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Mesh Grabber- can't find it after install
Mesh Grabber has no serial number no matter it's 3.x or 4.x... but strongly suggest you install them via Install Manager rather than intallers. (ss1)
Mesh Grabber can be found under Tool menu and on the Toolbar. (ss2)
Rotation and Morph Loader functions can be found in Tool Settings when Mesh Grabber is activated. (ss3)
Mesh Grabber- can't find it after installHi folks,
Any of you who use Mesh Grabber, after I run the installer, I can't find it anywhere after opening DS. Anyone here know how to get it running? Any help would be greatly appreciated. Also, I bought the Rotations and Morph Loader add-ons and I can't find any information on where to download or how to install.
The Sky is Falling Complaint ThreadNon-complaint: Yay! My boxes are gone.
I stacked them on the porch this morning. Later I saw the neighbor guy pack them into his car and send his wife to the dump(aka: "Transfer Station") with them.
Complaint: Snow here again.
It's almost time for April showers, and still no Daffodils. Also, no ducks. But we hardly ever have ducks around here anyway.Muscle morph for G8F?What a useful add-on! I don't have it yet but I'm definitely getting it. Thanks!CES3D said:
Do you have the Daz Deals add-on installed in your web browser? If you do, you can see actual artworks using each muscle morph product directly from their respective product pages (provided the artist who posted the artwork linked the muscle morph product as an item used in their creation). This might be helpful in selecting the right muscle morph for your project.
Muscle morph for G8F?Do you have the Daz Deals add-on installed in your web browser? If you do, you can see actual artworks using each muscle morph product directly from their respective product pages (provided the artist who posted the artwork linked the muscle morph product as an item used in their creation). This might be helpful in selecting the right muscle morph for your project.
Muscle morph for G8F?Hi guys,
I know that there are several morph sets that allow you to create some muscles on your characters. But I'd like to get the best one for a specific goal. Which is to make a character "a bit over 40" look like a warrior who's not a female Schwarzenegger but a professional who cares about her battle efficiency. I.e. the muscles I'm looking for have to be pronounced but not overly large. Something in the valley of Emily Blunt in The Edge of Tomorrow, maybe a tiny bit smaller. But pronounced. So that one glance at the character would create an impression of, "That's a pro-warrior... or a bodyguard."
Any good advice on this? :)
Let's appreciate/discuss today's new releases - more ongoinger threadThanks for replying @Phoenix1966. I can (and have) adjusted his head more to my taste. I often adjust characters, so no big deal. I also applied some "younger" head morphs, again, more to my taste. I don't intend to return Wally.
I have another question about the projection morphs. I was surprised that I had to dial them in and that they were under Morphs/Morph Loader in the Parameters pane. Normally, projection morphs autofollw into the clothing automatically, with no action required on the part of the user (or so I thought). I only stumbled upon these morphs accidently in Morphs/Morph Loader. Is this an error, or is then a reason that you implemented them this way? I would have expected the projection morph to follow the character's body morph automatically.
I attached a render of my tweaked Wally Tween.Functional AssetsWindows that don't open.
Apartments not speciofically in an earlier time period, with cord phones, or radiators for God's sake. then again, I've been told of homes and apartments built without air conditioning.
Button-up shirts with no open-shirt morph. Really?
Same with pants. I don't think there is a single pair of pants with rolled up cuffs. Very, very few shirts with rolled sleeves that are nor permanently rolled.
How to solve a random textures bug with Tara 2Hello,
I’m speaking about this product: https://www.daz3d.com/tara-2-hd-for-victoria-7-victoria-8
And I have a texture problem on the arms surfaces, mostly visible right at the limits between the body and the arms surfaces (the arms are slightly darker than the rest of her skin).
I first saw it recently, and looking back at various renders (like this one) I did with her I didn’t see any showing the problem (it’s pretty obvious so I think I would have seen it much sooner).
Render without the problem (created on the last public beta, on my Mac):

Render with the problem (created on the last public beta but on my Windows machine but I don't think it matters):

Both renders are made with the base character, as it’s loaded, with a dress, hairs and an HDRI loaded with some change on the tone-mapping settings (but it’s also visible with the default render settings).
The bug is only active on her human skin, not on her demon skin: if I’m loading her demon skin, no problem in sight, even on a scene with the problem on her human skin. Reloading the human skin shows the problem again. An example:

All this renders were done with the Genesis 8 version, but the problem is active on the Genesis 3 version too (I thought I did some renders but apparently, I forgot to save them, well, too bad but it’s the same problem on Genesis 3).
I now have two scene files: one with the bug active, one without it. Loading the bugged scene shows the bug, loading the non-bugged scene doesn’t show it, even when the scene are loaded back to back.
Merging the bugged scene while the non-bugged scene is loaded shows no sign of the bug and vice versa.
Here is what I also tested:
- Closing Daz and deleting temporary files. Sometime it worked (no bug), sometimes it didn’t, so it’s likely not the root of the problem.
- Reinstalling Tara 2 didn't solve the problem.
- Using the last General Release, but, like what I did in 1, sometime it did work, sometimes it didn’t.
- Reloading the scene doesn’t work at all: if a scene is saved without the bug, it’ll stay without the bug. Same if a scene is saved with the bug.
Sadly, that same rule (save without the bug means loading without the bug) doesn’t apply to character preset: I created one when I converted Tara 2 skin to PBR Skin, using Texture Booster, and I just tested that using it could lead to both outcomes: a non-bugged Tara or a bugged one. I don’t know yet if Personas are immune or not.
Regarding the use of beta or general release, I saw the problem happens on both on Mac and Windows so I don't think it's a problem related to the beta version.
I checked with other characters and I didn’t see any problem with them: even a character loaded in the same scene as a bugged Tara 2 didn’t exhibit the same problem (loading Tara 2 mats on them did show the problem on them too though).
If it’s useful, my setup is the following.
I’m using DIM on my Mac to download and install everything on it, then I transfer the packaged products download by DIM through my local network on my Windows machine on I’m now also using DIM to install them on it (in offline mode with a made-up account, because I don’t intend to go online with this machine).
Before doing that (no idea if it could be the cause of the problem), I simply synchronised ‘My DAZ 3D Library’ between the two computers, installing the product on my Mac then asked the Windows computer to update the metadata from within Daz Studio.
I changed the way I’m doing it because it could take half an hour to update the metadata on the Windows machine (I could ask it only to update products I just purchased, but there is no search function in the Reimport metadata UI so I would have to search each of them manually, which would likely take as much time after a big purchase).
If someone has an idea on how to solve that problem, I’m all ears, because I would like a lot to go back to the previous state of affairs: not having the bug happening.
How to make morphs for clothes with simulation object typecrosswind said:
Nope... the culprit is the Button on the the back and the knot in the middle of the Dress on which there're tris/n-gons that GoZ cannot correctly handle.
If you delete the geometry of the button and the knot, GoZ will work but that'll break the dress ~~
So, you may either Triangulate the Dress geometry in DS before GoZ or directly Export the subtool of Dress to OBJ in ZB rather than GoZ back to DS ~~ Then import OBJ as a morph to the Dress with Morph Loader Pro.
I see, thank you so much!
How to make morphs for clothes with simulation object typeNope... the culprit is the Button on the the back and the knot in the middle of the Dress on which there're tris/n-gons that GoZ cannot correctly handle.
If you delete the geometry of the button and the knot, GoZ will work but that'll break the dress ~~
So, you may either Triangulate the Dress geometry in DS before GoZ or directly Export the subtool of Dress to OBJ in ZB rather than GoZ back to DS ~~ Then import OBJ as a morph to the Dress with Morph Loader Pro.
Willow 9I enlarged her pupils and made a custom morph for her mouth, to fit her head better than the autogenerated mouth morph (at least in my opinion.)
How do I make clothing not follow figure when I have a morph activated?Hi crosswind. Yes I reposed the figure to the pose I used for the sim and then morph. I want to be able to load the figure, load the clothing, pose the figure, then activate the morph associated with the pose. I have several purchased items in my runtime that do this without problems and I'd like to do the same with my morphs.
How to make morphs for clothes with simulation object typePreviously, I've been using ZBrush to adjust morphs for some clothing items.
After importing the clothing into ZBrush, editing it, and then using GoZ to bring it back into Daz, I could generate a morph parameter.
However, for some newer clothing products, such as "dForce Evening Dress Outfit for Genesis 9," I've noticed that after editing it in ZBrush and importing it back, I get a prompt saying, "The topology of the object has changed."
As a result, I can only "Create a new object" and cannot add the morph to the original clothing item. I've observed that one possible reason might be that the new clothing has a "Simulation Object Type" attribute. So, I'd like to know if this is the cause, and if I want to use ZBrush to edit the morphs of such newer clothing items, how should I proceed?
Thank you very much!
Willow 9I'm having a weird problem and I'm not sure if it's the hair, Willow, or all FilaToon characters, still trying to figure it out. When I load Willow then add a non-FilaToon hair, the hair will not accept any FilaToon shaders OR even the iRay uber shader! I had to start a new empty scene, load just the hair, use the FilaToon shader then save the hair as a scene subset. I've never seen anything like this before! Can anyone else try loading Willow and any older hair and see if they can use FilaToon shaders?
This is the pop up I keep getting:

And finally after too much work to get this hair to work and it would still require a lot of postwork... Willow mixed morph with added makeup/brows, Tesha hair by Wolfie which I thought for sure would look great Filatooned but it didn't come out as I'd hoped.
How do I make clothing not follow figure when I have a morph activated?The figure has to be at world center before using dForce to Morph script... otherwise you'll have the above issue.
Edit: Wait a min... you reposed the figure ? The saved morph is only for the pose before you run dForce2Morph.... What did you want to be exactly ?
How do I make clothing not follow figure when I have a morph activated?i'm not sure my title made sense, it's hard to put into words. But here goes. I have Dforce to Morph and after I have posed and run the sim I save the sim as a morph. However, when I repose and activate the morph, the clothing follows the figure and buggers the fit. How do I stop that happening?
ReinstallingAfter a couple days of trying to transfer my DAZ library to my secondary D: drive, due to my C: drive getting too full, I ended up deciding to go the nuclear method and uninstalled DAZ and deleted all DAZ system files from my computer, and reinstalling from scratch.
I reinstalled DAZ and specified in the Installation Settings that the "My DAZ 3D Library" folder should be directed to my D: drive, but when I try to install any packages, they won't install and I just get a "Retry" error button (DAZ Studio and Postgre SQL both installed fine):
This is the error message that's appearing in the log:
2025-03-20 15:13:18.339 [WARNING] :: Extract File Failed - : D:/Program Files/DAZ 3D/My DAZ 3D Library/data/Daz 3D/Genesis 9/Base/Tools/Script Loads/SnowQueen 9 Makeup/MakeupRoughnessUtility.dse
2025-03-20 15:13:18.418 [WARNING] :: Install Failed: Snow Queen LIE Makeup Collection for Genesis 9
2025-03-20 15:13:18.514 [INFO] :: Install Queue Finished: 0 min 0.2 secI've tried switching the My Daz 3D Library directory back to my C: drive, just to see if that would get the packages to install, but that just yielded the same error seen above.
I've tried the nuclear approach a few times now, and I'm still not making any headway. Any advice would be greatly appreciated.
Willow 9wsterdan said:
Rod Wise Driggo said:
As a Mac user I could buy stuff which is only available with Filament shaders.
I could also buy Iray addon textures just to be able to use the stuff on Mac.
Or I could just empty my cart and call it a day.Yeah, that's pretty much what I did. At first, I thought I'd invest in them now and use them when the DAZ Studio Whatever comes out, but even with the need to keep new nVidia card users engaged there's still no clue as to when that will lhappen. I did do that back in August, 2021 when we were told that Filament did work on the Mac with the pre-beta; I purchasde a number of Filament products and scripts but those purchases have sat for almost four years untouched.
I haven't used Genesis 9 very much;I don't see a male version of Willow, can Willow be morphed to "William" to have a male version or do we need to wait for an actual male?
There are mats for male nipples and anatomical elements so if you just add your own male morph, I'm sure you can. I'll try right now.
Daz Studio 4.23[.0.x], General Release!I am not certain of the system requirements for this particular version - OpenImageIO is a widely used standard, but the way in which it is compiled for iray may introduce limitations.
I am not saying there is a compatibility issue with Face Transfer 2, though it cannot be ruled out - as far as I am aware it does use third-party libraries so they may have requirements.
Do bear in mind that Windows 7 is several years past its end of life - and while I am still refusing to update to Windows 11, and so have little room to lecture, holding on to an old version of the OS is inevitably going to become increasingly problematic.










