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Kameez textures missing
Ahh.. Well that's a bummer.
So, that's something else I'll have to look out for, then, when purchasing content. Making sure it's a format Carrara can use.
I'll hold off on the converting or importing method for now. Trying not to complicate things for myself, though I keep running into situations that are doing it for me xD.
I'm being reminded how Carrara really fights you and complicates things that "just work" out of the box in other software. For example, I'm dealing with lights not illuminating objects in a scene, and googling for a basic tutorial on how to set up lighting to see what I'm doing wrong. Other software, you set up a light, you point it at an object, it illuminates that object. In Carrara, there's apparently specific steps required to make that happen. Sunlight, Distant light, spotlight, etc.. nothing's lighting my figure. I'm not sure why that is, but I'd be lying if I said it wasn't irritating.
I suspect a lot of this is due to Carrara being kind of "frozen in time", compounded by DAZ having switched from creating Poser content to creating their own format, and all the weirdness that creates. For example, my impression from Dartanbeck and others is that Genesis 1 and related content is fully supported by Carrara. Yet, the materials for Kameez, which is made for Genesis, isn't compatible and requires a work-around. That gives me pause about buying more content, as now I have to check what format its materials are in. That shouldn't be necessary.
Maybe for those used to the DAZ/Carrara ecosystem, this is "just how it's done" and is normal. But coming from other software where things work intuitively and consistently (e.g. place a light in a scene, it lights the scene as you'd expect, and you can tweak it from there), it's really confounding. It creates a lot of obstacles that really needn't exist, but for this weird zombie state DAZ keeps Carrara in, and its users are left to figure out work-arounds. That just seems wrong to me, especially since Carrara is a paid product.
They shouldn't be charging $285 for a product they're not supporting and, in fact, are clearly hiding and distancing themselves from. Take a good look around the website. If you didn't know they sold Carrara, besides the forum category, would you have any idea it even exists? According to DAZ Central, the only things that exist are DAZ Studio, Hexagon and Blender Bridge, which they PUSH on you as soon as you load the program. Even DIM now immediately pops up this "DOWNLOAD THIS STUFF!" window on first run, and it's DAZ Studio, supporting content and Hexagon. They're overtly pushing users in a specific direction, and Carrara is nowhere in sight.
The only reason they even keep it alive is obviously because it's basically free money for them. No support. No marketing. Yet they can sell it for $285. Also, I'd wager the vast majority of people still buying early generation content are the Carrara users. So, it's almost pure profit for them. No brainer.
But anyway... Not expecting this to change. I'm just ranting.
Thanks!Why don't we have a ZBrush Sub forum in the software section?SnowSultan said:
Core has GoZ support? Do you have any tutorials that show where it's located and how to get it working with Studio?
No info on that, as I have the full ZBrush... So your search is as good as mine!
SnowSultan said:
It says on Pixelogic's website that they haven't charged for an upgrade in 21 years, so I don't think that's a problem. I was considering the six-month subscription too, but if you do that, you will have paid for Zbrush outright after a little over 2 years.
Core does open GoZ files, but I don't even know what that is (are files tempoarily saved in that format on exporting or something?). I installed the GoZ bridge through DAZ Central, but when I use it, Studio says that Zbrush cannot be found and I cannot find a place to specifiy Core's location.
Most likely due to Daz not supporting ZBCore, only supporting the full ZBrush program, which really sucks for people that want to get into ZBrush but who don't want to spend nearly $1k, though it is indeed worth every penny as too many idiot/greedy software devs have defaulted to the useless rent-ware route!
But I may be wrong and there may be a way to get it to work by either manually installing it or still point it to the ZBrush dialogue as it's pretty outdated anyway; mine still points to ZBrush 4r7!
DIM launches but then disappears and cannot be runI have Windows 10 Home with the 21H1 system update installed on my new PC. I need to install DIM so that I can install my DAZ3D content onto my new PC. DIM installs, but when I try launching it, it disappears from my screen after I sign. I tried using Windows troubleshooter to fix the problem, but no cure. I have not yet installed Daz Studio at this stage. I also have not installed Daz Central at this stage.
Any hints about what I should do ?
Why don't we have a ZBrush Sub forum in the software section?Reason being is the monthly suib is too expensive over a year, and the pay once only lifetime plan only gives you a year of free upgrades
It says on Pixelogic's website that they haven't charged for an upgrade in 21 years, so I don't think that's a problem. I was considering the six-month subscription too, but if you do that, you will have paid for Zbrush outright after a little over 2 years.
Core does open GoZ files, but I don't even know what that is (are files tempoarily saved in that format on exporting or something?). I installed the GoZ bridge through DAZ Central, but when I use it, Studio says that Zbrush cannot be found and I cannot find a place to specifiy Core's location.
No se ve la interfazHola! Me acabo de descargar daz central y cuando abro daz studio desde ahí no se me nada más que el fondo gris y la línea del tutorial abajo... Por más que estoy buscando qué le pasa no encuentro nada y la verdad es que es muy raro. He probado a desinstalaro e instalarlo de nuevo, pero nada. A ver si me podéis ayudar.. Gracias!!
Daz to Cinema 4D Bridge - Meet the TeamDAZ_sam said:
scobb3_60a649a03a said:
Since Daz Central isn't working right for me (will not update bridges), I've been downloading from Github and manually updating the bridges, and it was working well until recently. But now, the C4D plugin is not finding the exported files. Sometimes it says "you need to export from Daz first" when I already have.. sometimes it acts like it's going to import but then just hangs forever. I can go into the bridge folder and open the FBX, but then the auto IK does not work at all. Converting textures does! Also, if I export from DAZ with anything more than 0 subdivision, and open the FBX, it breaks the model (rig binding only recognizes the lowest subd level, and if you move a bone, it only moves certain points in the geometry... the result is weird and kind of cool looking, but NOT what you want in a character!) I assume this would not be the case if everything was working as it should. My situation is more complicated because I am a Mac user, and currently working between 2 computers... the new one is Big Sur, and not currently compatible with DAZ studio. Ive been using Daz on my older Mac, exporting from there, copying the bridge file to the new computer, where I use the C4D plugin to import. It was working well until the most recent updates. Now I cant get anything to work.
So the reason the newest version is not working for you is because the new file exporting wasn't being imported to the same computer. I removed that being needed in the version in the develop branch. There may be some other bugs in there at the moment but, if you use the newest version it should import on your mac that has your cinema 4d installed.
https://github.com/daz3d/DazToC4D/commits/develop
I will be making a beta very soon with a bunch of new features so, sorry if there is another bug I haven't noticed yet with my changes.
Thanks for your work. Unfortunately, that update didn't change anything for me. I did notice something - I opened the FIG.dtu file, and there were a lot of references to the file path from the other computer. I don't know how that works, exactly, but if the plugin is trying to follow those paths, it won't get anywhere.
Daz to Cinema 4D Bridge - Meet the Teamscobb3_60a649a03a said:
Since Daz Central isn't working right for me (will not update bridges), I've been downloading from Github and manually updating the bridges, and it was working well until recently. But now, the C4D plugin is not finding the exported files. Sometimes it says "you need to export from Daz first" when I already have.. sometimes it acts like it's going to import but then just hangs forever. I can go into the bridge folder and open the FBX, but then the auto IK does not work at all. Converting textures does! Also, if I export from DAZ with anything more than 0 subdivision, and open the FBX, it breaks the model (rig binding only recognizes the lowest subd level, and if you move a bone, it only moves certain points in the geometry... the result is weird and kind of cool looking, but NOT what you want in a character!) I assume this would not be the case if everything was working as it should. My situation is more complicated because I am a Mac user, and currently working between 2 computers... the new one is Big Sur, and not currently compatible with DAZ studio. Ive been using Daz on my older Mac, exporting from there, copying the bridge file to the new computer, where I use the C4D plugin to import. It was working well until the most recent updates. Now I cant get anything to work.
So the reason the newest version is not working for you is because the new file exporting wasn't being imported to the same computer. I removed that being needed in the version in the develop branch. There may be some other bugs in there at the moment but, if you use the newest version it should import on your mac that has your cinema 4d installed.
https://github.com/daz3d/DazToC4D/commits/develop
I will be making a beta very soon with a bunch of new features so, sorry if there is another bug I haven't noticed yet with my changes.
Daz to Cinema 4D Bridge - Meet the TeamSince Daz Central isn't working right for me (will not update bridges), I've been downloading from Github and manually updating the bridges, and it was working well until recently. But now, the C4D plugin is not finding the exported files. Sometimes it says "you need to export from Daz first" when I already have.. sometimes it acts like it's going to import but then just hangs forever. I can go into the bridge folder and open the FBX, but then the auto IK does not work at all. Converting textures does! Also, if I export from DAZ with anything more than 0 subdivision, and open the FBX, it breaks the model (rig binding only recognizes the lowest subd level, and if you move a bone, it only moves certain points in the geometry... the result is weird and kind of cool looking, but NOT what you want in a character!) I assume this would not be the case if everything was working as it should. My situation is more complicated because I am a Mac user, and currently working between 2 computers... the new one is Big Sur, and not currently compatible with DAZ studio. Ive been using Daz on my older Mac, exporting from there, copying the bridge file to the new computer, where I use the C4D plugin to import. It was working well until the most recent updates. Now I cant get anything to work.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICIKainjy said:
Oltre a rimuovere i prodotti necessari (cosa che odio perchè su molti vecchi prodotti non si capisce una mazza.. quelli nuovi è scritto nel titolo ma quelli vecchi no), hanno fatto anche un casino con l'algoritmo di ricerca:
- se premi su shop (in alto a sinistra) ti appare il classico sistema di ricerca,
- se usi la search bar in alto a destra ti appare un motore di ricerca nuovo ma con la metà delle opzioni. Inoltre tale sistema è buggato perchè se gli chiedi di ordinare per prezzo (dal più basso al più alto) gli oggetti vengono sì ordinati ma non in base al prezzo attuale, ma a quello base.... dunque se un oggetto è scontato esso magari apparirà molto più in là nei risultati solo perchè il suo prezzo pieno è più alto (vedete i fast grab a 2,99 € di oggi dove sono...)
Non capisco poi a cosa è servito mettere le iconcine sotto le miniature se non c'è la possibilità di filtrare nella ricerca per tipologia di prodotto... (tra l'altro alcune mi sembrano messe ad cazzium) perdi 15 minuti a scervellarti nelle descrizioni solo per capire se stai acquistando asset, pose, vestiti o morph perchè le icone non sono chiare (mettere una legenda era difficile ?) e non è chiara neanche la descrizione a volte.
Se ti fermi con il puntatore su una delle icone ti dice di che si tratta, da quel punto di vista è un aiuto.
Il nuovo motore è grazioso ma come dici tu è lacunoso di molte funzioni che il vecchio aveva. Stessa cosa che hanno fatto con Central, un sacco di disegnini ma nessuna funzione utile.
Welcome to the loneliest thread ever… (or maybe not)Fair point. However...
Quote. "In order to add this block to the blockchain, this miner must race against time—and other miners—to solve a cryptographic puzzle."
That is a feature of the way one or two current cryptocurrency firms are doing particular blockchains. It is not a necessary feature of distributed ledgers. It is very misleading to imply that that is an inherent feature of NFTs and contracts cleared through blockchains. It is not the way that the firms using the Fintech "sandboxes" under the supervision of the financial regulators are managing their Blockchains. Now, on the other hand, financial firms have far more settlement and clearing transactions than the art world, so the total clearing need is far greater. When financial firms transact on behalf of clients, they must act quickly, but they are already acting as the agents on behalf of the their customers and their payment is already assured. Just one of the many payment systems coordinating transactions through the Bank for International Settlements needs to clear over 26 billion contracts annually.
https://stats.bis.org/statx/srs/table/t13?c=US&p=2019
There are many such central counterparties that predate blockchain using an older electronic technology. So, compare the clearing requirement of a distributed ledger for the 26 billion annual FCC contracts cleared by BIS as a distributed ledger compared to traditional central counter party clearing. In this case, both electronic. The distributed ledger is more efficient and more transparent for all users. In a world of contracted intermediaries (agents) , no, there is no need to have an artificial race to drive payments that would drive the CO2 calculation in that chart. The race (and CO2) is not necessary for the ledger.
My points about the spread of distributed ledgers (blockchain under a different name) across many industries (NFTs) in the future remains the same.
Here is an example of Blockchain application in medical research. I am going to excerpt the author's statement about when it is appropriate to use a blockchain ledger and when it is wasteful. Notice the reference to vulnerability to fraud, and which direction that leads the authors to.
"Although there can be many applications of blockchain technology, it is necessary that blockchain be an appropriate technical solution to a particular problem. If there are no incentives for data tampering and all writers can be trusted, blockchain technology is not necessary. On the other hand, if there are incentives for data tampering and it costs a lot to use a trusted third party, such as the Clinical Research Organization, using blockchain makes sense. Due to the frequent occurrences of misconduct in clinical trials and the large consumptions of clinical trial budgets and time by current SDV practices, blockchain is an appropriate technical application in the data management of clinical trials to solve these problems."
https://www.jmir.org/2020/6/e18938/
Data Validation and Verification Using Blockchain in a Clinical Trial for Breast Cancer: Regulatory Sandbox
Published on 2.6.2020 in Vol 22, No 6 (2020): June
Tomonobu Hirano 1
; Tomomitsu Motohashi 1
; Kosuke Okumura 1
; Kentaro Takajo 1
; Taiyo Kuroki 1
; Daisuke Ichikawa 1
; Yutaka Matsuoka 2
; Eisuke Ochi 2, 3
; Taro Ueno 1
Uninstall Daz CentralIf you uninstall Daz Central you will not be able to uninstall the applications or content (until you reinstall), but they will still work. However, you will free up very little space.
Uninstall Daz CentralSorry if it's a stupid question, but can I uninstall Daz Central without losing Daz3d? Searching for Daz in my list of programmes gives me only Daz Install Manager -32.0 MB) , Daz Install Manager (64 bit) 39.1MB, and Daz Central (64 bit) 262MB. I'm looking to free up disk space.
New install"Duplicate formula found linking Ying Body & Ying Tai Apply in /data/DAZ 3D/Genesis 3/Female/Morphs/redz/ying tai/Ying Tai Apply.dsf."
Sounds like "Ying Tai" has a problem with herself... Unless you also have a character called "Ying" - Fix; uninstall "Ying Tai""Duplicate formula found linking PBMNavel & KyndelHead in /data/DAZ 3D/Genesis 3/Female/Morphs/hotlilme74/kyndel/KyndelHead.dsf"
Kyndel is in conflict with "PBMNavel" - Fix; uninstall "Kyndel""Duplicate formula found linking G2F_MCMPBMPregnantFwd & G2F_PBMPregnant in /data/DAZ 3D/Genesis 3/Female/Morphs/D3D Gen X/Genesis 2
Female/G2F_MCMPBMPregnantFwd.dsf."
Have you converted G2F figures to G3F?
I would remove them, as they are creating problems (remove everything inside the folder "...\D3D Gen X\...")": Syntax error - expected '{' or '['"
These you should download again and reinstall, the decoding of the files has been botched by the installer you have used - Which method
of installing did you use?
(DIM/DAZ Central/DAZ Connect (inside DS)/Manual installation)When you have removed "Ying Tai" and "Kyndel", re-downloaded the ones with "Syntax error" and re-installed them (the syntax error ones), you should get far shorter list to continue.
Welcome to the loneliest thread ever… (or maybe not)My 2 cents, and many more 2 cents.
Like the past, I predict the future will have bleakness and awesomeness. Even though there has been lip service paid to the difference between an NFT, a blockchain, and a cryptocurrency, the discussion has generally linked all of the above - and the legal rights accompanying those.
Some related financial history
What is being called a blockchain is just a ledger of recorded transactions. There is nothing inherently good or evil, futuristic or traditional, legal or illegal about a ledger. All of those attributes are really about what the ledger records (including rights), who gets to review the ledger, and when. Blockchain ledgers have the advantage of being simultaneously observable by all members in real time - or kept concealed. In contrast, during the banking panics in 1933, nobody knew what the financial ledger of Bank of Bumficc really looked like until they could get an opportunity to send an auditor in person to review a physical book. In a panic, that sucks.
Any medium of exchange can be used to purchase and clear the transactions recorded in a ledger. It doesn't have to be a cryptocurrency. In ante-bellum New England, a private bank called Suffolk maintained a payments and clearing ledger for notes of other private banks that served as currency, so the US had hundreds of NON-FUNGIBLE bank notes circulating as currency. Think bank note currency is odd? Consider Bank of England notes in Around the World in 80 Days. The Suffolk system failed with the Panic of 1857 and New England experienced a deep recession. After the Office of the Comptroller of the Currency was created in 1863, federally sponsored clearinghouses maintained similar ledgers for all federlly chartered banks and used a single FUNGIBLE federal bank note for payments and clearing. The clearinghouses provided emergency clearinghouse certificates to OCC-regulated members to each other to avoid a repeat of the aftermath of the Suffolk system collapse. The Panics of 1893 and 1907 exposed the problems of the Clearinghouse system and a commission was formed, which resulted in... (wait for it)... the Federal Reserve, which to this day maintains the payments and clearing system for fungible Federal Reserve Notes (look closely at your dollar bills). The banking panics in 1933 exposed the vulnerability of the Federal Reserve System. So the US has had periods of fungible and non-fungible payments and clearing.
What is the point? A ledger isn't the problem or the solution. A currency (private bank notes, federally regulated bank notes, federal reserve system notes) isn't the problem or the solution. Instead, fraud is a problem in any system. Short term panic is a problem in any system. Flights to safety caused by uncertainty are problems in any system. The potential failure or conflicted priorities of the ledger-keeper and clearing institution is a problem in any system. Potential for fraud, short term panics, flights to safety, and conflicting priorities of central clearing institutions exist for all ledgers, all currencies, and all clearing systems. Simultanously observable ledgers like currently offered blockchains can increase transparency and reduce fraud (or kept concealed) in a way that the physical limitation of traditional account books could not.
You can record any rights you want, or not, in the ledger. In the South Pacific, for large transactions such as land, people used giant stones as the medium of exchange. It was extremely rare to actually move a stone between islands. The entire payment and clearing system relied on maintaining agreement of who owned which stones without moving them very often. Reportedly, when a stone being transported sank to the bottom of the ocean, the ledger keepers just agreed that that stone still existed, still marked new ownership of the transaction which caused the sinking, and was still capable of being used as the medium of exchange for future transactions. Is a no longer observable stone at the bottom of the ocean a crypto-stone?
Blockchains are just ledgers. Ownership of tokens (fungible and non-fungible) are just some of the classes of items whose ownership can be recorded in the ledgers. Cryptocurrencies (currently fungible but don't have to be) are just some examples of mediums of exchange which can be used for payment and clearing.
I predict that the hostility to finance in general, and Bitcoin, blockchains, and NFTs in paticular, will result in these names being abandoned. But like it or not, blockchain ledgers combined with 'smart contracts' are likely to be the future of some industries. Consider book publishing (article linked below). Authors, publishers, and distributors are still searching for means for authors to get royalties for used book sales, especially college textbooks. A ledger that records all of the subsequent purchasers of Finance 101 by David Ricardo, with royalties for future sales flowing to David Ricardo, is one way for property rights to be enforced - the opposite of fraud. There is no reason that these transactions can't be recordd in a blockchain and paid and cleared in US dollars, Euros, Yen, etc. instead of a cryptocurrency.
So, they won't call David Ricardo's Finance 101 an NFT, they will call it something else. And they won't call the ledger used to track changes in ownership and royalties rights a Blockchain, they will call it something else. And the means of payment won't be a cryptocurrency dependent on computer processing mining, it will be something else.
Whether there is a corresponding role for ledgers in art ownership that can benefit creators that there is in literature, I encourage everyone to consider for themselves. What rights and contract terms need to be recorded in the ledger to ensure that creators are compensated? And purchasers are not cheated? Whatever those answers are, stick it in the ledger. You are being just as 'futuristic' as pre-industrial Pacific Islanders and ante-bellum New Englanders.
And whatever people end up choosing to call these ledgers, and items being transacted in them, and whatever currency they choose to use to pay and clear, they will still have to cope with fraud, panic, flights to safety, and ill-defined missions of central banks. That is because those fundamental problems are caused by the human condition, not by NFTs.
200 Plus Puppeteer Interface for Genesis 8 & 8.1 (Commercial)Richard Haseltine said:
zabihassan02 said:
Hello! Id appreciate support regarding the tool. It was installed by Daz Central and it seems to be opening just fine. The problem is that it doesnt affect the Genesis 8 and 8.1 model at all. On preview mode/edit/render doesnt matter, just doesnt change anything on the model.
Thanks,Z
You do have the 200 Plus morphs installed too?
I have the same problem and after unnistall and install back it goes like this....
You can't get daz studio by itself anymore? I have to download central?Sorry, was DC Daz Connect or Daz Central? I think I was assuming the former previously.
June 2021 - Daz 3D New User Challenge - Scenes, Landscapes, and Working ModularlyAlias52 said:
Alewis478 said:
Beginner Challenge (landscapes)
Above the clouds
Daz studio
I'm going to try a couple different things on the mesa, instead of the city, but this is what I'm working on.
I love the clouds and mountains - is that a backdrop? The little tower works very well but the Forsaken Keep doesn't quite look right in all its entirety. Perhaps try just the central Keep and Tower bit. I also like this particular set Dark Tower | Daz 3D - I could see it being up high for your Gargoyles.
The clouds and mountains are from the HDRI I chose. https://www.daz3d.com/fantasy-ibl-above-the-clouds-hdri
I've withdrawn this entry though. I realized choosing a good HRDI isn't quite in the spirit of the competition and doesn't exactly teach me anything.
Daz to Cinema 4D Bridge - Meet the Teamscobb3_60a649a03a said:
Where can I find older versions now? This new update won't work at all for me.. probably because DAZ Central wont install it, but manually installed the plugin is not finding the exported files.
If you do have the time it would be great if you could open a ticket so we can get the Daz Central installation fixed if it is a bug. For now though for the newest version to work you do need to update the Daz side and the cinema 4d side as both have changed drastically.
Here are all the old versions. There is only one version before the newest version which is 1.1.
https://github.com/daz3d/DazToC4D/tags
This is the newest version
https://github.com/daz3d/DazToC4D/releases/tag/1.2.0
Github is the best spot to get the newest updates and any bug fixes we make before the public release.Daz to Cinema 4D Bridge - Meet the TeamWhere can I find older versions now? This new update won't work at all for me.. probably because DAZ Central wont install it, but manually installed the plugin is not finding the exported files.
Daz Studio Install IssueTwo new error are creeping in. Daz Central Does show that Daz Studio is installed and now getting the second error message when trying to launch asset from daz central







