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Daz Studio 4.12 Pro, General Release! (*UPDATED*)
I downloaded DAZStudio_4.12.1.117_Win64. I have encounter an issue which causes some morph not to save as "scene" properly during an animation scene. Example: I made an animation scene from 1 to 30 frames. In frame 0 his stomach is flat, frame 15 his stomach is inflated, and in from 30 his stomach is flat again. Next I goto File- Save or File- Save as- Scene. Stomach morph does not appear when I load scene. I install previous DAZStudio_4.12.0.86_Win64. I dont have this problem. Has this been an issue for anyone else?
Computer everything uptodate and specs: Windows 10 (64 bit) Primary Display Resolution: 3840 x 2160
AMD Custom Ryzen 7 1700 Eight-Core Processor At 3.4Ghz
Custom Radeon RX Vega 56 Graphics 8Gb Memory: RAM 24GbWhen you saved the scene, which key in the timeline was selected?
For the stomach inflation animation, I selected Frame 0 "Belly size" 0, Frame 15 "Belly size" 100, Frame 30 "Belly size" 0. I can play the loop animation fine. But the problem is that the animation morph for stomach was not saved. Rest of animation was saved fine when loaded back into a new scene. Is this a bug or glitch?
Auto-fit clothes to a dformed figure?If I make a custom body morph for a figure, like Genesis, using Dformers, is there a way to get the clothes to autofit to it?
Generally speaking, have Genesis as it loads, selected, load the clothing, then apply the body morph - clothing should follow the shape. If it is an extreme morph, the clothing may require additional morphs to make it fit better.
Lashes + Morphs...Remove the eyelashes from the scene. Selec the figure and on the Parameters Tab find the morph - right-click to enter Edit mode. Then use the wheel cog to load the Parameters options - put a check mark in auto-follow. Can the exist Edit mode. Reload the eyelashes and hopefully they will now follow your morph(s) :-)
Face Transfer...could be worseI think its hit or miss, but I quite like it.
To get a decent face morph you need an image with decent lighting contrast on the face, and a reasonable smile. One thing I noticed was that if you wanted to use the base skin from the face transfer, you were better off using a skin from flatter lighting. However, the morph from even lighting was often questionable. (Occasionally the evenly lit faces would result in flat nose tips which was interesting to discover.)
It helps to have a side profile image to try and adjust the morphs. Sometimes the face will be flat in profile but workable.
Product Cross Gender/Transgender -Transfer morphs (feature suggestions)It is currently under development, and the idea is to make it the most useful for users. That you can transfer several morphs at the same time.
And all suggestions are still welcome.
The more feedback there is, the better the product will be.
Thanks
Face Transfer...could be worseNot bad between Face Transfer and Face Transfer Shapes I got a decent looking face from a pic I made playing around with Artbreeder :D The skin is Kala 8's and I did slightly adjust a morph or three.
Laurie
Novica & Forum Members Tips & Product Reviews Pt 13Ah, found one thread where the beanstalk from Lisa had been pulled, "It was part of the Think Outside The Box # 2 bundle. And also the Fantasy Tales Bundle 2" This is bringing back memories which aren't quite clear. What was it about the new database transfer referred to in that thread?
Well, Gumgle (or something like that - the Lords of the Rings looking creature called Gollum) was pulled & Jonathan HD for Ollie 8 replaced it/him.
Yes. Glumgurgle. He still shows in my Product Library as part of the Ollie Pro Bundle. I got to keep him, and Jonathan was not added to my Product Library. I think once you've purchased something, it remains in your account regardless of the status in the store. (The same sort of thing happened with Mika 8. I have the "Fantastical Sprite Wings" but they were replaced with the Fairykini, which I believe includes a set of wings.)
Catoon QuestionI been pulling it's polys in Carrara


Wow! Did you make a racoon morph for him?
yep, albeit a rough one
[Released] ManFriday's Mesh Grabber [Commercial]My vote on new features, after some time spent with the product (I haven't thought of any that haven't already been mentioned, in the manual or elsewhere, so this is just my vote on whoch of those I'd wish for to be focused on first, for what it's worth.)
Masking - Being able to hide / lock faces would be huge - probably my top vote.
Morph-loading functionality - I'm sure it would take a lot more effort for you to make it effortless for us than it takes for us to save and re-import morphs at present, but wow... What an addition that would be!The other thing I was going to ask for, I think is already there - it's mentioned in the manual, and I feel like I'm missing something obvious, but I can't find it - how do you temporarily hide the gizmo to make modifying the selection in a small area easier?
One other question, though - in the manual it talks about using the Geometry Editor to do your masking, but above there's a warning about how if you use the Mesh Grabber and then use the Geometry Editor (the, presumably, go back for more Mesh Grabber action?) the world will end in a fiery cataclysm of apocalyptic doom. Naturally, this has me concerned about masking with the Geo Editor. Is there a way to make it work well or badly? Do you just have to be reallyu, really certain you do all your masking first, then do your mesh grabbing?
Thank you again. I think exporting to Blender or Hex is still going to be a reality, in some big-change cases, but I can scarcely even begin to imagine the future time you've saved me in not having to export and import for every little change and fix. <3My interpretation of the doom and gloom warning RE: Geometry Editor was if you delete polygons. I've never had a problem going back and forth just to select or hide visibility of polygons.
The "Animators Assemble!" thread for Daz animation WIPs, clips, and tips@KAI welcome back Glad to see you producing again
@Dartenbeck Although we use completely different pipelines We have one major thing in common.
We both have realized that between Millennuim4,Genesis1-2 that it is possible to build one Super versatile figure from the best of three generations and create the exact Digital actors we need for our animated filmmaking...Well done man!!!
I have done exactly as you have done by moving My custom an commercial morphs back into" Genesis 5"(aka G-1).
Except in My case I send the completed characters to Iclone Pro to be converted to a Realtime Iclone Avatars for Facial and Body motion before export to Blender for rendering with EEVEE.
I also Develop my own clothing for "Genesis 5"(aka G-1) SO I can Support them indefinately with ZERO dependance on Daz store content.Add me to the Genesis1 (and not-so-much DS) club. Gn1's capability exceeds anything I'll ever be able to throw at that figure, and it's a great 'middle ground' with compatibility with DS, Mil4, Gn2M+F, Poser, Carrara, and more-so now than ever, Blender/Unreal. We are *still* getting DS support from some of our favorite vendors as well (shout-out to Zev0!).
I like the success Dart is having with the 'replacement parts' approach, and with VWD and MD, any mesh out there can become a clothing wrapper for this figure (conforming and auto-fit not-so-critical anymore). I also see wolf359's integration of Iclone for animation refinement in his workflow as a potential big win, based on their general and continued support and development investment in serious animation capabilities.
Of course, G8M/F is stunning and not-to-be scoffed at at all, Gn1 is still a great base-figure for general use and especially animation, and has a wealth of skin/hair/morph-options available to work with, especially if you look at the Mil4 legacy, and the GenX2 future-proofing that we have - fully 4 generations of figure resources to draw from, and all useable on multiple platforms.
There's some great stuff in this thread!
cheers,
--ms
[Released] ManFriday's Mesh Grabber [Commercial]My vote on new features, after some time spent with the product (I haven't thought of any that haven't already been mentioned, in the manual or elsewhere, so this is just my vote on whoch of those I'd wish for to be focused on first, for what it's worth.)
Masking - Being able to hide / lock faces would be huge - probably my top vote.
Morph-loading functionality - I'm sure it would take a lot more effort for you to make it effortless for us than it takes for us to save and re-import morphs at present, but wow... What an addition that would be!The other thing I was going to ask for, I think is already there - it's mentioned in the manual, and I feel like I'm missing something obvious, but I can't find it - how do you temporarily hide the gizmo to make modifying the selection in a small area easier?
One other question, though - in the manual it talks about using the Geometry Editor to do your masking, but above there's a warning about how if you use the Mesh Grabber and then use the Geometry Editor (the, presumably, go back for more Mesh Grabber action?) the world will end in a fiery cataclysm of apocalyptic doom. Naturally, this has me concerned about masking with the Geo Editor. Is there a way to make it work well or badly? Do you just have to be reallyu, really certain you do all your masking first, then do your mesh grabbing?
Thank you again. I think exporting to Blender or Hex is still going to be a reality, in some big-change cases, but I can scarcely even begin to imagine the future time you've saved me in not having to export and import for every little change and fix. <3Novica & Forum Members Tips & Product Reviews Pt 13Ah, found one thread where the beanstalk from Lisa had been pulled, "It was part of the Think Outside The Box # 2 bundle. And also the Fantasy Tales Bundle 2" This is bringing back memories which aren't quite clear. What was it about the new database transfer referred to in that thread?
Well, Gumgle (or something like that - the Lords of the Rings looking creature called Gollum) was pulled & Jonathan HD for Ollie 8 replaced it/him.
Novica & Forum Members Tips & Product Reviews Pt 13Ah, found one thread where the beanstalk from Lisa had been pulled, "It was part of the Think Outside The Box # 2 bundle. And also the Fantasy Tales Bundle 2" This is bringing back memories which aren't quite clear. What was it about the new database transfer referred to in that thread?
XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)Was there talk of a Geneis 8 to Genesis 3 version? I ask because I've worked out a workflow to get some morphs over to Genesis 8 female from Genesis 8 male and vice versa, If I can get the morph transferred to Genesis 3 then I can use GenX to transfer over to the other gender and then XTransfer up to Genesis 8. So far my workflow works, but it would be great if I could simplify one of the steps.
What does the Unreal Engine 5 technology mean for us? Will we benefit?I think I should mention, there's added benefits to Unreal beyond render times. Since it's a video game engine, you can add logic to your characters. I tend to setup my characters so they know how to walk around. I add a "look at" variable. So if I've got a scene where the character walks somewhere and looks at something, I don't need to animate all that. It's a lot of time savings. The Sequencer in Unreal is also great for slapping animations together into a scene.
On the flip side, if you're making a game prototype and want something that looks more like your vision for the characters, Daz Studio is a very powerful tool for creating your characters. You can find something close to what you want on the store and adjust it easily. In that video, I transferred two swappable characters into an Unreal project in like 5 minutes and most of that time was just waiting for the transfer.
Sahira 8
The Sahira bundle definitely is lacking in the fanservice department. Even Sparrow's Mage (the fantasy one) is pretty tame.
You have to go outside even the Pro bundle for this kind of look :-(
(IMO, that's not a positive direction for Daz! We need another fanservice bundle!)Amusingly, this is closer to the historic portrait of a pirate than any of the bundle outfits.
Now, talking in general here, not the bundled clothes. But, my main problem with most the "practical" clothing is it's usually visually really, really boring. The shoes often seem the worst offenders. Now, as soon as someone mentions "this wouldn't work because" then they're missing the point. People complain about how "practical" things are, but creative things and shouldn't be slaves to perceptions of "reality".
Speaking of perceptions. It's weird how there's one team claiming there's no "sexy" stuff and the other claiming that's all there is. (Still looking for a pair of high heels I'd actually wear, and no I don't mean more grandma heels. I'm talking about something that would be labeled as "ankle breakers" and "heels you can't move in". But I somehow have no trouble with...)

Being a person who has trouble in heels, I'd say it's one thing to wear them to the movies or to the mall, but quite another to wear them on a swaying and bobbing ship where you're forced to constantly compensate with your center of gravity to stay upright...or fighting where you must pivot on your ankles without losing your balance. I remember reading an article about the glorious Amazonian warriors complaining about the heels they were forced to wear during the production of Wonder Worman...along with all the sprained ankles on set. Heels are not practical for anything other than civilian wear.
It's all well and good if one wants to make the "traditional" fantasy art of the nearly-naked warrior goddess. There's gobs of stuff available to do that. Then there are people (like me) who want to make fantasy art with a bit more of a "realistic" edge...as realistic as something in a fantasy realm could seem. I do sci-fi and medieval fantasy...and in both I prefer my female models to be clothed without boob windows, boob cups, belly-button holes, and of course...without spike heels. One may consider that boring...but...I don't. And a lot of people don't. It's just a matter of taste. I recently finished a piece with a kitbash of full armor for one of my original characters (Lord of the Rings) and I think it's anything but boring. I don't think the immenent threat of lady bit exposure needs to be front and center for a woman to be sexy. That goes for male characters as well...because the nearly-naked "classical" fantasy image extends to men too.I can think of two perfect examples of the sort of costume design I like to see...for both men and women...The Lord of the Rings trilogy and the show Vikings. I doubt anybody would say Lagertha isn't sexy af. And when we're talking pirates...I'll go with Black Sails (Anne Bonny's character wears men's clothing...and pulls it off...which would probably be pretty accurate because that's what would have been available). Or hell, even Pirates of the Carribean. All that is just my preference...and it's exponentially more challenging to find stuff to garb a character out with than if I were to look for skimp-wear. (And yes I agree, that culturally, some pirates would wear something similar to the bare-chest with vest look and that's fine...though I doubt heels would be involved, lol.)I totally agree with you. I think that thankfully fantasy is finally evolving from the skimpwear outfits. Just look at the Witcher TV show. Very well done, very sexy ladies. They are not wearing skimpwear.
And about the bare-chest vest look, I am sure lady pirates were not going for that. I imagine it was pretty hard to be a woman on a pirate ship without being a target of all the mens attention.
And skimpwear is a lot easier to make than other clothing as there are less morphs needed to conform to different sizes and poses. So there is a more effort put into quality clothing.
I would not mind if they did some sort of surface zones so that the outfits can morph into skimpier versions for who is interested but I hope they keep up with the more clothed versions.
Oh yes...The Witcher has amazing costume design. Top knotch.
And to your point about the bare-chest look, if it's part of the culture, it may not be a target for the male libido...exposed breasts are fairly common in some cultures. However, as a wearer of The Boobage, I can tell you that not having them strapped down and covered can be quite uncomfortable for those of us cursed (it's not a blessing, belive me) with more on top than others. It's not easy to function with them flopping around freely. (And yes, despite the majority of 3D boobs depicted pretty much everywhere, real big boobs flop...and flop they do.)
Sahira 8
The Sahira bundle definitely is lacking in the fanservice department. Even Sparrow's Mage (the fantasy one) is pretty tame.
You have to go outside even the Pro bundle for this kind of look :-(
(IMO, that's not a positive direction for Daz! We need another fanservice bundle!)Amusingly, this is closer to the historic portrait of a pirate than any of the bundle outfits.
Now, talking in general here, not the bundled clothes. But, my main problem with most the "practical" clothing is it's usually visually really, really boring. The shoes often seem the worst offenders. Now, as soon as someone mentions "this wouldn't work because" then they're missing the point. People complain about how "practical" things are, but creative things and shouldn't be slaves to perceptions of "reality".
Speaking of perceptions. It's weird how there's one team claiming there's no "sexy" stuff and the other claiming that's all there is. (Still looking for a pair of high heels I'd actually wear, and no I don't mean more grandma heels. I'm talking about something that would be labeled as "ankle breakers" and "heels you can't move in". But I somehow have no trouble with...)

Being a person who has trouble in heels, I'd say it's one thing to wear them to the movies or to the mall, but quite another to wear them on a swaying and bobbing ship where you're forced to constantly compensate with your center of gravity to stay upright...or fighting where you must pivot on your ankles without losing your balance. I remember reading an article about the glorious Amazonian warriors complaining about the heels they were forced to wear during the production of Wonder Worman...along with all the sprained ankles on set. Heels are not practical for anything other than civilian wear.
It's all well and good if one wants to make the "traditional" fantasy art of the nearly-naked warrior goddess. There's gobs of stuff available to do that. Then there are people (like me) who want to make fantasy art with a bit more of a "realistic" edge...as realistic as something in a fantasy realm could seem. I do sci-fi and medieval fantasy...and in both I prefer my female models to be clothed without boob windows, boob cups, belly-button holes, and of course...without spike heels. One may consider that boring...but...I don't. And a lot of people don't. It's just a matter of taste. I recently finished a piece with a kitbash of full armor for one of my original characters (Lord of the Rings) and I think it's anything but boring. I don't think the immenent threat of lady bit exposure needs to be front and center for a woman to be sexy. That goes for male characters as well...because the nearly-naked "classical" fantasy image extends to men too.I can think of two perfect examples of the sort of costume design I like to see...for both men and women...The Lord of the Rings trilogy and the show Vikings. I doubt anybody would say Lagertha isn't sexy af. And when we're talking pirates...I'll go with Black Sails (Anne Bonny's character wears men's clothing...and pulls it off...which would probably be pretty accurate because that's what would have been available). Or hell, even Pirates of the Carribean. All that is just my preference...and it's exponentially more challenging to find stuff to garb a character out with than if I were to look for skimp-wear. (And yes I agree, that culturally, some pirates would wear something similar to the bare-chest with vest look and that's fine...though I doubt heels would be involved, lol.)I totally agree with you. I think that thankfully fantasy is finally evolving from the skimpwear outfits. Just look at the Witcher TV show. Very well done, very sexy ladies. They are not wearing skimpwear.
And about the bare-chest vest look, I am sure lady pirates were not going for that. I imagine it was pretty hard to be a woman on a pirate ship without being a target of all the mens attention.
And skimpwear is a lot easier to make than other clothing as there are less morphs needed to conform to different sizes and poses. So there is a more effort put into quality clothing.
I would not mind if they did some sort of surface zones so that the outfits can morph into skimpier versions for who is interested but I hope they keep up with the more clothed versions.
Morph Loader Pro 4.12 Problem: Morphs the whole body into sharp trianglesshould Forward be Z forward not -Z forward?
Just a guess
Scale and orientation wouldn't account for changed vertex order, though they would make the morph behave incorrectly (the fiogure would end up the wrong size or positioned wrongly).
Morph Fixer deltas by regionYou can already remove selected deltas from a morph with the Geometry Editor tool. It affects all morphs set as Favourites, so clear out any you don't want to trim from the Favourites list and add those you do want to trim (click the ehart icon on the slider). You need to select thge vertices of the eyelids - either by switching to Vertex mode in the Tool Settings pane and selecting them or by selecting the polygons, right-click>Geometry Selection>Convert to Vertex Selection. Once you have the vertices you wish to exclude selected and the morphs you wish to trim favourited right-click>Morph Editing>Clear Selected Deltas from Favourites
morphing questionIf you saved it as an asset (File>Save As>Support Assets>Figure/Prop Asset, or Scene Assets) and saved any additional morphs created after that as morph assets then it will use the names you set for author and product in the options dialogue - /data/Author/Product/item/morphs/Author2/Product2/














