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Daz 3D Forums > Search
  • Daz to unreal take so long to export

    A single g8f. I try follow the tutorial on youtube, but i fail. Looks like need be opened Ue4 and daz same time... On retarget bones, for exemple - where i fail - i dont find the base from 8, only g3. :) About the time, looks like 'time or processing' (im playing here in a i5 :S ) but dont crash and this is a great notice to me, just take some time. I ll try later again. REEDIT - and looks like was the morphs... on litle screen, i read 'animation' (last thing, i think... in this exp process). looks like this morph get some time to export (maybe)...

    yea to export you need to have "both open at same time"

     

    you need to check the "ammount of morphs you are trying to export" the more morph the more time it can take, unreal have a large limite on how much morphs you can export but the more you put the more time it will take, for me using a i7 witth 16 giga ram it normally take few minutes to export a character with like 50 to 80 morphs, it is a lot of info.

    By

    Ellessarr Ellessarr September 2020 in Unreal Discussion
  • The completely gratuitous complaint thread

    I know Zbrush Core has a permanent license. I'm thinking of doing that with beginner Zbrush Udemy tutorials just to get started. That way when I subscribe to the full version I'll already be familiar with the UI and practiced sculpting enough. I'll probably do clothes and environments since there are already so many characters

    And I can't promise anything since I don't even know if I'll even get started but I can at least dream and good luck with getting back to Zbrush 

     

    Don't be rediculous, there's never too many characters to go around~  Unless you meant human characters specifically in which case maybe?  Morph/texture packs in their case would always be welcome I imagine,  but on the critter side of things never too many to go around!  Just make sure there'a .cr2 version included <weh>  I'm sad at how all these cool new dragons and dinosaurs are "Sorry, no Poser use allowed!"  since I'm still heavily relying on a Poser Loading plugin with Cinema ;v;  (and D|S refuses to launch for me unless I log-in on a normal account I haven't used in over a year. First time I've run into a program that hates the Admin account haha) 

    There's a *really* good zBrush course I enrolled in last year while they were having a special promotion for it, I don't regret it one bit but I DO regret the lack of time I spent in it (and all the Q&A Livestream Sessions being while I was at work AAAAA)  but I've been really trying to get back into it.  Not yet at the sculpting phase of things, but soon maybe!

    https://www.3dcharacterworkshop.com/

    Best part is it's not a subscription, but lifetime access.  The Q&A thing I mentioned?  You can submit your model for review and he'll go over it in a livestream, talking about things that might be improved or etc.  Like last time he showed us a way to sculpt a jacket on a character and provided some interesting insights into the process.  Also, answering student questions in the chat!  I had a mystery or two of mine answered that I was pondering on for like ever finally addressed ;A;

    By

    Rezca Rezca September 2020 in The Commons
  • Looking for Fluffy Dogs

    Dog fur is the missing elelment for a lot of breeds. People have been clamoring for a collie for years. Or a poodle. That's a whole lot of nope. You're not going to get a convincing collie or a poodle without a fur system, and knowing how to use it.

    Modled fur just doesn't make it, unless you are trying to do statues.

    That said, the strand-based hair which comes with current versions of Studio might be a posibility for rolling your own. Expect to be frustrated. And you won't be able to dForce it. That's a bit of functionality reserved for PAs. I suspect you'll need to groom it into shape and hope it follows poses.

    The full version of LAMH also enables rolling one's own. Expect to be frustrated there, too. It should also be noted that LAMH was developed for 3DL. Moving it to Iray is doable, but heavy on the system.

    The free LAMH player can use existing presets, but can't build new ones. There are LAMH presets for the old MilDog on AM's Furry Things site. There may be presets for the DAZ Dog 8 by now as well. I wouldn't count on any of them being for particularly long hair.

    Over on Hivewire 3D there are a couple of presets for the Hivewire dog. Over on Sparky's site, Philosopher's Egg, there is an English mastiff morph for the Hivewire dog (which by default is a Labrador).

    I very much doubt that you will find a dog model with transmapped fur anywhere. 

    By

    JOdel JOdel September 2020 in The Commons
  • Daz to unreal take so long to export

    A single g8f. I try follow the tutorial on youtube, but i fail. Looks like need be opened Ue4 and daz same time... On retarget bones, for exemple - where i fail - i dont find the base from 8, only g3. :) About the time, looks like 'time or processing' (im playing here in a i5 :S ) but dont crash and this is a great notice to me, just take some time. I ll try later again. REEDIT - and looks like was the morphs... on litle screen, i read 'animation' (last thing, i think... in this exp process). looks like this morph get some time to export (maybe)...

    By

    jeronimocollares jeronimocollares September 2020 in Unreal Discussion
  • how to move parameter dial to new group

    Very helpful. Thanks!

    Worth noting: It's important to do this with a base figure (like Genesis 8 Male / Female) loaded and selected.

    I tested this with a character model loaded instead of the base. After I saved the modified support assets, it messed things up so that the character's morph dials were set to 100% when loading any figure, even G8 base. To fix this I had to delete and then reinstall the problematic character.

    By

    Bright Shadow Bright Shadow September 2020 in Daz Studio Discussion
  • Making a Morph out of Meshgrabbers Move

    found the solution:

    Step 1: Have the Object standalone in a empty scene (nothing other!)

    Step 2: Use Meshgrabber and move the stuff like you want.

    Step3: Go on Export and save the "scene" as .obj

    Step4: (you dont even have to close the scene!) Go on edit->Object->Morph loader pro...

    Then just load your .obj you just saved.

    Now you have it as morph:

    At Nr. 3 you can change the Name of the "Morph Folder" like "Adjustment" or "Open/close" or... just Morph. I think standard is there a submenue like "Morph/Morphloader" and you can just remove the /morphloader and make it into 1 menue, just make sure to not use same names in "name/label" as other morphs!

     

    Thats it :)

    Thanks for telling me Loony! Oh Thanks you too Loony! []~( ̄▽ ̄)~*

    By

    Loony Loony September 2020 in Technical Help (nuts n bolts)
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    For your morph, is "auto-follow" checked under it's properties?

     

    By

    GRFK DSGN Unlimited GRFK DSGN Unlimited September 2020 in Daz PA Commercial Products
  • (Released) dforce Regina Hair for G8F [Commercial]

    There is no morph for behind the ears look. However there is a morph to pull back the front strands of the hair behind the shoulder as seen in the promos. :)

    Thanks a lot Scot! Getting a compliment on my digital hair work from an actual hairdresser! What a treat! ♥

    By

    Toyen Toyen September 2020 in Daz PA Commercial Products
  • How to load a character faster? [solved with a workaround]

    I imagine that if DS could load all these morph data into memory (RAM) and then access them from there during the rest of the session, instead of from disk (assuming that's what it currently does), it might go a lot faster. 

    Currently the names and relationships are loaded and retained, the deltas (the changes in vertex position) are not, they are loaded when the moprh is given a non-zero value (and even for HD morphs that is pretty quick most of the time).

    By

    Richard Haseltine Richard Haseltine September 2020 in The Commons
  • (Released) dforce Regina Hair for G8F [Commercial]

    I love this look but agree that the top does look a bit flat from the promo pics, or rather that the sides are not tapered enough?  Also, is it possible to have a morph for behind ears?

    By

    i53570k i53570k September 2020 in Daz PA Commercial Products
  • Experimental DazUERig Converter script

    Known issues:

    By changing the skeleton and bone names the Post Process animation that drives the corrective morphs no longer works.

    Hi :) first of all, ty so much for your work. Secound, if need some help, people to experiment things, call me :) (i dont speak english so well, but...). Just few questions, if possible to answer:

     

    1 need retarget all bones? 2. "Process animation that drives the corrective morphs no longer works" its the single morph what we, eventualy, export to UE? 

     

    Apreciate, sorry my english

    By

    jeronimocollares jeronimocollares September 2020 in Unreal Discussion
  • Celebrity Look-a-Likes for 3D figures Part 2

     

    I thought with all the talk about Gregorius' morph, I'd give it a quick go. This is a quick and dirty WIP. Yes not happy with the lips. I'll let you know what she turns out like when I get around to finishing her.

    Good job. Is that Facegen/Headshop? The texture is good here (presumably taken from a photo of Naomi as the hair is included?) and the overall shape. How does it look from other angles?

    No, its done the old way. Its a V4 with the morph done by a combination of dial turning and using an outside 3d application Argile (now obsolete) to move the vertices around. The texture is indeed from a photo. I'm not happy with it so I think I'm going to change the texture and I'm currently still playing around with the morph. Early days. Once I'm happy with it, I'll post more pictures :) She is very pretty.

     

    Ah, ok - cool. Are you in Poser or do you just prefer V4 to the later generations?

    Never got out of using poser, but I have tried to morph lower density figures such as genesis and I find it is a real pain. V4 has a higher poly count.

    By

    qazart qazart September 2020 in The Commons
  • [Released] RSSY Clothing Converter from Generation 4 to Genesis 3 [Commercial]

    I'm trying to convert several items from m4/v4 to g3 using this product and all results are wrongs (the clothing is lower than figure). I'm going crazy. I dont know which is my fault. Somebody can help me? I attach an example image (all results are similar).

    Thanks.

    I know I have seen this behavior before.  I have asked my partner if she remembers what causes it.

    Could you post the full Daz log (Help->Troubleshooting->View Log File...) of the conversion?  She said it is "failure of the transfer rigging/figure" step so I need to figure out why it is failing.

    By

    RiverSoft Art RiverSoft Art September 2020 in Daz PA Commercial Products
  • Diffeomorphic DAZ-to-Blender

    At the rate Thomas is fixing Diffeomorphic, it is becoming the way to transfer. Very nice.

    Yeah, it's kinda crazy how quickly he's developing Diffeomorphic (in his spare time, no less!). We're often seeing multiple commits every day, often in direct response to feature requests and bug reports. Then you look at the Github page of Daz's official bridge (which is a complete mess in its current state), and there have been literally no commits since it was initially uploaded a month ago. How is it that one guy, working for free in his spare time, is more productive than a whole team of paid developers? surprise I honestly don't get it...

    You're assuming that the Daz team is still actively developing it, which may not be the case.

    Yeah, I'm giving them the benefit of the doubt that they actively develop their software. Perhaps I'm being too charitable. wink

     

    I imagine it's more that the "paid team" are the same paid team that are developing the bridge for Maya and 3dsmax and unreal and DS itself. Nor do we know how many people make up said team, but I do not think it's a huge number.

    As far as I can tell, the only bridge that has seen any commits is the Unreal one. None of the others have been touched in 2 months.

    Sort of hints that's what DAZ developers use at home for a game engine. 

    By

    nonesuch00 nonesuch00 September 2020 in Blender Discussion
  • Shape Splitter - Divide, Combine and Save (The new version is already available. 1.2.1)[Commercial]

    When I use the combine all morphs feature it leaves a slight but still noticeable gap between the lips. Even at one morph, it still leaves a gap.

    Edit: NVM, update fixed it. 

    By

    rogersohandsome rogersohandsome September 2020 in Daz PA Commercial Products
  • Celebrity Look-a-Likes for 3D figures Part 2

     

    I thought with all the talk about Gregorius' morph, I'd give it a quick go. This is a quick and dirty WIP. Yes not happy with the lips. I'll let you know what she turns out like when I get around to finishing her.

    Good job. Is that Facegen/Headshop? The texture is good here (presumably taken from a photo of Naomi as the hair is included?) and the overall shape. How does it look from other angles?

    No, its done the old way. Its a V4 with the morph done by a combination of dial turning and using an outside 3d application Argile (now obsolete) to move the vertices around. The texture is indeed from a photo. I'm not happy with it so I think I'm going to change the texture and I'm currently still playing around with the morph. Early days. Once I'm happy with it, I'll post more pictures :) She is very pretty.

     

    Ah, ok - cool. Are you in Poser or do you just prefer V4 to the later generations?

    By

    Silent Winter Silent Winter September 2020 in The Commons
  • Celebrity Look-a-Likes for 3D figures Part 2

     

    I thought with all the talk about Gregorius' morph, I'd give it a quick go. This is a quick and dirty WIP. Yes not happy with the lips. I'll let you know what she turns out like when I get around to finishing her.

    Good job. Is that Facegen/Headshop? The texture is good here (presumably taken from a photo of Naomi as the hair is included?) and the overall shape. How does it look from other angles?

    No, its done the old way. Its a V4 with the morph done by a combination of dial turning and using an outside 3d application Argile (now obsolete) to move the vertices around. The texture is indeed from a photo. I'm not happy with it so I think I'm going to change the texture and I'm currently still playing around with the morph. Early days. Once I'm happy with it, I'll post more pictures :) She is very pretty.

     

    By

    qazart qazart September 2020 in The Commons
  • How to load a character faster? [solved with a workaround]

    I imagine that if DS could load all these morph data into memory (RAM) and then access them from there during the rest of the session, instead of from disk (assuming that's what it currently does), it might go a lot faster. 

    By

    Taoz Taoz September 2020 in The Commons
  • The completely gratuitous complaint thread

     

     

    Working on learning zBrush again,  thinking about picking up Blender in the (far) future to serve as a suppliment and/or replacement for Cinema4D (Since I never did upgrade from R13 Visualize before they went Subscription-only...)
    If I get Poser,  can you use that to make content that can be shared around?  It was always a mystery to me how people make those Morph Packs, or even the creatures themselves.  All very far-future thinking right now though~

    I know Zbrush Core has a permanent license. I'm thinking of doing that with beginner Zbrush Udemy tutorials just to get started. That way when I subscribe to the full version I'll already be familiar with the UI and practiced sculpting enough. I'll probably do clothes and environments since there are already so many characters

    I'd make cute dresses like lolita dresses with structure and make crinolines and bodices with 0 or at least very low dynamic strength so the effects would be different while sitting down. I'd also have different skirt layers so people can texture over them and if they decide to delete the crinoline it'd be like a whole new dress after dForcing with droopier folding. I'd do A line, Bell, and other styles. I'd include different morphs for length tho something tells me texturing might be the hardest part, and I'll want to include different patterns like steampunk themes. Maybe I'd do Swan Lake tutus with optional lights too. I'd also focus on some guy stuff too like different Kpop styles. I'd also do sci fi for girls and guys. There are so many characters I'll probably accidentally copy someone without knowing it so it's probably easier to be unique with clothes and environments 

    I'll also do what I can to avoid plasticy looking textures since a lot of clothes come with them especially socks but from what I can tell texturing is like a whole different skill 

    And I can't promise anything since I don't even know if I'll even get started but I can at least dream and good luck with getting back to Zbrush 

     

     

    By

    BandoriFan BandoriFan September 2020 in The Commons
  • [Released] RSSY Clothing Converter from Generation 4 to Genesis 3 [Commercial]

    First, sorry for my english level. I'm trying to convert moroccan dreams (michael 4 and victoria 4) and i got only errors. Thanks for your help.

    14:34:46 GMT+0200 (Hora de verano romance): WARNING: Forcing Conversion of Clothing Items

    14:34:46 GMT+0200 (Hora de verano romance): Executing Script

    14:34:46 GMT+0200 (Hora de verano romance): Selecting Preset: D:/DAZ3D/My DAZ 3D Library/Runtime/Libraries/Character/MoroccanDreams/M4MrDDjelaba.cr2

    14:34:46 GMT+0200 (Hora de verano romance): Input Filename does not have "clothing" in its path: D:/DAZ3D/My DAZ 3D Library/Runtime/Libraries/Character/MoroccanDreams/M4MrDDjelaba.cr2

    14:34:46 GMT+0200 (Hora de verano romance): Input Filename does not have "accessories" in its path: D:/DAZ3D/My DAZ 3D Library/Runtime/Libraries/Character/MoroccanDreams/M4MrDDjelaba.cr2

    14:34:46 GMT+0200 (Hora de verano romance): Found alternate root directory "Character"

    14:34:46 GMT+0200 (Hora de verano romance): Converting clothing from D:/DAZ3D/My DAZ 3D Library/Runtime/Libraries/Character/MoroccanDreams/M4MrDDjelaba.cr2 to D:/DAZ3D/My DAZ 3D Library/People/Genesis 3 Male/Clothing/M4toG3/MorrocanDreams/MoroccanDreams/M4MrDDjelaba.duf

    14:34:51 GMT+0200 (Hora de verano romance): Could not set conversion morph

    14:34:52 GMT+0200 (Hora de verano romance): Execution Cancelled.

    14:34:52 GMT+0200 (Hora de verano romance): Execution Complete.

     

    First @diegocancela, I am sorry.  I just saw this now.  If you post a Daz Log, I can try and see what is the matter.

     

    By

    RiverSoft Art RiverSoft Art September 2020 in Daz PA Commercial Products
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