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pJCM Poses - For Clothing Creators - Questions
It would be cool if there was a way to have like weight maps applied to the pJCMs, and then the part where two or more weight maps associated with different pJCMS overlapped would cancel out to have zero influence.
Yeah that would be nice if there was a way to use weightmap to control the pJCM or even tell which certain selected vertices to not be affected.
I noticed in the vendor's Marvelous Designer tutorial (the redux one), they did actually mention that possibility of creating pJCMs with Marvelous Designer itself, and showed the creation of a pJCM which affected the whole garment. But they did not follow through and then show how that could be utilised and they did not touch on the issue that OP observed when combing two pJCMs that overlap.
That's upsetting then :\ Guess DAZ isn't capable of blending the two morphs in between. I also wonder if DAZ is capable of knowing how to apply another morph if both arms were raised.
Error Message when Loading G8F CharactersIf you are loading a base figure, you have a morph installed that was updated for G8 (manually), and a reference to G3 was not changed
This happens even when I load a G8 figure without morphs.
There was a product that did that, I thought it had been updated - check DIM/Smart Content for updates, depending on your instalaltion method.
If you recently installed Daz Central it may have changed some of your settings. Look in Daz Studio Edit_Preferences_Content_Content Directory Manager. Click the + sign on each of the content sets and make sure they are pointing to the directory where your daz resources are. You may need to look in DIM also to make sure everything is going where you expect it to be going.
This is a fresh install after I had to re-image my computer. When I re-installed Daz, I pointed my library to a large secondary drive instead of the primary drive. Everything looks how I expect it to. I attached DIM settings, maybe you can see something I missed.
Thanks.
Stop putting heels on everything![Stop putting heels on everything!] Please?
Seriously, another three fantasy outfits for G8 that I would have bought, except for the high heels. Who wants to fight with a [blessed] sword in heels? Can we not please have at least one outfit for female characters that doesn't have heels? Or include two sets of boots- one with heels and one with flats- or a morph to get rid of them: I'd pay extra!
Why does everything have heels?
This thread is called 'Product Suggestions', right? Well here's my product suggestion: Take any one of the fantasy warrior-woman releases for G8 throughout the figure's entire life-time and make a version without [blooming] heels. Slap on a five dollar mark-up to the original price if you have to. Is it harder to make boots that are flat? I don't know. Ten dollars then- twenty?
Please.
/Rant
AMEN! I'm not buying the Age of Heroes bundle because of the bloody heels. Two great characters with useless outfits. It's a bloody joke.
Star Wars Renders 2013 +The Hutt
Wow, that's good. Is the hut some kind of morph?
Yeah...that is G8M under there....I was messing around with some extreme morphing to see what would work and what wouldnt.....this guy pushed the limits
and thanx Totte
Very interesting.
DS (Not Responding) when Loading AssetsYes, those are greyed out indicating that they are not instaleld according to the database. However, they are also tagged as user categories so it's quite possible that something odd is going on. Is this the system your content was installed on, or have you transferred from another machine? Have you changed the content directories used? A couple of ways this could happen with DIM - another copy of the files in a different content location, or the location of the files chnaged since DIM installed them - either way it wouldn't know to delete the duplicate/moved files and they would still be there.
Thanks for the detailed response! Yes, this is the only machine I've used DS on, and also yes I manually changed the location of My DAZ 3D Library and My Library to a dedicated SSD separate from the SSD where Windows and DS are (and Content had been originally installed to).
I've never needing to look further into Morphs beyond finding their Sliders and using them, so it seems difficult from what I've looked at to grasp the underlying Files, Locations and Organization within the packages...
They all seem to reside physically at:
...\My DAZ 3D Library\People\Genesis 8 Female\Shapes
That original physical location on my C: Drive where they would have originally been installed definitely doesn't exist any more. Though for instance the Natural Breast Morph folder only has an "Info.duf" and "Zero.duf", not any of the individual Morphs... Are those somewhere else outside of either My DAZ 3D Library or My Library? Even if so, it's odd that the "Body Diversity" folder there does have all the individual Morph .duf's and it's reacting exactly the same way (meaning if ...\My DAZ 3D Library\...\Shapes was where all of it's files really resided, then that set definitely shouldn't have an original copy of the files sitting somewhere to create the issue like the NBM package...)...I'm guessing there's more to know about what files are put where for Morphs specifically? Everything else seems to uninstall fine via DIM, even in whatever state I'm in as far as having moved my Content, etc....
...\My DAZ 3D Library\People\Genesis 8 Female\Shapes
That location is just for the files you can bring into the scene, think of them as triggers.
The actual morph-files are located in ...\My DAZ 3D Library\Data\DAZ 3D\Genesis 8\Female\Morps\... and that is where DS looks to pick them up
Error Message when Loading G8F CharactersHello. I already checked to make sure Genesis 3 Starter Essenstials was installed, and I'm loading a Genesis 8 character, but I'm getting the following error message:
The following files could not be found: data/daz 3d/genesis 3/female/genesis3female.dsfAny suggestions on what might be causing it?
If you are loading a base figure, you have a morph installed that was updated for G8 (manually), and a reference to G3 was not changed
At a loss - uninstalling does not solve "duplicate formulas" problemIt's back! (if it was ever really away)
I've seen others post before about an error where every time you try to add a figure, DAZ Studio reads all its morphs and gets confused if it sees duplicates pointing to the same place (or something). And I've read reports of it taking up to a half hour. In my case, it's more like 3 minutes for Genesis 8 Female, but that's still absurdly long and agonizing when you're trying to work with multiple figures or create the appearance of even a small crowd.
(Screenshots attached, as I couldn't get posting images to work.)
1) What the error looks like after I try to load a figure. It thinks about it for about three minutes, then gives me this.
Searching the log file, here are the mentions of duplicate formulas:
2020-06-16 10:20:53.502 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6870): Duplicate formula found linking xOrigin & FHMVexTaliziHead in /data/DAZ 3D/Genesis 8/Female/Morphs/Vex/Talizi/FHMVexTaliziHead.dsf. 2020-06-16 10:20:53.580 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6870): Duplicate formula found linking yOrigin & FHMVexTaliziHead in /data/DAZ 3D/Genesis 8/Female/Morphs/Vex/Talizi/FHMVexTaliziHead.dsf. 2020-06-16 10:21:51.579 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6870): Duplicate formula found linking FHMDaphne & CTRLDaphne in /data/DAZ 3D/Genesis 8/Female/Morphs/DeviousDolls/Daphne/CTRLDaphne.dsf. 2020-06-16 10:21:51.825 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6870): Duplicate formula found linking FBMDaphne & CTRLDaphne in /data/DAZ 3D/Genesis 8/Female/Morphs/DeviousDolls/Daphne/CTRLDaphne.dsf. 2020-06-16 11:33:51.002 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6870): Duplicate formula found linking xOrigin & FHMVexTaliziHead in /data/DAZ 3D/Genesis 8/Female/Morphs/Vex/Talizi/FHMVexTaliziHead.dsf. 2020-06-16 11:33:51.066 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6870): Duplicate formula found linking yOrigin & FHMVexTaliziHead in /data/DAZ 3D/Genesis 8/Female/Morphs/Vex/Talizi/FHMVexTaliziHead.dsf. 2020-06-16 11:34:50.529 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6870): Duplicate formula found linking FHMDaphne & CTRLDaphne in /data/DAZ 3D/Genesis 8/Female/Morphs/DeviousDolls/Daphne/CTRLDaphne.dsf. 2020-06-16 11:34:50.774 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6870): Duplicate formula found linking FBMDaphne & CTRLDaphne in /data/DAZ 3D/Genesis 8/Female/Morphs/DeviousDolls/Daphne/CTRLDaphne.dsf. 2020-06-16 12:30:45.299 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6870): Duplicate formula found linking FHMDaphne & CTRLDaphne in /data/DAZ 3D/Genesis 8/Female/Morphs/DeviousDolls/Daphne/CTRLDaphne.dsf. 2020-06-16 12:30:45.543 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6870): Duplicate formula found linking FBMDaphne & CTRLDaphne in /data/DAZ 3D/Genesis 8/Female/Morphs/DeviousDolls/Daphne/CTRLDaphne.dsf. 2020-06-16 12:43:51.685 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6870): Duplicate formula found linking FHMDaphne & CTRLDaphne in /data/DAZ 3D/Genesis 8/Female/Morphs/DeviousDolls/Daphne/CTRLDaphne.dsf. 2020-06-16 12:43:51.916 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6870): Duplicate formula found linking FBMDaphne & CTRLDaphne in /data/DAZ 3D/Genesis 8/Female/Morphs/DeviousDolls/Daphne/CTRLDaphne.dsf.Now what I normally get from previous threads along these lines is: just delete whatever character or morph is causing the problem. Which kind of sucks if you planned on using the character or morph in question, but for troubleshooting purposes, OK, let's try it.
So I grudgingly uninstalled Talizi and Daphne, or so I thought. I used DIM to uninstall Daphne (from the DAZ Store), and deleted the files for Talizi (from the Renderosity store).
Now,
2) Talizi appears to be gone from G8F, but,
3) Daphne for Olympia is still here, even though
4) I uninstalled her?
EDIT: And the error is still in place. Still spins for 3 minutes before finally bonking at me and giving me my figure.
Seems like this should be an easy fix I'm missing one obvious noob step for, and I just somehow missed it reading about everyone else who has repeatedly run into this problem. Please advise.
Also, hi, I'm Brother Virgil. Long time fan, first time post. Thanks for all you do!
Star Wars Renders 2013 +The Hutt
Wow, that's good. Is the hut some kind of morph?
Yeah...that is G8M under there....I was messing around with some extreme morphing to see what would work and what wouldnt.....this guy pushed the limits
and thanx Totte
Star Wars Renders 2013 +The Hutt

Wow, that's good. Is the hut some kind of morph?
building a new PC - daz studio questionsHi all,
I'm going to build a new PC and have a few questions on what would be improved with the new PC with Daz Studio handling.
My current build is:
CPU I7 4790K with Corsair H100iGTX water-cooling
MSI Z87-G45 mainboard
32GB DDR3 Kingston 1866
Samsung SSD 500 for windows 10 Pro
WD Black 1TB 7200 HDD with installed Daz Library.
2x GPU MSI GTX 1080 TI
Power supply 750Watt Gold (yes with 2 GPU's installed)
-----------------
the new system will keep the 2 GPU's and PSU but with the following changes:Ryzen 9 3900x with Corsair H100iGTX water-cooling
GIGABYTE X570 AORUS PRO Mainboard (with 3 PCI-E GPU slots for a 3rd GPU in the future)
Corsair Vengeance LPX 64GB (3x32) DDR4 3200 Mhz. (future will add 64GB more - in total 128 GB)
Sabrent 500GB Rocket Nvme PCIe 4.0 for windows 10 Pro
Sabrent 1 TB Rocket Nvme PCIe 4.0 and will contain the Daz studio library
------------------------
Now because I'm not changing the GPU's (yet) rendering won't improve much on only GPU's
But what will improve with Daz studio?
- Will the Ryzen 3900x help out with the 2 1080 Ti GPU's or will the CPU still be a bottleneck when used together with the 2 GPU's?
- Will there be any speed improvement in loading times on models? (i do have lots of morph capabilities installed that make loading times more slow now)
- Will there be any speed improvement in loading library items?
- Will there be any speed improvement in editing in the viewport?
- Will there be any speed improvement in texture/smooth shaded animation playback?
- Will there be any speed improvement in OpenGL rendering?
- Is there anything else that's worth mentioning in speed improvement?
I know maybe a 2080 super / 2080 Ti would be a better upgrade but i need to PC also for video editing amongst other things so a new very expensive GPU isn't an option right now. And after the new build the first upgrade would be another set of 64GB of MEM and then if the prices are low enough a 3rd GPU 1080 Ti (which also needs a power supply 1200 / 1600 Watts PSU upgrade)
Please let me know.
Thanks in advance.
Stop putting heels on everything![Stop putting heels on everything!] Please?
Seriously, another three fantasy outfits for G8 that I would have bought, except for the high heels. Who wants to fight with a [blessed] sword in heels? Can we not please have at least one outfit for female characters that doesn't have heels? Or include two sets of boots- one with heels and one with flats- or a morph to get rid of them: I'd pay extra!
Why does everything have heels?
This thread is called 'Product Suggestions', right? Well here's my product suggestion: Take any one of the fantasy warrior-woman releases for G8 throughout the figure's entire life-time and make a version without [blooming] heels. Slap on a five dollar mark-up to the original price if you have to. Is it harder to make boots that are flat? I don't know. Ten dollars then- twenty?
Please.
/Rant
Novica & Forum Members Tips & Product Reviews Pt 13@Novica, thank you for the information. I have a compromised immune system and after being sick in February, my asthma kicked back up worse than it ever was. I was given a pneumonia innoculation last month. We are out of the flu season. So summer cold or what? No idea. Compounding everything, when winter hit last year in September, my arthritis went crazy. All the gains I made in PT were lost. Trying to regroup on that now.
I have been testing hair and focused at first on Goldtassel's, then moved on to other PA's products. Some of the children I have bought from Angel Wings, included morphs to use specific hairs designed for adults. Maybe that is what is needed in these cases where the hairs go sadly weird?
Other than using morphs to resize the forehead depth so those weird black lines won't show up, I did not try to adjust the hairs. Although with the Liberty Hair, it sticks through the hat brim area and I did try to adjust the hat, but was not successful. I haven't used the hat part of the hair that often. The hair names are on the pictures and I tried an assortment that were appropriate for the age range.
My best suggestion to someone, this is a great reason to build a large library of various hairs by different PAs of similar styles. Then when you need one style, and it won't work on the morph you are using, another PA's might.
It would be great if there were built-in resizing for a Growing-Up morph adjustment.
Mary
Novica & Forum Members Tips & Product Reviews Pt 13I rendered out an image series of the morph between adult and child, and it's interesting how you see the sides of that hair gradually fade out of existence Marty McFly style. I didn't have time to convert them into a gif before work, but I'll do it when I get home.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]I think it's this new "DAZ Central" thing. I recently upgraded to it and found that morphs I had before installation of DC, afterwards weren't there. It was very noticeable on Genesis 8 starter stuff. I had to go back and manually install (after downloading the zip from my product page) for the starter pack morphs to work again. It was weird when you go to raise the eyebrow of your Genesis 8 Female, only to discover that the morph didn't appear in the parameters panel. Not exactly sure as to why DC did that.
Huh. I have not tried it yet as I don't like to mix install methods. Thanks for sharing.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]I think it's this new "DAZ Central" thing. I recently upgraded to it and found that morphs I had before installation of DC, afterwards weren't there. It was very noticeable on Genesis 8 starter stuff. I had to go back and manually install (after downloading the zip from my product page) for the starter pack morphs to work again. It was weird when you go to raise the eyebrow of your Genesis 8 Female, only to discover that the morph didn't appear in the parameters panel. Not exactly sure as to why DC did that.
XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)I managed to transfer Aiko 3 to G3.
Didn't realise I had Aiko 3 untill I saw the thread about the character on Sunday.
Seems to have transferred well, X transfer from G3 to G8 after using
Model Morph HelpHey everyone,
I am very new to DAZ Studio and downloaded it last weekend. I've just been playing around and buying a bunch of ready-made models for me to play around with and I was wondering if anyone can help me out with something.
When I bought the models Dain 8 and Michael 7 , I somehow managed to have both of them apply to my existing Genesis 8 Male figure I have been working on. Not sure how or what it's called but it's really helped out with morphing it with the right balance (Having a little bit of Dain and Michael in varying levels of the head/face and the body build.) You can see a bit of it in the screenshot (Screenshot 1)
Now, I am wanting to get a third figure in the mix, Scott 6 (mainly because I do prefer his body sculpt more) but still wanting to keep my progress with the model that I just did (Dain + Michael morph). So I was just wondering, how do I add a Scott 6 body morph slider within my existing model? Is this something that's possible? I wasn't quite sure how to ask as I am not sure what the feature/technique is called.
Thanks!
Is there a thread about "character bloat"?Let me inject some history into this discussion, as the people who designed the way morphs are loaded on the Genesis figures had already been through all the previous iterations and designed it with the knowledge of what the pros and cons of the earlier systems were.
The "Millennium Woman" and "Millennium Man" (Vicky 1, Mike 1, and their cohorts) were before my time, but my understanding was that they pretty much had no morphs.
V2 and M2 were the same .obj files as their predecessors, but with morphs built into the .cr2 file (Poser-format character or figure). You couldn't add new morphs -- if you wanted them to have more morphs you needed a new .cr2 file. So when you loaded the figure, the morphs were loaded too -- not just the name of the morph so you could display the dial, but all the morph data (the delta for every vertex on the figure).
On the 3rd generation figures, they took advantage of a kludge using .pz2 files (Poser-format poses) to inject morphs into a figure. The .cr2 had to have the morph channels, but the vertex deltas were in separate .pz2 files. There was typically an inject and remove .pz2 for each morph, plus ones that loaded multiple morphs -- all head, all body, all arm, all leg, etc. So the .cr2 didn't take as long to load, but you had to inject the morphs you needed. However, you were still limited to the morph channels in the .cr2 -- there were channels for each of the Daz3D morphs, and some extra channels (I think 30?) for 3rd-party morphs. So you had an extremely limited number of morph channels you could use, and if a 3rd-party product used community-channel 23, you couldn't combine it with another 3rd-party product that used that particular channel. The channel to use was hard-coded into the .pz2, so it couldn't just use whatever channel was available. If you wanted to add a lot of morphs, you again had to make a new .cr2.
(Consider, by the way, that we're talking about a small number of total morphs -- maybe 100-200 Daz3D morph channels plus 30 extra channels -- not the thousands of morphs we're talking about here.)
So for the 4th generation figures, Daz3D developed the "Extensible Parameters" (ExP) system, so that you weren't limited by the morph channels built into the figure. When there was a new product, it could add as many morphs as it needed, and they weren't sharing 30 pre-existing slots. However, it had a couple of complications: When you added a new product you needed to "initialize" Vicky or Mike with the new morph channels. This set up the channels, so the dials were loaded with the figure, as they do with the Genesis figures. However, you still needed to use a .pz2 file to inject or remove the morph deltas. If you made a character and then you bought a new set of morphs, you couldn't easily add the new morphs to the character the way you can with the Genesis system. If you tried to make V4 load faster by leaving out some of the morph packs, and then you decided you needed them after all, you were out of luck, You needed to save a .pz2 with the morphs you used, then re-initialize V4 with the extra morphs, then go through the whole process of loading a new V4, injecting the morphs, and then applying the .pz2 you had saved.
To make things easier, Daz3D developed the Powerloader. When you wanted to load V4, the Powerloader would pop up, and you could select which morph packs or individual morphs you wanted to inject. You could even tell the Powerloader to do the "initialize" step, with either all the morphs or just the ones you had asked it to load. This made things a whole lot easier, with much less risk of forgetting to do something. However, even with the Powerloader, it took a long time for the figure to load.
So Daz3D developed a new system for Genesis, with most of the pros and few of the cons of the previous systems. Genesis 1 loads much faster than V4, even when you have lots of morphs. You don't need to initialize the figure every time you add a new morph pack, you can still have an unlimited number of morphs, morph deltas load automatically when you move the dial so you don't have to inject them manually, and the whole process is much faster.
So what's happened since then? I don't know what Daz3D has been doing behind the scenes to speed up the process, as it's all done automatically, unlike the pre-Genesis days. As you can see from the history, Daz3D does care about improving the way morphs are handled, and is keenly aware that customers want the process to be easy and fast. There are a couple of technology changes since then, and I don't know how each one factors into the time required to load the figure:
1) Switch from Triax to Dual-Quaternion weight-mapping
2) Switch from morphs to rigged bones for facial expressions
3) Addition of HD morphs
4) Much larger textures and more complicated materials
Now, I have no idea what Daz3D is working on to speed up the loading process, but based on history they probably are.
Thank you, @Fixmypcmike
Is there a thread about "character bloat"?I found that having characters converted from previous generations GREATLY slowed down my loading of G8.
Yeah, this is when I started seeing the giant slowdowns...when the RSSY converters came out for G3 to G8. I also have XTransfer but I had issues with it so it's been uninstalled. I honestly would ditch the G3 to G8 converter entirely, but I have a few "main" characters that have been converted and I don't want to lose them...and their emoting with G8 is *so* much better so staying with G3 just wasn't an option. There's no way I can reproduce them with just dial-spinning G8 as the 3rd party morph packs I used to create them are different.
I'm not blaming the converters...I just think it's the nature of the beast.
Creating a created character as a dialable morph....somebody wither here or on DA asked me if I had a full morph of one of my characters. So this is how it's done. Will have to play with it a little later.














