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Can you set default values for the Filament draw options?
You could just save a scene with just the Filament Draw options node (and others) - then you can load it into your project whenever.
How do you get rid of bright white noise on hair in IRAY?Malandar said:
Thank you very much everyone. Your help is GREATLY appreciated. I am still learning all the settings for the IRAY renderer. Is there a threrad on here or maybe a youtube video that explains what some of the various sliders do or how to fix common issues?
These are the ones that I use/know what they do:
Render Mode: "Photoreal" is the Iray default. "Interactive" will cut down on things like SSS to make it more like a video game engine. Basically a predecessor to Filament.
Progressive Render: Use Max Samples and Max Time to determine how long your render will run for. Render Quality will use an algorithm to determine when it's "finished", but I always turn it off.
Optimization -> Caustic Sampler: Cuts down on fireflies when rendering glass or water.
Optimization -> Instance Optimization: Determines whether instances are enabled ("Memory") or disabled ("Speed"). However, for some baffling reason, it also fixes an Iray bug where your character's skin turns orange and their eyes turn black if they're too far from 0,0,0.
Filtering -> Bloom Filter: Creates a halo around light sources, covering the pixelated edges of the emission geometry. Some people recommend doing this in Gimp/Photoshop, however.
Filtering -> Pixel Filter: How much the rendered image is blurred to hide it's "digtalness". People recommend "Mitchell" at 1.0 is the best. Going lower will sharpen the image, going higher will soften it.
Spectral Rendering: Determines which color space Iray renders in. Using "Natural" will massively expand the dynamic range, so it's much, much harder to get fireflies. You will have to jack your lights up to crazy values to compensate.
Tone Mapper: If you're too lazy to bring it into Gimp/Photoshop, you can fiddle with the brightness and color here.
Environment: Whether you're using an HDRI or just scene lights.
You Can Print Your Daz Figures With 3D Printers NoWYes guys, I think I finally achieved this. So I printed my Daz studio figures exactly as I saw them with my 3d printer and the result is fine
good. I'm telling you the little details we need to do now.
1) Prepare your figure in the Dazstudio program. Movement, clothing etc. etc. Then just delete everything except the figures and clothes on the scene.
2) Select all the remaining figures and clothes and make a group.
3) Export the group you made as obj file while it is selected.
4) In the Obj export option menu, your setting should be Daz Studio (1 unit = 1cm).
5) Free of charge (SLICER PROGRAM) we will use for 3d printer
"CHITUBOX" program that you can download.
6) Download and install the program. Then take your file into the program and slice it. The setting of your slicing program may vary depending on the 3D printer you use. That's why I used it in the factory setting.IMPORTANT NOTE:
I did all these operations with Resin SLA 3d printer. I haven't tried it on 3d printers working with FDM filament. Since the details are very high in SLA printers (2k & 4k resolution), I recommend you to try on SLA printers.I will share my sample model soon.
Stay in good health.Genres You'd Like to See in the Store?it would also be helpful i think to filter by compatibilities. Iray, filament. PBR. Both. Old daz, new daz. dforce not dforce. dhair/strand based hair. shaders. lights/hdri.
animals and environments as people have mentioned.
DUF format. Sometimes i buy something and can't find it because I forget to check the "old" runtime. :) probably think of more in time...
overexposure issueAre you using 'Filament Preview'. Default scenes in filament preview usually look a bit overexposed. Try switching to Iray preview
UltraScenery Realistic Landscape SystemChange your viewport draw style from Filament to Texture Shaded. (Use the dropdown menu to the left of the camera selection dropown menu in the upper right of the viewport.) You can probably navigate faster in Texture Shaded.
Change from Perspective View to a "real" camera. Perspective View is not saved when you save a scene. Use the Daz Studio Create menu to create a "real" camera for your scene.
using custom images in your scene subset libraryUsing the Filament viewport engine can also make quite a difference here (depending on your scene of course).
Can you set default values for the Filament draw options?Hi gang,
When the Filament render engine was first introduced I was quite a sceptic, also because of some prejudice because... yah, as soon as I enabled the viewport engine everything was over exposed, how was one able to work with that mess? Thanks to a helpful post from a fellow member who's name I unfortunately forgot my attention was drawn towards the options node and that was the beginning of the end... Fast forward a few weeks (or months) later and now I'm using Filament almost constantly; especially when working on iRay renders because it gives a pretty good preview of what things are going to look like (also with background domes and such).
Heck, sometimes I even solely rely on Filament for somewhat "naughty" renders because it can generate pretty good images which quality can be more than enough. IMO the engine is quite impressive when looking at speed and quality (not to mention devently detailed previews).
Anyway....
Is there a way to set default values for the engine itself and/or the draw options node? It gets a bit bothersome to always do the same things: add the node, go into the properties and lower the intensity scale (usually together with the scene light scale). I suppose you'll always have to do some tweaking, but it would help if you could at least immediately apply some more realistic values.
Thanks in advance for any feedback you might be able to give!
UltraScenery Realistic Landscape SystemWhat Gordig said. Also, that screenshot looks like you're using Filament in your viewport. UltraScenery doesn't work well in FilmanentFilament, you need to render in Iray.
You'll find a lot more on UltraScenery in the commercial thread here: https://www.daz3d.com/forums/discussion/466351/ultrascenery-new-territory-commercial. And do ask questions, people are happy to help!
And if you find you like UltraScenery, you would do well to get the Accelerator (https://www.daz3d.com/accelerator-for-ultrascenery) when it's on sale; it makes landscape generation a lot faster.
Alternative render engine apart from Octane and RealityKyan001 said:
margrave said:
Filament.
Does it use GPU or CPU?
Dunno. I tried it once, didn't like the results, and never used it again. Not exactly a glowing recommendation for Filament.
Alternative render engine apart from Octane and RealityKyan001 said:
margrave said:
Filament.
Does it use GPU or CPU?
GPU but not fussy what sort, it happily uses my Intel onboard graphics on my other PC without a dedicated graphics card with the CPU there
Alternative render engine apart from Octane and Realitymargrave said:
Filament.
Does it use GPU or CPU?
Alternative render engine apart from Octane and RealityFilament.
Updated to 4.14.0.8 but Filament does not appear in the menuBummer ;-(.
When will filament be available for macOS? I hope it will be soon.
NFT and the Future of Digital ContentCrescent said:
Side note - when people are comparing the old DRM scheme DAZ tried to implement to this new NFT scheme, they're referring to how well the DRM went over in the forums (a.k.a. it went over as well as a lead balloon near a black hole.) People were angry, refused to buy anything with DRM, and eventually DAZ relented after several months of trying to promote how great an idea it was. Us old timers are saying, "Yeah, this NFT thing is about as popular as the DRM was and will probably end up discarded by DAZ after months of being telling us how we'd learn to appreciate it any day now." Although the technologies have nothing to do with each other, the basic principles of "What does this accomplish?" and "How does this help me with my art?" have the same answer - neither does a thing for what we care about. NFT doesn't solve anything for us. It's a weird, new shiny that is taking away resources from DS - catching up on customer tickets, fixing filament transparency issues, improving render times, etc.
plasma_ring said:
While I've liked a lot of their moves in the past year, Daz has made very little effort to organically build a community outside the forums. Big flashy promotions that don't make sense to existing users are like trying to catch a comet's tail--you wave your arms real big and try to get the attention of people who are outside your usual audience and don't know they need your product yet.
But Daz really likes that kind of marketing, and I have very rarely seen them do advertising that actually describes what their product does for a user in a straightforward way. They don't meet existing customers where they are and they don't seem interested in growing communities around common uses for the assets they sell.
Clip Studio Paint built an enormous, loyal audience that basically advertises for them, and they did it by finding Artist Problems and explaining how their software solves them. You do comics? Look how easy it is to set up panels on pages. You do digital painting? Check out all the free brushes you can download. Then they go into specific use cases, showing practical applications for different features. On social they're always giving away graphics tablets and spinning up art contests, which spread like wildfire. They reach out to people at the entry level and encourage them to join the community.
Maybe Daz could catch on with influencers who want their own digital avatars and blow up that way, but they could also go a little more down to earth and find a wider variety of people using their stuff who would then be willing to tell their friends, and so on.
Yes!
There is also the tendancy for DAZ to abandon initiatives... Example: going from DIM, to Connect, to Central. With very little notice or documentation. Instead of improving on a base, a new base is devised and that gets the attention. And usually just inherits the flaws of the previous bases.
As someone who remembers the days of hundreds of individual install packages that had to be clicked through, at least I can say there was progress at first.
NFT and the Future of Digital ContentSide note - when people are comparing the old DRM scheme DAZ tried to implement to this new NFT scheme, they're referring to how well the DRM went over in the forums (a.k.a. it went over as well as a lead balloon near a black hole.) People were angry, refused to buy anything with DRM, and eventually DAZ relented after several months of trying to promote how great an idea it was. Us old timers are saying, "Yeah, this NFT thing is about as popular as the DRM was and will probably end up discarded by DAZ after months of being telling us how we'd learn to appreciate it any day now." Although the technologies have nothing to do with each other, the basic principles of "What does this accomplish?" and "How does this help me with my art?" have the same answer - neither does a thing for what we care about. NFT doesn't solve anything for us. It's a weird, new shiny that is taking away resources from DS - catching up on customer tickets, fixing filament transparency issues, improving render times, etc.
plasma_ring said:
While I've liked a lot of their moves in the past year, Daz has made very little effort to organically build a community outside the forums. Big flashy promotions that don't make sense to existing users are like trying to catch a comet's tail--you wave your arms real big and try to get the attention of people who are outside your usual audience and don't know they need your product yet.
But Daz really likes that kind of marketing, and I have very rarely seen them do advertising that actually describes what their product does for a user in a straightforward way. They don't meet existing customers where they are and they don't seem interested in growing communities around common uses for the assets they sell.
Clip Studio Paint built an enormous, loyal audience that basically advertises for them, and they did it by finding Artist Problems and explaining how their software solves them. You do comics? Look how easy it is to set up panels on pages. You do digital painting? Check out all the free brushes you can download. Then they go into specific use cases, showing practical applications for different features. On social they're always giving away graphics tablets and spinning up art contests, which spread like wildfire. They reach out to people at the entry level and encourage them to join the community.
Maybe Daz could catch on with influencers who want their own digital avatars and blow up that way, but they could also go a little more down to earth and find a wider variety of people using their stuff who would then be willing to tell their friends, and so on.
Yes!
NFT and the Future of Digital ContentSeronita said:
So, add me to the list of people who really don't want to see Daz getting into or supporting NFT/cryptoart. And I'd rather see the effort put into getting a Big Sur build and Filament for Mac, instead of this nonsense.
Not sure what else I can say, that hasn't already been said.
I second this! I am patiently waiting to upgrade my OS on account of DAZ Studio. (Bootcamp is not an acceptable alternative)
Also the sooner the NFT tab gets moved out of the main nav bar, and the Forum and Gallery come back out of a submenu that doesn't work on mobile, the better.
NFT and the Future of Digital ContentSo, add me to the list of people who really don't want to see Daz getting into or supporting NFT/cryptoart. And I'd rather see the effort put into getting a Big Sur build and Filament for Mac, instead of this nonsense.
Not sure what else I can say, that hasn't already been said.
Does NFXstudios Farmhouse still make Daz crash?oh and that temperature expected on this rig with iray, I would normally use 3Delight on it or Filament
or mostly NOT DAZ studio

and BTW the crashes were with 3Delight AoA lights
thx DAZ_DEALS
https://www.daz3d.com/forums/discussion/54093/Does NFXstudios Farmhouse still make Daz crash?WendyLuvsCatz said:
OK am on my Win7 PC without a graphics card!!!
(my Nvidia rig is in use)
and can move around the viewport with iray enabled, yes grainy as F but it actually renders with onboard intel graphics
it is now rendering fine in a new window but I would not expect it to reach convergence before tomorrow on this PC!

I stopped because my CPU hit 99C
Filament it is perfectly fine realtime
lol!!! Awesome. Thanks for your help.











