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possible to find any bra's that open outwards from the back?
There are some non dForce ones with an undressing morph but for one spread open like your pic, I've never seen it. You might check the laundry scenes to see if that is one of the props.
Yeh I didn't think of the laundry clothing idea I see some there that might work but seems a lot to purchase one of these things just simply for that *cries* :( its strange why seemingly none of the underwear items I've ever purchased here or renderosity for any generation of character have ever had options to undo and undo-out the back of a bra. I wonder if its extra hard for people to create these morphs with their products or something hense why you never get these options with them?! weird.
https://www.daz3d.com/messy-laundry-mega-set
seems to have one that might work. I agree it is pricey for one item. You might want to wait till its on sale.
I did find a dForce laundry set with a bra but it is closed at the back strangely.
2 Nulls both say they are at (0,0,0) but they are notGenerally I move the object at the world origin coordinate and export-import the obj file in order to force Daz Studio to set the world origin as the orgin of the new object.
You can also use this obj file as a morph which move the object to the world origin.
Trying to import OBJ/FBX clothing into DAZ but it won't rig properly?You don't need to convert to a figure first - what you do need to is have the model line up, as imported, with the base figure. If the initial item doesn't line up (which is fairly unlikelly) then adjust it (scaling, moving, and if need be using dForms etc.) until it does, export as OBJ, and reimport using the same preset to bake the modifications, then run the Transfer Utility.
M4 loads with no MorphsWhich morph set(s) are you loading? The M4 Base set only has morphs on the head, none for the body, they're in the Morphs++ Shapes++ package. (When did that name change?)
Have you ever generated the ExP files? It only needs to be done once, but is a necessary step. You can uncheck it for future use, or until you add a new set of morphs.
Did you install the morphs?
Did you install via Connect, or DIM or something else?
You can not install characters previous to Genesis via Connect and have them work properly. It seems like your process, whatever it is, ought to work because V4 is working... right? But something is wrong here.
Trying to import OBJ/FBX clothing into DAZ but it won't rig properly?Hey there, I've been working on several bajillion different characters from movies, games and tv shows I like, but I've constantly run into issues with certain models where I can't properly weight and rig outfits I've imported into DAZ to the Genesis 8 figure.
Basically what happens is that when I convert these models to a figure and transfer weights to them from the Genesis 8 figure, they either disappear completely or are very distorted in appearance. I have noticed that it might be related to me needing to rescale and reposition them after the initial import, but aside from that I can't figure out the problem on my own.
How do I make two morph sliders 'reverse' another?Hi Guys, a duplicate post of an observation in another thread ...
If you're tying to put together complex sequences of bits of a rig (or multiple rigs) translating, scaling, rotating and morphing in concert, a way, way, way easier way to do it than setting all that up on a timeline and then doing an ERC freeze, is to just create an empty property, drag in the necessary elements in the property heriarchy and, (for what I'm doing) set them all up as linear keyed attibutes and then just write the keys on a step through of the main slider, using as much or a little detail as is needed. 100% control. Easy-peasy "test, learn and refine". 0% timeline aggravation!
So, to answer AlexanderPreuss1 ...
- Create a new property where you want it (you have to be in edit mode in the parameters tab).
- Right click to get the context menu then click "show in Property Heirarchy"
- In the heirarchy, expand your property to show "sub components/ 1st stage" - at this time, I'm not familiar with what "controllers" and "2nd stage" do.
- Drag into that location whatever other objects' properties you want this property to control ie your two morph properties.
- And then there's probably many ways to skin the cat, but from what you've described, I'd set both of the dragged properties attributes to TYPE: ERC[KEYED] and the KEY TYPE to LINEAR.
- And now you write the keys. For what you've described, click on each one's KEYS then click twice on the "+" then expand the keys and you can set whatever values you need in your 2 morphs at whatever times you need on your slider. eg Morph 1 is 1 at time 0 and 0 at time 1, while Morph 2 is 0 at time 0 and 1 at time 1, will give you a slider that starts with Morph 1 full on and Morph 2 full off and then swaps that as you slide the controller to its end. As another example, let's say you needed Morph 1 to turn full off, before Morph 2 starts to turn on. Then you'd need 3 keys - at 0 at 0.5 and at 1. At 0 Moprh 1's key is 1 and Morph 2's key is 0. At 0.5, both Morphs' keys are 0. At 1, Morph 1's key is still 0 and Morph 2's key is 1. A quick word here on why LINEAR. If you choose TCB (don't know what the acronyn stands for but the outcome is some sort of interpolation) you often get weird results, especially negative slider results early on. If you are just doing simple actions, LINEAR is simpler to understand and often gives clean results.
Have fun experimenting. Lx
How do I make two morph sliders 'reverse' another?I googled my question and I didn't find any answers, although I'm not sure how to call it either.
Basically, I have two morph sliders, both go from 0% to 100%. I want to 'connect' them somehow, so when I put Slider 1 to 100%, Slider 2 goes to 0%, and when I put Slider 1 to 0%, Slider 2 goes to 100%. How do I do that?
Face TransferI updated the lastest version of DAZ 3D but I still don't have the Face transfer. IDK what to do. Please, help me.
possible to find any bra's that open outwards from the back?There are some non dForce ones with an undressing morph but for one spread open like your pic, I've never seen it. You might check the laundry scenes to see if that is one of the props.
Yeh I didn't think of the laundry clothing idea I see some there that might work but seems a lot to purchase one of these things just simply for that *cries* :( its strange why seemingly none of the underwear items I've ever purchased here or renderosity for any generation of character have ever had options to undo and undo-out the back of a bra. I wonder if its extra hard for people to create these morphs with their products or something hense why you never get these options with them?! weird.
possible to find any bra's that open outwards from the back?There are some non dForce ones with an undressing morph but for one spread open like your pic, I've never seen it. You might check the laundry scenes to see if that is one of the props.
Face Transfer Unlimited For Commercial Use?Can anyone tell me if using Daz's Face Transfer Unlimited to make characters to sell is allowed please? Or can you atleast use to create a base to use with MR morphs to make characters to sell? Help with this would be greatly appreciated so I can avoid costly mistakes. Thank you very much.
IRAY Photorealism?My latest with brighter lighting and higher quality resolution (i.e. less 'old photo' style).

I have to say that I am impressed with your characters. Everyday people - just the kind I also try to fashion by tweaking morph dials on my favourite purchased characters. No glamour models here. So good.
M4 loads with no MorphsWhich morph set(s) are you loading? The M4 Base set only has morphs on the head, none for the body, they're in the Morphs++ Shapes++ package. (When did that name change?)
Have you ever generated the ExP files? It only needs to be done once, but is a necessary step. You can uncheck it for future use, or until you add a new set of morphs.
Skeletal morph for G8not sure what you are going for but if you turn the limits off on the emaciated morph that comes with the base body morphs, it becomes very skeletal
Help identifying FE Decoration model plsWhat we've found so far:
FE Decoration Vol 1: Quite possibly a "Mattymanx girl" using custom morphs as previously mentioned.
FE Decoration Vol 2: From this thread, a custom morph or characters by Rarestone, Goanna or Crocodile Liu.
FE Decoration Vol 3: 3D Universe's Gayll, & another G8F character possibly using custom morphs.
It probably won't help you find the characters (I suspect they're custom and not available) but Rarestone has named two of those characters in the promo images for this product...
https://www.daz3d.com/rarestones-all-sweet-fashion-poses-iii-for-genesis-8
Kyla and Gao.
If you ever work it out, or even just find a good base to work from, let me know.
Genesis 2 Female Morph for G8F?From G2F to G8F?
Do it yourself with the Morph Transfer Utility.
Here is a tutorial from SickleYield.
Genesis 2 Female Morph for G8F?My g3f has a g2f head and g2f body morph, to make g3f look like g2f. I transferred this over to g8f with GenX, but it badly warps g8f's eyes. I tried Riversoft's converter, but it seemed to have the same problem.
Anyone got this morph working in G8F? Or maybe know of a similar morph for G8F?
Script to swap G8 morphsSomeone's working on something like this and looking for input.
Face Transfer...could be worseA bit of an issue with eyes using Face TransferSo far the above technique has been working to fix most problems. But as of late, I have not been using Face Transfer as it takes away from the challenge of trying to morph a character into the proper shape. So lately I only use it when I get stuck and no matter what I do I cannot recreate a particular actor's face.
Recently I have seen another issue crop up, but it may not be related to Face Transfer as it happened to one of my regular figures I use. All of a sudden the character's Sclera's (eye whites) picked up this large black ring around the iris making them almost black. Nothing would fix it either. I tried loading up the character again and loading up the scene again. I tried to replace the eye's and that didn't seem to work. So I went on-line and was told to try this trick:
Open the Render Settings tab and go to Optimization and click on that. At the bottom is a setting called "Instance Optimization". Change it from auto to either "Speed" or "Memory", that removed the black ring around the eye.
Later on I found out that I just happen to have a glitch with that scene setting. I tried loading my character in a different scene and she was fine. Yet, I was able to "save" the scene without having to redo it by adjusting that setting above. I am curious if that might also fix the issue with the eyes using Face Transfer. You could try it out and see what happens.












