• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Face Transfer causes missing files related to the appdata/roaming folders

    The messages point to textures in the temp folder. I never used Face transfer but I wouldn't be surprised if there was a feature to save the temp textures in a definitive location and apply those to your figure, like you can for textures generated by Skin builder.

    By

    Leana Leana May 2020 in Daz Studio Discussion
  • 3D Art Freebie Challenge-May 2020-"Flowers" -Entries Thread Only

    Gallery link

    Title: Ophelia

    I'm generally not fond of "Dead Lady Art" but I thought I'd make an exception for this homage to the iconic painting by John Everett Millais.

    Rendered in DAZ Studio.
    The texture on the lower half of the gown were stretched out, so I re-rendered that part and combined the results in GIMP.

     

    Freebies:

    1) Head Morph by Eichhorn Art: https://www.renderosity.com/mod/freestuff/ea-free-faces-for-genesis-8-amp-3-female-1/81460

    2) Head Morph Preset by Alken: https://www.sharecg.com/v/88581/gallery/21/DAZ-Studio/Face-for-Genesis-8-Female

    3) Skin by Vykthoria: https://www.renderosity.com/mod/freestuff/vyk-ginger-for-g3f/78259

    4) Skin Shader Presets by Twisted Metal: https://www.renderosity.com/mod/freestuff/twizted-character-creation-kit/81217&ca

    5) Pose Converter by MCphylyss: https://www.sharecg.com/v/89846/browse/8/Script/Daz3d-Pose-Converter-Standalone

    6) Gown by Ghastly: http://www.sharecg.com/v/66293/browse/21/DAZ-Studio/Ghastlys-Slinky-Dress

    7) Water Texture by LowlyPoly: https://cubebrush.co/lowlypoly/products/kbmaiq/stylized-water-texture

    8) Ground Texture by LowlyPoly: https://cubebrush.co/lowlypoly/products/x22i9g/stylized-terrain-texture

    9) HDRI by CGAxis: https://free.cgaxis.com/product/morning-island-hdri/

    10) Flower by CGAxis: https://free.cgaxis.com/product/woodland-forget-me-not-3d-model/

    11) Flower by dacosta: https://free3d.com/3d-model/plant-04-58791.html

    12) Flower by dacosta: https://free3d.com/3d-model/flower-25-99404.html

    13) Flower by dacosta: https://free3d.com/3d-model/flower-20-87618.html

    14) Flower by printable_models: https://free3d.com/3d-model/anemone-flower-v1--764792.html

    15) Reeds by joey-blendernut: https://www.cgtrader.com/free-3d-models/plant/grass/rushes

    16) Fish by TrekkieGrrrl: https://www.renderosity.com/mod/freestuff/fish-for-poser/78682

    17) Koi by Adam Thwaites: https://www.most-digital-creations.com/koi.htm

    18) Dragonfly by Gerald Day: http://fast3d.co.uk/drag/drag.htm

     

    Purchased:
    1) Wild Wind Hair

     

    No Count:
    - G8F Head Morphs
    - G8F Body Morphs
    - Monochromatic Shader by Vykthoria (XMas freebie 2018)
    - Make Up by Lyoness (XMas freebie 2019)
    - Cherry Blossom by sugatak (XMas freebie 2019)

    By

    Hylas Hylas May 2020 in Freebies
  • IRAY Photorealism?
    (...)

    The only problem is the red nose. I imagine this is because noses in real life have cartiledge and therefore aren't as translucent. We would probably run into this issue with fingers, as well. Any workaround? 

     (...)

     

    What about having basic bones, like finger bones, that will give a bone shadow inside the fingers. You could have a basic nose bone too. Those bones won't need to be hi res, their job is to block light.

     

    Sorry for quoting myself here, but this is , what I'm talking about. I know, it is hard to see. The skeleton fingers should be thicker, but I made a quick and dirty conversion from a Poser skeleton.
    1.) without bones
    2.) with bones
    This should fix the glowing nose issue too.

    I really loved that approach! As a noob onto this "photorealism" business, and since I dont' own any skeleton (other than my own), I wanted to try a hackish, quick & dirty approach: I created a geoshell over my character but dialed the Offset Distance at -0.50, so it's under the skin. I just put a "hard plastic" shader on the geoshell and hid the "nails" material zone on it.. I did this quick render and I used this technique on my gallery (Low Key #1). No photorealism there, but I sort of liked the look. I still think a full skeleton will look better.

    This is a brilliant idea! :D Very cool effect!

    Curious - does the shell fit just on the tips or the whole hand.  Could it morph with a pose or a long acryllic nail?

    By

    notiusweb notiusweb May 2020 in Daz Studio Discussion
  • Help identifying FE Decoration model pls

    A new FE Decoration Vol 4, has just come out. The hair is recognisably Monica Hair, and apparently the same smile poses as the previous sets. The characters are an adult G8F morph of some sort.

    By

    deepred6502 deepred6502 May 2020 in The Commons
  • Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)

    Extremely long lag times for loading content (e.g., one character).​

    That basically tells me a log file full of error messages, the more errors you have the longer it takes to load, the more bogged down DS gets the slower it works, and all of that isn't doing your computer any favours either.

    The morph handling system in DS4 is basically just an evolution of what we had in DS1, DS2 and DS3, sadly it's far from brilliant. It's main problem is that it reads and processes every single DSF asset file in a figures Morphs folder, and then trys to create the sliders and all of their ERC connections.

    What else would it do? Not having the sliders for isntalled products, or having sliders but not the links to make them interact correctly, would hardly enhance usability

    This wouldn't be an issue if every morph product was stand alone, and just needed the figures Starter Essentials installed to work cleanly. That sadly isn't the case with most of the morph based products sold here, they require other products to work cleanly, and if you don't have those other products you get error messages in the log.

    A lot of products have corrective morphs so that they will work nicely with other products, that doesn't mean they require them.

    This is something that needs to be sorted NOW, the way the worlds economy is going the last thing DAZ needs, is for people to be so P'd off at the long load times that they stop buying.

    On obvious fix is not to install stuff you are not using. At least in the case of Daz content, when running DS thaT has been allowed to get your order history, you will be prompted to reinstalL anything that is required but not installed - so arguably the issue is "fixed".

    By

    Richard Haseltine Richard Haseltine May 2020 in Daz Studio Discussion
  • Daz Studio Pro BETA - version 4.12.2.60! (*UPDATED*)

    Extremely long lag times for loading content (e.g., one character).​

    That basically tells me a log file full of error messages, the more errors you have the longer it takes to load, the more bogged down DS gets the slower it works, and all of that isn't doing your computer any favours either.

    The morph handling system in DS4 is basically just an evolution of what we had in DS1, DS2 and DS3, sadly it's far from brilliant. It's main problem is that it reads and processes every single DSF asset file in a figures Morphs folder, and then trys to create the sliders and all of their ERC connections.

    This wouldn't be an issue if every morph product was stand alone, and just needed the figures Starter Essentials installed to work cleanly. That sadly isn't the case with most of the morph based products sold here, they require other products to work cleanly, and if you don't have those other products you get error messages in the log.

    This is something that needs to be sorted NOW, the way the worlds economy is going the last thing DAZ needs, is for people to be so P'd off at the long load times that they stop buying.

     

    By

    Bejaymac Bejaymac May 2020 in Daz Studio Discussion
  • People who make Daz characters (that look too much like their other characters)

    While I understand that some people view the sameness as a problem since it feels like they're re-buying the same character but slightly tweaked all over again, my question is why would anyone need to buy it if they feel it looks the same as something they already own? There's some vendors who do have a similar style in characters they make, but I've only bought one or two from these vendors when it wasn't included in some bundle or special deal. For the rest? I skip them. I feel the same way towards clothes too.

     

    I imagine some of the reason is style and I don't mean artistic style. More like ... some characters are hyper realistic and mimic the look and feel of everyday humans, like the bluejaunte and Saiyaness characters. Some are more stylized and some fall in between ... like Mousso's characters who look like famous actors or mimic the look of people who appear on fashion magazines. While this is great diversity and caters to different tastes it can be difficult to blend in all those people into one scene and have them look believably from one world. I guess this is one of the reasons why people wish the same PA makes characters in the same stylistic range but looking entirely different.

    There are SO many morphs you can use to create your own characters! Create your own style!
    Also, in real life, people are very diverse. The cover model who goes to pick up a prescription from CVS is going to look a lot different from the cashier but they are in the same CVS...

    Yeah you're right. But some people prefer individually sculpted morphs. Yes you can do a lot with morph dials but hand sculpted morphs offer some unique aspect that you can't achieve with morph dials. That's why most PA characters come with custom sculpts.

    Second, handsculpted PA faces come with HD details that align perfectly with their sculpt. You don't get this if you use your own morphs and the results are less perfect.

    Third - this is like the male content discussion. People ask for Male content that don't sell well and people are told why don't you create your own content. Except HD morphs and dforce SBH hair you can do everything yourself. But maybe some people don't want to? Or can't? It takes some skill and time and patience to create good characters, be it a custom morph or via the morph dials. Not everyone want to do this, that's why people buy characters. Nothing wrong with that. I only own 15 or so characters because I like to create my own stuff but not everyone wants to and that's why we have so many assets in the store.

    Finally, this is DAZ. People use DAZ so they don't have to do everything themselves and still can have good results. This is the fun part of DAZ. We can do renders with a great variety of models and don't have to learn how to model, sculpt and texture if we don't want to. If you want to it's great. If you don't want to it's fine, too, because you can pay others to do it for you.

    While I understand that some people view the sameness as a problem since it feels like they're re-buying the same character but slightly tweaked all over again, my question is why would anyone need to buy it if they feel it looks the same as something they already own? There's some vendors who do have a similar style in characters they make, but I've only bought one or two from these vendors when it wasn't included in some bundle or special deal. For the rest? I skip them. I feel the same way towards clothes too.

     

    I imagine some of the reason is style and I don't mean artistic style. More like ... some characters are hyper realistic and mimic the look and feel of everyday humans, like the bluejaunte and Saiyaness characters. Some are more stylized and some fall in between ... like Mousso's characters who look like famous actors or mimic the look of people who appear on fashion magazines. While this is great diversity and caters to different tastes it can be difficult to blend in all those people into one scene and have them look believably from one world. I guess this is one of the reasons why people wish the same PA makes characters in the same stylistic range but looking entirely different.

    There are SO many morphs you can use to create your own characters! Create your own style!
    Also, in real life, people are very diverse. The cover model who goes to pick up a prescription from CVS is going to look a lot different from the cashier but they are in the same CVS...

    By

    Asari Asari May 2020 in The Commons
  • Question about dial control

    The production description says you can easily spot which asset you have used for your dials.

    Does this also work the other way around?

    Lets say i want to dial my own character using only below morph sets:

    https://www.daz3d.com/genesis-8-female-head-morphs
    https://www.daz3d.com/genesis-8-female-body-morphs

    Can i 'filter' those out and use them.
    I know some PA's use a prefix for their slider(s) so those are easy to find, however this isn't always the case.

    If i was to make some head and body presets to give away in the freebee or maybe even sell them (once i get the quality i like, and feedback from people they would actualy be interested in this (as lets face it, what i can slide anybody can as well).) I obviously want too use as little assets as possible.

     

    By

    Mescalino Mescalino May 2020 in The Commons
  • Bryce 7 to Current Daz Studio

    FWIW, and for future reference, some things don't really transfer over to (current) DS through the bridge consistently. It feels like a timing issue, actually.

    I recently tried to xfer the ribbed-cage that Horo and Dave included with the spherical mapper tool (i think that was the source), and I got about 2/3rds to DS one time, then nothing would xfer reliably again - certainly not the whole thing or the rest of it. (I don't blame the rib-cage!).

    It did not export as an OBJ either, but maybe because of the way Bryce uses boolean modelling and the complex conversions that would be needed to convert anything complex. I think I let that effort run for a few hours and it never really worked. None of the other available formats worked either - I even have the missing dxf export dll and no go.

    The only thing I did not try was to transfer smaller things (or pieces of a set) to see if the smaller parts/amounts of data would transfer, rather than the whole thing. "The Machine" is pretty big. I also don't think it's glued-together correctly from the two pieces either, but it looks pretty good from most angles in Bryce.

    cheers,

    --ms

    By

    mindsong mindsong May 2020 in Bryce Discussion
  • Dial Control for Genesis to Genesis 8 (Commercial)

    Thank you, thank you, thank you!  I am a dial slider with lots of morph packages.  This product makes creating so much easier! 

    By

    Tonnie Tonnie May 2020 in Daz PA Commercial Products
  • Face Transfer causes missing files related to the appdata/roaming folders

    Hello, everytime I use Face Transfer, which I bought and entered the serial number, once I restart Daz and reopen the saved file, I get the missing files warning that it cannot load the jpg related to the new textures...

    I use Daz 4.12.1.117  Windows 10, 32 gig of ram plenty of free gigs on all my drives.

    I know theses files are temporary files and get deleted once Daz is closed.

    How should I proceed to prevent this and be able to reopen the scene?

    Thanks.

    By

    mbenoit_28085db99a mbenoit_28085db99a May 2020 in Daz Studio Discussion
  • Need Some Lighting Advice

    Just out of curiosity to see what type of scene somebody could come up  with. I attached the BVH and facial motion DUF I was working with. I'm pretty sure I can't attach the music but if you search for "Lipstick" you should be able to find it. The BVH is for G8, don't forget to turn off all limits and unlock nodes, (selected and Pose) while you have all selected. The facial you need to drag and drop onto a G1 figure and the use Mcasul's Trans Express script to transfer to G8. Then you can save the face data to an aniblock  making sure that you put a check in the Morphs/Values block. I hope somebody trys to experiment with this and posts their creation.

    By

    kwannie kwannie May 2020 in The Commons
  • [Released] ManFriday's Mesh Grabber [Commercial]

    is the spawn morph still being worked on?

    It will probably be the next add-on for Mesh Grabber, but I'll probably do a different product first.

    By

    ManFriday ManFriday May 2020 in Daz PA Commercial Products
  • Can anyone identify this character?

    Pretty sure it's this Mousso character; check out the first promo pic and the freckle on the right lower neck. The morph looks like it may have been tweaked a little bit in the nose region.

    www.daz3d.com/antonella-hd-for-genesis-8-female

    By

    Ceridwen Ceridwen May 2020 in The Commons
  • 3D Art Freebie Challenge-May 2020-"Flowers" -Main Thread Only

    Gallery link

    Title: Ophelia

    I'm generally not fond of "Dead Lady Art" but I thought I'd make an exception for this homage to the iconic painting by John Everett Millais.

    Rendered in DAZ Studio.
    The texture on the lower half of the gown were stretched out, so I re-rendered that part and combined the results in GIMP.

     

    Freebies:

    1) Head Morph by Eichhorn Art: https://www.renderosity.com/mod/freestuff/ea-free-faces-for-genesis-8-amp-3-female-1/81460

    2) Head Morph Preset by Alken: https://www.sharecg.com/v/88581/gallery/21/DAZ-Studio/Face-for-Genesis-8-Female

    3) Skin by Vykthoria: https://www.renderosity.com/mod/freestuff/vyk-ginger-for-g3f/78259

    4) Skin Shader Presets by Twisted Metal: https://www.renderosity.com/mod/freestuff/twizted-character-creation-kit/81217&ca

    5) Pose Converter by MCphylyss: https://www.sharecg.com/v/89846/browse/8/Script/Daz3d-Pose-Converter-Standalone

    6) Gown by Ghastly: http://www.sharecg.com/v/66293/browse/21/DAZ-Studio/Ghastlys-Slinky-Dress

    7) Water Texture by LowlyPoly: https://cubebrush.co/lowlypoly/products/kbmaiq/stylized-water-texture

    8) Ground Texture by LowlyPoly: https://cubebrush.co/lowlypoly/products/x22i9g/stylized-terrain-texture

    9) HDRI by CGAxis: https://free.cgaxis.com/product/morning-island-hdri/

    10) Flower by CGAxis: https://free.cgaxis.com/product/woodland-forget-me-not-3d-model/

    11) Flower by dacosta: https://free3d.com/3d-model/plant-04-58791.html

    12) Flower by dacosta: https://free3d.com/3d-model/flower-25-99404.html

    13) Flower by dacosta: https://free3d.com/3d-model/flower-20-87618.html

    14) Flower by printable_models: https://free3d.com/3d-model/anemone-flower-v1--764792.html

    15) Reeds by joey-blendernut: https://www.cgtrader.com/free-3d-models/plant/grass/rushes

    16) Fish by TrekkieGrrrl: https://www.renderosity.com/mod/freestuff/fish-for-poser/78682

    17) Koi by Adam Thwaites: https://www.most-digital-creations.com/koi.htm

    18) Dragonfly by Gerald Day: http://fast3d.co.uk/drag/drag.htm

     

    Purchased:
    1) Wild Wind Hair

     

    No Count:
    - G8F Head Morphs
    - G8F Body Morphs
    - Monochromatic Shader by Vykthoria (XMas freebie 2018)
    - Make Up by Lyoness (XMas freebie 2019)
    - Cherry Blossom by sugatak (XMas freebie 2019)

    All links approved

    You can move this to the entries thread

    By

    Linwelly Linwelly May 2020 in Freebies
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI
    E se questo non succede e il personaggio rimane dove si trova, tutti i moprh che avevi applicato vengono rimescolati e invece di una ragazzina di 10 anni ti ritrovi con un omaccione che indossa la minigonna e porta le Maryjane. Sembra una delle storie di Lenio! cheekyblushwink

    Non credo tu abbia mai letto una mia storia cheeky

    Se ci togli l'elemento gender bender, molte sono ancora godibili. Un esempio a caso che mi viene in mente, Wealthy Progeny alla fine è un libro sul rapporto fra padre di successo e figlia che tenta in tutti i modi di renderlo fiero, fino a giungere al sacrificio estremo di perdere la propria identità pur di liberarsi del fardello delle aspettative.

     

    Mi capita che mi spostino il personaggio, per le pose specifiche per un determinato environment, che infatti non compro mai.
    Mai capitato che una posa mi cambiasse i morph!

     

    Lenio, hai trovato esattamente quello che intendevo: Un set di pose che vanno bene SOLO se si utilizzano determinati prodotti. I promo stessi lo dicono. Atroce. sad
    In ogni caso le pose sono abbastanza belle, anche se avrebbero potuto osare un pochino e renderli un pò più "legati", non esprimono del tutto il sentimento, poche effusioni. wink

    ...Regole...Cmq non sono per specifiche figure, sono anche per specifiche figure, ma ci sn quelle per Genesis 8 male base...

    Penso Imago intenda che tutti i set interattivi non funzionano mai, hanno sempre bisogno di ritocchi pesanti, soprattutto sulla parte di braccia e mani, ogni volta che le usi. Mai trovata un'eccezione!

    Dipende cosa voi cercate, il PA medio ha delle regole e deve seguirle, in più se usate shapes troppo diversi fra come sono state pensate e le vostre preferenze è normale che non sia "perfette"....pensate a una posa per G8M usata su TheBrute8...dovrà per forza essere sistemata....se la cosa vi da enorme fastidio, fatevi sentire sul forum e comprate chi fa pose per più shapes :) (tipo ME -PUBBLITa'-)...visto che chi fa pose è da sempre considerato il figlio storto del 3d...

    Non è nemmeno il fatto di doverle correggere...

    Il peggio è quando posizioni il tuo personaggio in una certa zona, carichi la posa e te lo ritrovi proiettato due chilometri più in là.

    E se questo non succede e il personaggio rimane dove si trova, tutti i moprh che avevi applicato vengono rimescolati e invece di una ragazzina di 10 anni ti ritrovi con un omaccione che indossa la minigonna e porta le Maryjane. Sembra una delle storie di Lenio! cheekyblushwink

    Oppure quando con cura certosina regoli tutti i size per avere le forme che si servono sul personaggio, carichi una posa parziale tipo una mano che fa un gesto e improvvisamente appare Humpty Dumpty, tutte le dimensione incasinate.

    Perdonami...ma essendo un PA DAZ conosco le regole...e quello che dici succede SE questi non applicano determinate regole che ci danno qui, in quel caso, sbagli PA XD XD anche per quello ci sn regole...e poi certo...ci sono PA e PA...professionisti e non ;) 

    Purtroppo noto di non aver mai comprato nulla di tuo.
    L'altro giorno ci sono andato vicino, avevo nel carrello "Tough Fighters..." quando mi hanno fatto lo scherzetto di terminare il flash sale mentre stavo per comprare tutto.

    Il fatto probabilmente è che sembrano fatte bene, ma non vanno quasi mai a sconti che io considero! Abbiamo visto insieme l'altra volta che in media compro al 94% di sconto, fra freebie (che non so come togliere dal totale), gift card e quant'altro. Ma generalmente non guardo nemmeno un prodotto che non stia almeno al 75%. E spesso compro coi coupon del PC, le tue pose sono compatibili?
    Non è un fatto di tirchieria, alla Daz do molti soldi, ma facendo una montagna di pagine, non posso riutilizzare spesso asset, quindi mi serve quantità.

    Nello store direi che Zeddicuss satura il mercato.

    Comunque posso dire che la mia preferita è i3D_Lotus? Ma quant'è brava???

    Per quanto riguarda le espressioni ormai invece ce le ho praticamente fino a fine generazione, grazie a JWolf e la suddetta.

    By

    LenioTG LenioTG May 2020 in The Commons
  • HeadShop 13 submitted to DAZ (Commercial)

    We are happy to let you know that HeadShop 13, our next major milestone in development, is entering beta testing.

    HeadShop 13 is a software product used to automatically create 3D heads from photographs.It is used inside DAZ Studio as a plugin. It works with Genesis 3 and 8 figures. HeadShop 13 is outputting a modified morph OBJ file and 4096×4096 texture files. HeadShop has been in development since 2007 and regularly introduces features not found in other photo-to-3D software.

    What is new in HeadShop 13?

    • HS 13 adds a new easy-to-use Profile” tab to create nose shapes
    • HS13 integrates LoveChild, an additional piece of sophisticated software that allows the morphing between two photos to create a third image. A slider can regulate the degree of resemblance to one or the other photo.
    • HS 13 introduces much improved texture blending that samples 3 separate point of skin surface.
    • HS 13 also generates full body textures and a wrinkle „bump” map.

    In addition, HeadShop 13 features a number of break-trough technologies that cannot be found in other similar programs. See Previous Post – White Paper.

     

    See „How-to” video here: https://www.youtube.com/watch?v=s5IhOtNPzhI&t

    Preliminary Manual: HS13 Manual

    By

    info_b3470fa520 info_b3470fa520 May 2020 in Daz PA Commercial Products
  • New game like render engine in the works?

     

    But why are you thinking about Filament, or a new rendering engine?

    Maybe they're just making Iray another 5% faster?

    It would be huge to change render engine. Basically all materials would become instantly obsolete. Unless I'm missing something?

    I would guess because of this in the Public Beta change log.

    Oh wow!
    So...are we talking about this next Daz 4.13 already?
    I don't understand what that means! I guess the property translation of Iray materials means we don't need to rebuild the whole library?

    But why are you thinking about Filament, or a new rendering engine?

    The response by DAZ was to 2 comments wherein the central concept was Real-Time Rendering.  
    If you've ever worked in or modded game production, and made changes to animations, physics, textures and so on, and then watched your character move around in Real-time with your changes...well the idea of IRAY even improving 100% or 200% isn't enough.

    For many users, until we see 30fps min with physics, for probably many users, there will always the push and dream for next big step.  smileylaugh

    IF Daz was referring to Filament...then am sadly much less excited about this hint.  
    Was hoping for an official bridge to an existing render solution porting all the morph types, or something like that.
    A synergy between DAZ & Company X.  

    DAZ does real quality stuff, but quality takes time with bugs & evolutions that just naturally happen along the way.  
    So implementing something that is reportedly designed in great-part for ligher-weight mobile Android systems, doesn't really make me feel warm & fuzzy about chances of Higher-Quality rendering with Filament...for many years to come anyway.  
    Possibly it's scalable for more advanced systems?  Lack of any amount of showcase vids indicates earlier-stage development.  Unless I missed something?

    Can see why DAZ would consider the Filament route.  
    Until a game engine advances a market-place of products as high a quality as DAZ, feel we users are stuck with sticking with this or that environment. Or making the enormous amount of time to migrate assets.  
    Am speaking from the the POV of all the morphs and PBR-Iray Mats/Shaders in DAZ.

    At this rate I'm going to have buy two 3000Gen Titans in Q1-Q2 2021.   frown Cos can't wait that long.

    But would heart for Daz to surprise me!

    I wouldn't mind being able to experiment with real-time animations. Nowadays it's something I don't even consider because it would take way too long with my hardware.

    But even having something that would render with a high-quality GPU a picture we now need 1 hour for in 1 minute would be fabulous!

    What I would love is a bridge between DAZ and UE 4/5 that converts all the beautiful Iray materials automagically into Unreal. 

    Also, "Groom" there real-time hair looks incredible compared to our curve-based hair even in real time.

    https://www.unrealengine.com/en-US/tech-blog/an-early-look-at-next-generation-real-time-hair-and-fur

    That is real-time?! Oh wow!!!!

    That hair looks incredible, much much better than the ones we have in hours-long renders!

    Not a UE shortcoming

    Wow, and that was UE4!

    Honestly, those characters look even better than Iray.

    I don't understand the worries about quality-loss.

    I would be very happy to have that kind of quality with a real-time engine in Daz. Oh wow, I could make a whole story in one day, instead of weeks/months!!!

    By

    LenioTG LenioTG May 2020 in Daz Studio Discussion
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    Lenio, hai trovato esattamente quello che intendevo: Un set di pose che vanno bene SOLO se si utilizzano determinati prodotti. I promo stessi lo dicono. Atroce. sad
    In ogni caso le pose sono abbastanza belle, anche se avrebbero potuto osare un pochino e renderli un pò più "legati", non esprimono del tutto il sentimento, poche effusioni. wink

    ...Regole...Cmq non sono per specifiche figure, sono anche per specifiche figure, ma ci sn quelle per Genesis 8 male base...

    Penso Imago intenda che tutti i set interattivi non funzionano mai, hanno sempre bisogno di ritocchi pesanti, soprattutto sulla parte di braccia e mani, ogni volta che le usi. Mai trovata un'eccezione!

    Dipende cosa voi cercate, il PA medio ha delle regole e deve seguirle, in più se usate shapes troppo diversi fra come sono state pensate e le vostre preferenze è normale che non sia "perfette"....pensate a una posa per G8M usata su TheBrute8...dovrà per forza essere sistemata....se la cosa vi da enorme fastidio, fatevi sentire sul forum e comprate chi fa pose per più shapes :) (tipo ME -PUBBLITa'-)...visto che chi fa pose è da sempre considerato il figlio storto del 3d...

    Non mi dà molto fastidio, preferisco comunque partire da qualcosa che dover fare tutto io da 0!

    Io sono uno story-creator, quindi ogni singolo mio personaggio è originale e fatto con una montagna di morph diversi. Mi fanno puro ribrezzo i creator che usano le figure base, che disgusto e che mancanza di senso artistico!!!
    A quel punto sì che do ragione a chi prende in giro gli utenti di Daz, dicendo che siano solo bravi a fare copia e incolla dei lavori degli altri.
    Personalmente, la primissima cosa che faccio è immaginare, poi scrivere i dialoghi, infine cercare di realizzare quell'esatta scena che ho in testa, e se non è possibile faccio qualche compromesso. Proverei vergogna profonda se per creare una storia usassi l'immaginazione altrui.

    Ma vi siete fatti un giro sul web per vedere, che so, quante Alexandra 8 ci sono in giro?! Ma che schifo!!!
    Faccio un esempio a caso. Prima di creare Mark Starnes, padre di Austin e Faith, marito di Tonya, ho cercato il suo volto nella mia testa. Poi ho cercato di avvicinarmici con gli strumenti a disposizione.

    Questo per dire che so benissimo che nessuna posa interattiva potrà essere mai plug-n-play per me.

     

    By

    LenioTG LenioTG May 2020 in The Commons
  • Face Transfer Serial number entry window unavailable

    Hi 

    I am trying to enter my face transfer serial number into DAZ 4.12.1.117

    <Help><About Installed Plugins> reveals the listing where I should be able to enter the serial number, but there is no field available into which I can paste my serial number

    M

    By

    michael.donn_9cb1e131ed michael.donn_9cb1e131ed May 2020 in Technical Help (nuts n bolts)
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.