed Morphs Not Appearingzoomzooie,
The breast controls from the Body Morphs for G8F are missing in my install as well. The sternum controls from the same package show and work. I also tried deleting and reinstalling without sucess. Just now I had a character dressed in the CB School Uniform. I selected the School Tie under parameters to see if I could make it hang down in a forward bend pose. There under CB School Tie: Actor are all the breast morph dials. And they work, on the tie. Under Character: Actor in the same pane, nothing. (The tie is parented to the actor.)
So something odd is going on.FaceGen vs Face Transfer vs Headshop 12. Pros & Cons?At the risk of self-promotion, I made a product which I believe vastly improves the shapes which are generated by Face Transfer:
https://www.daz3d.com/face-transfer-shapes-for-genesis-8
I would agree that nothing is going to match a proper skilled sculpt, but you can generate some very useful characters using Face Transfer and my add-on.
Freckles.duf - the DAZ Snipe huntSounds like you probably installed a freebie from Renderosity.
Open your Content directory, then head to "data > DAZ 3D>Genesis 8>Female>Morphs", in there you should find a folder called "Felldude", do yourself a favour and delete that folder.
Sadly most of his freebies are poor, either bad pathways, morph dials set to 1, or movement across the whole mesh when you dial any of his small morphs.
Is it possible to make a morph override other morphs?Have you actually done this whole process to its logical conclusion? Think we are engaging in a game of semantics, as opposed to worrying about the end result.
(1) Export to Hexagon with the morph dialed in and active, then that morphed mesh is EXACTLY 100% how it shows in DazStudio. EXACTLY. So that morph to me is still dialed in.
(2)(a) Fix it in Hexagon, make my new morph in DS, dial in my new morph overtop of old morph, and it changes to what I want.
(2)(b)Old look is gone. New look is in. To me as an artist that is "overriding" the look. **Irrelevant to me if 1st morph has to be active to ensure integrity.** What difference does it make if 1st moprh has to stay on as before? My goal is end result. Anything else is semantics to me.
(3) At End of process, export the new work to OBJ& REimport to DS and you dispense with all sliders (export as few or many as you want and what you don't export you dial in afterwards again.).
At that point, Previous old morph is.....(you fill in the blank with what term you want). I like overriden because the morph esixted before I came, I fixed it, and now it works. It's overridden. Veni Vidi Vici.
Am open to using other terminology.
When I responded to this post, it was with a view to how make a new morph that works in same area as an undesireable moprh and in effect override it. Perhaps I misread OP's entire intent as I don't find it as clearly worded. But the concept to me was simple: override unwanted morph in an area where I partially or toatlly want to inject new morph -- regardless of how I get it done. OP was left with impression this could not be done in any way. I disagree, and posted accordingly.
Include a layer function with jpg display ability^In which case, just add a plane, add the picture to the diffuse channel in surfaces (then either make sure it's a square picture or scale the plane in x/y axis to match picture dimensions), then lower the cutout-opacity slider in surfaces to make it partially transparent. Rotate 90-degrees in the x-axis and position over your character's face.
(Or try Face-Transfer / Headshop / etc as that'd be easier if you get the results you want).
Is it possible to make a morph override other morphs?Richards info and knowledge is usually spot on. This is one time have to disagree. Blue moons do happen.
If you make your own morphs in Hexagon using the super-easy Daz bridge, you can totally overrride existing morphs in the same area. Do it all the time.
If you are doing shape changes, you really should watch Arki's and Sickleyields tuts that you can buy at store. There's info in there that you just can't find on these forums.
I am a bit curious.
How do you consider that you are overriding other morphs?
If you dilaing the other morphs out, I wouldn't call that overriding.
Am not dialing out the other morphs. Load morph-dialed product into Hexagon and rearange verts which in effect can override the previous morph...as much or as little as you want. Easy

You are dialing it out.
Not by using the same slider as used for dialing it in, but by exporting the morph, and include it with a negative value.
If you were to use your new morph without having used the unwanted morph, you will end up with a weird result, because you would then have the unwanted morph implemented with negative values.
Zero figure pose is not sending my figure to default positions.because i'm not sure what other packs of morphs have a height morph that could replace it if it really is the cause. i take you don't have that pack then?
how do you mean?
The 1st set of body morphs you linked includes height and that works fine in Daz when you zero. Y-on the hip there shouldn't be a problem when you zero. Do you have that set?
Zero figure pose is not sending my figure to default positions.and i would not be one to know exactly what they were doing s i'll leave it alone lol! that must be it then. that seems to be the main one i'm finding that messes with the figure's y axis which sucks because i'm not sure what other packs of morphs have a height morph that could replace it if it really is the cause. i take you don't have that pack then?
Zero figure pose is not sending my figure to default positions.On the product page it claims to have a morph called: GHD Height, and each morph "must" have an unique name.
One can look in the data folder under Daz 3D, the appropriate figure, to the morphs folder, to check too but that is not a folder to mess around in unless one knows exactly what they are doing ;-)














