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Ear morph questions
Hello,
I have been playing around with the Winter Fae character and I wanted to bend her ears back towards her head but I can't seem to find a G8 ear morph that does that. I know that the old V4 had numerous ear morphs that allowed you to raise the ears, bend them back so that they didn't stick out so much etc. but I can't find similar morphs for G8. I do have the G8F head morphs package and the 200 head morph package as well but still no luck.
Am I totally missing something or do these morphs not exist? And if not, are there any morph packages that have these kind of ear morphs?
Thanks for any help.
nabob21
Who said Blender was hard?So I’ve been playing around with Blender and I bought Auto Rig Pro. It actually does a really good job of rigging a high-resolution (subdivision 1 or 2 if your feeling gutsy) obj export from Daz.
Rigging the eyes (at least on G8) is a little tricky. I ended up seperating each eye into its own object, setting the origin to center of mass (surface) and then tracking it to the appropriate eye IK bone thing. Expressions are much harder to do here, but one thing that you can do is export the ones you know you’ll want to use from Daz as separate OBJ's and then use blend-shapes to animate facial expressions.
I like this becaue Blender gives me a lot more control over animation and a lot more ability to have things like references in the viewer. I may even purchase the X Muscle System add-on and start playing around with muscle deformation and fat jiggling.
EDIT: I forgot to mention that it's a neat alternative to Dforce, too. Since your character exists in the A-pose (or T-pose for earlier generations) you can basically just export clothes from Daz and then use the cloth simulation to drape them on your character. If you do your posing on frame 12 or so, you’ll get pretty nice results.
Might I ask how you're getting the cloth simulation to work a little more? This has been the only thing I can't get to work in Blender. I have a kimono on a character and I have her arm raised, but every time I try the cloth sim, it either explodes or falls off. I've figured out the pinning thing to keep it from falling off, but now it just inflates or fully explodes and I don't know what's going on. I know without seeing my settings it's hard to guesstimate what's going on with me, but what's your process for getting it to work if you don't mind me asking?
Is that kimono a bought product or something you have made yourself?
I have seen objects falling off, or disappear into the body, but I don't recall any explossions.
The Kimono is actually this one:
https://www.daz3d.com/dforce-kimono-outfit-for-genesis-8-females
I'm going to delve into learning how to make my own clothes here during this quarantine just to learn something new. Yeah, most times they don't fall off for me, but when I use the kimono, it's on the floor in 20 frames lol.
I try the cloth sim, it either explodes or falls off. I've figured out the pinning thing to keep it from falling off, but now it just inflates or fully explodes and I don't know what's going on. I know without seeing my settings it's hard to guesstimate what's going on with me, but what's your process for getting it to work if you don't mind me asking?
- Make sure your character is scaled correctly, or the settings will not work reliably.
- In all your objects, got to the Viewport Overlays in the upper right of the 3d viewport, and turn on Face Orientation. The outside of objects should be blue, not red. If you see red, your normals are flipped. But from your description, you seem to be OK.
- In the physics tab for the kimono object, select a cloth preset to get reasonable physical values.
- The default collision distances are way to high. Under object collisions, set the Distance to 0 and let Blender bump it up to the minimum value. Disable Self Collisions for now (but when you get the sim sorta kinda working and want to enable it, set its Distance to 0 as well).
- Got to your character object's Physics tab, and set it as Collision. Under Softbody and Cloth, set both the Thickness Outer and Inner to zero, and let Blender set them to the minimum value. The effective distance is the sume of the cloth's distance and either the inner or outer distance of the collision object.
- Hit the space bar to see the sim. Adjust the Collision's Quality parameter upwards if there's still penetration due to fast movements, etc. If the Kimono gets stuck in any object, try selecting Single Sided on that object's collider.
- If it explodes, try changing the Damping parameter on the cloth object as well as the collision objects.
Good luck!
@TheMysteryIsThePoint, many, many thank you's! This looks to be exactly what I was looking for :) Also, I signed up for Quixel and have been loving the textures there, you pointed me in their direction a month ago or so, just wanted to say thank you for that tip as well!
For modeling your own clothes, in my opinion there are only a few reasons to do it:
1. You want something really unique and can't find it anywhere so you decide to do it yourself.
2. You want to eventually become a PA so you want to learn how to do it
3. You enjoy modeling and/or making everything yourself
I don't think it is worth modeling your own clothes just to not buy them. Even for people that are very proficient and making them (the PAs that sell them), for the clothes to be worth their time, they have to sell them to a lot of people. I don't think the time creating a good item of clothing is worth it if it's just for one person.
For example and to show I speak from experience I attached a screenshot of a dress I made when I had just started out with Daz and decided I'll make almost everything myself (At that point I even wanted to make the hair). I have not really finished the dress. This is just modeled and moved to Daz. There I autofitted it with the transfer utility to G8 and that's it. It has no corrective morphs (other from the autofit ones) nor weight maps, rigging or anything. I just applied smoothing modifier on it and dForce and than used the Fit control to correct a minor pokethrough on the left hip and one on the breast area. I have also just made this dress when I modeled it purely from imagination with no design in mind.
I'm actually going to have to change the scale I work at in Blender - it's fine for modelling but running any cloth-sims / rigid-body sims is much easier if you're working at the right scale within Blender.
I actually never scale anything when importing into Blender. I use the huge scale that Daz has and almost always have to adjust my view to be able to see more than the original 1000m. It's a little annoying at first that you have to scale everything else in Blender to that size but I got used to it. The huge scale also helps with simulations.
Oh no, I'm not going to delve into it so I don't have to buy anything anymore, it's so worth it to just pay the 10, 15 bucks or whatever for an item here in the store. But I figure with all the extra free time right now, I should learn something I don't understand at all and maybe I'll learn something I didn't know before that could help in something else as I'm seeing so many things are tied together.
I find Many advantages to modeling my own content.
Particularly if one needs more than just another tight mini-dress (As in Alex86's example),for the G8 females
I work in the MALE oriented sci fi genre.where I need future tech ,armors weapons etc as well as Sci-Fi environments.
I am also an animated film maker who not only needs purpose built content for my narratives
But will also need that content OPTIMIZED to be both animated and rendered in realtime environments( like EEVEE,Iclone) where 4K textures are not the best approach for animation.
Also the ability to support the older Genesis models with custom content is a huge advantage as the The G3/8 models present certain well documented challenges with external Character animation system such as Mixamo.
The older G1/G2 models have far less problems in this regard IMHO and based on my experience making a 93 minute feature length, animated film with Daz content&figures.
The attached image is a conforming Sci fi armor for the G2 male created in Blender 2.82
very low poly with blender procedural materials ,and converted to an Iclone realtime avatar for animation and Alembic export to Blender for EEVEE rendering
This is my advantage.Oh! I figured out a Mixamo workaround for G8 last week! So you have to download the DAE and open that in Blender. Scale it up to however you want. Then export that as a BVH. Then bring in your Daz character and use the Diffeomorphic BVH tool and it works perfectly. I've been using Mixamo stuff all week, and you can change any part of the animation you want through the keyframes in the animation tab. This also works for G3 as one of the characters I used in a shot was Mei Lin 7, so it works for both G3/G8!
Old cr2 to Duf - ERC subcomponents lost in conversionThe original has the deformer attached to the head, but after conversion to weight-mapped, Studio will only allow the D-Former to be applied to the top-level figure, not any of the bones, i.e., the head. Adding a new D-Former to the figure and copying the exact parameter settings from the original D-Former (translation and scaling) gives the desired morph when dialing in the top-level D-Forms parameter setting.
Yes, that's one of the big differences between Poser and D|S figures when it comes to D-Formers — the D-Form effects are applied to the figure as if it's in its default pose, with all pose parameters zeroed. When you pose a bit of the figure, the D-Form parts don't move relative to the figure root, but the coloured "effect" dots will follow the posed body part.
And yes, it can be a major headache; it took me a while to wrap my tired little brain around the idea, but I think I've got it now... after several years trying...
Gap between the eyeball and the eyelidI create my own content with Blender from Genesis 8 base and I import my morphs and my characters back to DAZ. The auto adaptation of the rig is very useful but very inaccurate sometime. Auto orientation of the rig is very very very dangerous so better to avoid it exept for really, but really, bad behaviours of the rig (better never). The eyelids problem is very common with particular morphs so I adopt always the simple, but annoying, manual solution correcting the Outer, Mid and Inner Eyelid rig. I did this to Genesis 8 Female base but at the end I prefered to uninstall and reinstall everything. After all this takes only few hours.
After the complete reinstallation of the library the problem disappeared. I deduce that the my morphs installed in the data folder (personal content is always in a different Library) were not the problem. Maybe I saved wrongly a morph ERC Preset in the previous version overwriting the rig of the G8F but I still don't know how I could do this (I am still trying to find out what is the exact mistake). The advanced use of this fragile software can cause big problems sometime.
Same thing happens with FaceGen morphs for some eye posers. The product Shape Rigger Plus by Zev0 might help some.
Who said Blender was hard?So I’ve been playing around with Blender and I bought Auto Rig Pro. It actually does a really good job of rigging a high-resolution (subdivision 1 or 2 if your feeling gutsy) obj export from Daz.
Rigging the eyes (at least on G8) is a little tricky. I ended up seperating each eye into its own object, setting the origin to center of mass (surface) and then tracking it to the appropriate eye IK bone thing. Expressions are much harder to do here, but one thing that you can do is export the ones you know you’ll want to use from Daz as separate OBJ's and then use blend-shapes to animate facial expressions.
I like this becaue Blender gives me a lot more control over animation and a lot more ability to have things like references in the viewer. I may even purchase the X Muscle System add-on and start playing around with muscle deformation and fat jiggling.
EDIT: I forgot to mention that it's a neat alternative to Dforce, too. Since your character exists in the A-pose (or T-pose for earlier generations) you can basically just export clothes from Daz and then use the cloth simulation to drape them on your character. If you do your posing on frame 12 or so, you’ll get pretty nice results.
Might I ask how you're getting the cloth simulation to work a little more? This has been the only thing I can't get to work in Blender. I have a kimono on a character and I have her arm raised, but every time I try the cloth sim, it either explodes or falls off. I've figured out the pinning thing to keep it from falling off, but now it just inflates or fully explodes and I don't know what's going on. I know without seeing my settings it's hard to guesstimate what's going on with me, but what's your process for getting it to work if you don't mind me asking?
Is that kimono a bought product or something you have made yourself?
I have seen objects falling off, or disappear into the body, but I don't recall any explossions.
The Kimono is actually this one:
https://www.daz3d.com/dforce-kimono-outfit-for-genesis-8-females
I'm going to delve into learning how to make my own clothes here during this quarantine just to learn something new. Yeah, most times they don't fall off for me, but when I use the kimono, it's on the floor in 20 frames lol.
I try the cloth sim, it either explodes or falls off. I've figured out the pinning thing to keep it from falling off, but now it just inflates or fully explodes and I don't know what's going on. I know without seeing my settings it's hard to guesstimate what's going on with me, but what's your process for getting it to work if you don't mind me asking?
- Make sure your character is scaled correctly, or the settings will not work reliably.
- In all your objects, got to the Viewport Overlays in the upper right of the 3d viewport, and turn on Face Orientation. The outside of objects should be blue, not red. If you see red, your normals are flipped. But from your description, you seem to be OK.
- In the physics tab for the kimono object, select a cloth preset to get reasonable physical values.
- The default collision distances are way to high. Under object collisions, set the Distance to 0 and let Blender bump it up to the minimum value. Disable Self Collisions for now (but when you get the sim sorta kinda working and want to enable it, set its Distance to 0 as well).
- Got to your character object's Physics tab, and set it as Collision. Under Softbody and Cloth, set both the Thickness Outer and Inner to zero, and let Blender set them to the minimum value. The effective distance is the sume of the cloth's distance and either the inner or outer distance of the collision object.
- Hit the space bar to see the sim. Adjust the Collision's Quality parameter upwards if there's still penetration due to fast movements, etc. If the Kimono gets stuck in any object, try selecting Single Sided on that object's collider.
- If it explodes, try changing the Damping parameter on the cloth object as well as the collision objects.
Good luck!
@TheMysteryIsThePoint, many, many thank you's! This looks to be exactly what I was looking for :) Also, I signed up for Quixel and have been loving the textures there, you pointed me in their direction a month ago or so, just wanted to say thank you for that tip as well!
For modeling your own clothes, in my opinion there are only a few reasons to do it:
1. You want something really unique and can't find it anywhere so you decide to do it yourself.
2. You want to eventually become a PA so you want to learn how to do it
3. You enjoy modeling and/or making everything yourself
I don't think it is worth modeling your own clothes just to not buy them. Even for people that are very proficient and making them (the PAs that sell them), for the clothes to be worth their time, they have to sell them to a lot of people. I don't think the time creating a good item of clothing is worth it if it's just for one person.
For example and to show I speak from experience I attached a screenshot of a dress I made when I had just started out with Daz and decided I'll make almost everything myself (At that point I even wanted to make the hair). I have not really finished the dress. This is just modeled and moved to Daz. There I autofitted it with the transfer utility to G8 and that's it. It has no corrective morphs (other from the autofit ones) nor weight maps, rigging or anything. I just applied smoothing modifier on it and dForce and than used the Fit control to correct a minor pokethrough on the left hip and one on the breast area. I have also just made this dress when I modeled it purely from imagination with no design in mind.
I'm actually going to have to change the scale I work at in Blender - it's fine for modelling but running any cloth-sims / rigid-body sims is much easier if you're working at the right scale within Blender.
I actually never scale anything when importing into Blender. I use the huge scale that Daz has and almost always have to adjust my view to be able to see more than the original 1000m. It's a little annoying at first that you have to scale everything else in Blender to that size but I got used to it. The huge scale also helps with simulations.
Oh no, I'm not going to delve into it so I don't have to buy anything anymore, it's so worth it to just pay the 10, 15 bucks or whatever for an item here in the store. But I figure with all the extra free time right now, I should learn something I don't understand at all and maybe I'll learn something I didn't know before that could help in something else as I'm seeing so many things are tied together.
I find Many advantages to modeling my own content.
Particularly if one needs more than just another tight mini-dress (As in Alex86's example),for the G8 females
I work in the MALE oriented sci fi genre.where I need future tech ,armors weapons etc as well as Sci-Fi environments.Plus, modeling skills also give you the ability to fix numerous less than perfect things in store products. That tight minidress, more than likely isn't going to fit more than a few shapes perfectly, or have all the morphs you need. Fit control and stuff is great for small things, but it's never going to be remotely close to custom morphs.
Even female orientated stuff (which I do a similar genre in) is usually aimed at rather specific things repeated a few times. Also, if you're stuck with store products, it's not going to be particularily unique. I couldn't really imagine not being able to make stuff myself, or how limiting it would be.
New Bluejaunte character alert - Ensley HDYeah new standards at DAZ, we are no longer allowed to even show shoulders of underrage characters. So the swimsuit is out I guess.
Would a leotard or full bodysuit be acceptable?
Theoretically it should be, though it wouldn't surprise me if it was rejected if that body suit is too tight and revealing? I don't know.
Given that the only two qualities anyone will ever use to decide when buying a 3D figure are the morph shpaes and the skin textures, it seems bizarre that DAZ doesn't have some kind of standard guideline for this sort of thing. Then again, no matter how you look at it, DAZ really does have some schizophrenic policies for a company that, at the end of the day, makes its money selling naked human figures and revealing clothing. If you follow their apparent logic of trying to not offend anyone anywhere, then how long will it be before all female figures sold here will only be able to be displayed wearing full body burqas?
All that aside, thanks again for continuing to push the bar with your awesome character work.
Looping Dforce Hair Simulationmorphloader it would need to be in the same position as the last frame on your loop, it gets complicated if its fitted to the figure too not parented
also I don't know if loading it as a morph would affect the dforce simulation
also the morph would need to be dialed out the next keyframe or it would still be added to the rest of the animation
Looping Dforce Hair SimulationWow that was quick. It's a non Dforce hair, which I made to work with Dforce.
I just tried saving as a morph.
I deleted everything, except the hair.
Select all with children.Zeroed the object.(was standard anyway)
Saved as morph with standard DAZ settings.
Loaded back as a morph on my rig. scene.
But the morph is slightly changing my hair. It gets a BIT longer and a few strands are curling.
Pretty sure my process is flawed.
Looping Dforce Hair SimulationHi there.
Wanna ask for input, on how to properly loop simulated Dforce Hair.
Startpose and endpose are the same, but there is obviously a TINY difference between the first frame and last frame regarding the hair of the loop.
It is really tiny but noticeable.
I can think of two possibilities.
1. Use external editing software, add a few frames, where you do a blending between endframe, and startframe.(not optimal)
2. Save the first frame of the hair, as a morph, add a few extra frames at the end, where you morph the last frame to startframe.
Read some stuff, how to technically save single force frames as a morph, but would it work?
Any other suggestions?
Is there a tutorial on the Surface Tab settings somewhere (Iray)?I really try to understand how the shader settings in Iray work. As far as I understand, they can follow the specular or metallic workflow.
I'm especially interested in Skin settings. Are there any tutorials or further information about that? What i found so far is this
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/surfaces/shaders/iray_uber_shader/shader_general_concepts/start
I assume that the PAs have a lot more information.I really try to understand which bitmaps control, which effect, as I want to transfer the bitmaps and settings to Cycles and Vray.
Genesis 8 on Hexagon and viceversaYou can't make changes to the actual geometry of a figure, only chnage the positions of the existing vertices. If you need a different mesh you could create a GeoGraft (a piece that welds to the existing geoemtry, and optionally hides parts of it) or you could create a whole new figure (e.g. using the Transfer Utility - but that would not then get additional morphs added to the original base figure, and would not have the automatic conforming of fitted items etc.).
Gap between the eyeball and the eyelidI create my own content with Blender from Genesis 8 base and I import my morphs and my characters back to DAZ. The auto adaptation of the rig is very useful but very inaccurate sometime. Auto orientation of the rig is very very very dangerous so better to avoid it exept for really, but really, bad behaviours of the rig (better never). The eyelids problem is very common with particular morphs so I adopt always the simple, but annoying, manual solution correcting the Outer, Mid and Inner Eyelid rig. I did this to Genesis 8 Female base but at the end I prefered to uninstall and reinstall everything. After all this takes only few hours.
After the complete reinstallation of the library the problem disappeared. I deduce that the my morphs installed in the data folder (personal content is always in a different Library) were not the problem. Maybe I saved wrongly a morph ERC Preset in the previous version overwriting the rig of the G8F but I still don't know how I could do this (I am still trying to find out what is the exact mistake). The advanced use of this fragile software can cause big problems sometime.
properly configured bicyclesYour post implies that vendors don't know how to size a bike. And since you don't say how bikes should be configured, they still don't know!
If it's just the seat height, that needs changing, and there's no morph provided to adjust it, it should still be pretty easy to fix. Use the geometry editor to save the seat and the rest of the bike as separate objects. Then position a cylinfer primitive to act as a seat post and parent the seat to it. Parenting the three things together, you can make the seat as high as you like.
Dasan 8 is here@lana_lass Thank you very much. I knew I'd have to spend too much time to make it look like Bowie; so, I just had to walk away. Red Dead Redemption was the ballpark. Thanks.
That's exactly true.
That is why I liked Ollie, why I like Dasan. They stand out. They are not handsome by any conventional ways (maybe Dasan used to be in his youth) but they stand out. They look like they have a life outsite of the render, a personality.
I agree. I think if Daz made Lucas now, obviously a little more detail would go into his skin and materials and he'd probably have something to give him a youthful quirkiness. Was he the companion to Charlotte? I think Charlotte still looks really great, but I agree Lucas seems a bit waxy and matte in his promos... but that's not a judgement on the morph! Perhaps with a more HD skin texture + normals, some asymmetry dialled in, he'd look brand new :) :) Dasan's materials are clearly outstanding. He makes me excited for what's coming down the pipeline with the DO core characters :D
I'm excited too, but I have to temper it with the memory that the Core Figures are an uneven bunch. Speaking only of skins: I thought we had entered an age of excellence with Babina 8, but Teen Raven 8's skin was lackluster (though her morph is one of my favourites). Then Leisa 8 was near Babina 8's level, but Jenni 8 was a step down, and Robyn looked like a V4 skin. Darcy was too painted, but CJ 8 brought the level back up, and Josephene's skin was pretty decent.
Dain 8 had the best skin of any of the men preceding. Leroy was too painted. Jonathan was quite good, and now Dasan is on the photographic level if he's lit competently (which is MY issue). His morph is amazing.
Celebrity Look-a-Likes for 3D figures Part 2Anyone know of a good Jeri Ryan morph? I know there is one for V3 and V4 but is there actually something newer?
@darknessstar_9be0df7913 If you do a little work with Tasha 8, you can come close.

Excellent work!
I agree.
Can you share the parameters you used with us?
Celebrity Look-a-Likes for 3D figures Part 2Anyone know of a good Jeri Ryan morph? I know there is one for V3 and V4 but is there actually something newer?
@darknessstar_9be0df7913 If you do a little work with Tasha 8, you can come close.

Excellent work!
Dasan 8 is hereI had no use for the MoonAge Outfit; so, I decided to remember the incomparable Bowie. Ashes to ashes, funk to funky, we know Major Tom's a junkie, strung out in Heaven's high, hitting an all-time Low. My mother said to get things done, you better not mess with Major Tom.

Keep your electric eye on me, babe. Put your ray gun to my head. Press your space face close to mine, love. Freak out in a Moonage Daydream oh yeah.



The face is SO good! I love it @xyer0"Keep your electric eye on me babe
Put your ray gun to my head
Press your space face close to mine, love
Freak out in a moonage daydream oh yeah"Dasan8Tracker

Aaaaaaaaaaaaand again, LOVE! This is giving me real Red Dead Redemption vibes :D
That's exactly true.
That is why I liked Ollie, why I like Dasan. They stand out. They are not handsome by any conventional ways (maybe Dasan used to be in his youth) but they stand out. They look like they have a life outsite of the render, a personality.
I agree. I think if Daz made Lucas now, obviously a little more detail would go into his skin and materials and he'd probably have something to give him a youthful quirkiness. Was he the companion to Charlotte? I think Charlotte still looks really great, but I agree Lucas seems a bit waxy and matte in his promos... but that's not a judgement on the morph! Perhaps with a more HD skin texture + normals, some asymmetry dialled in, he'd look brand new :) :) Dasan's materials are clearly outstanding. He makes me excited for what's coming down the pipeline with the DO core characters :D
Dasan 8 is hereWhile I apprechiate artist creating male content, I am quite often disappointed by the content we get. Why is it always pretty white ladies, the asian one who got released a couple of days ago, she is so pretty. I haven't bought her yet, I'm waiting for a sale because this March Madness has drained my wallet quite badly. But everytime we get a new male character, it's old, uninteresting. At least to me. There is 1 item from the bundle I actually wanna get, but that's it. Create a high quality male teen character, just like teen Josie or any others, that way people will buy them in pairs. Just my 2 centsI'm sorry, but which store are you looking at? Because I must respectfully disagree. :P
A lot of the characters are matching pairs. Leroy and Nida, Jonathan and Josephene, Kanade and Yuzuru, Deigo and Gabriela, Elios and Ellithia, Sanjay and Kala, Mr Woo and Mrs Chow, Ollie and Edie, Floyd and Mabel, Monique and Darius, Victoria and Michael, etc...it's not like they're only making young girls and old men.
Also, you've got characters like Deigo, Silas, Yuzuru, Sanjay, Nix, Lee, The Brute, Landon, a pretty diverse cast of male characters who aren't old.
If you don't mind me asking, what exactly would you consider an "interesting" male character?
Apparently there is a lack of Teen males. I saw more than one person complain about this.
In my mind there's nothing special about a teen and there are already a few teen males that are great, without the need for a DO character for it, but that is just my preference. I have 0 interest in a teen male.
Well, I can agree with that. Just look at the new releases. 2 MORE Teens for G8F. 0 for Males overall. I don't know why that is, but apparently they don't sell. The only reason why I'd wanna buy a teen male is for the skin texture, and morph it further. I just don't think it's fair to have that more females... But on the other side, I understand PAs, why would they spend their time creating something and risk not selling enough.If there was a very interesting teen male maybe I could be interested in him but the previous generation teens were so generic and bland that I would not be.
I think there are so many other interesting types of characters we don't have yet that caucasian teen male is not one I would be interested in. For example Dasan 8 is very interesting, he looks like he has a back story to him.
Of course this is only my opinion. If there are enough people interested in a teen male, why not have a pro bundle for that.
Another thing I would want to mention though is that lately I see a pattern for pairs of characters being released: CJ and Dain, Leroy and Nida, Jonathan and Josephine. Because of that I would expect a pair to Dasan to be released before anything else.
Maybe the chance for the teen male was missed after Raven of Josie.
Male-M3dia made some G8 male teens that are perfectly good and I think better than something Daz would have come out with to be honest. The downside is that they are only shapes with no textures.
Laurie
After seeing your response, Laurie, I decided to go ahead and post what I was not going to post:
According to Daz representatives from the past, young males sell poorly, even to the point that Tween Ryan 7 was virtually given away for free as a new release. (Perhaps marketing figured, "We're gonna lose money anyway; so, let's buy some customer goodwill instead").
Also, Lucas 8 is late teen to early twenties, and he is probably one of the least popular G8 Core figures, which solidified Daz's original contention (although his orange, waxy, featureless skin and lack of morph personality may be more of a factor in low sales than his age and gender). BTW, Altern8 fixes Lucas 8's skin very nicely.
Although young male is the character category that is least interesting to me, I still need them for scene fillers. This past weekend I was finally able to pick up some wishlisted young males at a price befitting their value to me---though not their high quality: Justin, Josh, Jeremy, & Nick. Them, along with Male-M3dia's unparalleled male teen morph packs (these morphs easily rival Core figure quality in detail and distinctiveness) and skins like Nix 8 and Gage (as well as Genesis 8 UV Swap to use female skins) make it possible to field an entire teen male sports team as well as their opponents with no repetition.
I believe Lucas's poor sale performance isn't so much due to him being young and Male ... but that he wasn't such a convincing character. Mousso's new Asher is also young and Male and seems to perform well.I would agree that in my opinion Lucas just seemed very plain or his features seemed generic compared to some of the sharper features that could seem more striking or memorable. They don't always have to be good features as we see with Ollie, but it helps him stand out and adds something different to the mix.That's exactly true.
That is why I liked Ollie, why I like Dasan. They stand out. They are not handsome by any conventional ways (maybe Dasan used to be in his youth) but they stand out. They look like they have a life outsite of the render, a personality.
[Offtopic] Create an animation using only 2-3 images/renders?Sup everyone :)
So, today I have a weird question. Is there an app for creating animations from still images? I mean, let's say you have a render of an object, and a second render, where the camera angle and enviroment is the same, but the object moved slightly. Is there an app that could "morph" an animation between the state of these 2 "frames" and make it into a gif/video etc? I'm pretty sure I've seen something like this on the internet, but I don't know how to search for it.
Thanks and happy easter :)
Dasan 8 is here
I would agree that in my opinion Lucas just seemed very plain or his features seemed generic compared to some of the sharper features that could seem more striking or memorable. They don't always have to be good features as we see with Ollie, but it helps him stand out and adds something different to the mix.While I apprechiate artist creating male content, I am quite often disappointed by the content we get. Why is it always pretty white ladies, the asian one who got released a couple of days ago, she is so pretty. I haven't bought her yet, I'm waiting for a sale because this March Madness has drained my wallet quite badly. But everytime we get a new male character, it's old, uninteresting. At least to me. There is 1 item from the bundle I actually wanna get, but that's it. Create a high quality male teen character, just like teen Josie or any others, that way people will buy them in pairs. Just my 2 centsI'm sorry, but which store are you looking at? Because I must respectfully disagree. :P
A lot of the characters are matching pairs. Leroy and Nida, Jonathan and Josephene, Kanade and Yuzuru, Deigo and Gabriela, Elios and Ellithia, Sanjay and Kala, Mr Woo and Mrs Chow, Ollie and Edie, Floyd and Mabel, Monique and Darius, Victoria and Michael, etc...it's not like they're only making young girls and old men.
Also, you've got characters like Deigo, Silas, Yuzuru, Sanjay, Nix, Lee, The Brute, Landon, a pretty diverse cast of male characters who aren't old.
If you don't mind me asking, what exactly would you consider an "interesting" male character?
Apparently there is a lack of Teen males. I saw more than one person complain about this.
In my mind there's nothing special about a teen and there are already a few teen males that are great, without the need for a DO character for it, but that is just my preference. I have 0 interest in a teen male.
Well, I can agree with that. Just look at the new releases. 2 MORE Teens for G8F. 0 for Males overall. I don't know why that is, but apparently they don't sell. The only reason why I'd wanna buy a teen male is for the skin texture, and morph it further. I just don't think it's fair to have that more females... But on the other side, I understand PAs, why would they spend their time creating something and risk not selling enough.If there was a very interesting teen male maybe I could be interested in him but the previous generation teens were so generic and bland that I would not be.
I think there are so many other interesting types of characters we don't have yet that caucasian teen male is not one I would be interested in. For example Dasan 8 is very interesting, he looks like he has a back story to him.
Of course this is only my opinion. If there are enough people interested in a teen male, why not have a pro bundle for that.
Another thing I would want to mention though is that lately I see a pattern for pairs of characters being released: CJ and Dain, Leroy and Nida, Jonathan and Josephine. Because of that I would expect a pair to Dasan to be released before anything else.
Maybe the chance for the teen male was missed after Raven of Josie.
Male-M3dia made some G8 male teens that are perfectly good and I think better than something Daz would have come out with to be honest. The downside is that they are only shapes with no textures.
Laurie
After seeing your response, Laurie, I decided to go ahead and post what I was not going to post:
According to Daz representatives from the past, young males sell poorly, even to the point that Tween Ryan 7 was virtually given away for free as a new release. (Perhaps marketing figured, "We're gonna lose money anyway; so, let's buy some customer goodwill instead").
Also, Lucas 8 is late teen to early twenties, and he is probably one of the least popular G8 Core figures, which solidified Daz's original contention (although his orange, waxy, featureless skin and lack of morph personality may be more of a factor in low sales than his age and gender). BTW, Altern8 fixes Lucas 8's skin very nicely.
Although young male is the character category that is least interesting to me, I still need them for scene fillers. This past weekend I was finally able to pick up some wishlisted young males at a price befitting their value to me---though not their high quality: Justin, Josh, Jeremy, & Nick. Them, along with Male-M3dia's unparalleled male teen morph packs (these morphs easily rival Core figure quality in detail and distinctiveness) and skins like Nix 8 and Gage (as well as Genesis 8 UV Swap to use female skins) make it possible to field an entire teen male sports team as well as their opponents with no repetition.
I believe Lucas's poor sale performance isn't so much due to him being young and Male ... but that he wasn't such a convincing character. Mousso's new Asher is also young and Male and seems to perform well.












