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  • 3rd Party Thumbnails in Smart Content- but no files

    Ok will try the top part but I had DIM open so I did "Ajuzam" and see all 4 of my tests including 1.  So, I rightlicked it and selected "Reimport Metadata" which then had the pop out menu showing Ajuzam DR Test1.  I select it, saw the green install par type thing for a fraction of a second, but in Daz, it is still empty in Smart Content and I tried refresh which also did not work. When in DIM if I say "Show installed files" it does show all the files from the model to the materials and such.  I feel like I am so freaking close.

     

    In the log of DIM it shows at the bottom:

    2024-04-22 19:12:38.694 [VERBOSE] :: Begin re-importing metadata...
    2024-04-22 19:12:38.781 [VERBOSE] :: Finished re-importing metadata for 1 packages: Elapsed Time 0 min 0 sec 87 msec

    So, I assume it should work, but I do not know still how to get it to show me in Smart Content on the Ajuzam DR Test1 page still.

     

    EDIT: By the way @NorthOf45 all the file names are blue hyperlinks.

    By

    anaximanes_2000 anaximanes_2000 April 2024 in Technical Help (nuts n bolts)
  • 3rd Party Thumbnails in Smart Content- but no files

    Right-click in DIM, not Smart Content. There are a number of options available, one is Re-Import Metadata. If you installed from DIM, you can see what it thinks is installed. This is where the manifest comes in. You can "Show Installed Files..." to see if files are in fact installed where they should be (the Content Path on the Installation tab in DIM->Advanced Settings). If the files are in the proper place, they will be listed as blue underlined hyperlinks. If they are plain black text, they are not where they should be.

    LOCAL USER should be in the Product List. The list is sorted alphabetically, so go to the L's. If it is too difiicult to find, go to the Content Library -> Products -> L.
    Scroll down until you see it (it is in ALL CAPS, so is hard to miss). This list is also sorted alphabetically. Look for any of your missing assets in there.

    When you Re-Import Metadata in Studio from the Content Database Maintenance utility, a dialog box opens with all your products listed. It contains every product in the database that has been installed (it reads the folder with the manifests). Your third party products should be in that list, since you installed with DIM. You should also have an entry in DIM, on the Installed tab. You can re-import the metadata from there also, as an alternative. It all goes to the same place. A refresh in the Product in Smart Content will not re-import, but can be useful after re-importing to see if anything shows up.

    For your example Dinoraul file, DAZ_3D_4939938107523997-1_Ajuzam_DR_Test1.dsx, look in DIM Installed tab for the "Ajuzam DR" product. From there, you can re-import the metadata as described above. You can check for success or failure by examining the DIM log file (DIM gear icon -> Show Log...) It will open in your designated text editor. Go to the bottom and check the entries for any messages relating to Ajuzam DR.

    By

    NorthOf45 NorthOf45 April 2024 in Technical Help (nuts n bolts)
  • 3rd Party Thumbnails in Smart Content- but no files

    I do not see anything that says Local User under Products in Smart Content.

    As far as the missing thumbnail, you know, often CPA gets it right, and honestly, the thumbnails do not matter to me.

     

    NorthOf45 said:

    ​Now, when DIM installed the new Product, the assets were assigned to it, and now show up in Smart Content. This was done using the generated metadata file. When you re-import metadata, all those assignments are refreshed. As I mentioned, if the files are not showing under the Product, it is because they have not been refreshed, or even assigned, in the new machine. Again, check if the metadata for your third-party products are in the list of Products in the Re-Import Metadata dialog. They had to have been created in the Runtime/Support folder (with all the rest of the DAZ 3D products) the first time you installed them. You can also re-import metadata for one or more (use the checkboxes) individual Products in DIM with a right-clickin the Installed tab -> Re-import metadata instead of the dialog in Studio (which can take a long time to open if you have many Products)

     

    This is where and what I am confused about.  When I re-imported metadata it worked for all 1st party things.  All things I used CPA for (which were working perfectly just like this outfit I showed you currently is) now have no files with them in Smart Content.  You can click on Dinoraul's Daccer monster and it's now empty in Smart Content (though the thumbnail and product are in Smart Content). I am sorry to be a bother to you, I am not sure if it my autism or what, but do you have a step by step pictured guide or a video I can follow?  Like for example when you say, "Again, check if the metadata for your third-party products are in the list of Products in the Re-Import Metadata dialog," I haven't a clue what that means or how to check it. I am not getting it. I did click the "Refresh" button, but nothing appears. I don't know what the Runtime/Support folder is, but it hsould have been copied exactly, if it is inside the C:\Users\Public\Documents\My DAZ 3D Library somewhere... wait, I might have found it as I got that.

    I see DAZ_3D_4939938107523997-1_Ajuzam_DR_Test1.dsx

    and DAZ_3D_4939938107523997-1_Ajuzam_DR_Test1.dsa

    These are definitely one of my Dionraul installs from CPA.  So, maybe I can salvage this massive headache!  So, what do I do with these files?  Where should I place them so Daz finds them again?  Right now they are in:

    C:\Users\Public\Documents\My DAZ 3D Library\Runtime\Support

    For example, I have Daz open and Ajuzam_DR_Test1 is there with his thumbnail, but as stated the product is empty. I right click and select Refresh but nothing happens. So, Daz is not seeing that folder with the info for it.

    As to you saying, this part, "You can also re-import metadata for one or more (use the checkboxes) individual Products in DIM with a right-clickin the Installed tab -> Re-import metadata instead of the dialog in Studio (which can take a long time to open if you have many Products)", When I first opened Daz I got everything to show up as normal by going to the Content Managemnent thingy and telling it to Reimport ALl Metadata.  Your things seems different.  In the Install Tab when I right click, I can only choose what the attachment here shows.  Anyway, I have hope here now, thanks!  I'm eager to hear how to fix this finally.

     

     

    By

    anaximanes_2000 anaximanes_2000 April 2024 in Technical Help (nuts n bolts)
  • Split skirt that's actually two skirts in one, so that I can convert it

    echristopherclark said:

    I have a skirt product I'm trying to run through RSSY Clothing Converter - G8F to G9, but the duf file actually loads a skirt and a parented underskirt. Is there any way to split these into separate objects so that the converter will work on them? It won't run on presets with multiple objects, even if you click Force Convert.

    I've tried deleting the underskirt and saving the skirt as a wearable preset by itself, but that didn't work. And I just tried to save each item as a Support Asset > Figure/Prop Asset, but that didn't seem to work either.

    I know it's possible this won't solve the problem I'm dealing with, which I've also tried to fix in Blender and with SY Detriangulator to no avail, but I'd love to be able to rule this out as a possibility before I give up entirely

    RSSY converters are not able to convert "hierarchical wearables", and they ignore Wearable Presets that are saved by the users. So you just did right by saving them as Figure asset but only some tricks will be needed:

    - Unparent that Under Skirt from the root node of BBR Skirt
    - Save them as Figure asset separately with "Your vendor name" but DO NOT save the asset files to "Your Daz Library" ! (e.g. My Daz Library\...) otherwise the Converter won't convert them... Instead, create a new folder under : Daz Library\People\Genesis 8 Female\Clothing\, and save the asset files there. In other words, the "user facing files" have to be in your "Product Library" other than your "User's Library".

    - Then add the saved files to Converter, and convert them in the normal way. No "Force Convert" is needed.

    As for the "triangulated issue", as I said in the above thread, you can just simply smooth that area by using Smooth brush in Blender and import it back to the skirt as a fix morph (or update base geometry...),  as shown in the screenshots 3 ~ 4 down below...

    By

    crosswind crosswind April 2024 in Technical Help (nuts n bolts)
  • Problem applying a preset after converting clothes from G9 to G8

    Hi everyone

    I'm using the script "Lali's Seamless Pantyhose Classic + Low for Genesis 9" to convert G9 to G8 garments.

    It works pretty well but when I want to change the color (preset) I get this error "An error occurred while reading the file, see the log file for more details."

    Do you know a solution because it's not possible to convert presets? 

    Here are the contents of the log file:

    2024-04-21 12:23:12.474 [INFO] :: Prepare asset load (merge): /People/Genesis 9/Clothing/Lali Kamala/Lali's Nylon/Lali's Seamless/LSP Low Mats/Red.duf

    2024-04-21 12:23:12.474 [INFO] :: Locking viewport redraw...

    2024-04-21 12:23:12.474 [INFO] :: Viewport redraw locked.

    2024-04-21 12:23:12.557 [VERBOSE] :: Native format content directories: 2

    2024-04-21 12:23:12.558 [VERBOSE] :: Poser format content directories: 2

    2024-04-21 12:23:12.558 [VERBOSE] :: Other import format content directories: 0

    2024-04-21 12:23:12.558 [INFO] :: Begin asset load (merge): /People/Genesis 9/Clothing/Lali Kamala/Lali's Nylon/Lali's Seamless/LSP Low Mats/Red.duf

    2024-04-21 12:23:12.651 [INFO] :: Determining missing assets...

    2024-04-21 12:23:12.792 [WARNING] :: Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found.

    2024-04-21 12:23:12.792 [WARNING] :: Error loading asset: D:/Documents/DAZ 3D/Studio/My Library/People/Genesis 9/Clothing/Lali Kamala/Lali's Nylon/Lali's Seamless/LSP Low Mats/Red.duf

    Operation failed

    2024-04-21 12:23:12.880 [INFO] :: Unlocking viewport redraw...

    2024-04-21 12:23:12.880 [INFO] :: Viewport redraw unlocked.

    By

    food.plus13 food.plus13 April 2024 in Daz Studio Discussion
  • 3rd Party Thumbnails in Smart Content- but no files

    The manifests contain basically the info from the download manifest (not the same file, but it does have the same name in the download folder) plus the date installed, wthe user who installed it, the path it was installed to, etc., and all the assets that were installed.

    LOCAL USER is a catch-all Product where assets that are unassigned to any other Product end up. It is a Product like all others, so you should see it in the Product list (Smart Content or Content Library). You can open it like any other, but there might be many files in there. Check to see if your Dinoraul files are in there.

    Lost and Found is a category for Assets that do not have any other Categories assigned (default or custom). For DAZ 3D products, all assets (should) have a default category set in the metadata file. What I see in your example is exactly what I would expect from a package with no metadata, and no valid thumbnail (no valid filename for that thumbnail). DIM created a basic metadata file when it installed your custom zip. Look in the Runtime/Support folder for a .dsx file with the string "Evilyna_Outfit_G8F" in it. There will likely be some characters before it based on store and SKU, but I'm not exactly certain what it will be. Whatever, the thumbnail (in the same folder) must have the same name as that .dsx file. You can simply rename it in place and refresh the product view to see it. If it works (I'm sure it will), you can rename the file in the CPA Build folder and make a fresh copy of the package if you ever need to re-install.

    Now, when DIM installed the new Product, the assets were assigned to it, and now show up in Smart Content. This was done using the generated metadata file. When you re-import metadata, all those assignments are refreshed. As I mentioned, if the files are not showing under the Product, it is because they have not been refreshed, or even assigned, in the new machine. Again, check if the metadata for your third-party products are in the list of Products in the Re-Import Metadata dialog. They had to have been created in the Runtime/Support folder (with all the rest of the DAZ 3D products) the first time you installed them. You can also re-import metadata for one or more (use the checkboxes) individual Products in DIM with a right-clickin the Installed tab -> Re-import metadata instead of the dialog in Studio (which can take a long time to open if you have many Products)

    By

    NorthOf45 NorthOf45 April 2024 in Technical Help (nuts n bolts)
  • 3rd Party Thumbnails in Smart Content- but no files

    NorthOf45 said:

    I suspect all your files are in LOCAL USER. When you re-imported the metadata, were those products included? You did not answer that part of my previous questions. It is possible that the metadata for those 3rd party products was not re-imported. If not, they end up in LOCAL USER.

    Can you give me what that is?  The files, like right now, I just did everything here with that new outfit.  (See picture)  So, as you can see, right now it's working (the thumbnail is missing but you and I talked about that on that other post where most of the time I get the thumbnail to work but also CPA sometimes borks that).  Anyway, it's 3rd party, it's showing up in Smart Content.  Now, what file am I looking for?  Like what is telling it right now "Hey SMart Content show all these files in the Lost and Found"?  All my 1st party stuff that I moved over and it is working, is in

    C:\Users\Public\Documents\DAZ 3D\InstallManager\ManifestFiles

    As I mentioned before.  I should add that sure enough, "IM05454200-01_EvilynaOutfitG8F" is there.  Like the manifest thing is there. However, SO ARE all the MISSING things from third party.  I hope I am explaining that properly.  This is the folder Richard had told me to always backup along with the models.  So, where I am ignorant or not understanding you is that I have the Manifest File, "IM05454200-01_EvilynaOutfitG8F" in there and it's showing up in Smart Content, even though I also see all those "missing from Smart Content" Dinoraul files are there. So why is this Evilyna outfit working, but SMart Content is not seeing those Dinoraul ones?

    By

    anaximanes_2000 anaximanes_2000 April 2024 in Technical Help (nuts n bolts)
  • Split skirt that's actually two skirts in one, so that I can convert it

    Have you tried separating the meshes in Blender and then reimporting them? Export the dress as an .obj, import into Blender, switch to Edit Mode and then Mesh -> Separate -> By Loose Parts. I generally use C4D rather than Blender so I'm not *that* familiar with it but I find Blender often does a better job of disassembling a mesh than the Fracture MoGraph in Cinema. Blender can be a bit over-zealous with its mesh-splitting (although that's generally what I want) and without knowing what clothing you're talking about I can't really offer anything else or guarantee this will work for you.

    This is worth a shot if you're absolutely positive that auto-fit is making a complete pig's ear of the job. 99 times out of 100 a high smoothing value will fix it but, if not, there's a another way which involves starting your G9 figure in the G8 shape, loading but not fitting the clothing and then setting the weight maps so that the clothing naturally wants to drop due to the gravity constant and then morphing your figure into base G9 over an animated timeline. It's involved and a faff, and will involve a lot of trial-and-error with scaling as the animation progresses, but you only have to get it right once. I've done this with a few medieval/fantasy items that were beyond borked (technical term) when auto-fitted due to the mesh distortion.

    By

    TimberWolf TimberWolf April 2024 in Technical Help (nuts n bolts)
  • Questions about 8.1

    Try reinstaling the Genesis 8 Starter Essentials - it may be that something has changed the metadata and so broken the linkages.

    By

    Richard Haseltine Richard Haseltine April 2024 in Technical Help (nuts n bolts)
  • 3rd Party Thumbnails in Smart Content- but no files

    CPA is doing what it was made for: to create a DIM-installable archive, nothing more. It does not add, change or otherwise manipulate metadata. That is not the source of your problem. It can and will install the metadata file (if it exists) and a thumbnail file (if it exists).

    Since you do not have a metadata file in the 3rd-party products, DIM will create a basic one with the Product name that you entered in CPA and will include all the assets in the Product. They will display under the Product in both Smart Content and Content Library. If they do not show, there is a disconnect between the database and the actual file location.

    I suspect all your files are in LOCAL USER. When you re-imported the metadata, were those products included? You did not answer that part of my previous questions. It is possible that the metadata for those 3rd party products was not re-imported. If not, they end up in LOCAL USER.

    By

    NorthOf45 NorthOf45 April 2024 in Technical Help (nuts n bolts)
  • 3rd Party Thumbnails in Smart Content- but no files

    NorthOf45 said: At this point, there is most likely no Product thumbnail (unless you added one), but all assets should show in Smart Content. 

    Actually, I have the opposite, it remembered all the thumbnails, but all of them are empty in Smart Content when you click the thumbnail and go inside the product where usually it would show all the files in the lost and found. It does this everytime I ever move to a new computer/reformat, and like I said, since this time I did what Richard said and moved the Daz3d folder containing all the manifest files, I thought I'd be fine finally.

    NorthOf45 said: It does contain the path into which the Product was first installed, and must match the current path if it is to be of any use for proper uninstalling and examining installed files from DIM

    All files are exactly where they used to be before I reformatted.

    NorthOf45 said: Ensure that your libraries are mapped to the correct folders in Content Directory Manager.

    Everything seems to be as all 1st party stuff is there and working like a charm.

    NorthOf45 said: When you "Show Product in Content Library", it just takes you to a different view of the Product entry in the Content Library. Does it show any assets there?

    Yes, the assets are all there as I say in my OP here. Which is annoying, because if it lists all the assets under "Edit Metadata" then why doesn't see those same files in Smart Content. Everything is a precise duplicate as it was on the C: before the horrible Daz break that caused all these issues for me.

    NorthOf45 said: Do the individual assets show in any "DAZ Studio Formats" or "Poser Formats" trees?

    Not sure what this means, but I never use Content Library, which was the point of spending on on CPA so I would be able to use everything in Smart Content.

     

    By

    anaximanes_2000 anaximanes_2000 April 2024 in Technical Help (nuts n bolts)
  • 3rd Party Thumbnails in Smart Content- but no files

    Okay, first, CPA does not create, modify or otherwise manipulate metadata. It will package whatever is in the folder tree for the Build number (Build001, Build002, etc.), creating fresh manifest and supplement files. DIM will install whatever files it is told to install, and, if no metadata file exists, it will generate a basic metadata file to create the Product in the database.

    At this point, there is most likely no Product thumbnail (unless you added one), but all assets should show in Smart Content. Make sure you have Filter By Context unchecked to see all Products, and select "All Products" on the left side. Only Products with at least a Default Category assigned to at least one asset will show in the list, even if only in Lost and Found. Installing a Product with no supplied metadata will at least create an entry for each asset (user-facing files).

    The manifest files only contain information about the installed Product and its assets, not the metadata. It does contain the path into which the Product was first installed, and must match the current path if it is to be of any use for proper uninstalling and examining installed files from DIM. Not sure what else it is used for.

    The generated metadata file for those third-party Products should have been in the Runtime/Support folder when you re-imported the metadata. You can check the list to see if they are, in fact, included. If they are, the assets for those Products should show. Ensure that your libraries are mapped to the correct folders in Content Directory Manager.

    When you "Show Product in Content Library", it just takes you to a different view of the Product entry in the Content Library. Does it show any assets there? I suspect not. Do the individual assets show in any "DAZ Studio Formats" or "Poser Formats" trees? Those are real files, not logical views like Smart Content.

    By

    NorthOf45 NorthOf45 April 2024 in Technical Help (nuts n bolts)
  • Recently bought stuff not showing up in Smart Content

    Same here, todays 20 purchases are not showing up in smart content after installing them with DIM. Tried reimporting metadata, nothing helped

    By

    Frown-emoji Frown-emoji April 2024 in Daz Studio Discussion
  • 3rd Party Thumbnails in Smart Content- but no files

    NorthOf45 said:

    About the metadata for the 3rd party products...

    Did you create metadata files that were installed with the zip file that you made with CPA? (CPA does not create metadata, you would have to export it from the Content DB Editor in a Product view.) Then it should have been in the list of Products when you Re-Import Metadata.

    Or did you add the metadata manually after installation? If you entered it manually, it would have to be exported first as UserData from the old machine, then add it to your metadata re-import on the new machine.

     

    So, originally, I used the CPA to install, hundreds of poses, models, and so on from Rendo and other sites. Back when the CPA originally installed them, they all worked in Smart Content, just as if I had bought them from Daz itself.  So, for example, after Dinoraul's unfortunate passing, I ran a GoFundMe to buy all his models off of Rendo both to help his family get funds as well as to ensure I would have all his monsters forever more as a tribute to a great and imaginative modeler.  Anyway, everything CPA ever install worked like a charm in Smart Content, nary an issue except the odd thumbnail missing.

    Since it worked like any Smart Content, I assumed, it was putting their bits and parts into C:\Users\Public\Documents\DAZ 3D\InstallManager\ManifestFiles, along with how all other Daz first party stuff does because everything in Smart Content was working perfectly.  Thus, when I moved all my Daz files (that is EVERYTHING) along with all the manifest files, and did the "Content Database Matainance > Reimport Metadata", I'd think everything I ever installed with CPA would again show up as normal. All 1st party daz files have (I have not even reinstalled Install Manager yet nor have I even signed into Daz login, but all my Smart Content from Daz is there, picture perfect.

    Everything CPA ever installed does show up in Smart Content still- as thumbnails, but unlike before the windows reinstall, now the Smart Content is empty.  This has happened before, a long time ago, and since then I purchased, for example, all those Dinoraul models, countless erotic poses, innumerable other things, and had taken all that time putting them into CPA and having it turn them into zips and installing with Install Manager, and again they worked, only now to find all those hours added together were a bust. I certainly do not want to have to go to every site, redownload every purchase (at least ones still available) and put them all through CPA again.  See, last time I had far fewer 3rd party, so I actually did that after Richard told me I was supposed to have copied over the manifest files- which I had not done.

    So, this time I did, and all 1st party stuff is there, all 3rd party (some of which are doubled since I reinstalled them last time) are there, and all empty. However, as I said, the files are all still there in place according to Content Library, and so, I am left asking, "Why did I ever buy and use CPA at all if it does not work?"  Or else, since everything is still in Smart Content at least as I had named it and with thumbnail, how can I easily tell Daz- "Hey, you know where the files for this are, so put them back in Smart Content you stupid fool!!!"

    By

    anaximanes_2000 anaximanes_2000 April 2024 in Technical Help (nuts n bolts)
  • 3rd Party Thumbnails in Smart Content- but no files

    About the metadata for the 3rd party products...

    Did you create metadata files that were installed with the zip file that you made with CPA? (CPA does not create metadata, you would have to export it from the Content DB Editor in a Product view.) Then it should have been in the list of Products when you Re-Import Metadata.

    Or did you add the metadata manually after installation? If you entered it manually, it would have to be exported first as UserData from the old machine, then add it to your metadata re-import on the new machine.

    By

    NorthOf45 NorthOf45 April 2024 in Technical Help (nuts n bolts)
  • 3rd Party Thumbnails in Smart Content- but no files

    I go through this everytime... EVERY TIME.  So, here on Daz I bought a product several years ago called Content Package Assist, and somehow I always do this.  But it's always 2 or 3 years in between.  So, Daz was really busted (shocker, I know) and so I had to reinstall windows entirely.  No problem, backed up all my files in the "Public Documents" folder, which was the "My DAZ 3D Library" and "Daz3D" folders.  Easy.  Now, Content Package Assist of course had worked, and over time everything from third party sites was in there, working in Smart Content, all was right with the world.

     

    Get the new computer, move everything back over.  All my 1st Party stuff is BAM right back in Smart Content after reimporting all metadata...

     

    All 3rd party things show up in Smart Content too... at least the thumbnails do.  ALL of them are missing all their files that were there before the move.

     

    Now, once again, I am lost.  If I right click and say "Show in Content Library" it takes me right to it.  I can click it and click, "Edit metadata" for example, and lo and behold, there are all the files.  So, Daz knows they are there.  So, what is the automated (not a man having to do hundreds of third party files) way to import all the files back into their existing smart content thing?  It's 2024 and Daz's estimated annual revenue is currently $32.5M per year.  So, obviously they would have a simple and easy way to do this and I will be grateful if you can let me know the simple process.

    By

    anaximanes_2000 anaximanes_2000 April 2024 in Technical Help (nuts n bolts)
  • DAZ To Unreal - Characters importing into Unreal 5.1 rotated 90 degrees off

    catmaster said:

    The Daz UE5 bridge thinks the Unreal forward axis is X, but it doesn't know that Unreal uses different orientations for asset editor, in the asset editor the forward axis is Y, and all the bone managing tools and retargeting tools inside asset editor were coded based on using Y axis as the forward axis.
    Diffeomorphic is still the king for exporting Daz characters to Unreal via Blender, just need basic Blender knowledge to use it.
    Checked the last Daz bridge update still can't support geografts, so Diffeomorphic is needed if you need geografts.
    The best approach as I've tested is to use Diffeomorphic to import them into Blender, then use Auto Rig Pro to rig them with Epic skeletons and then export them into UE5, this method doesn't generate better skin weights than original Daz skin weights though, so there is reason to keep Daz skeletons for better weights and the JCMs. Use the materials conversion for Daz available on Unreal market place to rebuild the materials after importing Daz characters from Blender, it has better results compared to characters imported by the official bridge. There are some even better material methods but they need more knowledge to use.

    Do you have any links with tutorials of this method? Thanks.

    By

    usa423_6c467e3e09 usa423_6c467e3e09 April 2024 in Unreal Discussion
  • Can I upload my weight map?

    crosswind said:

    Depending on what you want to do... if you repainted the weight on a Genesis base figure or character in Blender and want to bring the updated weight maps onto the figure in DS, just export the figure to FBX in Blender and import it into DS (with Public Build as Richard suggested... otherwise you might not get correct results...). Then with Node Weight Brush tool activated, copy / paste general weight maps from the imported FBX to the Genesis figure. Then save as figure asset with your vendor name, etc....

    If you're making a stand-alone figure, more or less you can adopt the same method but the workflow could be different... That'll be another stroy...

    BTW, I recommend a Blender add-on, Better FBX Importer & Exporter, which can be pretty helpful. Search it on blendermarket.com and check what it can do...

    Do you mean this?

    But I'm having some problems

    When I save a file after editing in blender. I get this result

    I tried using Better FBX Importer & Exporter
    But I get an error

     

     

     

    By

    zeni1agent zeni1agent April 2024 in Technical Help (nuts n bolts)
  • DAZ To Unreal - Characters importing into Unreal 5.1 rotated 90 degrees off

    usa423_6c467e3e09 said:

    catmaster said:

    The G8 skeleton generated by DazToUnreal 2023 v1.2 is still not usable, the abdomen lower should be parented to pelvis and then delete the hip bone.
    Also the naming of the bones should be changed to match Epic skeletons.

     

     

    About that, where is the Skeleton for Genesis 8 in either UE4 or 5?  All I see is a skeletal mesh.  Whenever I would import M4 and V4 into unreal they always had a skeletal plus their skeletal mesh.

    I just watched David's video and using the zip file from Gethub and placing the DaztToUnreal (for version 5.2) into the 5.2.1 plugins folder and it is generating a skeleton now.

    By

    usa423_6c467e3e09 usa423_6c467e3e09 April 2024 in Unreal Discussion
  • DAZ To Unreal - Characters importing into Unreal 5.1 rotated 90 degrees off

    catmaster said:

    The G8 skeleton generated by DazToUnreal 2023 v1.2 is still not usable, the abdomen lower should be parented to pelvis and then delete the hip bone.
    Also the naming of the bones should be changed to match Epic skeletons.

     

     

    About that, where is the Skeleton for Genesis 8 in either UE4 or 5?  All I see is a skeletal mesh.  Whenever I would import M4 and V4 into unreal they always had a skeletal plus their skeletal mesh.

    By

    usa423_6c467e3e09 usa423_6c467e3e09 April 2024 in Unreal Discussion
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