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  • Character Mixer for All Genesis Figures; If anyone buy it, I'd like to ask you one thing

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Same here, but I have gotten some great starting points with the rendomizer products. Sometimes when you are lacking an idea of what you are looking for, it helps to just see what random morphs will create and then tweak it further. I only really use them for faces and expressions as I have 4 custom body shapes i pretty much use all the time.

    I once loaded all the bluejaunte characers I owned into a radomizer and came out with some nice looking, unique faces, but they all shared the same nose, LOL

    Did they take turns using it?

    By

    Sevrin Sevrin September 2020 in The Commons
  • Character Mixer for All Genesis Figures; If anyone buy it, I'd like to ask you one thing

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Same here, but I have gotten some great starting points with the rendomizer products. Sometimes when you are lacking an idea of what you are looking for, it helps to just see what random morphs will create and then tweak it further. I only really use them for faces and expressions as I have 4 custom body shapes i pretty much use all the time.

    I once loaded all the bluejaunte characers I owned into a radomizer and came out with some nice looking, unique faces, but they all shared the same nose, LOL

    By

    FSMCDesigns FSMCDesigns September 2020 in The Commons
  • Copying Shaping Values

    Thanks!

    I was doing that kind of copy for a while with selecting at the field level and CTR+C'ing it but then I saw the context menu that had copy selected items and I thought that was meant for the shaping morph level copy, not the entire figure level copy. Since 'Copy Figure' is an entry beneath 'copy selected items', you would think it's a copy that just copies the morph selected item. Labeled in a confusing way.  Oh well. I think I will make a script that does this. Continuing with field copying from one to the other is definitely tedious...

    By

    pfunkyfize pfunkyfize September 2020 in Technical Help (nuts n bolts)
  • 3D Art Freebie Challenge-September 2020-"In the Sky" -Main Thread Only

    3D Art Freebie Challenge September 2020 "In the Sky"

     

    Here is my entry for this month, lowest number of countable freebies ever used by me!

     

    [Best watched at full size for details.]

    "Was ist das?" ("What is that?")


    Starring: Helena Harper and Jill Valentine by CheckerToo

    The tale:

    'Spezialagenten' (Special Agents) Helena and Jill received a call from headquarters to go immediately to Potsdamer Platz, there would be something strange in the sky, "Was ist los? Was ist das?" ("What's happening? What is that?") ...

    Soundtrack:

    Mo-Do - Eins Zwei Polizei (© 1994)
    https://www.youtube.com/watch?v=dSy2DcATYUo


    COUNTABLE FREEBIES: (Alphabetic order)

    #01! Benzo FULL (also for poser) by Elele
    https://www.sharecg.com/v/53796/browse/11/Poser/Benzo-FULL-also-for-poser  **

    #02! Earrings for G8F by Shonen_A
    https://sharecg.com/v/96360/browse/21/DAZ-Studio/Earrings  **

    #03! Helena Harper for G8F by CheckerToo
    https://www.deviantart.com/checkertoo/art/Helena-Harper-For-G8F-848965118  **

    [Free Download of Full morph, Materials, Hair, Cloths and Props.]

    #04! Iray car related shader presets 'megapack' by Tom2099
    https://www.deviantart.com/tom2099/art/Iray-car-related-shader-presets-megapack-539622361  **

    #05! Iray Jewelry Shaders by AllenArt
    https://sharecg.com/v/95893/gallery/21/DAZ-Studio/Iray-Jewelry-Shaders  **

    #06! Jill Valentine for G8F by CheckerToo
    https://www.deviantart.com/checkertoo/art/Jill-For-G8F-DL-852699253  **
    [Free Download of 2 Head morphs, Materials, 2 Hair types, Cloths and Props.]
    heart

    #07! Pearl Earrings for G8F by Shonen_A
    https://sharecg.com/v/96388/browse/21/DAZ-Studio/Pearl-Earrings  **

    #08! Potsdamer Platz by Greg Zaal on HDRIHaven
    https://hdrihaven.com/hdri/?c=outdoor&h=potsdamer_platz

    #09! Super Morphing Tree 2020 by Design Anvil
    https://www.daz3d.com/forums/discussion/379371/da-super-morphing-tree-2020-oak-tree  **

    #10! Urban Streets Of Tomorrow by sfman
    https://sfman.deviantart.com/art/Free-for-DAZ-Urban-Streets-Of-Tomorrow-by-sfman-723531345  **
    [Scan Beam used only.]


    NO-COUNT ITEMS:

    ---     Free Iray Outdoor Lights by Dreamlight
    ++   Toulouse Hair for Genesis 8 Female by Daz Originals


    PURCHASED/PAID FOR ITEMS: None     100%   Freebies


    *1      E-mail address required
    **      Registration required
    #x!    Countable Items (Bold ones are used by me for the first time I think.)
    ---      No longer available freebies
    ++     Free with DAZ Studio (or the Essentials)
    $x.    Purchased/Paid For Item


    Rendered with DAZ Studio 4.10.0.123 (nVidia Iray)

    Other free software used: GIMP v2.10.18 and Irfanview 4.54

    Postwork: used the AltaLux Image Enhancement Filter (Effect) by Stefano Tommesani that comes with Irfanview. Also used mcjDenoise by mcasual. (https://sites.google.com/site/mcasualsdazscripts9/mcjdenoise)

     

    "Was ist das?" ("What is that?")

     

    All Freebies approved, please move to entries thread!

     

    Tha places you find the freebies keeps me being amazed :D

    By

    Linwelly Linwelly September 2020 in Freebies
  • Character Mixer Problem

    I just loaded the new Character Mixer script and am trying to test it out, but have run into an issue right away. I loaded a base Genesis figure, and opened the script, but no morphs are showing up in the "select Morphs" box, and the Selection Info shows 0 for all total morph options. I can't select any morphs to randomize. Help!

     

    By

    Tramp Graphics Tramp Graphics September 2020 in Technical Help (nuts n bolts)
  • How can I fix my morphs saved wrong and now are zeroed out.

    Are you saying that the morph slider parameters are saved with min and max limits set to zero? If that is the case then you should be able to open the parameters for the slider and edit it, but you will need to give it a new name when saving it as a morph asset, since DAZ Studio will not allow overwriting existing morphs.

    Yes it does, but then you need to use "File->Save As->Support Asset->Save Modified Assets"

    By

    PerttiA PerttiA September 2020 in Technical Help (nuts n bolts)
  • How can I fix my morphs saved wrong and now are zeroed out.

    Are you saying that the morph slider parameters are saved with min and max limits set to zero? If that is the case then you should be able to open the parameters for the slider and edit it, but you will need to give it a new name when saving it as a morph asset, since DAZ Studio will not allow overwriting existing morphs.

    By

    SixDs SixDs September 2020 in Technical Help (nuts n bolts)
  • 200 Plus Head and Face morphs for Genesis 8 (Commercial)

    Well to rename is gonna be an issue. Other alternative is bake out head morph combo on G3 and transfer that morph to Genesis 8. But if you want it preserved as a presets you will have to rename the Genesis 3 morphs to match G8 and then resave them. Only way you violate usage rules is selling a product that contains multiple head shapes that are not presets in one product offering. Baking the dials as one head shape is allowed.

    Hi Zev0, noted. Thank you so much !

    By

    CHWT CHWT September 2020 in Daz PA Commercial Products
  • 200 Plus Head and Face morphs for Genesis 8 (Commercial)

    Well to rename is gonna be an issue. Other alternative is bake out head morph combo on G3 and transfer that morph to Genesis 8. But if you want it preserved as a presets you will have to rename the Genesis 3 morphs to match G8 and then resave them. Only way you violate usage rules is selling a product that contains multiple head shapes that are not presets in one product offering. Baking the dials as one head shape is allowed.

    By

    Zev0 Zev0 September 2020 in Daz PA Commercial Products
  • Wacky Modelling ~ In Carrara ~

    Great modeling, Stezza.  What did you use to create the shaders for the Speederbike?  The worn edges are excellent.

    Thanks for the baby Yoda.  I did a quick rig with minor weightmapping.  Should be sufficient to turn the head, bend the ears, and grasp things.  Other poses would probably need some weightmap adjustments or a morph.

    See Attached

    By

    Diomede Diomede September 2020 in Carrara Discussion
  • rigied "outfits" or outfits with "attachments"

    Glad that worked :)

    You will get the best results by using the transfer utility, select the clothing item as the source and the button as the target, make sure morph targets is ticked and select shaping and pose as well as in the image. That will give the you the best results and least distortion for morphs that's already in the outfit.

    interesting i will test it later, now it's already almost morning here and as a "good internet vampire" i need to rest now you know "sun" is bad for us :D, thanks.

    By

    Ellessarr Ellessarr September 2020 in The Commons
  • rigied "outfits" or outfits with "attachments"

    Glad that worked :)

    You will get the best results by using the transfer utility, select the clothing item as the source and the button as the target, make sure morph targets is ticked and select shaping and pose as well as in the image. That will give the you the best results and least distortion for morphs that's already in the outfit.

    By

    Mada Mada September 2020 in The Commons
  • rigied "outfits" or outfits with "attachments"

    A quick question - if it was a fitted figure instead of a prop would that work better? If so its then easy to actually take each button, use the transfer utility to fit it to the parent clothing item instead. That will give you a button figure fitted to the clothing. Would that make it easier in Unreal?

    wow that is why i love peoples here, perfect call, it really worked the "only possible issue" would be which the "stuffs" now will "deform" but unless the character is a "huge deformed character it honestly speaking is not a big deal compared to the other option.

    here a image

    one of then got really, really deformed but well, for animation and game unless you gona do a super closeup and aiming for max realism it not a big deal

     

    it gonna be a little pain in some outfits cases which have like 10+ attachments to have to work on each one lol.

    By

    Ellessarr Ellessarr September 2020 in The Commons
  • Character Mixer for All Genesis Figures; If anyone buy it, I'd like to ask you one thing

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Because it is just fun to see what comes out. 

    Nah ... still don't get it. I wish I had the talent to create from scratch but, failing that, manipulating morphs is the creative outlet I'll settle for in the absence of pure sculpting skills. What kind of satisfaction (or fun, for that matter) is there in pressing a button to produce some random result? I'm really not being sniffy about artistic merit here, just questioning the point of a utility which removes the primary purpose of this hobby, IMHO.

    I guess if I had to churn out characters for game development then it might be a different story, however. But I don't and, if I did, I probably wouldn't be using DAZ Studio to do so.

    I think that if you have to make money or tomorrow-presentation you will fully understand why we need these stuffs. Art is our priority when we've got money enough. But timing is the priority when we still have to chase for money.

    It is a hobby for me. I wouldn't have a clue about making money from it. And I wouldn't say that I have "money enough" either - trying to manage on a state pension. Nor is art my priority, I'd say that enjoying the process of making pictures is my aim but I wouldn't claim that those pictures qualify as art, nor are they intended to.

    By

    marble marble September 2020 in The Commons
  • rigied "outfits" or outfits with "attachments"

    A quick question - if it was a fitted figure instead of a prop would that work better? If so its then easy to actually take each button, use the transfer utility to fit it to the parent clothing item instead. That will give you a button figure fitted to the clothing. Would that make it easier in Unreal?

    By

    Mada Mada September 2020 in The Commons
  • Novica & Forum Members Tips & Product Reviews Pt 13

    Just thought I'd share some variations on my latest purchase  Toon Eren for Toon Generations 2. The girl on the left is combined with Kallisto and uses DC Mira's skin and the girl on the right is combined with an African morph and uses Grace's skin. Eren is very versatile.

    By

    sueya sueya September 2020 in Art Studio
  • Character Mixer for All Genesis Figures; If anyone buy it, I'd like to ask you one thing

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Because it is just fun to see what comes out. 

    Nah ... still don't get it. I wish I had the talent to create from scratch but, failing that, manipulating morphs is the creative outlet I'll settle for in the absence of pure sculpting skills. What kind of satisfaction (or fun, for that matter) is there in pressing a button to produce some random result? I'm really not being sniffy about artistic merit here, just questioning the point of a utility which removes the primary purpose of this hobby, IMHO.

    I guess if I had to churn out characters for game development then it might be a different story, however. But I don't and, if I did, I probably wouldn't be using DAZ Studio to do so.

    I think that if you have to make money or tomorrow-presentation you will fully understand why we need these stuffs. Art is our priority when we've got money enough. But timing is the priority when we still have to chase money.

    By

    iSeeThis iSeeThis September 2020 in The Commons
  • Character Mixer for All Genesis Figures; If anyone buy it, I'd like to ask you one thing

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Because it is just fun to see what comes out. 

    i know right now in the music industry randomizers are becoming a must in every synthetizer. its good to see its coming to visual arts nowadays. i reckon people are trying to save time more and more then starting out from raw/scratch. Been there done that. A.I. is coming faster and soon computers would generate everything for you.

     

    Can't agree more.

    By

    iSeeThis iSeeThis September 2020 in The Commons
  • Character Mixer for All Genesis Figures; If anyone buy it, I'd like to ask you one thing

    I just don't get why anyone would want randomly generated characters. For me, the most creative aspect of this hobby is to slide those morph adjusters to make a character that is unique and convincing. That's probably 80 percent of the reason I indulge in this hobby. I'll go further and say that I rarely, if ever, use a commercial character "out of the box". Those I buy serve as the basis for my own variations. 

    Sometimes I want to do quick and dirty things for diversify unimportant people. These scripts help a lot.

    By

    iSeeThis iSeeThis September 2020 in The Commons
  • Character Mixer for All Genesis Figures; If anyone buy it, I'd like to ask you one thing

     

    Nah ... still don't get it. I wish I had the talent to create from scratch but, failing that, manipulating morphs is the creative outlet I'll settle for in the absence of pure sculpting skills. What kind of satisfaction (or fun, for that matter) is there in pressing a button to produce some random result? I'm really not being sniffy about artistic merit here, just questioning the point of a utility which removes the primary purpose of this hobby, IMHO.

    I guess if I had to churn out characters for game development then it might be a different story, however. But I don't and, if I did, I probably wouldn't be using DAZ Studio to do so.

    As Gordig said above, many people find they are creating the same looking characters over ad over again- the same way fine artists often have a 'look' to their characters. For those people, it is a way to break out of the mold that they fall into because they find certain features attractive and subcinciously keep steering twords them.

    exactly. i am no visual artist, hence im using daz. it seems all talents end up with that in the end lead you to the same 'look' feeling due of the artist's preference, personal liking and developed habit. The procedural tech that uses sliders,knobs, and randomization to morph for variation is a blessing.

    But dont get me wrong, if i dont like certain parts, to zbrush you go and sculpt/edit it manually. I wish i have the talent to create a character from scratch, but i wasnt trained since early age....and i am not gonna put in the time now that we have all this amazing techs..

    By

    videoninja719 videoninja719 September 2020 in The Commons
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