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  • The "Powered by Hot Pockets" Complaint Thread

    Complaint:  Windows10 feature update 2004 appears to have broken my NikonTransfer application that imports images from my camera to my computer.sad  At first I thought that is was the camera not working, but I removed the memory card from the camera and put it directly into the memory slot on the computer and initiated the NikonTransfer application with identical non-results.frown  So, then I was worried that the images on the camera were scrambled.  But no, when viewed as a simple folder of images, PhotoshopBridge sees them just fine.  So, I guess I need to go looking for an updated copy of NikonTransfer or possibly researching the Internet to see if other people are having problems with image transfer utilities after upgrading to Win10-2004.

    Non-complaint:  I got my pictures into the computer the old fashioned way.yes  Among them was the one I took this morning of the baby groundhog that has been appearing in the yard outside my kitchen window.  Last year I showed y'all a photo of the adult groundhog that was living under the storage shed on that property.  Well, I haven't seen the big one since late fall, but now this little one has been sniffing around in the mornings.  Yeah, yeah, I know, hard to tell the size of the critter without any size comparison, but take my word for it, it's smaller.  About the size of a cat instead of a small dog.

    The OMG department: Tomorrow's the first day of summer.

    Edited to add:  Ooh,ooh, there's two of them.  Two little groundhogs.  No sign of momma yet, but two small ones out on the lawn at the same time for about 30 seconds.

    w10 has become bvuggy and unstable lately. insideous happenings.

    By

    Mistara Mistara June 2020 in The Commons
  • Just cannot get face transfer utility to work

    Face transfer doesn't work for me either. "Face Transfer failed to create. Please try another source image." I get an error message. I’ve read a lot here and see that it’s not just with me. Experiencing this, I don’t think I would buy the full version for the money!

    Did you try several different photos?

    Yes, more. Before I wrote here, I read the experiences of others. I also tried a photo editor.

     

    Face transfer doesn't work for me either. "Face Transfer failed to create. Please try another source image." I get an error message. I’ve read a lot here and see that it’s not just with me. Experiencing this, I don’t think I would buy the full version for the money!

    Did you try several different photos?

     

    Yes, more. Before I wrote here, I read the experiences of others. I also tried a photo editor.
    Mod Edit  :- to sort out the quote

    I only tried on my own machine. There is no other option.
    I feel like I have to wait to use Face Transfer. If you need a lot of photos and a lot of computers, then something is wrong there. This needs to be improved.
    Could you help me with ImageMagic Denoiser? (Supposedly making rendering faster) write the error message "No file or directory to display." Daz Studio was installed in IM. Everything is where the Install Manager installed it. Windows 10 is my system and the program is on an HP laptop.
    I already wrote in the forum, I wrote to the creator of the Denoise script, but I didn’t get a response from anyone. If you could help me with this, I would be very happy for him. Thanks in advance.

    By

    rozsakert67 rozsakert67 June 2020 in Technical Help (nuts n bolts)
  • The "Powered by Hot Pockets" Complaint Thread

    Complaint:  Windows10 feature update 2004 appears to have broken my NikonTransfer application that imports images from my camera to my computer.sad  At first I thought that is was the camera not working, but I removed the memory card from the camera and put it directly into the memory slot on the computer and initiated the NikonTransfer application with identical non-results.frown  So, then I was worried that the images on the camera were scrambled.  But no, when viewed as a simple folder of images, PhotoshopBridge sees them just fine.  So, I guess I need to go looking for an updated copy of NikonTransfer or possibly researching the Internet to see if other people are having problems with image transfer utilities after upgrading to Win10-2004.

    Non-complaint:  I got my pictures into the computer the old fashioned way.yes  Among them was the one I took this morning of the baby groundhog that has been appearing in the yard outside my kitchen window.  Last year I showed y'all a photo of the adult groundhog that was living under the storage shed on that property.  Well, I haven't seen the big one since late fall, but now this little one has been sniffing around in the mornings.  Yeah, yeah, I know, hard to tell the size of the critter without any size comparison, but take my word for it, it's smaller.  About the size of a cat instead of a small dog.

    The OMG department: Tomorrow's the first day of summer.

    Edited to add:  Ooh,ooh, there's two of them.  Two little groundhogs.  No sign of momma yet, but two small ones out on the lawn at the same time for about 30 seconds.

    By

    LeatherGryphon LeatherGryphon June 2020 in The Commons
  • Korvath HD for Genesis 8 Male

    My bad - it wasn't the Korvath figure. Seems the poses coming with the Rococerous are faulty ...

     

    i've got the same problem

    none of the pose work for g8 male ...

     

     

     

     

    Well... Rococerous isnt a G8 morph, it's a standalone creature according to its store page or am i missing something.

    By

    lilweep lilweep June 2020 in The Commons
  • Just cannot get face transfer utility to work

    Face transfer doesn't work for me either. "Face Transfer failed to create. Please try another source image." I get an error message. I’ve read a lot here and see that it’s not just with me. Experiencing this, I don’t think I would buy the full version for the money!

    Did you try several different photos?

     

    Yes, more. Before I wrote here, I read the experiences of others. I also tried a photo editor.
    Mod Edit  :- to sort out the quote

    OK, I'm not sure what to suggest then. You might want to try opening a support ticket.

    By

    Richard Haseltine Richard Haseltine June 2020 in Technical Help (nuts n bolts)
  • May 2020 - Daz 3D New User Challenge - Using Props and Push Modifiers/Deformers

    You can have two or more active dForms and when you use Spawn Morph it will create a single morph that is the compound effect of the dForms

     

    Yes, dForce will stack with other modifiers - once a mesh is dForce you can do anything to it, and if you run a simulation it will drape over the morphed or dFormed shape of the target items.

    Thank you! :)

    By

    daer-thing daer-thing June 2020 in New User Contests and Events
  • Need some help Baking my Squirrel

    I've been having really great luck converting & exporting via FBX furred, LAMH animals until I tried this older one with the European Grey Squirrel, or rather the Rodent Polymorph.  The end result is the base figure isn't fitting to the fur items. Its some sort of morph or transformation issue though that just isn't getting baked, in that the result is the base rodent & not the breed initially selected. Figure is zero posed with the exception of the Jaw opened 1/2 range.  OBJ export works fine in retaining the shape.

    Here's a screen grab: OBJ in black wires, the FBX result in White.

    It's not just a scaling factor; there are subtle morphs to a given breed as well.  I'm not exporting any morphs though (can't use them), only baking.  Wish I could use the OBJ but they have no weight map info as the FBX does.

    In DS, I've tried every combo of selecting, baking, memorizing, etc. but doesn't seen to have any affect in this case as it has before.  Not having proper docs for the process of course certainly doesn't help so flaying around with with trial & error.  

    Hoping someone might know what I'm missing here.

    You might test it on the Daz poser squirrel if you have it. it already has included ik-chains too boot https://www.daz3d.com/daz-squirrel and see if you get the same issue. you might be able to trouble shoot the problem anyway.  I haven't used any AM rodents for my animated projects.  I bought one set & they do make nice renders in daz studio.  but that all I can use it for .  it didnt carry over into poser with DSON very well   But posers all I ever tried using them in too so thats the extent of my exprience with AM rodents 

    I would join you in complaining about lack of documents for daz studio  but it appears now when I do it gets my comments removed.

    No, I don't have theDaz Squirrel.  I might take a look, but what this is largely about is taking the figure + LAMH fur into a form that the fur responds to bone deformation.  Don't think it has a preset.

    And ya, I've severely reduced my forum participation for same reasons.

     

    The daz squirrel is pretty old too. The reason I mentioned the daz squirrel was because it came with the .obj so  you  could test the scene with it you can always cover it with one of oso shader or fiber mesh hair if it worked

    edited for spelling sorry for my dyslexia

    By

    Ivy Ivy June 2020 in The Commons
  • Just cannot get face transfer utility to work

    Face transfer doesn't work for me either. "Face Transfer failed to create. Please try another source image." I get an error message. I’ve read a lot here and see that it’s not just with me. Experiencing this, I don’t think I would buy the full version for the money!

    Did you try several different photos?

     

    Yes, more. Before I wrote here, I read the experiences of others. I also tried a photo editor.
    Mod Edit  :- to sort out the quote

    By

    rozsakert67 rozsakert67 June 2020 in Technical Help (nuts n bolts)
  • Character / Clothing creation tutorials for using Blender 2.8 with Daz Studio
     

    And of course once you really Start deep diving Blender you  may find it a
    better environment for scene setup and rendering as Daz has been very generous
    with their  free export options

    That is what I was thinking.  Blender seems to touch upon many areas of 3D Art.  Even my sons use it to animate 5 Nights At Freddy's figures.   Also Blender came up when I was looking into Z-Brush for sculpting, so it seems like the program does quite a bit and it is a serious contender.  And one of the best parts is that it is free!

     

     

    I was speaking more of pinning a broach on a blouse and such things. Rigid buttons and buckles and such aren't exactly strong points on DAZ Studio products that I've purchased.

    This is a pet peeve I have with many Daz Studio products...particularly earrings.  Sometimes something that is supposed to be rigidly round and you know it to be round, ends up totally distorted.  The same is true of rings and other pieces of clothing which might look fine in the static T or A pose, but just try and twist the body and the round ring becomes a parallogram!  So creating a rigid item in Blender transfers over better to Daz Studio?

     

     

     

    You can import hard surfaces as either 'avatar' or 'trim'.

    'Avatar' will interact with your simulated cloth i.e., collide with it, but it wont follow your cloth.  So you have to strategise around that limitation.

    'Trim's will follow your cloth but will not interact with it*.

    *Trims can be assigned a specific weight in grams, so they will pinch,pull, and drag down your garment accordingly.  But they will have no physical geometry, they will just be a point weight. 

    Ok, this I don't know anything about.

    So in all, being that I am mostly dealing with static pictures, I would be best off to start with Blender?  So say if I create a skirt, I could create manual morph sliders for parts of it so I could adjust it for say a seated position or walking?  If so, I am good with that.

    I have seen some products in Daz that just alter a garments position.  So I am wondering if I would take a skirt that doesn't have many options, bring it over to Blender and then add some more morph dials so it could better fit a character?   Is it also possible to fix the armpit and crotch stretching issues when trying to use Gen 2 and 3 clothing on Genesis 8?

    Could I create a complete outfit from scratch?

    If that is a Yes, then it does look like Blender would be the road I will be heading down.

    Thanks,

    Geo

    disclaimer: i have never made a daz product nor followed the full garment creation process for Daz studio.

    All i was doing in my post was commenting on the capabilities of Marvelous Designer for interactng with hard body objects that you import.  Cloth will not necessarily ever need to interact with rigid objects besides your figure, that is if you're just making simple cloth garments, but you might have accessories, overlayed armour, etc., which would need to interact with the cloth.  I was just describing the potential of MD to do that.
     

    I dont have much experience with Blender, but there are lots of sculpting tools there, so you would be able to fix any problematic clothing areas with them, i.e., create a joint controlled morph.  For movement and fit morphs, you can do those in blender or theoretically in Daz itself (using mesh grabber).

    By

    lilweep lilweep June 2020 in Blender Discussion
  • Celebrity Look-a-Likes for 3D figures Part 2

    I've been away from the rendering world for a long while and see the Werts M4 celeb morphs can no longer be had on sharecg. Does anyone know if they can still be found anywhere?

     

    If these are the M4 morphs you're looking for, it still appears to be there.
    https://www.sharecg.com/v/41628/Poser/werts-Movie-Stars

     

    Alas, that is merely a small percentage of what Werts once created.

    To this day I still kick myself in the teeth (metaphorically speaking, of course), for not grabbing everything when he (or she) first shared them.  But, no, I reasoned, "I can wait.  I don't think th site is going anywhere."  While the site remained , I never considered the contributor would, along with the invaluable freebies.  Usually, the content is just "abandoned".  The maker leaves for whatever reason, but their contributions stay, accessible for any and all.

    Sincerely,

    Bill

    I will let you know if I find my old copies anywhere. I was last rendering in 2014, so that computer is long gone, and the hard drive crashed as I recall.  But I'm still going through some old external drives that might yield some of his morphs. 

    Remember that you can't transfer products without the creator's permission!

    By

    nemesis10 nemesis10 June 2020 in The Commons
  • Character / Clothing creation tutorials for using Blender 2.8 with Daz Studio
     

    And of course once you really Start deep diving Blender you  may find it a
    better environment for scene setup and rendering as Daz has been very generous
    with their  free export options

    That is what I was thinking.  Blender seems to touch upon many areas of 3D Art.  Even my sons use it to animate 5 Nights At Freddy's figures.   Also Blender came up when I was looking into Z-Brush for sculpting, so it seems like the program does quite a bit and it is a serious contender.  And one of the best parts is that it is free!

     

     

    I was speaking more of pinning a broach on a blouse and such things. Rigid buttons and buckles and such aren't exactly strong points on DAZ Studio products that I've purchased.

    This is a pet peeve I have with many Daz Studio products...particularly earrings.  Sometimes something that is supposed to be rigidly round and you know it to be round, ends up totally distorted.  The same is true of rings and other pieces of clothing which might look fine in the static T or A pose, but just try and twist the body and the round ring becomes a parallogram!  So creating a rigid item in Blender transfers over better to Daz Studio?

     

     

     

    You can import hard surfaces as either 'avatar' or 'trim'.

    'Avatar' will interact with your simulated cloth i.e., collide with it, but it wont follow your cloth.  So you have to strategise around that limitation.

    'Trim's will follow your cloth but will not interact with it*.

    *Trims can be assigned a specific weight in grams, so they will pinch,pull, and drag down your garment accordingly.  But they will have no physical geometry, they will just be a point weight. 

    Ok, this I don't know anything about.

    So in all, being that I am mostly dealing with static pictures, I would be best off to start with Blender?  So say if I create a skirt, I could create manual morph sliders for parts of it so I could adjust it for say a seated position or walking?  If so, I am good with that.

    I have seen some products in Daz that just alter a garments position.  So I am wondering if I would take a skirt that doesn't have many options, bring it over to Blender and then add some more morph dials so it could better fit a character?   Is it also possible to fix the armpit and crotch stretching issues when trying to use Gen 2 and 3 clothing on Genesis 8?

    Could I create a complete outfit from scratch?

    If that is a Yes, then it does look like Blender would be the road I will be heading down.

    Thanks,

    Geo

    Yes, autofit has problems that DAZ 3D should add a parameter or two to their models capabilities such as to keep rigit objects rigid. I'd really like DAZ Studio to get to the point that it can animate as easy and dForce as easy as Blender but if they don't then at least the products I've bought/licensed are exportable to SW that can. As my licensed models from DAZ are must easily storyboarded in DAZ it makes sense to use DAZ so I wait. I'm not in a hurry either way.

    HowieFarkes has done wonders for making DAZ Studio more usuable for nice storyboards.

    You do realise there are rigid follow nodes in Daz.  All hard body accessorys to clothing should be attached as rigid follow nodes.  You can edit any existing Daz clothing you have which arent making use of the rigid follow node option, and you can make the buttons etc rigid follow nodes (as long as you can select the offending geometry in geometry editor.)

    My understanding is that there is also the option to use the weight mapping brush in Daz to make different parts (at least bones) of the outfit follow the character rigging to different extents.

    By

    lilweep lilweep June 2020 in Blender Discussion
  • Question... what am I doing wrong? (Genesis 8 male Quinton character)

    Well, I've downloaded your scene and tried it, and the issue really and truly is just that you don't have enough light in the scene. The question is, how much light do you need for the effect you're going for. Do you want a dimly lit night time scene? Is it meant to be sunset/sunrise? Full daylight?

    Below are three renders. The top render shows the results of the scene exactly as you posted it. The only change I made was to put Quentin's texture and morph on G8M.

    Quentin-Malandar scene as loaded

    Second image is your scene, but with the intensity of the lights at 200%, intensity scale at 1. It's still pretty dim, but you can actually see him much better.

    Quentin-light 200% intensity scale 1

    Third image is with light intensity still at 200%, and intensity scale at 2.

    Quentin-Light 200%, intensity scale 2

    I didn't do anything to your scene lights other than change the intensity and scale. They're still in the same locations.

    Depending on what exactly it is you're trying to accomplish, I might recommend aiming a spotlight at him, and then using a linear point as fill on his face, if needed. Or using an Advanced Ambient light, if you have that, to provide some global lighting. You just need something more in the scene than you have.

     

     

    By

    vwrangler vwrangler June 2020 in The Commons
  • Need some help Baking my Squirrel

    my rigged LAMH  never goes well as I get stretched vertices

    I understand what you are doing but it needs to be done on a zeroed figure not the load figure and you will get the stretched vertex issue

    same as any DAZ figure conforming clothing with the transfer utility 

    I have done plenty critters with rigged fur myself but pretty much given up because of that issue

    your cat looks cute heart

    By

    WendyLuvsCatz WendyLuvsCatz June 2020 in The Commons
  • Need some help Baking my Squirrel

    I've been having really great luck converting & exporting via FBX furred, LAMH animals until I tried this older one with the European Grey Squirrel, or rather the Rodent Polymorph.  The end result is the base figure isn't fitting to the fur items. Its some sort of morph or transformation issue though that just isn't getting baked, in that the result is the base rodent & not the breed initially selected. Figure is zero posed with the exception of the Jaw opened 1/2 range.  OBJ export works fine in retaining the shape.

    Here's a screen grab: OBJ in black wires, the FBX result in White.

    It's not just a scaling factor; there are subtle morphs to a given breed as well.  I'm not exporting any morphs though (can't use them), only baking.  Wish I could use the OBJ but they have no weight map info as the FBX does.

    In DS, I've tried every combo of selecting, baking, memorizing, etc. but doesn't seen to have any affect in this case as it has before.  Not having proper docs for the process of course certainly doesn't help so flaying around with with trial & error.  

    Hoping someone might know what I'm missing here.

    You might test it on the Daz poser squirrel if you have it. it already has included ik-chains too boot https://www.daz3d.com/daz-squirrel and see if you get the same issue. you might be able to trouble shoot the problem anyway.  I haven't used any AM rodents for my animated projects.  I bought one set & they do make nice renders in daz studio.  but that all I can use it for .  it didnt carry over into poser with DSON very well   But posers all I ever tried using them in too so thats the extent of my exprience with AM rodents 

    I would join you in complaining about lack of documents for daz studio  but it appears now when I do it gets my comments removed.

    No, I don't have theDaz Squirrel.  I might take a look, but what this is largely about is taking the figure + LAMH fur into a form that the fur responds to bone deformation.  Don't think it has a preset.

    And ya, I've severely reduced my forum participation for same reasons.

     

    By

    Doc Acme Doc Acme June 2020 in The Commons
  • Are "HD" models exportable to Character Creator 3?

     

     

     

    I am only on iClone 7 etc but the way I do it with creatures at least (humans far harder) is do an obj export and reimport, delete parts with geometry editor and create skin outfit I conform, using the transfer utility then move eyes and mouth parts and use the rigging tool rightclick bake rotations.

    So, in iClone7 you can import non-standar meshes and rig them in the application? I don't have iClone because I'm not doing animation, but I do use CC3 sometimes and it wants the vertices to be standard for any human it imports. I was kind of wondering if the HD system in Daz actually replaced the standard G8 mesh with one that had more polys, or if it was a kind of clone laid over the standard mesh like a suit. Then if the original mesh were invisible, the HD 'suit' could basically follow it around, but not break any rules for figure geometry, since it wouldn't actually be a figure. I came across a blog post about exporting figures from Daz, sculpting them in Blender and sending them back to Daz, but in it the guy just adds a subdivision modifier to sculpt in higher resolution, then removes it before sending it back to Daz. So, I guess from this, Daz definitely wants vertices to be in the right order and the right count, which makes me wonder how HD meshes work.

    By

    Honzo Honzo June 2020 in New Users
  • any idea how to remove this from her upper abdomen?
    It looks like it could be a morph to fit certain clothing. Did you look at the current parameters tab with 'show hidden properties' checked? Whatever it is should show up there.

    By

    outrider42 outrider42 June 2020 in The Commons
  • any idea how to remove this from her upper abdomen?

    Am working again with a G8F figure I did some time back and not sure what selection body morph change I did before but I see she has this like skin crease on her upper adbomen below her chest (see pic) . I forgot how I did it to begin with but it wasn't intentional, so any idea what simple morph adjust would remove it just so it looks like regular undisturbed skin? I've played around with the body changing morphs but with no luck so far.

    By

    Toobis Toobis June 2020 in The Commons
  • Does DAZ Studio recognize edited Normals?

    Hi all, total noob to DAZ Studio, so please forgive me. Asking this question for a friend. smiley

    The goal: Import geometry into...that smoothie app that starts with a 'B' and use one of two Modifiers (Normal Edit or Data Transfer), then export using any of the three file format options that DAZ allows to import, and hope the edited Normals are not recalculated upon import.

    I can do this in Carrara by exporting my edited Normals geometry as an OBJ, then importing into Carrara and, from the WaveFront OBJ import dialog box, selecting 'Facet Meshes'.
    I see no such option in DAZ Studio when importing an OBJ file, even after clicking 'Show Individual Settings'.

    Curiously, the screen display of the geometry as a DAE file in the file browser looks like it is displaying the edited Normals, yet upon import into DAZ...no dice.

    There are many uses for this that go way over my head, but one use is to create a stylized look and uniformity of edited normals for foliage. This is used a lot in video games (another area I have no knowledge unless we're talking 80's / 90's arcade games...)

    Here are some pictures which I hope can clarify.
    These first two are renders from Carrara:

     

     

    Here is the 'Leaf' object:

     

     

    Here are my imports into DAZ Studio...I don't think it recognizes edited Normals...

    Screen shot of file browser from computer...looks like edited Normals still

     

     

    Screen grab of unedited Normals in 'B'

     

     

    After applying Data Transfer Modifier, using an enlongated sphere. You can see the Normals popping out as if they were part of the same sphere.

     

     

     

     

     

    By

    DesertDude DesertDude June 2020 in Daz Studio Discussion
  • Are "HD" models exportable to Character Creator 3?

    I am only on

    sorry typo

    iClone 6 pipeline 

    but the way I do it with creatures at least (humans far harder) is do an obj export and reimport, delete parts with geometry editor and create skin outfit I conform, using the transfer utility then move eyes and mouth parts and use the rigging tool rightclick bake rotations.

    By

    WendyLuvsCatz WendyLuvsCatz June 2020 in New Users
  • Are "HD" models exportable to Character Creator 3?

    The HD morph isn't exportable, but I'm sure you can export the HD geometry (the result of the morph).

    By

    Seven193 Seven193 June 2020 in New Users
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