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Daz 3D Forums > Search
  • Transfer Utility problem with nose and mouth

    That ios probably the conequence of the reversed shape (and possibly the morph projection if that is on the morphed figure) - when mesh brodges across distinct parts the algorithms have trouble assigning influences, ideally you should smooth it out and then reimport it as a new model and rig that.

    By

    Richard Haseltine Richard Haseltine March 2025 in Daz Studio Discussion
  • Transfer Utility problem with nose and mouth

    Hi ! I'm trying to make a kind of face mask for my Genesis9 figure. I made the mask model on blender and know I'm trying to use Transfer utility to create a G9 clothe. My G9 figure has morphs, so I set Item shape to "current" and checked the "reverse source shape from target" option, but I always end up with weird deformation on mouth and nose area. On the two images you can see the before/after transfer utility.

    By

    Elu Elu March 2025 in Daz Studio Discussion
  • converting v4 items to v8

    I've used SY's V3/M3 clones for G8F/M (https://www.daz3d.com/sy-victoria-3-and-michael-3-clones-for-genesis-8) and they work well. It must be said that clothing has improved over the last 20 years or so and the old clothing itself tends not to look so great if there are any Generation 8/9 clothes in the scene too. To counteract the frequent lower mesh detail in the old clothes, a fair bit of texture work is often needed. However, it can be worth it.

    Sometimes, too, it's worth using the old characters with updated shaders wearing their original (but updated) clothes. These are two V3 characters rendered in Iray (Glamorous Vicky 3 and GND2). The hair is G8F and G3F, but the clothing & shoes are all V3. The results could have been a lot worse.

    It is also possible (but hard work and pretty complex) to create a TriAx version of V3, V4 etc that can wear clothes from the other generations (eg G3,G8 or G9). What is necessary to do is detailed in a tutorial here: Making a TriAx A3 character tutorial  . Possibly not to be tried until you're happy with DS again, but may be useful to bear in mind for when you feel comfortable. It's actually only something I tried experimenting with because I wanted to keep my Favourite V3 character (GV3) in use & have a wider range of clothes, as not many clothes exist for her morph.

    Regards,

    Richard

    By

    richardandtracy richardandtracy March 2025 in New Users
  • Is 3060ti a bottleneck?

    The GPU VRAM does not affect the final image quality - you'll get the same image via CPU as you get from the fastest GPU. It simply affects how long it takes to get to that point.

    The 3060Ti has 8Gb VRAM, so is more likely to fill up than many others. Windows reserves around 2Gb VRAM, then each base res character takes around 2Gb (ish), and a background can take a similar amount. So.. an 8Gb GPU will cope with (Windows reserved bit) + 2 characters and a background, and not a huge amount more.

    So... changing what you have is a decision you have to make. A 12Gb RTX3060 without Ti will work on bigger scenes (say 4 base res characters + background or maybe 2 off Sub-D'3' characters), but more slowly than the 3060Ti when the Ti is in capacity - but much faster than the Ti when it drops out. It's down to the VRAM, more=more useful. Similar limitations act on other RTX cards. I have an i5-13600K processor, and it uses 25% cpu feeding my 12Gb RTX3060. As you have an i5-12xxx cpu, it should be able to keep an RTX4060 fed with data, but I suspect a much faster GPU (say RTX4090) and the CPU data transfer to the GPU would act as a throttle to performance. (I had a 2014 Xeon in my last machine, and it slightly throttled my 6Gb GTX1060 GPU because it couldn't keep up with the data rate). You pays your money & takes your choice.

    My advice would be to consider a 16Gb RTX 4060 TI  first, and if too expensive, look at an RTX 3060 12Gb. But, it's not my money I'm suggesting is spent. When it was my money, I went for the 12Gb RTX3060.

    Regards,

    Richard

    By

    richardandtracy richardandtracy March 2025 in Technical Help (nuts n bolts)
  • Breast Utilities for Genesis 9 - where did they go upon install?SOLVED partially)

    daveso said:

    CES3D said:

    Shaping Morphs can be found under Parameters > Actor > Chest > Feminine (or Masculine) > Breast Utilities.

    thanks..I'll check there. I know the other morph package that went lost is not in there...  

    Most morphs can usually be found under Parameters > Actor, but could you tell me which specific products you're having trouble locating? If I or someone else owns those products, we might be able to help you find their locations. 

    By

    CES3D CES3D March 2025 in The Commons
  • No one asked me - Diomede screenshots on whatever - Warning AI Discussion OK

    Hope you enjoy.  The intent was to share the main terrain shader.  Drag and drop the terrain shader to your shader browser. Then drag it to any terrain with cliffs or similar.  It is procedural so you can apply it to any terrain, not really intended for the terrains I included.  They are low res for easier transfer and just place holders so I could share the shader.  As an optional bonus, the use of slope from environment in the blender is the same for both the main shader and the included black/white shader on the second invisible terrain.  You can copy this black/white shader into a replicator distribution channel and it will replicate whatever you want onto the more flat areas of whatever terrain you want.  The white areas of the distribution shader should match the 'grassy'flat areas of a terrain.

    This is a starter pack to get better mapping on cliffs.  You can swap out anything you want for my procedural stripes to get better results.  The key is that the flat mapping is coming from the side instead of from the top so gets better results on steep surfaces.  But I found it was a good idea to use two 'flat maps' in the layer list from opposite sides (left/right, or front/back) to cover the whole terrain. 

    It may be more trouble than it is worth, but hey, I gave it a shot.

    By

    Diomede Diomede March 2025 in Carrara Discussion
  • Daz Studio 4.23[.0.x], General Release!

    wargis said:

    Hello to all! Recently I updated DS to 4.23.0.1 and encountered a couple of issues with rendering and Genesis 9. The one with IRAY render is the famous pink or purple renders problem, which was reported several times at the forum. When I try to run render in IRAY with my CPU, I get pink textures instead of regular image (I have not any Nvidia GPU, but formerly my CPU was workable for simple Iray renders, when I used DS 4.20 beta). But the solution was to find missing freeimage.dll and put it into DAZ 3D>DAZStudio64>libs>iray. I haven't found any freeimage.dll in the setup package of the general DS 4.23.0.1. How to fix it?

    If you go to https://www.daz3d.com/forums/discussion/666011/daz-studio-4-23-0-x-nvidia-iray and search for freeimage you shoild find an explaantion - though I think still being on Windows 7 may limit your options.

    The other unusual problem appeared when I tested Face Transfer  2 with Genesis 9 figures. Formerly in DS 4.20 it worked flawlessly with Genesis 8, but in DS 4.23, when I run this plugin on G9, I get constant crashes with an error message like "DAZStudio.exe caused ILLEGAL_INSTRUCTION in module "C:\Program Files\DAZ 3D\DAZStudio4\avatar_sdk_metaperson_daz3d.dll". I have the latest update of Genesis 9, with all clothes and necessary presets. The crash happens when this plugin reaches the stage of generating shapes and textures. What's the issue? Maybe it requires a larger photo to generate a compatible texture with Genesis 9 base head image? The last one I used was about 1500x2000 px and I got a crash all the same. I can attach the last log, here is it. When I use Genesis 8, I don't see such a problem, and I wonder why old Genesis 8 does not require any clothing for the plugin to work.

    Genesis 9 is supported by FaceTransfer 2, on which you get three free goes and then are limnited to previews (with a watermark on the maps) - again, I have a feeling being on Windows 7 still may be part of the issue.

    My system is Windows 7 x64, with AMD CPU and double AMD GPUs, about 6 GB of RAM, it it's important. Can it be linked to my hardware?

    By

    Richard Haseltine Richard Haseltine March 2025 in Daz Studio Discussion
  • Daz Studio 4.23[.0.x], General Release!

    Hello to all! Recently I updated DS to 4.23.0.1 and encountered a couple of issues with rendering and Genesis 9. The one with IRAY render is the famous pink or purple renders problem, which was reported several times at the forum. When I try to run render in IRAY with my CPU, I get pink textures instead of regular image (I have not any Nvidia GPU, but formerly my CPU was workable for simple Iray renders, when I used DS 4.20 beta). But the solution was to find missing freeimage.dll and put it into DAZ 3D>DAZStudio64>libs>iray. I haven't found any freeimage.dll in the setup package of the general DS 4.23.0.1. How to fix it?

    The other unusual problem appeared when I tested Face Transfer  2 with Genesis 9 figures. Formerly in DS 4.20 it worked flawlessly with Genesis 8, but in DS 4.23, when I run this plugin on G9, I get constant crashes with an error message like "DAZStudio.exe caused ILLEGAL_INSTRUCTION in module "C:\Program Files\DAZ 3D\DAZStudio4\avatar_sdk_metaperson_daz3d.dll". I have the latest update of Genesis 9, with all clothes and necessary presets. The crash happens when this plugin reaches the stage of generating shapes and textures. What's the issue? Maybe it requires a larger photo to generate a compatible texture with Genesis 9 base head image? The last one I used was about 1500x2000 px and I got a crash all the same. I can attach the last log, here is it. When I use Genesis 8, I don't see such a problem, and I wonder why old Genesis 8 does not require any clothing for the plugin to work.

    My system is Windows 7 x64, with AMD CPU and double AMD GPUs, about 6 GB of RAM, it it's important. Can it be linked to my hardware?

    By

    wargis wargis March 2025 in Daz Studio Discussion
  • Breast Utilities for Genesis 9 - where did they go upon install?SOLVED partially)

    CES3D said:

    Shaping Morphs can be found under Parameters > Actor > Chest > Feminine (or Masculine) > Breast Utilities.

    thanks..I'll check there. I know the other morph package that went lost is not in there...  

    By

    daveso daveso March 2025 in The Commons
  • The Sky is Falling Complaint Thread

    Non-complaint:  I haven't had a bloody nose for several weeks now.yes  So, yesterday I cancelled my otolaryngologist(I just love that word), i.e nose-doctor appointment, and with the saved money, treated myself to a delightful mini-adventure of an 8:00AM bus ride for a restaurant breakfast at my favorite hole-in-the-wall beanery in a decrepit mini-mall.heart  Then a trip to WalMart(wheee... WalMart!) at the other side of the city, where I did some grocery shopping and checked on the prices of TVs bigger than any wall in my house.surprise  (Do they even make TVs smaller than a refrigerator anymore?) Checked the prices of clothes (I still need a new flannel shirt)indecision.  Looked at kitchen tools, just as easily bought through Amazon.  And stopped in the Subway sandwich shop there to get a foot-long sub from a non-English speaking person who left out the meat, and when I pointed that out, she didn't remake the sandwich, she just shoved the lettuce and tomato & peppers aside to try to squeeze in the wrong meat.frown  Then a trip back to the decrepit mini-mall to the Chinese take-out(doesn't open until 11:00AM) there for two lunch Szechuan Chicken w/fried rice & eggrollheart meals to take home (I'll make four meals of it).  And I got home before noon, for the first of those meals.smiley

    Non-complaint:  I've been collecting cardboard boxes from Amazon, and elsewhere, for almost a year.  I break them down and fold them flat and store them in a loose pile in the least inconvient spot in my apartment (the landing on my stairway to my bedroom, partially blocking my way from two directions).  I've been squeezing around them for months.frown  I finally talked to my neighbor in the other half of the house and he'll be taking them to the trash "Transfer Station"(what we used to call "the dump") to be recycled.  I spent the better part of an hour sorting the sizes, and wrapping bundles of them with string, and have the pile now sitting in my living room next to the door(partially blocking my path from three directions) waiting to go out "soon".  Yay!yes

    Complaint:  Still nothing worthwhile to complain about.sad  Except perhaps that after all the good food yesterday I gained 2.3 pounds by the next morning.sad

    I'm Confused:  When did a visit to WalMart become a highlight of my year?indecision

    By

    LeatherGryphon LeatherGryphon March 2025 in The Commons
  • Converting a G8F character to G9, help needed

    Skins:

    To use G8F skins on G9 there are 2 options:

    • https://www.daz3d.com/legacy-uvs-for-genesis-9-genesis-3-8-and-81-female : modifies your G9 figure using geografts so it can use G8 textures
    • https://www.daz3d.com/rssy-genesis-8-and-81-female-material-suit-for-genesis-9 : adds an "external layer" on your G9 figure which can take G8 textures

    It's also possible to convert textures manually, here's a tutorial: https://www.versluis.com/2022/11/converting-skin-textures-for-use-with-genesis-9/

    Morphs :

    • If you're a premier member, there's a shape conversion plugin included among the Premier plugins (it used to be available as a separate plugin before).
    • Otherwise there's this product: https://www.daz3d.com/rssy-character-converter-genesis-8-and-81-female-to-genesis-9
    • It's also possible to do it manually, here's a tutorial: https://www.versluis.com/2022/11/how-to-convert-genesis-8-characters-to-genesis-9-using-the-fit-suit-method/

    Note: it's not possible to convert HD morphs.

     

    Poses :

    There are many options for poses. A few examples:

    Free ones:

    • https://www.daz3d.com/forums/discussion/605941/genesis-1-2-3-8-9-to-genesis-3-8-9-pose-converter-updated-2023-04-28/p1
    • https://www.renderosity.com/freestuff/items/93219/g8fm-pose-transfer-to-g9

    Commercial ones:

    • https://www.daz3d.com/genesis-3-and-8-to-9-pose-converter
    • https://www.daz3d.com/bone-minion-for-genesis-8-and-81-poses-for-genesis-9
    • IIRC there's also one among the Premier plugins

    Clothes and hair:

    You can already have G9 wear G8F clothes and hair via autofit, the base G9 includes autofit clones for earlier Genesis figures. If you want batch converter, there are these:

    • https://www.daz3d.com/rssy-clothing-converter-from-genesis-8-to-genesis-9
    • https://www.daz3d.com/rssy-hair-converter-from-genesis-8-to-genesis-9

    By

    Leana Leana March 2025 in The Commons
  • Converting a G8F character to G9, help needed

    I used Figure Converter for Genesis 9 to get acceptable results transferring my G8.1F main character. Unfortunately, that product is only available as part of a Premier subscription. It only did the morph, and does not convert HD either. As far as skin goes, unless your most used character uses Victoria 8.1, Kala 8, Jada 8.1, or Clara 8.1 skin, then you will have to switch to a G9 skin. There is Legacy UVs, but I haven't used it yet, because except for a few exceptions I prefer G9 skin.

    By

    xyer0 xyer0 March 2025 in The Commons
  • Breast Utilities for Genesis 9 - where did they go upon install?SOLVED partially)

    I purchased and installed this package this evening and I have no idea where the installation ended up, or I cannot find them. There are 2 scripts in utilities for randomizing, and a material entry, but no shaping morphs or anything. This is not the first package that has ened up lost somewhere that I have installed. I have another couple morph utility packages that are not anywhere to be found as well
    Breast Utilities for Genesis 9 | Daz 3D
    According to dim they are located in 
    /data/DAZ 3D/Genesis 9/Base/Morphs/Soto/Breast Utilities but that is not within Smart Content or Content Library. 
    Where are they and why not showing up anywhere?
    Dolved partially, The other package is still AWOL -Genesis 9 Essential Shapes Bundle | Daz 3D

    By

    daveso daveso March 2025 in The Commons
  • Toggle Visibility from Scene Pane and Parameters becomes unresponsive. Is there a workaround?

    suffo85 said:

    crosswind said:

     

    Now... since you've Ctrl + clicked to hide them, you have to Ctrl + click to show them again... otherwise their children nodes are still hidden.

    Hey @crosswind thanks for the reply. :)

    Unfortunately I tried to toggle the setting as you suggest, but it made no difference and was still unresponsive.  When using control + toggle you always have to untoggle the same way, or you won't untoggle all the children. :)

    The only way I've found to circumvent this problem so far is to save my scene and restart it.  Then DS allowed me to toggle visibility on and off.  I was hesitant to do that before on other large scenes I was working on--worried I would be "saving" the problem along with the scene so I would just reload my last saved file that did not have any of my recent changes in it, so I would lose work but ensure my save file would not have problems.  Since I was in a much smaller scene and had just finished making my morph I was pretty much done with what I was doing there and felt okay with experimenting a little bit with the issue, nothing I tried worked, but as I mentioned it did let me save and reload the scene without a problem.

    Some folks ever reported the similar issue of being not able to toggle visibility back... well then, the culprit was either Lock was turned On on Visible property or there's another control property linked which prevented Visible from being "clicked back". The culprit on your side seems a bit weird though...

    The reason why I was toggling those items in the first place was because I wasn't exporting the default G9 (I would have used a Dev version if so), but a PA character which I had attached a custom geograft to and I was customizing and modifying that geograft in Blender both using edit mode and sculpture mode but without adding any vertices so I could just bring it back as a morph with reverse deformations, then using morph loader on the geograft instead of the character.  I'm not sure if that's the "correct" way to go about it but it works for my intended purposes.

    Yup, better use Dev Load in most of the cases. And if with a geo-graft, the method is the same: still use Filter Objects option when exporting OBJ. Then you'll get a merged OBJ of G9 + geo-graft(s), which'll be easily for you to edit / sculpt the mesh in Blender as a whole. Then when importing OBJ back to DS with Morph Loader Pro, use the option: Primary Figure from Graft (Facet Order).  Then you're able to either update G9 figure per se or the geo-graft(s) as per what you select in Scene pane ~~

     

    By

    crosswind crosswind March 2025 in Technical Help (nuts n bolts)
  • Toggle Visibility from Scene Pane and Parameters becomes unresponsive. Is there a workaround?

    crosswind said:

     

    Now... since you've Ctrl + clicked to hide them, you have to Ctrl + click to show them again... otherwise their children nodes are still hidden.

    Hey @crosswind thanks for the reply. :)

    Unfortunately I tried to toggle the setting as you suggest, but it made no difference and was still unresponsive.  When using control + toggle you always have to untoggle the same way, or you won't untoggle all the children. :)

    The only way I've found to circumvent this problem so far is to save my scene and restart it.  Then DS allowed me to toggle visibility on and off.  I was hesitant to do that before on other large scenes I was working on--worried I would be "saving" the problem along with the scene so I would just reload my last saved file that did not have any of my recent changes in it, so I would lose work but ensure my save file would not have problems.  Since I was in a much smaller scene and had just finished making my morph I was pretty much done with what I was doing there and felt okay with experimenting a little bit with the issue, nothing I tried worked, but as I mentioned it did let me save and reload the scene without a problem.

    The reason why I was toggling those items in the first place was because I wasn't exporting the default G9 (I would have used a Dev version if so), but a PA character which I had attached a custom geograft to and I was customizing and modifying that geograft in Blender both using edit mode and sculpture mode but without adding any vertices so I could just bring it back as a morph with reverse deformations, then using morph loader on the geograft instead of the character.  I'm not sure if that's the "correct" way to go about it but it works for my intended purposes.

    By

    suffo85 suffo85 March 2025 in Technical Help (nuts n bolts)
  • Baking IK rig animation to FK rig?

    Hi,
    In Motionbuilder, I can select a character's rig and then bake its IK animation down to the rigs FK bones (Skeleton) and back.
    However, I can't for the live of me figure out how to do that in Blender.

    I've tried MHX > Animation > Transfer IK => FK, but that is not the same as baking down the position of the IK limbs to FK bones.
    When I play the animation back with Set FK All, the limbs are moving. When I set them back to Set IK All, they once again stay in place.

    I'd like to have the FK bones follow the IK bones and any constraints that where used, plotted down to a simple bone animation, playing
    back the same but without the need for IK or other bone constraints.

    I'm assuming that this is somehow possible in Blender as well?

    By

    DrGonzo62 DrGonzo62 March 2025 in Blender Discussion
  • Genesis 1-3 bugs in more recent versions of Daz

    I couldn't reproduce the issue...with 4.23. Which morph property you dialed on G3M to be exactly ?

    You can easily check if there's any culprit morphs unexpectedly dialed on G2/G3 in Parameters pane. (I never use G1...)

    By

    crosswind crosswind March 2025 in Technical Help (nuts n bolts)
  • Accessories Distort when attached to character

    n.aspros123 said:

    crosswind said:

    Distortion comes from the Auto Follow full body morph and partial body morphs from the figure... it's a commonly-seen issue. You can zero out the Auto Follow morph properties on the accessory (Show Hidden Property... firstly in Parameters pane...)

     

     

    Thanks for replying. @crosswind.

    I clicked where the arrow is and 4 lines. Preferences > Show Hidden Properties. I could not find Auto Follow morph...?  See revs Equip 6 Param.

    Select Currently Used, if the equipment is fitted on the figure - Jill, you should be able to see Auto Follow morphs.

    By

    crosswind crosswind March 2025 in New Users
  • Genesis 1-3 bugs in more recent versions of Daz

    These figures have some morph issues that only occur in newer versions of Daz. Tested in older versions like 4.11, and they were fine.

    1) Genesis 1 gloves will bug out if you increase the character's chest depth. This also happens if the gloves are autofitted to newer Genesis models.

    2) Genesis 2 and 3 hair will also bug out if you increase the character's head scale.

    There may be more bugs that I haven't come across yet. Is there a way to fix these issues besides hoping Daz does it themselves, or installing older versions of the program?

    By

    Vertigo789 Vertigo789 March 2025 in Technical Help (nuts n bolts)
  • Accessories Distort when attached to character

    crosswind said:

    Distortion comes from the Auto Follow full body morph and partial body morphs from the figure... it's a commonly-seen issue. You can zero out the Auto Follow morph properties on the accessory (Show Hidden Property... firstly in Parameters pane...)

     

     

    Thanks for replying. @crosswind.

    I clicked where the arrow is and 4 lines. Preferences > Show Hidden Properties. I could not find Auto Follow morph...?  See revs Equip 6 Param.

    By

    n.aspros123 n.aspros123 March 2025 in New Users
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