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Daz 3D Forums > Search
  • Feedback for the C4D Bridge

    If anyone is interested, I can put together a tutorial for how to convert pose morph target meshes into simple vertex delta morphs in the pose morph tag.  Again, this is much more performance friendly and in my opinion much more versatile.

    By

    mmdestiny mmdestiny July 2020 in Cinema 4D Discussion
  • Z High Impact - Morphs, Poses and Expressions.... Missing the morph presets?

    I don't have this product, but this is where I would expect to find the morph presets:

    Load a G8F figure. Select top node for the figure in the feature tree.

    In the 'Parameters' tab, scroll down past the X/Y/Z positioning for the figure and carry on down the list of morph parameter dials until you find the right one. Alternatively, type 'Nose' or something similar into the search filter.

    Regards,

    Richard.

     

    By

    richardandtracy richardandtracy July 2020 in The Commons
  • "Blade Runner's" Rachael head INJ files. See page 3. Face texture added.

    A .pmd file - of just the rachel head morph - would work for Poser users as it is, as far as I know, just the morph deltas. Perhaps soemone else could then help with making an INJ pose (which is possible just by cutting sections out of the CR2, with External Binary Morph targets off, but I can't recall the steps and searching wasn't being helpful).

    Last I recall [and it's been awhile since I made any], the process requires D/S3 Advanced and some additional files which only work in D/S3.

    One requires a blank .cr2 file of the desired figure [no other morphs in it]. The third party script [which while I had permissions to share it, it has been tucked away now for a long time so ? where I put it].

    Several of us tried years ago to make inj/rem with D/S4 - no satisfactory end results happened.

    BUT - wow, save some hair! Genesis [free] plus the V4/M4 legacy shapes [not so free but old enough to have good sale prices now and then] make life a LOT easier. Can morph Genesis and easily make and share those morphs :-) If other shapes [i.e. V4] are dialed in as well, then the morph to share has to NOT include those shapes. It is possible to make a morph dial in other morphs when dialed in. Although such does not have to be necessary as one could simply morph Genesis to look like anybody else in the first place. With all of the gene pool, a great variety of variations are possible.

    There is also a whole series of additional products available in the store [the entire list of which I never got straight so never bought them as they would never all be on sale on the same day - I didn't want 1/2 a package you know] which folk can use to transfer morphs from V4/M4 to Genesis [and/or possibly the additional members of the Genesis clans].

     

    By

    Catherine3678ab Catherine3678ab July 2020 in Freebies
  • can you share a video how to export animation to cinema 4d using DAZ to C4D bridge?

    https://helpdaz.zendesk.com/hc/en-us/articles/360046243772-FAQs-for-Cinema-4D-Bridge

    Should I pose/add textures in Studio, or in Cinema 4D?

    • It’s advised that you pose in Cinema 4D — poses in Studio may transfer successfully to Cinema 4D, but rigging may reset the pose and be detrimental to animation.  For Textures, it’s up to you and your preference. You can add textures textures in Studio before transfer, or pose and texture your character in Cinema 4D after the transfer.

    By

    Richard Haseltine Richard Haseltine July 2020 in Cinema 4D Discussion
  • Why Are my Genesis1 Legs Becomming Distorted

    All the morphs for Genesis 2-8 figures are installed and stored following the same logic ...\Data\DAZ 3D\[Genesis generation]\[Gender]\Morphs\...

    The morph for Genesis 2 Female can be found in ...\Data\DAZ 3D\Genesis 2\Female\Morphs\... Do a search for *bends and it should give you short enough list to locate the sub-folder which is used for storing the files for "Beautiful Bends" and delete those files = Problem solved for all Genesis 2 Female figures

    Genesis 3 Female morphs can be found in ...\Data\DAZ 3D\Genesis 3\Female\Morphs\...

    Genesis 8 Female morphs can be found in ...\Data\DAZ 3D\Genesis 8\Female\Morphs\...

    As Genesis 1 is the same base figure for both genders, the morphs for them are located in ...\Data\DAZ 3D\Genesis\Base\Morphs\...

    Ok, I'll try it.  You would think UNINSTALL would remove them, but like I said, no matter how many times I get rid of them, they come back.  

    By

    Fauvist Fauvist July 2020 in The Commons
  • "Scooby" Daphne outfit

    Yes I do like that also, the only thing I see that I might change is the tip of her nose could be turned up a little to give it the perky look, IMO. I don't know if that would change the look much. Yesss, Please do list your dial settings so that we all can get a Daphne as good as yours is. I am going to try to put together a Sooby themed MMD vid with Velma and Daphne using the Jinkies Van as a backdrop. But...................I gotta get a Daphne first. Thanks TJ.

    I  found out that my Velma doesn't have a spare tire, but the sweater bulges around her belly so I need adjust it.

    BTW, did anybody know they just released a new 3D movie called "Scoob!" Looks really cool.

    The nose thing should be easy enough to adjust on your end.  The beauty of morph sliders is that you can adjust to taste...

    The 'baggy sweater' thing, yeah I can see that happening.

    Anyways, a few other people around here seem to like what I spun up.  Give me a short bit -  I'd like to do a couple of 'profile' renders so that people can see how the character looks from the front and side views, so that I can include those with the formula.  Working on it now, be patient!

    By

    tj_1ca9500b tj_1ca9500b July 2020 in The Commons
  • "Scooby" Daphne outfit

    OOPS............hit the wrong button, didn't mean to post that so I'll finish the thaught.............

    "OK, I have tried dialing all manner of combinations, and I cannot nail down the Daphne look. She seems to have a fairly simple face but getting her to look right in 3D just might be impossible. Tj I'm not having any luck replicating what you did either...........*sigh.

    No worries!  I wasn't very happy with my 'stand in' so I took a more serious stab at Daphne.  What do you think of this one?

    She's based on FWSA Finley for Victoria 7, with some additional morphs.  I was trying to keep the angled eyes without her looking Asian, if that makes sense...

    If you like this version, let me know and I can post up my morph dial settings.  I have a number of different morph kits in my collection, so hopefully you have some/most of them...

    Also, I used the mesh grabber tool to adjust the hair so some of it draped over the head band better, while pushing in other parts of the hair underneath the headband, in an attempt to clean up the headband area so that I wouldn't need to do a lot of post work/edit out a bunch of strands that were poking thru the headband.  I didn't do any post work to this image, other than to apply the gradient background behind the render after resizing the image and adding my sig.

    super

    By

    nonesuch00 nonesuch00 July 2020 in The Commons
  • Z High Impact - Morphs, Poses and Expressions.... Missing the morph presets?

    Hi everyone.

     

    I recently acquired the product listed here at  https://www.daz3d.com/z-high-impact--morphs-poses-and-expressions-for-genesis-8 which provides a set of morphs, expressions, and poses for fights.  I've been able to locate the expressions and poses just fine for my figures but the actual morph presets like 'Stomach Middle' and 'Nose Punch' are nowhere to be found in daz studio.

    Has anyone who has used this product been able to locate the morph presets for genesis 8 figures? I've been stuck on this for a few days now and it's holding up my renders. 

    Thanks!

    By

    TheRenderer TheRenderer July 2020 in The Commons
  • Diffeomorphic DAZ-to-Blender

    @nicstt Should work now. I recently changed to a new computer because my old one died, and on my new system I don’t have the clothes-specific jcms installed. Therefore the plugin always does auto-transfer of jcms, and the bug did not bite me. However, I do have custom body morphs for the clothes installed. The same problem arose when I tried to transfer the pear figure from body to shorts, and that bug is gone now.

    By

    ThomasLarsson ThomasLarsson July 2020 in Blender Discussion
  • Diffeomorphic DAZ-to-Blender

    @nicstt I can confirm that transfer jcms seems to not work anymore, though I get a different error. Thomas is coding a new morph system so may be something broke up. Now it's reported at diffeomorphic thank you for pointing this out.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/142/transfer-jcms-doesnt-work

    By

    Padone Padone July 2020 in Blender Discussion
  • Scooby-Doo characters?

    That idea of yours looks very close to what Daphne should look like.  I may consider this idea when I have some extra money.  I already do have the Lollipop Hair, so the hairband is taken care of.  I do have a scarf, but it was a bigger one and it was a freebie on another site.

    So all I really need is Ruby, The Girl 7, Aiko 7, the Layered Fringe hair, and the Super dress and leggings.  I may already have restaurant server shoes, as I believe I have a waitress uniform in my inventory, unless it's an underestimation.

    So now that we got Daphne taken care of, all we need is to find out how to do Shaggy and Fred and even Scooby.

    I wasn't all that happy with my previous attempt, so I gave it another go, using FSWA Finley for Victoria 7 along with some other morph tweaking:

    This looks a bit closer to the cartoon art IMHO, for the face (body is a bit wider ATM).  What do you think?

     

    By

    tj_1ca9500b tj_1ca9500b July 2020 in Product Suggestions
  • HD Add On VS Normal Mapping Brawl!

    What is the difference, if any, between starting with the DO HD model or starting with the standard version and dialing in the HD?

    If you start from the DO HD model you don't have to dial the morph or change the subdivision level, it does it automatically. That's the only difference.

    Question, if I dial in HD body of one character to replace the non-HD body of another character, should I remvoe the normal map of the non-HD character now that he/she has a HD body morph?

    Not necessarily. If it looks bad or doesn't give you the result you want, you can remove it, but there's no rule saying you have to do it.

    By

    Leana Leana July 2020 in The Commons
  • Why Are my Genesis1 Legs Becomming Distorted

    All the morphs for Genesis 2-8 figures are installed and stored following the same logic ...\Data\DAZ 3D\[Genesis generation]\[Gender]\Morphs\...

    The morph for Genesis 2 Female can be found in ...\Data\DAZ 3D\Genesis 2\Female\Morphs\... Do a search for *bends and it should give you short enough list to locate the sub-folder which is used for storing the files for "Beautiful Bends" and delete those files = Problem solved for all Genesis 2 Female figures

    Genesis 3 Female morphs can be found in ...\Data\DAZ 3D\Genesis 3\Female\Morphs\...

    Genesis 8 Female morphs can be found in ...\Data\DAZ 3D\Genesis 8\Female\Morphs\...

    As Genesis 1 is the same base figure for both genders, the morphs for them are located in ...\Data\DAZ 3D\Genesis\Base\Morphs\...

    By

    PerttiA PerttiA July 2020 in The Commons
  • "Blade Runner's" Rachael head INJ files. See page 3. Face texture added.

    A .pmd file - of just the rachel head morph - would work for Poser users as it is, as far as I know, just the morph deltas. Perhaps soemone else could then help with making an INJ pose (which is possible just by cutting sections out of the CR2, with External Binary Morph targets off, but I can't recall the steps and searching wasn't being helpful).

    By

    Richard Haseltine Richard Haseltine July 2020 in Freebies
  • HD Add On VS Normal Mapping Brawl!

    Question, if I dial in HD body of one character to replace the non-HD body of another character, should I remvoe the normal map of the non-HD character now that he/she has a HD body morph? 

    A follow-up question: the product HD Body Shapes for G8 from Daz Originals does not come with textures while the HD character I owned has bump map (I assume it functiosn similarly as normal?).  Does this mean I can remove normal/bump map if I replace the character body with the Daz Orginal HD Body Shapes dial but if I use body dial of the said HD character I still need to apply the bump/normal map of the source character? 

    I honestly use both normal maps and the HD add-on...most of the time. So for example with Babina 8, I would use her add-on and the normal. It's really down to your preference and what you want to see. Personally, the combination of HD add-on and normals adds just a bit more pop to me in terms of visual detail. But again, that's my preference. 

    I normally end up turning down bump maps...they're generally set entirely too high and that's what creates that odd clay or gumby-skin look. 

    I would like to use both HD add-on and normal but the difference in rendering time as shown by outrider42 is just too great...

    Thanks for the tip on bump map.  I hate the gumby-skin look but always afraid to mess with textures.

    By

    i53570k i53570k July 2020 in The Commons
  • HD Add On VS Normal Mapping Brawl!

    Question, if I dial in HD body of one character to replace the non-HD body of another character, should I remvoe the normal map of the non-HD character now that he/she has a HD body morph? 

    A follow-up question: the product HD Body Shapes for G8 from Daz Originals does not come with textures while the HD character I owned has bump map (I assume it functiosn similarly as normal?).  Does this mean I can remove normal/bump map if I replace the character body with the Daz Orginal HD Body Shapes dial but if I use body dial of the said HD character I still need to apply the bump/normal map of the source character? 

    I honestly use both normal maps and the HD add-on...most of the time. So for example with Babina 8, I would use her add-on and the normal. It's really down to your preference and what you want to see. Personally, the combination of HD add-on and normals adds just a bit more pop to me in terms of visual detail. But again, that's my preference. 

    I normally end up turning down bump maps...they're generally set entirely too high and that's what creates that odd clay or gumby-skin look. 

    By

    MelissaGT MelissaGT July 2020 in The Commons
  • HD Add On VS Normal Mapping Brawl!

    Question, if I dial in HD body of one character to replace the non-HD body of another character, should I remvoe the normal map of the non-HD character now that he/she has a HD body morph? 

    A follow-up question: the product HD Body Shapes for G8 from Daz Originals does not come with textures while the HD character I owned has bump map (I assume it functiosn similarly as normal?).  Does this mean I can remove normal/bump map if I replace the character body with the Daz Orginal HD Body Shapes dial but if I use body dial of the said HD character I still need to apply the bump/normal map of the source character? 

    By

    i53570k i53570k July 2020 in The Commons
  • Christabel HD for Genesis 8 Female Applying H.Materials Anatomical Elements

    Hi all

    I have used Daz for a while but just started with Genesis 8 and bought Chirstabel HD from Lyoness

    She is great

    Only thing I am struggling to figure out is that it came with genitals.duf file and no matter what I try this is not loading onto the model.

    Also if I tick filter by Context that doesnt show up so I thought maybe it was for Gen 3 or something but this figure/character is only for Genesis 8.

    I have tried 

    • Loading a default genesis, then applying Chistabel, then the Genital file - no effect. It "flashes" as if its loading but I dont see it on the figure.
    • I have read and tried what others have said with similar issues to no avail

     

    Thoughts

    Is it possible this file needs some other morph file that I dont have yet perhaps?

     

    Any other ideas would be apprecaited.

     

     

    By

    westcpw westcpw July 2020 in New Users
  • Feedback for the C4D Bridge

    As for the morph bloat : The script should not try to turn this figure into a direct copy of what it is in DS. It is sufficient to simply bake the shape into a main morph, include base JCMs and leave everything else off, otherwise it will be total madness. And I absolutely agree that expression morphs should not even be duplicated onto other figures. The scripts need rulesets to exclude morphs in some way.

    By

    hzr hzr July 2020 in Cinema 4D Discussion
  • "Scooby" Daphne outfit

    OOPS............hit the wrong button, didn't mean to post that so I'll finish the thaught.............

    "OK, I have tried dialing all manner of combinations, and I cannot nail down the Daphne look. She seems to have a fairly simple face but getting her to look right in 3D just might be impossible. Tj I'm not having any luck replicating what you did either...........*sigh.

    No worries!  I wasn't very happy with my 'stand in' so I took a more serious stab at Daphne.  What do you think of this one?

    She's based on FWSA Finley for Victoria 7, with some additional morphs.  I was trying to keep the angled eyes without her looking Asian, if that makes sense...

    If you like this version, let me know and I can post up my morph dial settings.  I have a number of different morph kits in my collection, so hopefully you have some/most of them...

    Also, I used the mesh grabber tool to adjust the hair so some of it draped over the head band better, while pushing in other parts of the hair underneath the headband, in an attempt to clean up the headband area so that I wouldn't need to do a lot of post work/edit out a bunch of strands that were poking thru the headband.  I didn't do any post work to this image, other than to apply the gradient background behind the render after resizing the image and adding my sig.

    By

    tj_1ca9500b tj_1ca9500b July 2020 in The Commons
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