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What is Daz generally used for?
As someone who sells content for it, I'm always on the lookout for Daz figures. I've seen my M4 clothing of old used in Zombie photo booths at carnivals, and I've seen Vicky 4's and 5's on carnival ride wrappers. I've seen a lot of "morph from fat to thin" animations using Genesis 3 and 8 in infomercials. And of course I've seen this:
https://www.imdb.com/title/tt6710826/
Which I watched, because it's free with Amazon Prime. It's a low-budget B movie about a Running Man type scenario but in a VR environment with dinosaurs. It uses a lot of Daz3d assets, especially from Herschel Hoffmeyer, but there are some others in there as well (look out for the drone and the Black Widow with the garden spider retexture).
There are a surprising number of movies from the Asylum and others of similar ilk that use Daz3d creatures and robots. Having something I made in one is one of my lifelong dreams, because, not kidding, I love movies like this and I watch a lot of them (just saw Five Headed Shark Attack recently, for instance).
How to save a pose from a fitted figure?I still don't see what adjusting the rigging is doing - a fitted item always takes the rigging of the item it is fitted to, that's how the system works. You may want to rerig the draped model in place of the original, rather than using a morph, though I'm not clear why the morph (without changing the rigging) isn't working for you.
In dire need of a new system, so I decided to splurge ... big time!I am buying a new system at the end of the month.
I agree completely that buying a top specced beast machine to only use Daz studio, is wasteful.
I am not even installing any of the "Kiddie pool" software on my new machine.( Daz studio, Iclone etc), I will leave them on my older PC and transfer character assets ,as needed, across the network
My new PC is going to have only pro production software and windows itself will be the only "paid" software
Blender 2.8x (free alternative to Maya, Max,C4D,Modo)
Davinci Resolve (free alternative to Premier & Final cut) Davinci Fusion (free alternative Adobe After effects)
Natron compositor (free alternative to Nuke)
Krita (free alternative to Photoshop)Good luck. LTT did a video on switching from Adobe suite to things like DaVinci. They decided the productivity cost was higher than the suibscription so they stuck with Adobe.
GenX2 Update / Genesis 3 Add-On [Commercial]I have this product, I bought it years ago and I have used it before. I have made a new character in G2 female that I want to convert to G3 female and I can't find this product, I have searched in scripts, in G2 and G3 antatomy, searched in daz studio, and nothing. The readme says it should be under: DAZ 3D:Studio4:GenX2” and it's not there. I have looked in Dim and it's must be installed for I have the option to uninstall. Please help me find this
. It's its own pane. You'll have to make that pane visible to use the program.
Thanks for the reply!
I got a new pc a while ago so I had to write in the serialnumber again to see the pane. I found the manual pdf and it worked but there's a big bug with the converted morph lol: 
Any ideas on how to fix this? what could be wrong? I have used this before years ago and the models didn't look like this.
Be sure all the morphs necessary for the original character are transferred - like, the character may need Morphs++, The Girl, and Aiko.
Dial Control for Genesis to Genesis 8 (Commercial)That feature would be the main reason to purchase it for me. Please keep the thread here updated on any extra capabilities you add. Thanks for your quick and honest reply. You always have the best product support!That is the only reason I would buy this product too - if it told you exactly what product the morph came from.
The "Animators Assemble!" thread for Daz animation WIPs, clips, and tipsAfter effects CS (with video co-pilots optical flares) was used heavily for ALL of the VFX in "Galactus Rising"
But it, like C4D and the rest of Adobe CS, is installed on my OLD Mac computer which is literally in "sudden death over time"
That old Mac rendered uncompressed targas 24/7, for nearly Six years straight from C4D to make my 92 minute animated feature.
As a Sci fi nerd ,there were two things I had been loathing to give up with my AECS.
Holographic effects and Anamorphic lens flares.
I Just Discovered that I can do BOTH in the FREE version of Davinci Resolve with a node base workflow when comping the "Roy Batty" animation.
when I get my new AMD PC ,in two weeks, I am not even installing any of the "Kiddie pool" software on my new machine.( Daz studio, Iclone etc), I will leave them on my older PC and transfer character assets ,as needed, across the network
The new PC is going to have only pro production&finishing software and windows itself will be the only "paid" software Blender 2.8x (free alternative to Maya, Max,C4D,Modo)
Davinci Resolve (free alternative to Premier & Final cut) Davinci Fusion (free alternative Adobe After effects)
Natron compositor (free alternative to Nuke)
Krita (free alternative to Photoshop)Intriguing! Taking notes....
Trying to Install and Apply 3rd Party Morphs in 4.9 ProIm using 4.12, and ive loaded a morph set, ive been at it 2 days and cant seem to get it to work properly, but ive done every step perfectly and read every answer to ever post - and everything is mint that ive done, however it still wont work? any ideas
Same problem for me, neither the changes i try in 4.12 has effect
GenX2 Update / Genesis 3 Add-On [Commercial]Looks like the jaw with the teeth needs to be either scaled down or moved back inside the mouth ......
The original character may have used the morph in combination with some scaling / translating for the mouth.
GenX2 Update / Genesis 3 Add-On [Commercial]I have this product, I bought it years ago and I have used it before. I have made a new character in G2 female that I want to convert to G3 female and I can't find this product, I have searched in scripts, in G2 and G3 antatomy, searched in daz studio, and nothing. The readme says it should be under: DAZ 3D:Studio4:GenX2” and it's not there. I have looked in Dim and it's must be installed for I have the option to uninstall. Please help me find this
. It's its own pane. You'll have to make that pane visible to use the program.
Thanks for the reply!
I got a new pc a while ago so I had to write in the serialnumber again to see the pane. I found the manual pdf and it worked but there's a big bug with the converted morph lol: 
Any ideas on how to fix this? what could be wrong? I have used this before years ago and the models didn't look like this.
Daz3d to Blender WorkflowSubd is completely up to you. I don't think I've ever gone above 2.
As for hair, yeah, a few of us are struggling with getting a handle on it. I've seen what competent people can do with it, and very quickly, though. If you're using 2.83, though, you can put the character in a collection and then set that collection as the collision collection. That should vastly improve penetrations and just look more natural.
As for the irises, you could fix it in Blender, there's probably an edge loop you could slide, but I think you should really find a morph in Daz for that sort of thing... stand on the shoulders of giants, ya know?
Thank you again! Is it possible to move a model from Blender back into Daz to edit or do I have to re import a new model and restart the shading process all over again?
Also should I make sure to import her as high res?I actually wouldn't know... there might be a way, but I'm sure it is not easy.
But if I were you, I'd copy the blend file before the export so you can just File/Append all your materials that you worked so hard to perfect.
And there are two ways to go about choosing what resolution to export at. If you want it EXACTLY how it is in Daz, export at High Resolution, and the file will be large. If you can deal with very slight differences, convert to base resolution and apply a subdivision surface modifier once in Blender. The file will be lighter. But for one character, and one frame, I'd just export at High.
Again, thank you so so much for your mega helpful comments! I redid everything again with my first model using the second model's skin shader and spent the whole day working on hair. I'm glad to say... I'm really proud of her hair! Hah!
"No deltas for morph, skipping node."looks as if the vertex count was right but not the vertex order - there isn't much to be done there, I think (the only option I can come up with is exporting the full OBJ to a modeller and adding the morph OBJ, then use whatever tools the modeller offers to shape the base toi match and load that as a morph).
I dont thing so to go so far with a modeler programm... but something learn with you...
AnywayTHX for your time and the advices!
Stop genesis from loading morphsSome poorly packaged morphs come enabled by default, to get rid of their unwanted effect on all of the related characters (genesis xxx), you have to zero the character, memorize it and save the changes into the default character (Save as... Shaping... Changed..., Someone having Studio open, could put the correct path here.)
Distributing morphs as enabled by default can result in for example all your genesis 8 characters to open with a huge horn on their forehead, all of them, the old ones included.
All the morphs include the information/mesh related to the morph, the more morphs you have installed, the more time (and memory) it takes to load that character. As opposed to the gen 4 and older characters, Genesis-characters load all the (generation-related) morphs together with the character, even though they are not used.
Ok, back home and here's the process... If dealing with Gen8, load the developer version (the base figure will also do) into an empty scene, then "Zero Figure", "Memorize Figure" and "Save As -> Support Asset -> Save Modified Assets"
This will return the Gen8 base figure to default values by changing the non-zero default values in any and all ill-behaving morphs to zero.
No need to do this on any other figure, except for those in saved scenes and/or modded figures that have already been saved with the ill-behaving morph with the non-zero default value in place.
The Gen8 figures that are loaded from the library, are using the default base figure and making their own adjustments and changes on top of it => When your default base figure along with all the installed morphs for that figure are zeroed, you will get the results you were expecting to, instead of a figure with a huge horn on their forehead.
Stop genesis from loading morphsMS,
I'm older, so you might not appreciate how uncomfortable this can be. I watch my son on a PC and admire the ease with which things are intuitive and unconstrained...Anyways .... As part of my process, of trying to free up RAM, I have done a couple of things: one was a fresh install of the most recent DAZ Studio versio: 4.12.1. This included a reinstall of G8F and Starter Essentials. Whether necessary or not, DAZ has decided it needs a newer CUDA version than my video driver had; so, although MS thought I was up to date, apparently I was not. That took a while to figure out why my renders were only being done by my CPU. I also still had a small number of non-zero default morphs likely because of things I have done, perhaps how the items are packaged in some cases, or perhaps because they need to be that way. Who knows. I also reinstalled V8 and Elizabeth because I had Elizabeth loading with every G8F. That solved that, but I still had 10 morphs to resolve. The head and body morphs of ACDesiree were 2 of these. I corrected that by changing the 'value' in the .duf/.dsf? in Notepad++ from 1 to zero. That left three groupings: three related to the Kitten product, three related to chungdan it seems, and two that look to be linked somehow to G3F leg poses but they don't seem to do anything. I exchanged emails with the developer of Kitten and was unable to learn whether I might attempt something like what PerttiA has suggested (Not sure if this would need to be done for every character. Seems back to front to me. I might misunderstand.) What is interesting in this case thougfh is that the morph file appears to show the value as zero even though they are loading as 100%.
TheKD,
I also began the process of trying to evaluate my G8 content to see what could be retired or loaded as required. During the AM exchange, the developer of Kitten had suggested some issues with Auto Face Enhancer and, as I too had had issues with warnings and missing files, I elected to set it aside. (I put it in its own runtime) I have both the stand alone and bundle which combined are about 1.6GB. When not loaded it reduced the RAM consumption on loading a G8F by >100MB. The lesson learnt here could be that some of the geograft products, expression or morph sets I have could provide a much more significant reduction in RAM consumption than does a character..
I had thought I would start with my +/- 150 G8F characters. I spent a day'ish trying to figure out what to do. {In the past when I loaded Sharah HD I had 100% of Sharah's head and body morph, 100% of Elizabeth's head and body morph, 60% of Olympia's head and body morph and 50% of V8s head and 65% of her body. I has litterally taken years to figure out it was not as it should be, and then correct the problem permanently. When I load a chacacter now it even looks like the promo.} This has helped me understand though that I have some simple characters that have two morphs and some skins; others that are for G3 and G8; others that are reasonably stand alone; some HD, some not, some both; some packages that are heads only , bodies only aor both; and some, mostly as part of bundles that have dependencies. After spending and spending time and money developing my collection, it is going to be hard to retire/hibernate some portion of it. I am still imagining some group of complete retention, some group of complete retirement, and then keeping the heads and skins, and keeping only skins as perhaps four runtimes. After a day I got through about a dozen and didn't definatively decide on anythig. . . . Not great.
I also have a variety of graft products and morph products. I may start looking there in parallel - if only I could. When I bought it, there was some reason that it was justified that I may now not recall. It is also likely true that I don't know what I routinely use or I may not even be consitent. (To help a certain pose I may search for 'gravity' or 'hang' or in another case I might look for 'squish' or 'flatten'. Years on in some cases, I have no recollection of which package something might be from; or most importantly, what is my optimal set of morphs or morph packages. Similarly for expressions some of which may be stand alone and some part of pose packs. And unfortunately similarly for the grafts. For example I have NGV8, which I most often use, and Golden Palace, that I occasionally use.) And sometimes there is content that is unclear as to whether it is a replacement version or a supplement causing me confusion as to what/if something can be deleted. What's more, as I look at Golden Palce, as an example, there is clearly difference in my runtime between the content of Golden Palace and Golden Palace v2. And in some cases/products I am sure, custom characters will need the versioning to match.
All that to say I am interested in how you are progressing and what criteria you are using as part of your selection process.
Star Wars Renders 2013 +here's some baby yoda morph work in progress
Already looking better than we had a right to hope for! Yayyyy!!
So, do you want us to form a task force to come over and mow your lawn, wash your dishes and clean up the kitchen so you can stay focused? :)The "Animators Assemble!" thread for Daz animation WIPs, clips, and tipsAfter effects CS (with video co-pilots optical flares) was used heavily for ALL of the VFX in "Galactus Rising"
But it, like C4D and the rest of Adobe CS, is installed on my OLD Mac computer which is literally in "sudden death over time"
That old Mac rendered uncompressed targas 24/7, for nearly Six years straight from C4D to make my 92 minute animated feature.
As a Sci fi nerd ,there were two things I had been loathing to give up with my AECS.
Holographic effects and Anamorphic lens flares.
I Just Discovered that I can do BOTH in the FREE version of Davinci Resolve with a node base workflow when comping the "Roy Batty" animation.
when I get my new AMD PC ,in two weeks, I am not even installing any of the "Kiddie pool" software on my new machine.( Daz studio, Iclone etc), I will leave them on my older PC and transfer character assets ,as needed, across the network
The new PC is going to have only pro production&finishing software and windows itself will be the only "paid" software Blender 2.8x (free alternative to Maya, Max,C4D,Modo)
Davinci Resolve (free alternative to Premier & Final cut) Davinci Fusion (free alternative Adobe After effects)
Natron compositor (free alternative to Nuke)
Krita (free alternative to Photoshop)How to save a pose from a fitted figure?I have a rigged coat in Daz, memorized rigging, with a bone on each to each 4x4 polygons which totals something like 900 bones. I then Upload the figure into Marvelous Designer as an OBJ. I run a cloth simulation in MD. I then export the modified OBJ from MD. This new OBJ I upload to the coat figure in Daz as a morph. I hit the morph at 100% then I use the Adjust Rigging to Shape option.
Now I have a draped figure with bones that follow the folds accurately (more or less). No extra steps are necessary for the coat to be used on a figure if you're doing a stillframe. However if you want to do animation or have a transition pose the rig has to keep its original base and the new positions of the bones (from the simulated cloth) need to be reproduced through the use of XYZ rotation/translation/scale. This is why I'm using two identical figures fitted to one another. I memorize the figure rigging for the figure with the simulated cloth morph. I then fit the unedited, unmorphed figure to the modified figure. The fitting algorithm will mimic the position of the Origin and End points of the bones of the modified figure on the fitted figure. No new information is added to the rig of the fitted figure because it's the modified rig that's driving its pose. However its bones are still modified in a 3D plane. I am wondering if there is a way to copy or freeze these positions on the fitted figure but using XYZ rotate/translate/scale and not the Origin and End points of the bones.
If I'm able to reproduce the positions of the bones as a pose and because the bones have a certain hierarchy, I'll be able to accurately mimic cloth movement only using weighted bones. Not only this but I will be able to literally move folds arounds by just dragging on the figure itself in real time. The cloth simulation is not needed from a technical standpoint however moving around 900 bones manually in order to mimic realistic cloth is insane. The cloth simulator does all of that work for me.
In dire need of a new system, so I decided to splurge ... big time!I am buying a new system at the end of the month.
I agree completely that buying a top specced beast machine to only use Daz studio, is wasteful.
I am not even installing any of the "Kiddie pool" software on my new machine.( Daz studio, Iclone etc), I will leave them on my older PC and transfer character assets ,as needed, across the network
My new PC is going to have only pro production software and windows itself will be the only "paid" software
Blender 2.8x (free alternative to Maya, Max,C4D,Modo)
Davinci Resolve (free alternative to Premier & Final cut) Davinci Fusion (free alternative Adobe After effects)
Natron compositor (free alternative to Nuke)
Krita (free alternative to Photoshop)Star Wars Renders 2013 +here's some baby yoda morph work in progress
Awesome.
Dial Control for Genesis to Genesis 8 (Commercial)it would be cool (at least for me) to add a function to save a set of morphs as a single morph
I agree...that would be a brilliant idea...not sure if it's possible to add this into the controls...
BTW, I just bought this and it's terrific...
Problem with G8M Iris and EyesRedownload and install renshaw, or you can fix it yourself manually, go to data\DAZ 3D\Genesis 8\Male\Morphs\Hinkypunk\Renshaw\ in your library, open Renshaw Pupil Morph.dsf with a text editor. Scroll down to line 32, change "value" : 1, to "value" : 0, and save it.
Thank you so much. Fixed problem. Have a great day !!











