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Daz to Blender Bridge - Meet the Team
After mulling over my options, I finally bit the bullet and updated to DazToBlender Bridge 2024 v2.17.107; still using DAZ Studio 4.21 Pro.
It didn't solve the problem, but it did at least make it a solveable problem. The scaling issue persists, but at least the genitals aren't being ripped off of the character's body. The character imports properly into Blender, however it always comes in at 100 percent scale, even if it's not that scale in DAZ Studio. For example, if my character is 50 percent scale in DAZ, it comes in at full size in Blender. But then if I dial up a morph that overlaps the vertices of the geograft, it causes the figure to shrink by 50 percent. Some kind of weird hierarchy issue? I don't know. But it's solveable by just exporting the character at 100 percent and then scaling them down in Blender.
The only problem I'm noticing now is that apparently the new exporter does some funky things with the normals and smoothing angles. This was easy enough to fix (deleted custom split normals from Geometry Data, and cleared sharp edges in Edit Mode), but it's still weird.
Moving to a new PC: what's needed to keep all the Daz settings & contentjoanna said:
My brand new and shiny PC arrived, and I'm trying to make the transition as smooth as possible (half a day into reinstalling all the software, changing settings, etc.). DIM and Daz Studio are already installed, but I'm wondering how much I can transfer from my old PC (and search here and in the search engine seem unhelpful in that specific matter).
All my content library is on an external hard drive, so it could be easily plugged in, but I'm struggling how to tell Daz where to look for it: I set the install directory in DIM, and I added a path in DS as well, but it doesn't appear in the smart content, and DIM still considers this content as "uninstalled," so am I clearly missing something. Will the plugins work? Or am I just better off re-downloading everything?
Also, is it possible to transfer a saved workspace somehow?
You can almost 100% migrate everything / settings from old PC to the new one. You don't have to re-install any product with DIM at all. Here're the steps:
Preparation:
0) Install DIM, postgreSQL and Daz Studio in new PC.With your old PC, fully close DS and DIM, then:
1) Copy the application folders of Daz Studio: C:\Program Files\DAZ 3D to the SSD / Hard Drive where your Daz Library locates. (All plugins are included...)
2) Copy %appdata%\DAZ 3D\ to SSD (cms cluster folder with all metadata in Smart Content, as well as all workspace settings / layout, DIM settings are included...)
3) Copy C:\Users\Public\Documents\DAZ 3D to SSD (Daz Connect folder as well as all Manifest files of installed products are included...)
4) Open Windows Registry, locate Computer\HKEY_CURRENT_USER\Software\DAZ, select the node DAZ, right-click to export registries to *.reg file, name it as... let's say: myDSReg.reg (All application settings of DS, as well as Content Directories, etc. are included... )
5) Copy C:\Users\your Win Account\Documents\DAZ 3D to SSD (settings related to Bridges / plugins, as well as your Render Library...)
6) Also, copy Download Archive folder if you need it. (optional)Migration:
0) DO NOT launch DS and/or DIM in your new PC !
1) Plug SSD to you new PC. Keep the same drive letter. If it's not, assign the same letter in Computer Management > Disk Management.
2) Copy application folders of DS from SSD to C:\Program Files\
3) Copy %appdata%\DAZ 3D\ from SSD to the very same path of C drive of your new PC.
4) Copy C:\Users\Public\Documents\DAZ 3D from SSD to the very same path of C drive of your new PC
5) Import (dbl-click to merge...) myDSReg.reg
6) Copy C:\Users\your Win Account\Documents\DAZ 3D to the very same path of C drive of your new PC.
7) Copy / set up Download Archive folder as needed....If there's any warning / confirmation to overwrite when copying / pasting, YES, overwrite !
The preparation / migration can be easily done within 15 mins. ( half an hour at most ). Then you should get everything migrated from your old PC on you new PC. Open DS and DIM to check them up.
Edit: just in case:
0) You get no Daz Library path(s) configured, set them in Content Directory Manager, or use this script to migrate the paths of Libraries from old PC to new PC: http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/save_mapped_paths/start
1) Plugins not registered, then register them via Help > About Installed Plugins... by using serial numbers.Daz to Blender Bridge - Meet the TeamDAZ Studio 4.21 Pro
Daz To Blender Bridge 2022.2Hello! I've been using an older version of DAZ Studio, along with an older version of the Bridge, for many years now and it's worked perfectly for my creative pipeline, up until now. I ran into a problem I had not encountered yet: Apparently, trying to export a character with geografts (specifically, genitalia) causes the graft to collapse into a singularity at the world origin. So far as I can tell, it seems to be caused by the morph exporting process. In Blender, many of the body morphs cause the mesh to distort, because they did not get written properly. Huge bummer!
Anyway, I'm considering upgrading to the latest version, but I really don't want to if it's not going to help anything. I tend to be reluctant about updating unless I need to, as I often find newer versions of things can introduce their own bugs or compatibility issues within my pipeline, or have features removed entirely. And like I said, DTB has worked brilliantly within my pipeline for years, up until I've run into this one silly issue. So I guess I just needed to know a few things before I take the plunge:
1) Is this a known bug in v2022.2, and has it been fixed in the latest version?
2) Will the latest version of Bridge still work with DAZ Studio 4.21 Pro, or will I need to update that as well?
3) Will the latest version of Bridge still work with Blender 3.6, or do I need to update to Blender 4?
Thank you for any help, and before anybody mentions it, yes I've tried Diffeomorphic. It's not for me. Honestly, all I really need is to get the character mesh and the morphs exported to Blender, because I completely re-rig and weight-paint all my characters anyway.
Before They're Gone - Favorite ShareCG Assetsrichardandtracy said:
Squishy said:
Hey a small heads up for the 5 people or so who like/use my free content: I am in the process of listing essentially everything of mine made with modern tech at RenderHub (including a few items that did not make it onto ShareCG or Renderosity). I am going to allow the very old Poser V3/V4 era content I made to fade into history.
!!!!!!!!!!
One of the 'A lot more than 5' here: I need to get your V3 stuff. NEED it. I find I'm using a fair bit more V3 now that I've managed to get a TriAx version of Jim Burton's Glamorous V3 working and set her up to autofit V3 clothes.
Regards,
Richard
I see you created a 69 page tutorial: https://www.renderosity.com/freestuff/items/96369/tutorial-triax-figures-from-old-parametric-figures
I'm not very good at learning via text, do you know if anyone has done a video tutorial on how to create a TriAx version of V4 or A3? Just curious, as it sounds like it would be a really neat figure, as I have a ton of V4 stuff that just doesn't transfer very well to newer figures, despite having V4 clones.
Zebra for Daz Horse 3roberthintz0_ce2a12a4f0 said:
Instead of a morph, Daz released these. Low Poly Zebras | Daz 3D
Why won't they release a morph for Daz Horse?
TRhey can't release what people don't make. Zebras being herd animals a low-poly version is probably a good idea.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIImago said:
Se non è il SubD prova coi morph, sono insieme ai morph normali del prodotto, in genere quelli HD hanno per l'appunto quel tag nel nome. Metti a zero tutto, giusto per controllare.
Altrimenti è da "rifittare", purtroppo. C'è qualcosa di sbagliato nel rigging che lo rende così lento nei movimenti da quel che posso vedere.
Le istruzioni che ti do dato sono abbastanza chiare? C'è l'alternativa di contattare il PA direttamente per chiedere un fix, magari risponde.
Ho controllato i morph (dovrebbero essere quelli nella immagine allegata, se ho ben capito). Ci sono quattro cose in croce, ma nulla con la dicitura HD.
Potrei provare con il rifitting che mi hai descritto, non so cosa sia il Transfer Utility ma ho visto che ci sono dei video che ne parlano, adesso do un'occhiata.
Nel caso non riuscissi, ho provato già a guardare la pagina dei due PA (Anna Benjamin / Barbara Brundon) ma non ho trovato un modo per contattarle. La Brundon sembra avere una pagina su Art Station, potrei contattarla lì.
Ti ringrazio dell'assistenza, io pian piano alle cose ci arrivo ma sono poco tecnico e ci va pazienza.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIvangelrise said:
A-a-aspetta, una cosa alla volta. Dove vedo il valore di SubD o se ha un morph HD attivo?
EDIT - Ho trovato il SubD, è impostato a 1 su tutti e quattro i componenti del costume, mentre "Resolution level" era impostato su "high resolution".
Ho provato a mettere "base" sul resolution level e azzerare il livello di SubD su tutti e quattro i componenti, ma non è cambiato nulla.
Se non è il SubD prova coi morph, sono insieme ai morph normali del prodotto, in genere quelli HD hanno per l'appunto quel tag nel nome. Metti a zero tutto, giusto per controllare.
Altrimenti è da "rifittare", purtroppo. C'è qualcosa di sbagliato nel rigging che lo rende così lento nei movimenti da quel che posso vedere.
Le istruzioni che ti do dato sono abbastanza chiare? C'è l'alternativa di contattare il PA direttamente per chiedere un fix, magari risponde.
Zebra for Daz Horse 3Instead of a morph, Daz released these. Low Poly Zebras | Daz 3D
Why won't they release a morph for Daz Horse?
Moving to a new PC: what's needed to keep all the Daz settings & contentMy brand new and shiny PC arrived, and I'm trying to make the transition as smooth as possible (half a day into reinstalling all the software, changing settings, etc.). DIM and Daz Studio are already installed, but I'm wondering how much I can transfer from my old PC (and search here and in the search engine seem unhelpful in that specific matter).
All my content library is on an external hard drive, so it could be easily plugged in, but I'm struggling how to tell Daz where to look for it: I set the install directory in DIM, and I added a path in DS as well, but it doesn't appear in the smart content, and DIM still considers this content as "uninstalled," so am I clearly missing something. Will the plugins work? Or am I just better off re-downloading everything?
Also, is it possible to transfer a saved workspace somehow?
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIA-a-aspetta, una cosa alla volta. Dove vedo il valore di SubD o se ha un morph HD attivo?
EDIT - Ho trovato il SubD, è impostato a 1 su tutti e quattro i componenti del costume, mentre "Resolution level" era impostato su "high resolution".
Ho provato a mettere "base" sul resolution level e azzerare il livello di SubD su tutti e quattro i componenti, ma non è cambiato nulla.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIvangelrise said:
Ho comprato questo outfit, che era tra le tante cose in offertissima di questo ultimo mese.
https://www.daz3d.com/aldis-adigard-outfit-for-genesis-3-female-s
Quando lo faccio indossare a un personaggio (generica female G3 o anche G8) lo inchioda completamente. Diventa pesantissimo, lentissimo da muovere, da posare, ecc. Persino nascondendo tutto l'outfit il personaggio rimane quasi inamovibile.
Ma possibile che un outfit così semplice, anche scarno volendo, pesi così tanto? E adesso come faccio a usarlo?
Controlla che non abbia un valore di SubD troppo elevato o un morph HD attivo, di solito abbassando il SubD e rimuovendo il morph si risolve.
Diversamente lo devi "rifittare" come è capitato a me tante volte. Carichi il Genesis a cui è destinato, carichi il costumino, lo fitti sulla figura e poi usi il Transfer Utility. Di solito lasciando tutto in default funziona correttamente ma questo è un pò diverso dal solito.
Alla fine, se tutto è andato come dovrebbe, il costume sarà utilizzabile sul tuo modello e dovrebbe aver mantenuto tutti i morph e le altre caratteristiche uniche del prodotto, come nome del PA e tutto il resto.
Puoi salvartelo a parte come SubScene o perfino sovvrascrivere il file originale, così non devi ripetere le operazioni ogni volta.
Se ancora non dovesse andare... Bisogna andarci pesante: Carica la figura che vuoi usare come base, G3 o G8 come preferisci, carichi il costume e lo fitti sul personaggio. Poi nascondi Genesis e selezioni il costume e lo esporti come OBJ (ricorda di impostare 100% in size e Original nei materiali mantenendo tutto attivo), poi lo reimporti e di nuovo col Transfer, lo trasferisci alla figura. Ci perdi tutte le caratteristiche ma potrai usarlo senza rallentamenti.
Why does it take me forever to figure out things :(well it's a lot easier than the Poser days and D|S3

I rigged stuff in Carrara back then because it had weight painting
I couldn't do it anywhere else

now you have several options
transfer utility and using Humanoid figures the simplest rigging option
there is also FBX import and Mixamo now too, while figures rigged that way are not compatible with anything else the saved animated poses do work on other figures rigged with Mixamo
all these choices invariably need lots of weighpainting to tidy them up though
How to fix pleats skirt?The culprit : Smoothing Type on this skirt is set as Generic, change it to Base Shape Matching. (ss 1)
Besides, another trick: when re-rigging the skirt to G9 (with G8F clone dialed..) with Transfer Utility, check the option: Use Adaptive Tolerance and set it as 100%. (ss 2 ) It'll help with lessening the distortion significantly. (ss 3 ~ 4)
Accessories Distort when attached to charactercrosswind said:
You're directly making fix on the fully distorted equipment ? That'll be very very cumbersome ! Follow my tutorial to Fix the Base shape and re-fit.
The original geometry is not joined / welded, then you don't have to make it welded.
I'm getting confused.
I've followed the tutorial and supposedly fixed the accessory using your tutorial by applying a morph using Morph Loader and export/import to Blender using Grab Brush. It seems fixed but when I apply a predefined pose from a pose set, the fixed accessory distorts/warps again. The breathing tube "rips." The camera/light warps and the straps buckle.
I've looked at the other video on youtube. Fixing pJCMs seems as you say: cumbersome. Is it possible to fix the previous mentioned objects in Blender while the pose applied or is another method needed?
Accessories Distort when attached to charactern.aspros123 said:
crosswind said:
n.aspros123 said:
crosswind said:
That's normal. You were just fixing Base shape (FBM: full body morph...) with figure's A-Pose. After you pose the figure, you have to further fix pJCMs. Most of the 3rd-party vendors who rip and make these wearables from the games never or rarely fix pJCMs... users have to fix pJCMs themselves if they want to have perfect shape on the posed figure ~~
To fix them, check mada's Daz3D University series tutorials : https://youtu.be/bglmHi3sWGM?si=f8gLx0wLMGHlz5o5
Looks like a lot of work to fix the pJCMS of the RE accessories.
What modeller is used to push/pull?
What do you mean... ?
In mada's Daz3D University series tutorial you linked, they alternate between DAZ and some type of modeller to adjust the clothing.
The modeling / sculpting software that Mada uses is Modo (already discontinued for further development...) from foundry : https://campaigns.foundry.com/products/modo/whats-new
You don't have to care about that... but just fix things in the similar way with Blender.
How to fix pleats skirt?If you auto fitted a G8F's pleated skirt to G9, by using G8F Clone...., Rigidity Group + Clear Generated Morphs won't work for your case, because that "distorted triangle area" comes from the weight transfer from the clone rather than any full body morph or partial body morph...
Some ways to fix the issue:
Step 0: suggest not Auto Fit but load G8F's skirt without fitting into the scene, then dial G8F clone on G9, re-rig the skirt to G9 with Transfer Utility. Zero Clone. In this way, you'll get better initial shape than Auto Fit... (ss 1 ~ 2)
Ways of fixing:
- Quickest way: give the skirt a high Smoothing Iteration, export it to OBJ with Base Resolution. Reset Smoothing Iteration, then import OBJ to Update Base Geometry. (ss 3 ~ 5)
- Add / use dForce to simulate a good shape of the skirt, then Update Base Geometry.
- Smooth the distorted area in Blender, then Update Base Geometry.
- Use G8F skirt to "re-fit" on a G9 Base in Blender, then import the skirt shape to Update Base Geometry. This is the perfect way that I always prefer to ~~ (ss 6 ~ 7)Accessories Distort when attached to charactercrosswind said:
n.aspros123 said:
crosswind said:
That's normal. You were just fixing Base shape (FBM: full body morph...) with figure's A-Pose. After you pose the figure, you have to further fix pJCMs. Most of the 3rd-party vendors who rip and make these wearables from the games never or rarely fix pJCMs... users have to fix pJCMs themselves if they want to have perfect shape on the posed figure ~~
To fix them, check mada's Daz3D University series tutorials : https://youtu.be/bglmHi3sWGM?si=f8gLx0wLMGHlz5o5
Looks like a lot of work to fix the pJCMS of the RE accessories.
What modeller is used to push/pull?
What do you mean... ?
In mada's Daz3D University series tutorial you linked, they alternate between DAZ and some type of modeller to adjust the clothing.
Accessories Distort when attached to charactern.aspros123 said:
crosswind said:
That's normal. You were just fixing Base shape (FBM: full body morph...) with figure's A-Pose. After you pose the figure, you have to further fix pJCMs. Most of the 3rd-party vendors who rip and make these wearables from the games never or rarely fix pJCMs... users have to fix pJCMs themselves if they want to have perfect shape on the posed figure ~~
To fix them, check mada's Daz3D University series tutorials : https://youtu.be/bglmHi3sWGM?si=f8gLx0wLMGHlz5o5
Looks like a lot of work to fix the pJCMS of the RE accessories.
What modeller is used to push/pull?
What do you mean... ?
How to fix pleats skirt?Okay, I've figured out some things
I know how to:1. make rigidity participant
2. Make rigidity reference
3. Apply rigidity weight map
4. Clear generated morph.
But somehow the part that I want to keep undistorted, stil distorted.
What I did:
1. I selecte the area I want to keep rigid. Assigned them as participant.
2. I selected few vertices as refrences.
3. Weight Map the area I want to rigid, 100% red. Basically similar area I want to keep rigid.
4. Clear generated morph.
I'm also having difficulty to figure out which morph actually affect that distotrtion, I zero all, but still the skirt is distorted near that vagina area.
The skirt is for gf8, I use it for G9
How to fix pleats skirt?It needs a custom morph for the shape(s) used, or to use a Rigidity Map to block all morph projection.









