-
Scaling hands
In the base morphs package there is a Hand Scaling Morph
Auto fit questionI have no idea. Maybe if you told me what product lets me do that I could check. I thought we were able to transfer all old items to new figures. Auto follow or auto fit.
No. While Genesis 8 does by default have all figures back to Genesis (but not V4 or earlier), Genesis 3 only supports the the same gender of G2 and the opposite G3 gender by default.
"Wear Them All" is I believe the main product that adds extra clones for G3.
Naming Bones for TransferI feel like I'm missing a step.
I have my mesh
modeled,
UV mapped,
grouped,
exported to obj
weight mapped
rigged and moving within initial limits.
I feel like I'm ready to do the Transfer Utility but can find very little info on exactly what the bones need to be Named so that the transfer is successful.
Right now, my bones start on #1 but I feel like 'hip' needs to be in there somewhere. I've taken a look at other assets and do not see a numeric value anywhere.
Any tutorials or videos that can clear this up?
Thank you.RetiredThanks works! I was first scared, because it scales short down during the morph but it goes back to original size after its down :)
Thanks very much ^_^
Its a bit a shame, that the original creator didnt thinked about that :/....
Auto fit questionI have no idea. Maybe if you told me what product lets me do that I could check. I thought we were able to transfer all old items to new figures. Auto follow or auto fit.
Alidreaux ears interacting with hairAre the ears a separate morph? If so, try clicking the gear icon on the slider and unchecking AutoFollow.
*Released* dforce Soft Curls {Commercial}I was able to see the hair enough in texture mode to move the parameter dials but have no idea how to see the color. I think I used a dirty blonde color that was obviously affected by the blue lighting but if you want to play with shaders, is there really no way you can see what you're doing until it renders? (Not a fault with this particular hair but with using strand based hair in DS in general.)
But the hair is beautiful and I'm glad I don't have to be a total geek to use it. One day I will experiment with using the helpful instructions at the top of this thread, but in the meantime, parameter dials work fine!
Yep. Unfortunately there is no way to see the actual hair textures until its rendered. What you see in the viewport is only a line color and it doesn’t have anything to do with how it looks when rendered. :(
Maybe, if enough people start becoming more interested in dhair, there will be more interest in Daz updating some of the user features like the preview and developer tools.
Also, I am super glad to hear that the crazy morph dials were worth it!!!! Woot!!!
Daz Studio 4.12 Pro Morph Target bug on my modelI'm working on a game and need to make a low poly version of the Genesis Make and Female, but I also need the morph targets to work on the model so when I use the Transfer Utility do my models face break when I open the mouth on the model. Is it a way to fix this?
Clothing from Blender to DAZExport as OBJ, import into DS (making sure it lines up with the zeroed base figure as imported), Edit>Figure>Transfer Utility setting the Source as the base figure and the trget as the OBJ should get you started. You coudl also try using dForce - Edit>Figure>Geometry>Add dForce Modifier: Dynamic Surface - and run a simulation from the zero pose.
[Released] dForce Hair Oso Bob for Genesis 8 Female(s) [Commercial]Bought it today and impressed by the diversity. Good job.
But I wished the different hair styles would be moprhs wish could be mixed, but at least I can modify with scale length the length of the differen hair cuts.
A curly option and a behind the ear morph would be very usefuly for me too.
Looing forward to more hairproducts of you.
Where is the transfer utility?Used to be under edit object or figure, but cannot find it anymore.Blender 2.8.2a is outBug fixes and a little more stable but now has udim support. I wonder if the scripts that let you transfer daz stuff to blender will support this feature?
My next product has... took... is, "Gutz" CommercialHopefully you do some pose configurations, like a pile or being pulled away/out of the body.
Or better yet, morph sliders to get some customization or go from one to the other.
How to script creation of an empty morph with specified name and path?After some extended use of this script, one issue that I'm running into is that the name being blank is causing some issues when goz overwrites it. Is there any way to set the name as well? I can't find any property that corresponds to that field that can be set through script.
Do these not do what you want?:
var myMorphName = 'My Morph Name'; newMorph.setName( myMorphName ); newMorph.setLabel( myMorphName ); curProperty.setPath( 'My_Stuff/'+myMorpName );What is your top favourite product at the moment?...crikey, I have to pick one item?
[looks over at gaming dice bag]
Rather than a single product I'll say it's more of a category which is utility/resource content, like morph, lighting, skin, and materials.
DAZ content in Maya, questionsI'm thinking a little bit about adding Maya Indie or Blender to my workflow a bit later this year, but the most important thing to me is that DAZ content work properly in them. I've used Diffeomorphic to import DAZ figures into Blender, but found it difficult to adjust morph and posing dials because of how Blender organizes parameters. There appear to be some very good importers for Maya as well (one is in the store here), but I've also heard they are not working properly with Maya 2020.
I'm more familiar with the current Blender importers than those of Maya, so could someone more knowledgable about the Maya process share any relevant information? Is there currently a working way to quickly get a Genesis 8 figure poseable and otherwise adjustable from Studio to Maya 2020? I'm not as concerned with material conversion, just if the figure, geografts, props, poses, and other stuff can be made to work without major headaches. Thanks in advance for any information.
Face Transfer Issue: One side of face looks darker than the otherI am wondering how I could make the darker side of the face, or the darker areas of one side of the face be consistent with the lighter side of the face?
Use a different skin material set for the morph that Face Transfer created. The problem is with that much of the likeness is gone too.
Do clothes have thickness?No, and in fact making clothes for dForce double-sided can be problematic. Non-dForce clothing should have turned edges, rather than raw polygons, however (and dForce clothing is sometimes given extra polygons along the open edges which can be folded over by a morph after simulation).
Face Transfer Issue: One side of face looks darker than the otherI am wondering how I could make the darker side of the face, or the darker areas of one side of the face be consistent with the lighter side of the face?
Josephene 8
Lana/Lanna says not to panic, wash your hands, and don't hoard stuff that your neighbors need!
(sorry for grainy render, old comp and no patience, heh)
PS... Lana doesn't use any Josephine morph. I really have no idea why she's in the bundle or why Daz keeps including non-related figures randomly in bundles. I don't know if its mistakes or what.. but if you don't have Josephine, YES Lanna works and you don't need Josephine













