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Daz 3D Forums > Search
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    Non vi posso aiutare raga, roba troppo complessa per un povero fumettista come me xD

    Ancora mi scervello per capire quale sia il modo per creare un morph unico da un personaggio, e se poi si può trasferire a un'altra figure.

    Te lo avevo già spiegato tempo fa... Mixi i morph che vuoi usare, porti la figura a risoluzione base e zero sudduvusioni, exporti come OBJ e reimporti come morph. Poi un bel riallinemanto degli ossi dal joint editor e erc freeze prima si salvare.

    Fatto. smiley

     

     

    No il fatto è che se uso quello creato dalla DAZ, nella TAB surface appare una surface chiamata Face, se li creo io non appare.

    Per questo ti ho detto di applicare il Reset To DS Default o Apply First, per liberarti quello shader rotto e utilizzarne uno che puoi gestire. Stessa cosa per IRay, applichi lo shader di base e lo fai funzionare come serve a te.

    Puoi addirittura utilizzare delle texture per avere il giusto effetto maculato/striato/quellochetipare sulle pellicce.

    By

    Imago Imago June 2020 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    Non vi posso aiutare raga, roba troppo complessa per un povero fumettista come me xD

    Ancora mi scervello per capire quale sia il modo per creare un morph unico da un personaggio, e se poi si può trasferire a un'altra figure.

    By

    LenioTG LenioTG June 2020 in The Commons
  • so wait, hold the presses, morphs work by copying them from G3 to G8 data folders?

    The G3 and G8 mesh are different, so morph deltas for one won't work on the other, what Jepe is talking about is the male genitals, don't have them but it sounds like they are the same mesh, so morph assets can be copied between the two, you will need to do a bit of text editing before they will show up in DS though.

    By

    Bejaymac Bejaymac June 2020 in The Commons
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    I have submitted an update.  Hopefully it will be out this week but more likely early next week:

    • Added G2-G8 2020 Conversion Method (non-merchant resource method)
    • Added ability to specify Material Preset option
    • Added ability to detect and load "character" presets
    • Replaced Legacy Conversion checkbox with Conversion Method radio group
    • Added wHeadMorphPrefix option
    • Fixed Ignore Previously Converted option so that it works
    • Fixed Head Morphs not being updated 
    • Fixed conversion to not allow empty VendorName or ProductName
    • Fixed conversion to not allow Character Name equal to Female or Male
    • Added namespace to all morph safe names
    • Fixed bug for Duplicate Formula Found errors (Adjusting Rigging To Shape would add bones to JCMs)
    • Fixed bug where JCMs/MCMs were not being set as hidden properties

    I guess it's related to the specific version of the plugin... Or you expanded the G3 to G8 version?

    I mean I added the same process (algorithm) to G3 to G8, which may be useful to some people.  Not that I added G2 compatibility.

    Better GenX transfers? I can't wait! laugh

    By

    Imago Imago June 2020 in Daz PA Commercial Products
  • Can't load any g8....

    Looking at your second Log-file;

    The file "ePHMDDAlyxSmile.dsf" has a typo somewhere within the code => Reinstall the file and if the error doesn't go away, look for an update or contact the PA. You could try to figure out the mistake by yourselves, but it may be quite difficult as it could just be a comma instead of a full stop or something just as frustrating.

    You can remove the file or rename it to "ePHMDDAlyxSmile.dsf.xxx", which will get rid of that particular warning but unless you remove the character as well, renaming/removing can cause new warnings due to the missing file that is referenced in other files of that character.

    KinsleyBody.dsf... Could be the same thing.

    Alias... No clue

    The morph/file "CTRL_ChRO_Smile.dsf" is trying to find another morph/file "eCTRLEyesClosed.dsf" to change it's value, but cannot find it

    ... The same with the rest of "Could not find", the easiest solution is to remove the file mentioned after "in file :", keeping in mind that if the file is a part of a package / character, the rest of the package / character may as well be in need of removal if removing the one file causes new warnings.

    "Duplicate formula found" = You have the same morph installed at least twice in your data-files, this could be that you have installed the same file twice in different locations (revisions may cause this), or the PA has copied code from a previous morph and didn't change it enough, or even DS may have erraneously written code into a wrong file when updating assets.

    Reinstall the morph, search for duplicates and these don't give you a solution or a clue to the cause, remove the character.

    By

    PerttiA PerttiA June 2020 in Technical Help (nuts n bolts)
  • How to fix elf ears in Genesis 8

    Select the hair and go to the Parameters pane.  Click the icon in the upper right corner (4 lines and a triangle) and make sure "Show Hidden Properties" is checked.  On the left-hand column drill down through Actor > Head > Ears.  There will be grayed out morphs showing the morphs that have been automatically generated.  Find the morph for the ears and set it to zero.

    By

    fixmypcmike fixmypcmike June 2020 in Technical Help (nuts n bolts)
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    I have submitted an update.  Hopefully it will be out this week but more likely early next week:

    • Added G2-G8 2020 Conversion Method (non-merchant resource method)
    • Added ability to specify Material Preset option
    • Added ability to detect and load "character" presets
    • Replaced Legacy Conversion checkbox with Conversion Method radio group
    • Added wHeadMorphPrefix option
    • Fixed Ignore Previously Converted option so that it works
    • Fixed Head Morphs not being updated 
    • Fixed conversion to not allow empty VendorName or ProductName
    • Fixed conversion to not allow Character Name equal to Female or Male
    • Added namespace to all morph safe names
    • Fixed bug for Duplicate Formula Found errors (Adjusting Rigging To Shape would add bones to JCMs)
    • Fixed bug where JCMs/MCMs were not being set as hidden properties

    I guess it's related to the specific version of the plugin... Or you expanded the G3 to G8 version?

    I mean I added the same process (algorithm) to G3 to G8, which may be useful to some people.  Not that I added G2 compatibility.

    By

    RiverSoft Art RiverSoft Art June 2020 in Daz PA Commercial Products
  • Moving my content to a different drive

    Hey guys, in the meantime while waiting for more informed responses that might pertain to your specific situations, take a look at this and it might get you through the process in one of the many ways it can be done...

    https://www.daz3d.com/forums/discussion/407716/moving-daz-content-off-of-c-drive-in-2020

    @DMax The first section is about a mass transfer options in Windows, but I'm pretty sure if you read the other couple sections regarding pointing DAZ and DIM to the location you copy your My DAZ 3D Library to, you'll be good to go. I've done the process 2 more times since posting that trying the performance of an external HDD, which was no good for me at least, @pratiktiki . I ended up replacing the few HDDs still attached to my system with internal SSDs which has made a huge difference after doing the process of copy and point DAZ and DIM again to one of those SSDs...

    By

    Phatmartino Phatmartino June 2020 in New Users
  • Daz3d to Blender Workflow

    Right, but the last part of Padone's comment above made me think that we could subdivide a DAZ figure, export it, morph it at a higher resolution, and then import the changes back as a morph as long as the subdivision levels matched up. I probably just misunderstood.

    By

    SnowSultan SnowSultan June 2020 in Blender Discussion
  • It Don't Mean a Thing (If It Ain't Got that Swing)

    @Vyusur has four great figures.  As noted above, any original figure may involve adjustments using content designed for a Daz Genesis (number), but Janna has a clone available at that other 3D content store.  I like the two children, Teena and Leon, better than applying an extreme shape morph to Genesis 8 male and female.  But I don't mind the content issues.

     

    Mandatory Ella & Duke link

    By

    Diomede Diomede June 2020 in The Commons
  • so wait, hold the presses, morphs work by copying them from G3 to G8 data folders?

    you can the genitalia ones with some notepad editing as the same mesh

    not the others AFAIK

    ok, bummer. so projection morph type stuff, like to help fit with clothing won't work?

    By

    Mister Daddy Longlegs Mister Daddy Longlegs June 2020 in The Commons
  • Daz3d to Blender Workflow

    I have not been able to successfully bring a morph back to Studio using any of those methods (I think someone said that Studio and Blender use different subdivision methods which make it impossible to do at anything other than base resolution), but sending it back as a static prop does retain the UVs (after some export fiddling) and textures can be reapplied. Thank you for the information.

    By

    SnowSultan SnowSultan June 2020 in Blender Discussion
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    I have submitted an update.  Hopefully it will be out this week but more likely early next week:

    • Added G2-G8 2020 Conversion Method (non-merchant resource method)
    • Added ability to specify Material Preset option
    • Added ability to detect and load "character" presets
    • Replaced Legacy Conversion checkbox with Conversion Method radio group
    • Added wHeadMorphPrefix option
    • Fixed Ignore Previously Converted option so that it works
    • Fixed Head Morphs not being updated 
    • Fixed conversion to not allow empty VendorName or ProductName
    • Fixed conversion to not allow Character Name equal to Female or Male
    • Added namespace to all morph safe names
    • Fixed bug for Duplicate Formula Found errors (Adjusting Rigging To Shape would add bones to JCMs)
    • Fixed bug where JCMs/MCMs were not being set as hidden properties

    I guess it's related to the specific version of the plugin... Or you expanded the G3 to G8 version?

    By

    Imago Imago June 2020 in Daz PA Commercial Products
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    Metti la spunta a "Show Hidden values" nei parametri e vedi quali moprh sono stati utilizzati nel piegare la gamba. Disabilità uno per uno (porta a zero o meno) i vari morph utilizzati e vedi quale è il responsabile.

    In ogni caso, una roba del genere non l'avevo vista mai prima! surprise

    By

    Imago Imago June 2020 in The Commons
  • Realistic Muscle Girl

    If you can wait a while, D Master should be releasing the female version of Auto Muscle Enhancer relatively soon. Here’s the thread for that product, so you can judge for yourself whether that’s likely to be the solution for you. Otherwise, do you have the basic G8F body morph pack? It’s pretty must-have no matter what you’re doing with G8F, but pertinent to your needs, it has bodybuilder and fitness morphs. For more specific control over muscles, there are things like Muscularity Morphs that will get you more realistic morphs. Also bear in mind that She Freak, She Swole and other products can be partially dialed in, and don’t have to look like the over-the-top promo images you see. 

    I have those morphs but I Don't know if my habilities are not good enoght but I never have a good result, especialy on arms. My Models aways look a bad cartoon character XD. I Think this Auto Muscle Enhancer will be a good solution! Thanks for yout help

    By

    fabiojuniordemelo_839f023c9a fabiojuniordemelo_839f023c9a June 2020 in Product Suggestions
  • Realistic Muscle Girl

    If you can wait a while, D Master should be releasing the female version of Auto Muscle Enhancer relatively soon. Here’s the thread for that product, so you can judge for yourself whether that’s likely to be the solution for you. Otherwise, do you have the basic G8F body morph pack? It’s pretty must-have no matter what you’re doing with G8F, but pertinent to your needs, it has bodybuilder and fitness morphs. For more specific control over muscles, there are things like Muscularity Morphs that will get you more realistic morphs. Also bear in mind that She Freak, She Swole and other products can be partially dialed in, and don’t have to look like the over-the-top promo images you see. 

    By

    Gordig Gordig June 2020 in Product Suggestions
  • Genesis 8 GeoShell on a Genesis 3 Figure?

    yes I guess the lashes will be the trouble part. but you could try to add g8 lashed to a g3 person and hide the original lashes (I believe there was a morph option for that)

    By

    Linwelly Linwelly June 2020 in The Commons
  • [Released] Rakshasa with dForce Hair for Genesis 8 Male [Commercial]

    If you're doing requests - do morphs for the Kizinti from Larry Niven's works, or the Aslan  (and specically here) from Traveller - although a lion morph would probably do that one. but otherwise this is really stunning work, just excellent stuff.

     

    By

    Joe Webb Joe Webb June 2020 in Daz PA Commercial Products
  • Why Does It Take So Long To Load Figures? ("Solved", with GUIDE)

    I just moved my library to a solid state drive last night. Before, on my traditional drive, it was taking roughly 4 minutes and 45 seconds to load a G8F (with 452 characters, not counting the non-character morph packages, of which I also have a lot). Now it takes 3 minutes and 20 seconds. My next step is to identify characters I rarely use and use the zip procedure.

    I'm glad this thread has been helpful to other people! :D

    All that's left to do for me is to see is it'll get faster with better CPU/RAM/Mobo when they arrive!

    By

    LenioTG LenioTG June 2020 in Daz Studio Discussion
  • Why Does It Take So Long To Load Figures? ("Solved", with GUIDE)

    I just moved my library to a solid state drive last night. Before, on my traditional drive, it was taking roughly 4 minutes and 45 seconds to load a G8F (with 452 characters, not counting the non-character morph packages, of which I also have a lot). Now it takes 3 minutes and 20 seconds. My next step is to identify characters I rarely use and use the zip procedure.

    By

    XtraDimensional XtraDimensional June 2020 in Daz Studio Discussion
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