-
Old cr2 to Duf - ERC subcomponents lost in conversion
I hacked at it a bit more, and managed to get a little progress, if you can call it that. First, the figure is one mesh with several bones for the head, eyes and eyelids (and a lot for the tail). The original has the deformer attached to the head, but after conversion to weight-mapped, Studio will only allow the D-Former to be applied to the top-level figure, not any of the bones, i.e., the head. Adding a new D-Former to the figure and copying the exact parameter settings from the original D-Former (translation and scaling) gives the desired morph when dialing in the top-level D-Forms parameter setting. The red circles for the field position are way down the body, but the highlighted mesh is in the proper place. Problem is, anything influenced by the D-Former retain their deformed shape when applying any of the expression morphs (eyes, eyelids, eyebrows, top of the head) even when they should be moving away from the field. I guess that's what the controller did, adding/subtracting the influence of the D-Form on the morph. Now, I'm in over my head. No pun intended...
Dial Control for Genesis to Genesis 8 (Commercial)Dial Control is a product for people who dial spin and mix morphs and this product gives you the power to easily list the used morphs in many ways, eg via alphabetical and dial strength or product etc. You can also instantly jump to a used morphs location with one click and it will show and highlight exactly where it is located on figure in studio parameters tab.
In a nutshell you can see all morphs used on your figure/character, shaping or pose, and choose to list only ones from specific body parts and they will populate, and you can arrange them to display the way you want. If a morph isn't present on a specific area the script will dynamically not list its group.
Here are some promos.
Latest version - 1.3
Dial Control 1.3 Update: When folder button on sliders is clicked, folder on hard drive opens with item highlighted Fixed issue where script would not be added to Scripts menu in rare cases Improved some MacOS GUI issues.
Which are the most fit female models?I agree with @DustRider. Morph sets are good!
April 2020 - Daz 3D New User Challenge - Open Render Challenge
Yep that will be very helpful. If only I had calmed down and thought a bit before I went crazy on manual adjustments. This much work isn't too hard compared to re-shadimg dream home and bar. This time I felt like it was too easy. I felt like everything was already made for me to just connect with each other. Then again i paid for all these stuff so I should get a use out of them even if it felt too easy. Anyway using primitives and timeline is great ideas. I will try it next time.@TristanQEverett, Re: dforce. One thing you can do is create primitives to help guide the drape. For example, a plane between the scarf and the figure's feet can be used to prevent the scarf from coming into contact with the feet. And a cube could be used, a bit higher and forward of the fence, to keep the scarf from intersecting the fence.
I also prefer simulating using the Animation Timeline with 60 frames or more, At Frame 0 the figure is in the default pose, though frequently not at world center, (Start from Memorized Pose: Off,) adding a keyframe at Frame 0 because it isn't done automatically, then applying the final pose at Frame 30. That allows me to make tweaks along the timeline before the fiinal pose, if necessary. The fabric will "settle" during those last frames, but you can choose to use the results anywhere along the timeline.
Depending on what you're doing, it may be best to create a morph of the simulation at the frame you like best. Here's a how-to on creating morphs from dForce Sims.
MimicMolly's Renders & WIPsI wanted to render Min Joon, the one character I wanted the most from Leading Male Morph Collection 2 for Genesis 8 Male(s). DAZ Galleries Link [x]
His teeth material is from Teen Josie 8.Expression Set for Genesis 8 ExpressionsPretty much the only expressions I use these days are the base Genesis 8 Expressions - these and these - because they are HD and look way better than most morph expression packs (and they work specifically with this). I love the results I get with combining these expressions together. However, sometimes I'm lazy. Can anybody recommend any specific expression packs that use the Genesis 8 Expressions as a base and requirement? I'm not interested in being told to use Power Pose...I get a lot of people love it but I can't seem to get a handle on it. And I'm not interested in Auto Face Enhancer either. I just really love the Genesis 8 Expressions specifically and how they interact with the HD Visemes, so that's what I'm looking for additional stuff on. Thanks!
Which are the most fit female models?https://www.daz3d.com/genesis-8-female-body-morphs
Free today with good saturday coupon.

I use at least a little of the fitness and bodybuilder morphs from the Genesis 8 Female Body Morphs on almost every character. I also use https://www.daz3d.com/muscularity-morphs-for-genesis-8-female-s on virtually every character. One thing I have noticed with some of the muscle definitions in HD characters is that when the figure is posed, often the details that should mo longer show (i.e. the muscle/skin is extended/stretched) are still there. The only way to remove it is to reduce the HD effects, or in some cases the figure morph. I find morph sets like Muscularity Morphs for Genesis 8 Female, that have individual muscle morphs more useful because you can control exactly how you want you figure to look (I think there are others in the store as well, some already mentioned). That's just me 2 cents worth.
I'm not sure what we're doing here. Any figure can be easily morphed any way we like. Also, there are variations in the idea of "fit."

But the big question is, exactly what "look" does the OP really want, because everyone's definition of what "fit" looks like can be much different. It would help to have some visual examples from the OP. If muscle definition is what is wanted, then IMHO the various morphs sets mentioned are a much better way to approach this. You simply pick a model with the general body type you are looking for, then add the morphs to fit what you want. Of course, you can also use morph sets to make the desired body type from just about any figure. for my money (and I'm cheap), morph sets are the best way to make the most out of your character purchases. But that's just me,
Just a quick example. I really like Sahel by Bluejuante, but she is a bit overly thin to me, however I'm sure for many people she has the perfect body type (and may actually be close to what the OP really wants, thin and obviously fit). For my needs however, she can be easily fixed with a few morphs. See the comparison below.
Sahel Promo by Bluejuante

My version of Sahel (gallery link)
Shape Rigger Plus(Commercial)OK, so I bought Shape Rigger Plus and to test it on something ultra simple (for me, not you that can runs circles around such a task in DS) I just used one of the FaceGen Artist Pro morphs in my DAZ Library.
1) So I load the G8M Base, delete the eyelashes, and set the eyelash upper, eyelash lower, and eyelash curl all from 100% to 0%. I'm not sure what those 3 dials do as the eyelashes I deleted and they (eyelash upper, eyelash lower, and eyelash curl) are actually located on the G8M Base.
2) I set the viewport subD & render subD both to 0. I set the resolution from high to base.
3) I favorite the morph. I leave it set at 0%
4) I leave G8M in A pose.
5) I start Shape Rigger Plus. I read the User Guide.
6) I check the radio box to select the FaceGen Artist Pro favorited morph for Shape Rigger Plus. It says the morph is already rigged but as I know that and as just testing I ignore that. I set tolerance from 10 to 0, per the instructs it will re-rig all the bones. I also set align.
7) I click the button to re-rig the FaceGen Artist Pro morph. It finishes pretty quick.
8) I go to the Save tab and because it was a pre-existing rigged morph the auto-path it's using is already existing the option to save is denied. I un-check the Custom Path to save so that I have the option of overwriting the old morph file.
9) I click to save the auto-rigger work that Shape Rigger Plus had done. The save dialogue says "Processing Morphs" and it quickly gets to 50% and has now been at 50% for 25 minutes and 20 seconds and counting. So something has went wrong, what?
When I look into the DAZ Studioi (DAZ Studio 4.12.0.76 public beta) lots of DEBUG messages regarding traversal through vert #s & bone names. Last message from Shape Rigger Plus seems to be the ERC was successful.
... ... ... 2020-04-09 17:12:43.091 Vert 254 2020-04-09 17:12:43.095 Vert 255 2020-04-09 17:12:43.099 Vert 256 2020-04-09 17:12:43.102 Vert 257 2020-04-09 17:12:43.106 Vert 258 2020-04-09 17:12:43.645 DEBUG: neckLower ... ... ... 2020-04-09 17:12:44.138 DEBUG: rLipUpperOuter 2020-04-09 17:12:44.144 DEBUG: lEye 2020-04-09 17:12:44.150 DEBUG: rEye 2020-04-09 17:12:44.161 DEBUG: lEar 2020-04-09 17:12:44.166 DEBUG: rEar 2020-04-09 17:12:44.944 DEBUG: ERC Freeze Successful for Gap 3.0 2020-04-09 17:13:24.025 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0 2020-04-09 17:16:28.145 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0 2020-04-09 17:19:36.598 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0This was an existing morph. And it may of been ERC'ed and even saved as a 'pseudo-personal' product before I tried using Shape Rigger Plus on it but I really have no other clues as to why the save is stalled at 50% for over 30 minutes now. I read this entire thread before purchasing and Zev0 stated a save after using Shape Rigger Plus shouldn't last any longer than any other typical DAZ Studio save.
After 1 hour 5 minutes plus, I use the Windows Task Manager to end the DAZ Studio task as the Shape Rigger Plus save dialogue still hadn't progressed beyone 50%.
+++++
After restarting DAZ Studio and trying several different ways of saving that Shape Rigger Plus rerigging of that existing FaceGen Artist Pro morph there isn't a way that works really. The Shape Rigger Plus product has a bug in keeping track of what it has done or not done it seems and so seems to be unable to save what it has done with regards to rigging on an already existing morph like this one.
I just tested on a FaceGen Artist Pro morph that had no ERCs associated with it & Shape Rigger Plus still hangs at 50%.
Thanks for posting. Will be extremely helpful, if you will find the solution to your issue and post it here.
I am also collecting Zev0 assets, in hope, that some day, I could use them.
So far, my knowledge is far behind the abilities of content creators, like DMaster.
I can only admire, that other people have so much fun with Shape Rigger Plus.
Oh, I am only hobbyist having fun like you. I have only even box modeled and never sculpted! Shape Rigger Plus amounts to being able to quickly setup & utilize morphs you make in Hexagon or Blender in DAZ 3D using one of the the DAZ Genesis rigs. It's really good for that. I'm sure you'll get there when you are good & ready. I like testing new SW I get with simple cases so I can make sure problems are either the SW or my lack of understanding how to use them as both happen. I would not like to discover after a month's work that the SW I bought to help isn't up to the task. It is something maybe unique to FaceGen Artist Pro but what the problem is, he is investigating. Zev0 has already replicated the problem and is working on a fix.
I am hobbyist too, as well, but it is hard to predict, what could be useful in the future.
ik chains explainedWhen you adjust the pose DS has to check through the dependancies to see if there are any morphs, straight JCMs, or morph corrections that need to be updated - and with an IK adjustment multiple joints will usually need checking.
Scalable Triangle PrimitiveI'm doing some architectural designing for a pool equipment room to get approval from our Home Owner's Assoc. Does anyone know how to purchase, create or morph a scalable triangular primitive for Daz? I know that if one uses a cone primitive and flattens the x or z scale it becomes a triangle, but that reduces it to a 2D with no depth. Does Daz sell any products that has an object included that might work? Thx!
Shape Rigger Plus(Commercial)OK we found the problem regarding Facegen Morph saving. Normally a morph is saved with an artist and a product name. So structure is normally Vendor/Product. Shape Rigger is designed to look for that structure. Now.... Facegen saves face morphs in only Facegen, eg no product folder or sub folder, hense the freeze because its searching for the sub directory. We will fix it so it can dynamically adjust itself to recognise if a morph is saved with only Artist\Primary Folder. So only solution for now until update is released is to select the Facegen morph, manually re-save it with an artist and product name somewhere else, delete the source facegen morph from facegen folder so you don't have a duplicate, and then use Shape Rigger to rig and save it.
Hospital Wear for G3, Poses?It would fit so-so, but would definitely fit better with the morph. There are adjustment morphs that can be used for other poses, but sometimes that can take a lot of work to get a realistic fit. Again, try it, and you will see the difference.
Hospital Wear for G3, Poses?The gown would work in the same way as on G8, it would simply look much better with the morph.
Hospital Wear for G3, Poses?so if I would use it on G3, I would need the morph slider, because without it would not fit?
Where can I find a proper THICC morph for G8F or G3F?Hey guys,
I've managed to get some really good, really accurate true thiccness in my characters, thanks to the advice you guys offered. The most useful recommendations it turns out, were the morph sets, I used them to make some really accurate thicc character morphs.



So what assets did you end up using?
Where can I find a proper THICC morph for G8F or G3F?I would love to have a Mia Sand morph, please do make one for us!
~SNIP~
I'll grab up some of the morphs you guys mentioned, and mess around with them a bit. Hopefully I can create something like I'm talking about. If not, would anyone be interested in attempting to do an accurate Mia Sand morph for G8F? I'd of course be willing to pay for it.
I already made a ZBrushed thicc morph, but I can surely do a ZBrushed Mia Sand morph for G8 instead of my V8, hell, I'd do it for free as I love Mia Sand's figure and I would be doing it for myself as much as for you! Like you, I cannot stand the deflated butt-look and fake-boob style that Daz has defaulted to for V8 which is why I made these morphs to begin with!
Cool, I'll get on it right away! Though the face is going to take the longest, keep watch on this thread for updates!
Any new updates on your project? Would be able to share? I'm new to Daz3d and I also like thicc models referenced instead of the usual type but having a difficult time finding them.
April 2020 - Daz 3D New User Challenge - Open Render Challenge@TristanQEverett, Re: dforce. One thing you can do is create primitives to help guide the drape. For example, a plane between the scarf and the figure's feet can be used to prevent the scarf from coming into contact with the feet. And a cube could be used, a bit higher and forward of the fence, to keep the scarf from intersecting the fence.
I also prefer simulating using the Animation Timeline with 60 frames or more, At Frame 0 the figure is in the default pose, though frequently not at world center, (Start from Memorized Pose: Off,) adding a keyframe at Frame 0 because it isn't done automatically, then applying the final pose at Frame 30. That allows me to make tweaks along the timeline before the fiinal pose, if necessary. The fabric will "settle" during those last frames, but you can choose to use the results anywhere along the timeline.
Depending on what you're doing, it may be best to create a morph of the simulation at the frame you like best. Here's a how-to on creating morphs from dForce Sims.
Hospital Wear for G3, Poses?G3F, Fashion model Pose 15.
Hospital Wear, FMPose_15 morph applied.Does it not look like this?
Welcome to Hatsune Miku Anime Manga Cafe ☕Welcome to manga Cafe here we have anime features.

Notice the big eyes, pulled ears, shinny cheecks, pointy chins those are just some anime features by base character Aiko 3 now here is the break down.
Aiko 3 @ https://www.daz3d.com/aiko-3-0-morphs-and-maps
Aiko 3 eyes @ https://www.daz3d.com/aiko-3-0-eyes
Kioki @ https://www.daz3d.com/kioki
Saeko @ https://www.renderosity.com/mod/bcs/saeko/35487
Anime Expressions @ https://www.renderosity.com/mod/bcs/-anime-xpression-prop-pack-vol-1-/41419
Anime manga Hair @ https://www.renderosity.com/mod/bcs/?ViewProduct=34075
Anime head is an original morph I offer a tutorial on it @ https://www.3dcgx.com/pages/view/2666/anime-3dcg-tutorial-with-daz-studios-carrara
skin of above image is default skin.
Rendered in Carrara using YATOON and Gamma at highest
Some of the items may no longer be on sale but you can always contact the creator and ask to sell to you via paypal.
Shape Rigger Plus(Commercial)OK, so I bought Shape Rigger Plus and to test it on something ultra simple (for me, not you that can runs circles around such a task in DS) I just used one of the FaceGen Artist Pro morphs in my DAZ Library.
1) So I load the G8M Base, delete the eyelashes, and set the eyelash upper, eyelash lower, and eyelash curl all from 100% to 0%. I'm not sure what those 3 dials do as the eyelashes I deleted and they (eyelash upper, eyelash lower, and eyelash curl) are actually located on the G8M Base.
2) I set the viewport subD & render subD both to 0. I set the resolution from high to base.
3) I favorite the morph. I leave it set at 0%
4) I leave G8M in A pose.
5) I start Shape Rigger Plus. I read the User Guide.
6) I check the radio box to select the FaceGen Artist Pro favorited morph for Shape Rigger Plus. It says the morph is already rigged but as I know that and as just testing I ignore that. I set tolerance from 10 to 0, per the instructs it will re-rig all the bones. I also set align.
7) I click the button to re-rig the FaceGen Artist Pro morph. It finishes pretty quick.
8) I go to the Save tab and because it was a pre-existing rigged morph the auto-path it's using is already existing the option to save is denied. I un-check the Custom Path to save so that I have the option of overwriting the old morph file.
9) I click to save the auto-rigger work that Shape Rigger Plus had done. The save dialogue says "Processing Morphs" and it quickly gets to 50% and has now been at 50% for 25 minutes and 20 seconds and counting. So something has went wrong, what?
When I look into the DAZ Studioi (DAZ Studio 4.12.0.76 public beta) lots of DEBUG messages regarding traversal through vert #s & bone names. Last message from Shape Rigger Plus seems to be the ERC was successful.
... ... ... 2020-04-09 17:12:43.091 Vert 254 2020-04-09 17:12:43.095 Vert 255 2020-04-09 17:12:43.099 Vert 256 2020-04-09 17:12:43.102 Vert 257 2020-04-09 17:12:43.106 Vert 258 2020-04-09 17:12:43.645 DEBUG: neckLower ... ... ... 2020-04-09 17:12:44.138 DEBUG: rLipUpperOuter 2020-04-09 17:12:44.144 DEBUG: lEye 2020-04-09 17:12:44.150 DEBUG: rEye 2020-04-09 17:12:44.161 DEBUG: lEar 2020-04-09 17:12:44.166 DEBUG: rEar 2020-04-09 17:12:44.944 DEBUG: ERC Freeze Successful for Gap 3.0 2020-04-09 17:13:24.025 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0 2020-04-09 17:16:28.145 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0 2020-04-09 17:19:36.598 WARNING: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0This was an existing morph. And it may of been ERC'ed and even saved as a 'pseudo-personal' product before I tried using Shape Rigger Plus on it but I really have no other clues as to why the save is stalled at 50% for over 30 minutes now. I read this entire thread before purchasing and Zev0 stated a save after using Shape Rigger Plus shouldn't last any longer than any other typical DAZ Studio save.
After 1 hour 5 minutes plus, I use the Windows Task Manager to end the DAZ Studio task as the Shape Rigger Plus save dialogue still hadn't progressed beyone 50%.
+++++
After restarting DAZ Studio and trying several different ways of saving that Shape Rigger Plus rerigging of that existing FaceGen Artist Pro morph there isn't a way that works really. The Shape Rigger Plus product has a bug in keeping track of what it has done or not done it seems and so seems to be unable to save what it has done with regards to rigging on an already existing morph like this one.
I just tested on a FaceGen Artist Pro morph that had no ERCs associated with it & Shape Rigger Plus still hangs at 50%.
Thanks for posting. Will be extremely helpful, if you will find the solution to your issue and post it here.
I am also collecting Zev0 assets, in hope, that some day, I could use them.
So far, my knowledge is far behind the abilities of content creators, like DMaster.
I can only admire, that other people have so much fun with Shape Rigger Plus.
Oh, I am only hobbyist having fun like you. I have only even box modeled and never sculpted! Shape Rigger Plus amounts to being able to quickly setup & utilize morphs you make in Hexagon or Blender in DAZ 3D using one of the the DAZ Genesis rigs. It's really good for that. I'm sure you'll get there when you are good & ready. I like testing new SW I get with simple cases so I can make sure problems are either the SW or my lack of understanding how to use them as both happen. I would not like to discover after a month's work that the SW I bought to help isn't up to the task. It is something maybe unique to FaceGen Artist Pro but what the problem is, he is investigating. Zev0 has already replicated the problem and is working on a fix.














