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Daz 3D Forums > Search
  • Long load time for G8F -- Stumped on log file

    They are DSF asset files, so they are somewhere in "data > DAZ 3D > Genesis 8 > Female > Morphs", in there you will find dozens of folders, one for each vendor you have gotten G8F morph content from. DAZ own usually start "alias_<bodypart>_", with other peoples then your guess is as good as mine.

    Now alias files are normally tied to the head of the figure, so if you have recently installed any morph packs with lots of partial head morphs, then that would probably be the best place to start, as would any custom expression packs.

    TBH the best way for you to find the problem files is trial and error, head into G8F's Morphs folder, select half the folders in there and move them out of the Morphs folder, doesn't matter where they go (don't delete them) just so long as they are outside the Morphs folder or any of it's sub folders.
    Now start DS, load G8F and check to see if the errors are still there or not, if they are gone then you know they are in the folders you just moved out, like wise if they are still there then you know the files are in the folders you didn't move. Now it's a case of trail and error, move folders in/out of the Morphs folder until you find the right folder. Once you know who the vendor is you can identify the product, then you can head to whichever store you bought it from and complain loudly about it, who knows they might even fix it.

    In the mean time you still have a problem so it's time to identify the problem files, with luck they will have alias in the name, failing that you need to open them in a text editor to find their "type", odds are they will be compressed so you will need to use the batch converter tab in DS to un-compress them first.

    Once you know which are the alias files don't delete them, instead move them out of that products folder to someplace safe for the time being, now drop that products folder back into G8F's Morphs folder (if it isn't there already). Start DS and load G8F, then check the log, you ae looking to make sure those errors are gone, but to also check that no new errors have appeared. Wouldn't be the first time a Control slider has had an ERC link to an alias instead of the actual morph/pose asset file, if the log is clear then you can safely delete the alias files, otherwise you might have a bit of file editing to do.


    As for the morphs, you have it backwards, the eyelash morphs are the only morphs that should show up in the log, the files FHMErevan Airy.dsf, thightside in both.dsf, pJCMThighSide_26_R.dsf, pJCMThighSide_26_L.dsf, Vagina_SupPenet-Tight_key.dsf, Vagina_Penet-Tight_key.dsf, default-shape.dsf and !Tight Vagina.dsf should not be listed. What this means is that those morphs have a default value greater than zero, that means that your G8F isn't loading in with her default shape, instead she is loading in with a morphed shape which will affect how all of your G8F characters will look. Those files need to be edited and have their "value" set to zero.

    By

    Bejaymac Bejaymac April 2020 in Daz Studio Discussion
  • Hair joints to figure joints

    If there is, in the case, a hair for Genesis 8 Female (or whichever figure you are working with) that is about the right shape and rig, then load that and when you use the Transfer Untility click the Source button and pick the hair, not the Genesis figure.

    By

    Richard Haseltine Richard Haseltine April 2020 in The Commons
  • Hair morphs

    I'm sorry but I can't find this option? 

    It's on the options for each specific morph once you've loaded the OBJ file.

    By

    Matt_Castle Matt_Castle April 2020 in The Commons
  • Cloth obj import?

    Yes, it's possible, that's how clothes are created usually. There's an "import" feature in the menu.

    Once imported you can transform it into conforming clothing using the transfer utility, then save it as a figure asset.

    By

    Leana Leana April 2020 in Technical Help (nuts n bolts)
  • Hair morphs

    Did you have "reverse deformations" switched on when putting it into morph loader pro?

    By

    Luciel Luciel April 2020 in The Commons
  • Hair morphs

    This happens also when I transfer the hair to the figure. or just transfer it without fitting it to it. 

    By

    scyhoce scyhoce April 2020 in The Commons
  • Hair morphs

    1- I have hair obj parented to the figures head, it's not transferred as an asset, just an obj. 

    2- I tilted the head backwards, so the hair is now in new position, I exported it to c4d, to model it around the head properly.

    3- I loaded it back as a morph, now when I slide the morph to 100%, the wrong side of the hair is changing. what can I do to solve this? 

    By

    scyhoce scyhoce April 2020 in The Commons
  • Hair joints to figure joints

    Ues the general Transfer Utility, without picking a template - you may need to reduce or remove the influence of the arms, and it it's really long the legs, depending on how you want it to behave. The templates generally have a subset of the main figure's bones and may have additional bones too, to give a rig more appropriate for whatever theya re designed for, but you don't have to make use of them. For your own use, as long as you are not going to share the model in any way, you cana lso use an existing figure with the desired rigging as the source rather than the base figure.

    Hey richard, thanks for your response. what do you mean by using an existing figure as the source rather than the base figure? 

    By

    scyhoce scyhoce April 2020 in The Commons
  • Replicate a face from a frontal photo, at hand, no plugins that fails

    It looks pretty good from the front. You might get it slighter better if you edited the photo image, removing the glasses and hair from the face. [I'm not sure but from your post I'm thinking you used Face Transfer.

    I don't have the paid version of Face transfer, considering that the free version does not create optimum results...

    By

    Zilvergrafix Zilvergrafix April 2020 in The Commons
  • Replicate a face from a frontal photo, at hand, no plugins that fails

    It looks pretty good from the front. You might get it slighter better if you edited the photo image, removing the glasses and hair from the face. [I'm not sure but from your post I'm thinking you used Face Transfer.]

    For a better 3D morph, this is the companion product which was an instant buy for many [including me] when it came out:

    https://www.daz3d.com/face-transfer-shapes-for-genesis-8

    It corrects the flatness aspect of the profiles. Plus it has some extra morphs.

     

     

     

    By

    Catherine3678ab Catherine3678ab April 2020 in The Commons
  • Replicate a face from a frontal photo, at hand, no plugins that fails

    hate to say it but those K pop singers have had a lot of work and makeup

    hahaha you are right but they can not morph in an alien or gorilla like G8 does!!

    By

    Zilvergrafix Zilvergrafix April 2020 in The Commons
  • Geometric Protrusion in Groin of Jeans?

    Thanks. Hadn't thought about re-texturing.  How doe you make a morph? Other than adjusting the various sliders provided with a garment?

    I have a little tutorial here which covers making a morph ... difference would be that you would want to morph the figure in Hexagon, not D/S, and to be careful to select 'only' the new morph when saving it. It would be auto-saved to your folders and there's no way anybody wants a billion extra morphs in their folder lol ;-)

    Also if the figure morph is drastic enough, you would want to go into the bone tool and right-click on one to Adjust rigging to shape. Then on the Parameter Tab, right-click on any dial and select 'edit' mode. Then select the new dial, I think it was the wheel cog, and click on ERC Freeze. Select everything. Then zero out the morph and save it. Then when your new morph is finished, the rigging will be adjusted as it's dialed in, and return to normal when the new morph is dialed out.

    Oh yes, for using the Genesis # figures in Hexagon, best to scrap the fancy shaders before porting it over the bridge. Hexagon was made in pre-Iray days. And remember to save, incre-save, the project often esp. if it is a time consuming one. It's easier and a happier moment deleting a bunch of unneeded project files than it is to lose a day's work when the program crashes or freezes, which it will when the memory is tapped out. Sometimes if it starts to show signs of going to act up. Just close the program, open the program and load the project to continue working on it. That clears the memory. If D/S is closed when you are ready to make the morph, let Hexagon open the D/S program. Whatever it sends over just delete it from the scene. Load a fresh figure in D/S, base resolution and NO eyelashes. Back in Hexagon, click the Accept button [validates/closes the previous action] and once again select the morphed figure and send it over the bridge to D/S, make the morph.

     

    By

    Catherine3678ab Catherine3678ab April 2020 in New Users
  • Replicate a face from a frontal photo, at hand, no plugins that fails

    Had anyone tried this?, is doable or is impossible?, is my resignation hire a Zbrush artist for $500 USD to do that morph?

    any tip is valuable for me, I post the photo to achieve or search for "Sakura Miyawaki" for more references.

     

     

    By

    Zilvergrafix Zilvergrafix April 2020 in The Commons
  • Long load time for G8F -- Stumped on log file

    Problem is that it doesn't tell you which alias files are bad, so finding them is likely to be a royal pain, especially if it's just started happening and you've just batch installed a bunch of content. Only good news is they are alias files, basically a dummy slider on a bone, majority of them are totally worthless and a waste of drive space, so deleting the broken ones wont cause you any issues, especially as they are broken and not working to begin with.

    Thank you for some more insight to this.  Do you know if alias files are a specific file type/extension, or are they stored within the various DSF/DUF file(s)? 

    Regarding the eyelash morph, I'll take a closer look into that, but it didn't appear to add noticable time to the load so I just ignored it.

    By

    dijitul dijitul April 2020 in Daz Studio Discussion
  • Novica & Forum Members Tips & Product Reviews Pt 13

    . And I am not sure, but I think with Nida's skin, there is a likeness to Michelle Obama.

     

    Nida 8 skin

     

    I totally agree!!!!

    And compliments on everyone's renders. Wow, just wow.   

    I mixed Edward 8 and Tristan 8 together, along with their HD morphs to 50%, Trevor Hair Set. Edward does not have fibermesh brows, so I used the ones from Liam, one of his add-on characters. Tristian 8 is one of the neglected core characters, with only two add-on characters and a morph pack. 

    Edward skin.

    Tristan skin

    Mary

    That's a shame about Tristan.Those men look really good!

    So I think we got almost everyone, if not everyone covered for the 8's.

     

    By

    Novica Novica April 2020 in Art Studio
  • Novica & Forum Members Tips & Product Reviews Pt 13

    @L'Adair, to say that I am in awe of what you described, is an understatement. You are incredible.

    Mary

    Awww. Thank you.

    (Give yourself another 4-5 years working in DS and you'll probably be running circles around me…!)

     

    That looks like a good compromise on the Sakura eye problem.

    I started out using the two G8F figures in the scene from the previous comparison. I didn't fully realize Sakura used replacement objects for the eye balls and eye sockets until I was trying to load the materials. At that point, I probably wasted half an hour or so trying to apply similar changes to the addons as I had for the built in eyes. I decided it wasn't worth the effort, to be honest.

    I found using two figures in the scene, in the same space worked really well. In 4.12, ctrl-click on the top level hides everything parented to the figure, so I unparented the hair, and I could quickly go back and forth between the figures to test lighting, hair color, etc. Selecting both in the scene tab and the choosing All in the Parameters tab allowed me to make most shape changes to both figures at the same time. Same with pose controls for the expressions, untiil I started using the Expression Mixer. Then I created a preset to transfer the expression to the other figure.

    I parented the camera to one head, so it moved up or down with the head as the shape morphs changed the figure height. Then I tweaked the view, if necessary.

    By

    L'Adair L'Adair April 2020 in Art Studio
  • Novica & Forum Members Tips & Product Reviews Pt 13

    The problem with Sakura's eyes may be surmountable, but I found the easiest thing to do was to delete the separate Sakura 8 Eye Balls and Sakura 8 Eye Sockets. That does mean, however, you'll have to find another source for the eye materials. The G8F eye materials zones are essentially turned off by the Sakura 8 materials preset. I don't have a lot of toon characters, but I was able to apply Toon Dad's eyes and get a reasonable result. If you look close, you'll see the Sakura 8 materials essentially hide the lacrimals. I ended up using the DG Iray Toon Styles for Genesis 2 on the eyes for the Iris color, which applied without issue, so the UVs must not have changed much from G2 to G8, (or there was an update that's not mentioned on the product page.)

    To blend the two face shapes, I had to modify the eyes. Selecting first the Left Eye bone and then the Right Eye bone in the scene tab, I increased the scale to 105%. I moved both down, (Y-Translate,) -0.20 and forward, (Z-Translate,) 0.20; I moved the left eye to the left, (X-Translate,) 0.10 and the right eye to the right, (X-Translate,) -0.10. Finally, I increased the size of the Irises by 25% using the Eyes Iris Size morph from the Head Morphs for Genesis 8 female(s), although it might look fine to increase the size even more for the toon materials version.

    Here are the renders, Gabriela 50%, Sakura 50%, eyes modified as described above. Expression created using Expression Mixer, Randomize All, (as mentioned by @barbult. Thanks!) and then tweaked.

    Materials: The Gabriela default load, Low Translucency.

    01 Gabriela 8 Sakura 8

    Materials: The Sakura default load, Low Translucency; Sakura 8 Eyelashes, Sakura 8 Eyebrows. (Eye materials modified as described in the first paragraph of the post.)

    02 Gabriela 8 Sakura 8

    The hair is Bella Bleu Hair for G3F/G8F, default load.

    By

    L'Adair L'Adair April 2020 in Art Studio
  • Honorary PC+ Member

    The 30% off is likely the price that will show in the cart. All DAZ Originals are at least 30% off for Platinum Club members. Sometimes a steeper plain discount happens, and when it does that is the price displayed in both pages and cart.
    There are frequent offers, which amount to "buy one (or more) new release(s) to get better savings on other items." If you think of that new release purchase as a key that "unlocks" extra savings, it comes out less confusing. Or, at least, that idea helps me. blush
    Hope that helps! smiley

    Thank you, Eden Evergreen, I saw that type of offer on a page, and that analogy actually is helpful. I guess it's no harm to try a cart combination that gets me to a happy place.

    "Don't forget that the pattern with the Genesis figures is somewhat different from that of the older figures - the base morphs are usually not in the Pro Bundles but are separate products, so depending on what you want a Pro bundle may not be the ideal first add-on."

    Than you as well, Richard. Yes, at first, I was a little disarmed at how surfaces are organized with Genesis, but I appreciated the grouping of surfaces available above the individual surfaces. I understand that G8F comes with few morphs, but there are a few free ones out there that are very worthy of consideration, and some sculpted characters that dont require any morph packs. Ive been testing/enjoying G8 with those. I chose the pro bundle based on the most pleasing combination of hair, outfits, and character textures more than shape. There are some characters that interest me which require morph packs, so I will be getting those in the future. I just didnt want to get too wacky with the cc, until I see when my work situation improves. I was deemed "mission critical' until 10 days ago, and even had a driving pass. Someone got spooked, unfortuately, and shut the project down. I feel it may get reinstated earlier than other things because of the project's nature.

     

    By

    Vartan Vartan April 2020 in The Commons
  • How to fill a sweater in a skirt?

    Are you just trying to eliminate poke-through? Or are you trying to make the sweater muffin out at the bottom? Scaling the pelvis/lower abdomen of the sweater might solve the former problem, while Mesh Grabber could solve either or both. 

    Thanks! Scaling helped but not completely. Where can I find the Mesh Grabber tool?

    What is the best way to properly fill up a sweater? Built-in morphs don't help much :(

    Send it over the bridge to Hexagon. Freeze the character and clothing except for the sweater. Select faces, from uvpaint tab, select the balloon tool, gently pat the sweater until it is all out from under the skirt. Click Accept to validate/finish the tool. Select the smoothing brush to smooth where might be necessary. In D/S select the sweater. Back in Hexagon select and send the sweater over to D/S. Make a new morph ;-) If like, save the new morph {remember to reverse deformations}.

     

    I have never downloaded Hexagon. This is the most professional method of solving the problem, do I understand correctly? If so, then I do not mind starting to study this program. For example, I want to manipulate clothes as I want, and not with the help of morphs, is this best done in the hexagon or can this be done with built-in tools in daz3d, for example, Mesh Grabber?

    By

    roezaka roezaka April 2020 in Technical Help (nuts n bolts)
  • Geometric Protrusion in Groin of Jeans?

    Thanks. Hadn't thought about re-texturing.  How doe you make a morph? Other than adjusting the various sliders provided with a garment?

    By

    Deke Deke April 2020 in New Users
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