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How resource intensive is UltraScenery - Realistic Landscape System?My GTX 1060 cannot cope with iRay preview. It takes 3-4 mins just to think about the re-draw, and trying to move a camera about/do posing etc with that is impossible. To be honest, iRay preview is not really practical for me when posing a single figure and nothing else visible in the scene. I may try filament as the preview, but don't hold out many hopes.More Non-photorealisitic Renders (NPR II)
Thanks guys for nice words , Here another experiment to get comic styles from Filament Render . And since I prefer to work in Photoshop than 3D apss, so Filament render is enough as base editing . Left is filament render and right after run my custom action and add accent edges and hatch(strokes) from filter gallery
PBR rendering- is there a way to make an emmisive lighting?What do you mean? Filament?
More Non-photorealisitic Renders (NPR II)juvesatriani said:
Great Render + Filter Choice guys !
Here my attempt to create retro pinup style using Filament and Photoshop

Wow - very nice. You are the master of your tools.
More Non-photorealisitic Renders (NPR II)juvesatriani said:
Great Render + Filter Choice guys !
Here my attempt to create retro pinup style using Filament and Photoshop

Very nice!
More Non-photorealisitic Renders (NPR II)Filament, eh? I might have to give that a look.
OS Big Sur and the M1 chipwsterdan said:
PerttiA said:
wsterdan said:
I suppose, in a pinch, one of those warm bodies (possibly from Marketting or Customer Service) could ask/phone/email/text someone on the Mac development team and ask them, "How's it going?". Depending on the answer, the same warm body might tell us, "Things are going better than expected and we hope to have the Mac Big Sur update with Filament a little sooner than expected", or "We're right on track and should have it for you guys at the end of July, early August" or even, "We've run into a couple of unforseen glitches and we're running a little late, but don't worry, we're still working hard on it!"... just so we'd know.
-- Walt Sterdan
It's not only about the MAC version, since updating the Qt means both the MAC and Windows versions are going to have a major update - Wouldn't hold my breath for receiving it before summer vacations.
With the lack of status reports and a more detailed roadmap beyond "the Mac version will be updated to enable it to run Big Sur and Filament for mid summer" it's guesswork as to where anythiing is at the moment or how hard anything is.
I understand that updating the Qt libraries will very probably break some plug-ins on both Windows and Mac, but without details it's hard to guess where each OS update is. I suspect that the Windows is much further along.
Will break, that has been stated.
The whole point of Qt is that it is cross paltform, I would therefore imagine that the two versions are - at least in this respect - in lockstep.
When I asked a few months ago if it would be possible to get Filament running on the Mac first and follow up with Big Sur later, I was told by a knowlegable forummuite (but non-staffer) that an update to Qt would need to be done first as Filament wouldn't work under the current version of Qt.
If true -- and in the lack of DAZ feedback on the issue I would assume it's true -- I would have to assume that the Windows must be running a newer verson of Qt, if not the latest version, otherwise they couldn't be using Filament.
It may be that the Mac version of Filament has different dependencies - if, for example, it uses one of the post-Open*L APIs while the Windows version still uses the Open*L APIs - which in turn give it a higher version requirement for Qt.
D|S currently runs on the latest versoin of Windows, it hasn't run on the current version of Mac OS since November 12, 2020 (although the OS update was announced to developers -- like DAZ -- on June 22, 2020 and I would have hoped they'd have started looking into it then). With the exception of mostly-3rd party plug-ins, I strongly suspect that there will be a lot less work updating the the Windows version of D|S than with the Mac but I'm not sure if it would be possible to release a Mac update first and let the Windows version catch up. Theoritcally, it would have been possible to be working on the Big Sur update for almost a year now, in tandem with a Windows fork, but again, no idea of what the plan is or was, nor how it's going. No communication regarding updates.
I don't belittle the undertaking of updating Qt (though I question if it might not be better to switch from Qt to something easier to maintain or update, as other cross-platform 3D programs appear to have far fewer problems keeping OS parity, being able to not only run Big Sur, but keep running with Roseatta 2 and an m1 chip from day one).
"Summer vacations" begin in three or four weeks, and no, I'm not holding my breath.
Back in December I made the decison to purchase an older Mac laptop instead of an m1 simple because I wanted to be able to run D|S for the nine months or so that it would take DAZ to update the program to be able -- at a minimum -- run on a new machine. I'm looking at another new desktop machine but at this point I have no idea how long it would be until I could run D|S but I have to start wondering if it's time to move on from DAZ. It's been a fun -- albeit very expensive -- couple of decades of fun, but maybe it's time to have doing something else. If nothing else, I'd save hundreds of dollars ecery couple of months for some other hobby.
The Windows customers aren't really holding their breath as beyond the possibility of something *breaking*, they're not really waiting for anything big and new with the Qt update, are they? Maybe they are, but I've only heard that DAZ was trying to get the latest OS and Filament running, I don't remember any other huge announcements of any new features hitting Windows at the same time. Their OS works, Filament works, and will probably keep working after the Qt update. It's hard to get too excited about "it'll keep working".
So, while I agree that "it's not only about the MAC version", and I won't "hold my breath for receiving it before summer vacations", what I don't agree with is that, as stated above, wanting to know how the MAC version is progressing shouldn't be something I need to hold my breath about.
Total dollar cost to issue an update about how the MAC update is going? Zero. Zero dollars. Total "warm body" manpower hours involved in providing custemers/investors updates on how the Mac update is goiing? Minutes. Reason for not providing a minimal status report on the update?
-- Watl Sterdan
More Non-photorealisitic Renders (NPR II)juvesatriani said:
Great Render + Filter Choice guys !
Here my attempt to create retro pinup style using Filament and Photoshop

Looks awesome....
More Non-photorealisitic Renders (NPR II)Great Render + Filter Choice guys !
Here my attempt to create retro pinup style using Filament and Photoshop
OS Big Sur and the M1 chipPerttiA said:
wsterdan said:
I suppose, in a pinch, one of those warm bodies (possibly from Marketting or Customer Service) could ask/phone/email/text someone on the Mac development team and ask them, "How's it going?". Depending on the answer, the same warm body might tell us, "Things are going better than expected and we hope to have the Mac Big Sur update with Filament a little sooner than expected", or "We're right on track and should have it for you guys at the end of July, early August" or even, "We've run into a couple of unforseen glitches and we're running a little late, but don't worry, we're still working hard on it!"... just so we'd know.
-- Walt Sterdan
It's not only about the MAC version, since updating the Qt means both the MAC and Windows versions are going to have a major update - Wouldn't hold my breath for receiving it before summer vacations.
With the lack of status reports and a more detailed roadmap beyond "the Mac version will be updated to enable it to run Big Sur and Filament for mid summer" it's guesswork as to where anythiing is at the moment or how hard anything is.
I understand that updating the Qt libraries will very probably break some plug-ins on both Windows and Mac, but without details it's hard to guess where each OS update is. I suspect that the Windows is much further along.
When I asked a few months ago if it would be possible to get Filament running on the Mac first and follow up with Big Sur later, I was told by a knowlegable forummuite (but non-staffer) that an update to Qt would need to be done first as Filament wouldn't work under the current version of Qt.
If true -- and in the lack of DAZ feedback on the issue I would assume it's true -- I would have to assume that the Windows must be running a newer verson of Qt, if not the latest version, otherwise they couldn't be using Filament.
D|S currently runs on the latest versoin of Windows, it hasn't run on the current version of Mac OS since November 12, 2020 (although the OS update was announced to developers -- like DAZ -- on June 22, 2020 and I would have hoped they'd have started looking into it then). With the exception of mostly-3rd party plug-ins, I strongly suspect that there will be a lot less work updating the the Windows version of D|S than with the Mac but I'm not sure if it would be possible to release a Mac update first and let the Windows version catch up. Theoritcally, it would have been possible to be working on the Big Sur update for almost a year now, in tandem with a Windows fork, but again, no idea of what the plan is or was, nor how it's going. No communication regarding updates.
I don't belittle the undertaking of updating Qt (though I question if it might not be better to switch from Qt to something easier to maintain or update, as other cross-platform 3D programs appear to have far fewer problems keeping OS parity, being able to not only run Big Sur, but keep running with Roseatta 2 and an m1 chip from day one).
"Summer vacations" begin in three or four weeks, and no, I'm not holding my breath.
Back in December I made the decison to purchase an older Mac laptop instead of an m1 simple because I wanted to be able to run D|S for the nine months or so that it would take DAZ to update the program to be able -- at a minimum -- run on a new machine. I'm looking at another new desktop machine but at this point I have no idea how long it would be until I could run D|S but I have to start wondering if it's time to move on from DAZ. It's been a fun -- albeit very expensive -- couple of decades of fun, but maybe it's time to have doing something else. If nothing else, I'd save hundreds of dollars ecery couple of months for some other hobby.
The Windows customers aren't really holding their breath as beyond the possibility of something *breaking*, they're not really waiting for anything big and new with the Qt update, are they? Maybe they are, but I've only heard that DAZ was trying to get the latest OS and Filament running, I don't remember any other huge announcements of any new features hitting Windows at the same time. Their OS works, Filament works, and will probably keep working after the Qt update. It's hard to get too excited about "it'll keep working".
So, while I agree that "it's not only about the MAC version", and I won't "hold my breath for receiving it before summer vacations", what I don't agree with is that, as stated above, wanting to know how the MAC version is progressing shouldn't be something I need to hold my breath about.
Total dollar cost to issue an update about how the MAC update is going? Zero. Zero dollars. Total "warm body" manpower hours involved in providing custemers/investors updates on how the Mac update is goiing? Minutes. Reason for not providing a minimal status report on the update?
-- Watl Sterdan
New DS Filament Render EngineAnybody has succeded with NPR (Non Photo Realistic Rendering) renders of Genesis 8 characters in Filament?
If so, please post your results. Thanks.
OS Big Sur and the M1 chipwsterdan said:
Panzer Emerald said:
Richard Haseltine said:
They who? What do NFTs have to do with the people working on Daz Studio? Development isn't some simple, by-the-numbers process that any warm body can handle.
Richard, come on now. The fact we've had radio silence on any update since February is, disappointing and frustrating as a customer of 10 years. Just an update from someone in the dev team to let us Mac users know we haven't been forgotten would go a long way to ease worries, rather than your dismissive remarks that cape for Daz's upper management. Just saying.
I suppose, in a pinch, one of those warm bodies (possibly from Marketting or Customer Service) could ask/phone/email/text someone on the Mac development team and ask them, "How's it going?". Depending on the answer, the same warm body might tell us, "Things are going better than expected and we hope to have the Mac Big Sur update with Filament a little sooner than expected", or "We're right on track and should have it for you guys at the end of July, early August" or even, "We've run into a couple of unforseen glitches and we're running a little late, but don't worry, we're still working hard on it!"... just so we'd know.
-- Walt Sterdan
"We've been so busy answering status requests and filling in update reports we haven't done any work on it."
OS Big Sur and the M1 chipwsterdan said:
I suppose, in a pinch, one of those warm bodies (possibly from Marketting or Customer Service) could ask/phone/email/text someone on the Mac development team and ask them, "How's it going?". Depending on the answer, the same warm body might tell us, "Things are going better than expected and we hope to have the Mac Big Sur update with Filament a little sooner than expected", or "We're right on track and should have it for you guys at the end of July, early August" or even, "We've run into a couple of unforseen glitches and we're running a little late, but don't worry, we're still working hard on it!"... just so we'd know.
-- Walt Sterdan
It's not only about the MAC version, since updating the Qt means both the MAC and Windows versions are going to have a major update - Wouldn't hold my breath for receiving it before summer vacations.
OS Big Sur and the M1 chipPanzer Emerald said:
Richard Haseltine said:
They who? What do NFTs have to do with the people working on Daz Studio? Development isn't some simple, by-the-numbers process that any warm body can handle.
Richard, come on now. The fact we've had radio silence on any update since February is, disappointing and frustrating as a customer of 10 years. Just an update from someone in the dev team to let us Mac users know we haven't been forgotten would go a long way to ease worries, rather than your dismissive remarks that cape for Daz's upper management. Just saying.
I suppose, in a pinch, one of those warm bodies (possibly from Marketting or Customer Service) could ask/phone/email/text someone on the Mac development team and ask them, "How's it going?". Depending on the answer, the same warm body might tell us, "Things are going better than expected and we hope to have the Mac Big Sur update with Filament a little sooner than expected", or "We're right on track and should have it for you guys at the end of July, early August" or even, "We've run into a couple of unforseen glitches and we're running a little late, but don't worry, we're still working hard on it!"... just so we'd know.
-- Walt Sterdan
New DS Filament Render EngineAnd the lights setting are back to what they're last time a used them. The fur for Boaris showed up (all greyish) if i use raytraced shadows, but normal hair is... trick to say the less. Sometimes i don't understant this program, at all. In other news, someone have any idea how to do a "spotlight" effect in Filament? I want to use it for some nighttime scenes.
New DS Filament Render Enginedarcydettmann said:
N_R Arts said:
darcydettmann said:
Someone else is having problem to ajust the light in Filament? I not founding the options ajust them (and shadows)...
You can either adjust the light(s) in the lighting tab.
Then there's selecting either the Filament Draw, Tonemapper Options, Enviroment Options modes in the scene tab, and messing around with the settings in the Parameters tab.
It's been a while since I've done any rendering. But that's how I've adjusted the lights for Filament in past scenes.
(I apologise if that's not what you're asking about).
It's the Area and Photometrics options aren't working, i tried to use then in Parameters and Light tabs and not results.
I've found this: https://www.daz3d.com/forums/discussion/451401/filament
The user is having the same problem. I don't know a lot about Iray, so I have no idea how to set up Iray lighting.
Then, in the fourth post from the top, the user has added what settings they used with their photometric lights: https://www.daz3d.com/forums/discussion/442982/new-ds-filament-render-engine/p18
New DS Filament Render EngineN_R Arts said:
darcydettmann said:
Someone else is having problem to ajust the light in Filament? I not founding the options ajust them (and shadows)...
You can either adjust the light(s) in the lighting tab.
Then there's selecting either the Filament Draw, Tonemapper Options, Enviroment Options modes in the scene tab, and messing around with the settings in the Parameters tab.
It's been a while since I've done any rendering. But that's how I've adjusted the lights for Filament in past scenes.
(I apologise if that's not what you're asking about).
It's the Area and Photometrics options aren't working, i tried to use then in Parameters and Light tabs and not results.
New DS Filament Render EngineN_R Arts said:
darcydettmann said:
Someone else is having problem to ajust the light in Filament? I not founding the options ajust them (and shadows)...
You can either adjust the light(s) in the lighting tab.
Then there's selecting either the Filament Draw, Tonemapper Options, Enviroment Options modes in the scene tab, and messing around with the settings in the Parameters tab.
It's been a while since I've done any rendering. But that's how I've adjusted the lights for Filament in past scenes.
(I apologise if that's not what you're asking about).
It's the Area and Photometrics options aren't working, i tried to use then in Parameters and Light tabs and not results.
New DS Filament Render Enginedarcydettmann said:
Someone else is having problem to ajust the light in Filament? I not founding the options ajust them (and shadows)...
You can either adjust the light(s) in the lighting tab.
Then there's selecting either the Filament Draw, Tonemapper Options, Enviroment Options modes in the scene tab, and messing around with the settings in the Parameters tab.
It's been a while since I've done any rendering. But that's how I've adjusted the lights for Filament in past scenes.
(I apologise if that's not what you're asking about).
New DS Filament Render EngineSomeone else is having problem to ajust the light in Filament? I not founding the options ajust them (and shadows)...










