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  • Why does this happen when I make a custom morph?

    got it working! thanks for all the help guys

    @klubbvisuals Can you explain what was happening, and what you did to resolve it? Others may find it helpful in the future.

    1. Use genesis 8 female

    2. Delete eyelashes

    3. Turn navel slider down

    4. Use the base mesh resolution

    5. Export with poser setting as .obj

    6. Import into blender, untick split by object in the geometry setting

    7. make changes in sculpt mode

    8. export.

    9. use morph loader pro to import with same POSER SETTING

    voila!

     

     

    By

    klubbvisuals klubbvisuals June 2020 in Technical Help (nuts n bolts)
  • Creating a created character as a dialable morph.

    You should be able to set up a morph control slider that will dial in all the morphs you've added. Try this tutorial: http://www.digi-dotz.com/index.php/tutorials/daz-studio-tutorials/193-create-single-dial-morph-control-in-daz-studio-4-9

    I tried this out and after a couple crashes because I didn't have the head and body separated right in terms of the parameter selections, I DID manage to get it to work.  However, I didn't try it on Anna yet, but on another Genesis 8 character,  thus the end results were pretty strange.  When I dialed down to "0", I was expecting to get the Genesis 8 base character shape back, but surprise!  I used a different base for the body and head and I got the base figure I used back.   So it looks like I have to give this another go using solely the Genesis 8 base figure from the start.  I will give it a go on Anna as I know she was created solely from the base Genesis 8 figure.  So it should work with her.   So I'll be back!

    Thanks for that link, BTW.  It certainly is a lot simpler than trying to do it from the Morph Loader.

    Geo

    I think you can probably save the morphs that are dialled in as a Shaping Preset. Loading that Shaping Preset onto a fresh Genesis 8 Female might yield better results. I hope that you're able to get it to work for your Anna. I think Digi-Dotz does a good job of doing step-by-step tutorials. It's super generous of them to post their tutorials publically (and they also have some nice freebies as well!). That site is a treasure trove of great information. :)

    By

    3Diva 3Diva June 2020 in The Commons
  • Creating a created character as a dialable morph.
     

    Thanks for that link, BTW.  It certainly is a lot simpler than trying to do it from the Morph Loader.

    Geo

    Glad it helped.  Until the day that the scrooges at DAZ finally relent and give us a full, comprehensive manual for DAZ Studio, we've all got to do what we can...  :)

    By

    Cybersox Cybersox June 2020 in The Commons
  • [Released] Shapeless Morphs for Genesis 8 Male

    Thanks for your comments and doubts :) I am working on G8F version, I will post it as soon as I finish it ;)

    Yes! You can use all the Genesis 8 Male texures, I leave you some examples of how it looks with Genesis 8 Male, Michael 8 and Owen 8 textures, The distortion will depend of the morphs used, but in general is minimal, it just affects the place where the morph is loaded. You can check the following explamples.

    If you have more doubts just let me know :)

    Look's interesting would be good to see how or if it distortes the texture maps

    Okay, I literally didn't realise I needed this BUT I TOTALLY NEED THIS! laugh This is definitely an "endless possibilities" product and will totally open up modelling within studio, so it'll be an instabuy for me. As will Shapeless for G8F if that'll follow winkyes

     

    Pretty cool product :)

     

    By

    jowolf jowolf June 2020 in Daz PA Commercial Products
  • UltraScenery [Commercial]

    I've mostly tinkered with USC, but I finally have a first true scene using the script. This Ultrascene was created with Lake 3 and Oaks 11. The mountains in the background are the BZone prop from TerraDome 3 with a Mountains morph applied. The prop is significantly further back than the default load. I used the SS Sun Node for lighting, assigned to a camera I created just for the purpose, (as recommended somewhere else in the forums.) I then rendered with Draw Dome off and added the sky and clouds in Photoshop. (I also tinkered with levels…)

    Fall Colors

    Fall Colors, by L'Adair

    The full-size image is 2000 pixels wide, and can be viewed from the Gallery page here.

    Beautiful scene! Love the colors and bzone. Was wondering how TD3 might be used with USC, and this is a great example!

    Also, regarding your render settings script, I suggested in this forum if Howie could just flip optimization to memory when the Build button is clicked. That way we don't have to remember to do it, and it would be even more helpful when switching to another HDRI that might set it back to Speed. He hasn't replied yet (understandable given all the add-on etc.) but hopefully it is easy enough to do.

    By

    dawnblade dawnblade June 2020 in Daz PA Commercial Products
  • UltraScenery [Commercial]

    I've mostly tinkered with USC, but I finally have a first true scene using the script. This Ultrascene was created with Lake 3 and Oaks 11. The mountains in the background are the BZone prop from TerraDome 3 with a Mountains morph applied. The prop is significantly further back than the default load. I used the SS Sun Node for lighting, assigned to a camera I created just for the purpose, (as recommended somewhere else in the forums.) I then rendered with Draw Dome off and added the sky and clouds in Photoshop. (I also tinkered with levels…)

    Fall Colors

    Fall Colors, by L'Adair

    The full-size image is 2000 pixels wide, and can be viewed from the Gallery page here.

    By

    L'Adair L'Adair June 2020 in Daz PA Commercial Products
  • Eyelashes and character! Solved

    That should load with the lashes - set a matching morph on the base figure and its value can be set by the Shaping/Character preset and the lashes will follow.

    By

    Richard Haseltine Richard Haseltine June 2020 in Technical Help (nuts n bolts)
  • Eyelashes and character! Solved

    In this product morph for the lashes only.

    By

    Dax Avalange Dax Avalange June 2020 in Technical Help (nuts n bolts)
  • Eyelashes and character! Solved

    You mean a morph for the lashes, or a completely new set of lashes?

    By

    Richard Haseltine Richard Haseltine June 2020 in Technical Help (nuts n bolts)
  • Creating a created character as a dialable morph.

    You should be able to set up a morph control slider that will dial in all the morphs you've added. Try this tutorial: http://www.digi-dotz.com/index.php/tutorials/daz-studio-tutorials/193-create-single-dial-morph-control-in-daz-studio-4-9

    I tried this out and after a couple crashes because I didn't have the head and body separated right in terms of the parameter selections, I DID manage to get it to work.  However, I didn't try it on Anna yet, but on another Genesis 8 character,  thus the end results were pretty strange.  When I dialed down to "0", I was expecting to get the Genesis 8 base character shape back, but surprise!  I used a different base for the body and head and I got the base figure I used back.   So it looks like I have to give this another go using solely the Genesis 8 base figure from the start.  I will give it a go on Anna as I know she was created solely from the base Genesis 8 figure.  So it should work with her.   So I'll be back!

    Thanks for that link, BTW.  It certainly is a lot simpler than trying to do it from the Morph Loader.

    Geo

    By

    jukingeo jukingeo June 2020 in The Commons
  • Eyelashes and character! Solved

    Hellooo Richard! (Haseltine)

    (I'm Max-S but new name cause a PA now)

    What are the right procedure (steps) to save character along with custom eyelashes? Post Load I know, but it saves the base eyelashes. While my product has a custom morph eyelashes.

    Thank you and have a great day! yes

    By

    Dax Avalange Dax Avalange June 2020 in Technical Help (nuts n bolts)
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    Makes total sense.

    XTransfer cannot find some files because it searches drive E:, but on my PC there is no drive E, only C: and F:
    Why are you looking for files on a drive that does not exist?
    I have already uninstalled and installed the XTransfer module several times with Daz Imstall Manager, but the error persists.
    See attached image.

    You have a setting somewhere that X transfer is looking for I'd guess; it's either a bug, or something set incorrectly by the user; we don't like admitting it, but we do all make mistakes. Took me an hour yesterday to realise why something wasn't rendering correctly in Blender - called myself some pretty uncomplimentary names once I'd realised.

    If uninstalling X transfer hasn't solved then look elsewhere; hopefully Zev0 can offer a suggestion as it may be a bug.

    By

    nicstt nicstt June 2020 in Daz PA Commercial Products
  • Adding multiple simulations to the same object

    You can't directly do that. What you can do is hide everything but the item in question, make sure the item's Mesh Resolution iss et to Base, and use File>Export to create an OBJ file (note which preset you have in the options dialogue). Clear the simualtion from the model. Then use Edit>Figure>Morph Loader Pro, click Choose Morph Files, and select your OBJ - make sure the preset matches that in the exporter as this controls scaling and orientation. Click the triangle next to the morph file in the lower section of the dialogue and turn on Reverse Deformations - this will subtract out any chnages from the pose. Now you can set the morph to give the model a new starting shape for your next simulation, though ti won't remember any of the simulation steps so the final result will not be identical to running a ne simualtion from the start.

    By

    Richard Haseltine Richard Haseltine June 2020 in New Users
  • Hair Shaping not Working

    I don't have Karla hair, but I do have Matilda. It's morph dials can be found under Actor on the parameters tab. Looking at your screenshot, I don't see any similar morphs for your hair, how are you installing it?

    Heya chris,

    Thank you very much for your reply, I think we're onto something here. I do NOT have this blow menu for Matilda hair. In fact, I do not have the ACTOR tab when I've selected Matilda hair at all.
    I've installed them (Matilda and the other hairsets) with DAZ Install Manager (64 bit). Never had any problems with it so far.

    By

    LBSTHL LBSTHL June 2020 in Technical Help (nuts n bolts)
  • Morphs exaggerated on Character Presets and Actors

    @jayburn00, could you post what your Base G8 looks like now? Outside of checking to see if a hidden morph is still kicking in, the only other way to revert back to your regular Genesis 8 Base, is by process of elimination. Wherein you eliminate possible culprits one by one and check if the base is back to the way it should be. For reference, I'm attaching what my Genesis 8 Female looks like out of the box. The only thing I did is rotate the dome by 60 so her face wasn't in shadows.

     

    By

    FenixPhoenix FenixPhoenix June 2020 in Technical Help (nuts n bolts)
  • Morphs exaggerated on Character Presets and Actors

    Thanks!  Just to let you know though, I don't have SC Lucy for Teen Josie 8, but I imagine the same instructions apply?  I also think the character that is messing up the morphs is Kitten, but I'm not certain.

     

    Yes, same instructions should apply, @jayburn00.

    Well, it was partly successful.  After clearing those files and then reinstalling Gen 8 and the non-offending characters, the eyes are definitely not exagerated and the lips are not as exagerated either, but the lips I think are still a little off, though that could just be me.  It is definitely better though.  The eyes are pretty much spot on.  The lips still seem over-sized, but are not as bad as earlier.  I think I may have missed some files when I was trying to delete stuff.  I only reinstalled the content that had daz installer files, didn't do any of the manually placed files.  Could some of the content that has proper daz installers cause the problem still?  Or did I miss a file or files when I was deleting the "corrupted" morph files?  Also how can I avoid the problem if I install some of the manually installed morph options, as I want to be able to dial certain morphs that the regular files don't give options for?

    By

    jayburn00 jayburn00 June 2020 in Technical Help (nuts n bolts)
  • Hair Shaping not Working

    I don't have Karla hair, but I do have Matilda. It's morph dials can be found under Actor on the parameters tab. Looking at your screenshot, I don't see any similar morphs for your hair, how are you installing it?

    By

    chris-2599934 chris-2599934 June 2020 in Technical Help (nuts n bolts)
  • "Split By Object" left in Morphs - ISSUE.

    Hello everyone, im new and in a bit of a pickle here, ever since i learned the basics of making morphs, i being doing some, but i encountered a issue here...

    Im using Blender and turns out i forgot to untick the "Split By Object" in the "Geometry" Section before importing, and its the worst since that happened in the most ambitious Morph i've done so far, now, im aware of what happens when you import a morph that have the "Split By Object" Options, it becomes a mess...

    So i was wondering if there's a way to "Save" the morph i made and still make it useable...?

    Also if im posting this in the wrong Category please let me know, i found it fiting since im a new user tho.

    By

    mikelsebastian mikelsebastian June 2020 in New Users
  • More Non-photorealisitic Renders (NPR II)

    We started an image in the class I taught yesterday. After it ended, I completed my post work and this is what I came up with. Figure is V4 with the Bettie Page morph and hair. Can't recall where I got the devil wings and horns, though.

     

    Love Bettie Page and your image is a fine tribute to her...

    Hey, kenmo! It's good to see you around here again! Any chance we get to see some new renders from you? :) Or are you busy these days?

    By

    3Diva 3Diva June 2020 in Art Studio
  • Poser and File Corruption

    Has anyone discovered that assets for Poser, for example Michael 4 files and related character morphs, become corrupted and function oddly? Tonight I discovered that none of my M4 character morph head or body inj files would work. Srangely, the mat files for the various characters, when applied to M4, injected both their corresponding head and body. Deleting the prefs files as Poser recommends for unusual behaviour only resulted in more aggravation. Poser ran but could not open the default PZ3. It simply hung until I gave up. Has anyone had a similar experience, and if so what did you do about it? Thanks very much.

    By

    contedesfees contedesfees June 2020 in Poser Discussion
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