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Show Us Your Iray Renders. Part VII
The environment is https://www.daz3d.com/the-harpwood-trail-for-daz-studio , the lighting is one of Orestes many HDRIs; huge fan of those for creating a nice, believable sky.
One thing I like about a solid HDRI and environment is trusting softer lighting; portrait lighting tends to go for dramatic contrasts but believable environments are frequently MUCH more diffuse. And then there's a trick, because you still want definition from the lighting...
I'm also trying to learn to have better camera settings, and starting to look to real world camera lenses for direction. I think here I went 35 mm for focus and the adjusted the width a bit. I did several different focal distances before I was happy (focus on the boy? In between? The tail? )
The Harpwood Trail's now on my list. I agree about the HDRI environment lighting. I've got several of the Orestes sets and they're great.
Show Us Your Iray Renders. Part VIIThe environment is https://www.daz3d.com/the-harpwood-trail-for-daz-studio , the lighting is one of Orestes many HDRIs; huge fan of those for creating a nice, believable sky.
One thing I like about a solid HDRI and environment is trusting softer lighting; portrait lighting tends to go for dramatic contrasts but believable environments are frequently MUCH more diffuse. And then there's a trick, because you still want definition from the lighting...
I'm also trying to learn to have better camera settings, and starting to look to real world camera lenses for direction. I think here I went 35 mm for focus and the adjusted the width a bit. I did several different focal distances before I was happy (focus on the boy? In between? The tail? )
what would persuade Daz Inc there's value in updating Bryce and Carrara?No attempt at following any rules or the challenge. Just a quick demo using only DS and what's already in my library (Terradome 3, Orestes sky and Rock my world). Setup time ~15min plus a 30 min render. Not trying to replicate Chohole's reeally nice image, just trying to get the same overall feel.
Happy rendering whatever tools you use, the only thing that matters is the art and that you like what you are doing.
Ciao
TD
DS Rocks
how can i do to background visible?My background looks transparent. What can I do to make the sky visible like daz?
i can't find poser option to background visible..
and can anyone tell me change my hdr sky?
when i load only hdr sky light and rendering, it just look black. no sky.
I'd like to ask the producer, but there's no way to contact him.
i bought this:
https://www.daz3d.com/orestes-iray-hdri-skydomes--cassini
how can i load a hdri ski in poser?hello,
i boght a Orestes Iray-HDRI Skydomes - Cassini.
i creat poser campanion file in daz studio, and load in poser.
but, see as below attached image, bg is only black.
how can i load like original sky and light in daz?
Sky Dome In HDRI Too CloseWell, I had to figure it out myself. Although I found similar questions, I didn't find any specific answers.
The apparent closeness or distance might be related to "Ground Texture Scale" which I set to 12.50 (incrementally lower) instead of the default 200--which seems to be part of the installation as I installed uninstalled and re installed this product a couple of times. I honestly don't know. There are no instructions, and no forum posts that I could find that explained any settings for these products. I like Orestes skies, I just want to understand how to use them faster than a week to get the results I want.
edited April 23 2020: Doh! I forgot to say, must make a "working camera" and set view to Iray to be able to see what the HDRI looks like in the Viewport as a backdrop. Took me another hour to remember, as there is not much that tells anything on how to set up HDRIs for specific views (aside from dome rotation). Also, there was a suggestion to change the cameral focal length, but how would that be done with a sky dome and not blur the subject? I remember a tiny bit from SLR camera class, but not sure how to implement in DAZ.
Also the Draw for Infinite sky and ground seemed to help, the image nearly jumped into place as the Iray Preview in the viewscreen appeared. Now, when I move the camera 180 left or right, the planets show, instead of just a a blurry blue sky or blurry clouds. I don't know why it didn't work in the first place but clicking down and up through the menu seemed to 'wake up' something.
Now I have to find out how to diminish the warping of the planets. The small one is most noticeable. I realize it is likely due to the curvature of the dome. Another distance problem.
does store have modeled lightning bolts?These are actual 3D models: https://www.daz3d.com/orestes-electromancy
There's an Iray version here: https://www.daz3d.com/orestes-electromancy-for-iray
Almost 2080ti timeI might finally be ready to pull the trigger on a 2080ti, but I wanted to run it by those of you who might be more familiar with detailed specifics and how they relate to rendering rather than gaming. Here is the card I'm considering:
ASUS ROG Strix GeForce RTX 2080TI 11GB
My case can handle it, although I'll have to remove unused drive bays (this card is huge) and I have a 1000w power supply which should be plenty even at load. In the reviews I've read, this card is always mentioned as running cooler than others and has two HDMI ports, which would be helpful in my case. It would be replacing a reliable but rather outdated 980ti and used almost exclusively for working in DAZ Studio (Iray) and Substance Painter. I'm actually not quite as concerned with rendering speed as I am with decent real-time Iray previewing and the expanded memory for handling complex scenes with large textures.
If anyone has any objections to this card and my system being joined at the expense of a good part of my checking account, please speak now or forever hold your peace. Thanks very much for any information or suggestions.
So I'm here looking for the outfit used in Orestes Burnt Lands and obviously am lost which often happens to me when searching this forum for sumtin'. So about the 2080ti, placement is important. If you get two and you want some speed, you will need a NVLink for bi-directional communication. Recently, after 8 mos, my RTX 2080's stopped working as a pair and decided they didn't like being so far apart, so now I am awaiting a new NVLink because they are now closer together and the old NVLink is too wide :(. I have SLI on my dual 1080 ti's but this would be fway to slow on 2080's. You also should invest in a minimum of 32GB RAM.
NVlink has no effect on 2080ti's used for rendering.
On 30xx cards, you'll be waiting at least till June for the 3080ti and longer for the lower tier cards (and that assumes Nvidia follows past history). Usually by CES, which is going on right now, we've had fairly substantial leaks on the new generation. On Ampere we've gotten little more than vague rumors. I wouldn't count on Ampere this summer or even this fall.
I beg to differ, right now, with the NVLink removed and returned to vendor, Daz only sees one card. Here is some info on NVLinks Sli Links and such.
You can differ all you want but plenty of people have multiple cards in their systems, I do, and don't need SLI or Nvlink. As a matter of fact SLI and Nvlink require identical cards (Nvlink is just SLI on consumer cards like the 2080ti) while people routinely use mismatched cards in DS. Nvidia actually recommends against using SLI in iRay.
My original post referred to have two identical cards. I was not referring to two mismatched cards. So we are both right as we are each discussing two different situations.
No. Nvlink is still just SLI on consumer cards and Nvidia specifically recommends it be turned off for iRay.
Almost 2080ti timeI might finally be ready to pull the trigger on a 2080ti, but I wanted to run it by those of you who might be more familiar with detailed specifics and how they relate to rendering rather than gaming. Here is the card I'm considering:
ASUS ROG Strix GeForce RTX 2080TI 11GB
My case can handle it, although I'll have to remove unused drive bays (this card is huge) and I have a 1000w power supply which should be plenty even at load. In the reviews I've read, this card is always mentioned as running cooler than others and has two HDMI ports, which would be helpful in my case. It would be replacing a reliable but rather outdated 980ti and used almost exclusively for working in DAZ Studio (Iray) and Substance Painter. I'm actually not quite as concerned with rendering speed as I am with decent real-time Iray previewing and the expanded memory for handling complex scenes with large textures.
If anyone has any objections to this card and my system being joined at the expense of a good part of my checking account, please speak now or forever hold your peace. Thanks very much for any information or suggestions.
So I'm here looking for the outfit used in Orestes Burnt Lands and obviously am lost which often happens to me when searching this forum for sumtin'. So about the 2080ti, placement is important. If you get two and you want some speed, you will need a NVLink for bi-directional communication. Recently, after 8 mos, my RTX 2080's stopped working as a pair and decided they didn't like being so far apart, so now I am awaiting a new NVLink because they are now closer together and the old NVLink is too wide :(. I have SLI on my dual 1080 ti's but this would be fway to slow on 2080's. You also should invest in a minimum of 32GB RAM.
NVlink has no effect on 2080ti's used for rendering.
On 30xx cards, you'll be waiting at least till June for the 3080ti and longer for the lower tier cards (and that assumes Nvidia follows past history). Usually by CES, which is going on right now, we've had fairly substantial leaks on the new generation. On Ampere we've gotten little more than vague rumors. I wouldn't count on Ampere this summer or even this fall.
I beg to differ, right now, with the NVLink removed and returned to vendor, Daz only sees one card. Here is some info on NVLinks Sli Links and such.
You can differ all you want but plenty of people have multiple cards in their systems, I do, and don't need SLI or Nvlink. As a matter of fact SLI and Nvlink require identical cards (Nvlink is just SLI on consumer cards like the 2080ti) while people routinely use mismatched cards in DS. Nvidia actually recommends against using SLI in iRay.
My original post referred to have two identical cards. I was not referring to two mismatched cards. So we are both right as we are each discussing two different situations.
Almost 2080ti timeI might finally be ready to pull the trigger on a 2080ti, but I wanted to run it by those of you who might be more familiar with detailed specifics and how they relate to rendering rather than gaming. Here is the card I'm considering:
ASUS ROG Strix GeForce RTX 2080TI 11GB
My case can handle it, although I'll have to remove unused drive bays (this card is huge) and I have a 1000w power supply which should be plenty even at load. In the reviews I've read, this card is always mentioned as running cooler than others and has two HDMI ports, which would be helpful in my case. It would be replacing a reliable but rather outdated 980ti and used almost exclusively for working in DAZ Studio (Iray) and Substance Painter. I'm actually not quite as concerned with rendering speed as I am with decent real-time Iray previewing and the expanded memory for handling complex scenes with large textures.
If anyone has any objections to this card and my system being joined at the expense of a good part of my checking account, please speak now or forever hold your peace. Thanks very much for any information or suggestions.
So I'm here looking for the outfit used in Orestes Burnt Lands and obviously am lost which often happens to me when searching this forum for sumtin'. So about the 2080ti, placement is important. If you get two and you want some speed, you will need a NVLink for bi-directional communication. Recently, after 8 mos, my RTX 2080's stopped working as a pair and decided they didn't like being so far apart, so now I am awaiting a new NVLink because they are now closer together and the old NVLink is too wide :(. I have SLI on my dual 1080 ti's but this would be fway to slow on 2080's. You also should invest in a minimum of 32GB RAM.
NVlink has no effect on 2080ti's used for rendering.
On 30xx cards, you'll be waiting at least till June for the 3080ti and longer for the lower tier cards (and that assumes Nvidia follows past history). Usually by CES, which is going on right now, we've had fairly substantial leaks on the new generation. On Ampere we've gotten little more than vague rumors. I wouldn't count on Ampere this summer or even this fall.
I beg to differ, right now, with the NVLink removed and returned to vendor, Daz only sees one card. Here is some info on NVLinks Sli Links and such.
You can differ all you want but plenty of people have multiple cards in their systems, I do, and don't need SLI or Nvlink. As a matter of fact SLI and Nvlink require identical cards (Nvlink is just SLI on consumer cards like the 2080ti) while people routinely use mismatched cards in DS. Nvidia actually recommends against using SLI in iRay.
Yea, 4 here.. no NVLink/SLI bridge in sight...?
Almost 2080ti timeI might finally be ready to pull the trigger on a 2080ti, but I wanted to run it by those of you who might be more familiar with detailed specifics and how they relate to rendering rather than gaming. Here is the card I'm considering:
ASUS ROG Strix GeForce RTX 2080TI 11GB
My case can handle it, although I'll have to remove unused drive bays (this card is huge) and I have a 1000w power supply which should be plenty even at load. In the reviews I've read, this card is always mentioned as running cooler than others and has two HDMI ports, which would be helpful in my case. It would be replacing a reliable but rather outdated 980ti and used almost exclusively for working in DAZ Studio (Iray) and Substance Painter. I'm actually not quite as concerned with rendering speed as I am with decent real-time Iray previewing and the expanded memory for handling complex scenes with large textures.
If anyone has any objections to this card and my system being joined at the expense of a good part of my checking account, please speak now or forever hold your peace. Thanks very much for any information or suggestions.
So I'm here looking for the outfit used in Orestes Burnt Lands and obviously am lost which often happens to me when searching this forum for sumtin'. So about the 2080ti, placement is important. If you get two and you want some speed, you will need a NVLink for bi-directional communication. Recently, after 8 mos, my RTX 2080's stopped working as a pair and decided they didn't like being so far apart, so now I am awaiting a new NVLink because they are now closer together and the old NVLink is too wide :(. I have SLI on my dual 1080 ti's but this would be fway to slow on 2080's. You also should invest in a minimum of 32GB RAM.
NVlink has no effect on 2080ti's used for rendering.
On 30xx cards, you'll be waiting at least till June for the 3080ti and longer for the lower tier cards (and that assumes Nvidia follows past history). Usually by CES, which is going on right now, we've had fairly substantial leaks on the new generation. On Ampere we've gotten little more than vague rumors. I wouldn't count on Ampere this summer or even this fall.
I beg to differ, right now, with the NVLink removed and returned to vendor, Daz only sees one card. Here is some info on NVLinks Sli Links and such.
You can differ all you want but plenty of people have multiple cards in their systems, I do, and don't need SLI or Nvlink. As a matter of fact SLI and Nvlink require identical cards (Nvlink is just SLI on consumer cards like the 2080ti) while people routinely use mismatched cards in DS. Nvidia actually recommends against using SLI in iRay.
Almost 2080ti timeI might finally be ready to pull the trigger on a 2080ti, but I wanted to run it by those of you who might be more familiar with detailed specifics and how they relate to rendering rather than gaming. Here is the card I'm considering:
ASUS ROG Strix GeForce RTX 2080TI 11GB
My case can handle it, although I'll have to remove unused drive bays (this card is huge) and I have a 1000w power supply which should be plenty even at load. In the reviews I've read, this card is always mentioned as running cooler than others and has two HDMI ports, which would be helpful in my case. It would be replacing a reliable but rather outdated 980ti and used almost exclusively for working in DAZ Studio (Iray) and Substance Painter. I'm actually not quite as concerned with rendering speed as I am with decent real-time Iray previewing and the expanded memory for handling complex scenes with large textures.
If anyone has any objections to this card and my system being joined at the expense of a good part of my checking account, please speak now or forever hold your peace. Thanks very much for any information or suggestions.
So I'm here looking for the outfit used in Orestes Burnt Lands and obviously am lost which often happens to me when searching this forum for sumtin'. So about the 2080ti, placement is important. If you get two and you want some speed, you will need a NVLink for bi-directional communication. Recently, after 8 mos, my RTX 2080's stopped working as a pair and decided they didn't like being so far apart, so now I am awaiting a new NVLink because they are now closer together and the old NVLink is too wide :(. I have SLI on my dual 1080 ti's but this would be fway to slow on 2080's. You also should invest in a minimum of 32GB RAM.
NVlink has no effect on 2080ti's used for rendering.
On 30xx cards, you'll be waiting at least till June for the 3080ti and longer for the lower tier cards (and that assumes Nvidia follows past history). Usually by CES, which is going on right now, we've had fairly substantial leaks on the new generation. On Ampere we've gotten little more than vague rumors. I wouldn't count on Ampere this summer or even this fall.
I beg to differ, right now, with the NVLink removed and returned to vendor, Daz only sees one card. Here is some info on NVLinks Sli Links and such.
Almost 2080ti timeI might finally be ready to pull the trigger on a 2080ti, but I wanted to run it by those of you who might be more familiar with detailed specifics and how they relate to rendering rather than gaming. Here is the card I'm considering:
ASUS ROG Strix GeForce RTX 2080TI 11GB
My case can handle it, although I'll have to remove unused drive bays (this card is huge) and I have a 1000w power supply which should be plenty even at load. In the reviews I've read, this card is always mentioned as running cooler than others and has two HDMI ports, which would be helpful in my case. It would be replacing a reliable but rather outdated 980ti and used almost exclusively for working in DAZ Studio (Iray) and Substance Painter. I'm actually not quite as concerned with rendering speed as I am with decent real-time Iray previewing and the expanded memory for handling complex scenes with large textures.
If anyone has any objections to this card and my system being joined at the expense of a good part of my checking account, please speak now or forever hold your peace. Thanks very much for any information or suggestions.
So I'm here looking for the outfit used in Orestes Burnt Lands and obviously am lost which often happens to me when searching this forum for sumtin'. So about the 2080ti, placement is important. If you get two and you want some speed, you will need a NVLink for bi-directional communication. Recently, after 8 mos, my RTX 2080's stopped working as a pair and decided they didn't like being so far apart, so now I am awaiting a new NVLink because they are now closer together and the old NVLink is too wide :(. I have SLI on my dual 1080 ti's but this would be fway to slow on 2080's. You also should invest in a minimum of 32GB RAM.
NVlink has no effect on 2080ti's used for rendering.
On 30xx cards, you'll be waiting at least till June for the 3080ti and longer for the lower tier cards (and that assumes Nvidia follows past history). Usually by CES, which is going on right now, we've had fairly substantial leaks on the new generation. On Ampere we've gotten little more than vague rumors. I wouldn't count on Ampere this summer or even this fall.
SOLVED. Orestes - My Eyes Are Burning Searching For this OutfitI put Orestes Burnt Lands in my cart, then browsed the product images, and found myself fixated on the outfit in the promo's. The search for it has led me miles and miles across DazNeverland and I have even ventured to googling which led me to some incredible tutorials on a bunch of shit that has nothing to do with my search. This girl is My eyes are on fire... Can anybody here please enlighten me?
Almost 2080ti timeI might finally be ready to pull the trigger on a 2080ti, but I wanted to run it by those of you who might be more familiar with detailed specifics and how they relate to rendering rather than gaming. Here is the card I'm considering:
ASUS ROG Strix GeForce RTX 2080TI 11GB
My case can handle it, although I'll have to remove unused drive bays (this card is huge) and I have a 1000w power supply which should be plenty even at load. In the reviews I've read, this card is always mentioned as running cooler than others and has two HDMI ports, which would be helpful in my case. It would be replacing a reliable but rather outdated 980ti and used almost exclusively for working in DAZ Studio (Iray) and Substance Painter. I'm actually not quite as concerned with rendering speed as I am with decent real-time Iray previewing and the expanded memory for handling complex scenes with large textures.
If anyone has any objections to this card and my system being joined at the expense of a good part of my checking account, please speak now or forever hold your peace. Thanks very much for any information or suggestions.
So I'm here looking for the outfit used in Orestes Burnt Lands and obviously am lost which often happens to me when searching this forum for sumtin'. So about the 2080ti, placement is important. If you get two and you want some speed, you will need a NVLink for bi-directional communication. Recently, after 8 mos, my RTX 2080's stopped working as a pair and decided they didn't like being so far apart, so now I am awaiting a new NVLink because they are now closer together and the old NVLink is too wide :(. I have SLI on my dual 1080 ti's but this would be fway to slow on 2080's. You also should invest in a minimum of 32GB RAM.
Sky Dome In HDRI Too CloseI want to know how to usethe "skydome" products domes in the Environment settings so that I can render selected views, for example in Orestes Iray Skydomes -Vega System has 2 planets.
When I render, I get the render selection, but for example I only get the clouds of this particular scene. The clouds render so close in the scene and show a grainy mesh pattern. My figure walks in the clouds which is not what I wanted. I tried "draw ground" and "off draw ground". Makes no difference.
In another choice in this set of Orestes HDRI, I get just a patch of blue sky. I'm not getting the view in this promo, which is why I bought this set.
What are the settings to 'push back' the HDRI, if possible? Or do I rotate, if so on what axis?
I have retitled and edited this post as I did not find a response to the way I originally worded it. Hopefully this will make more sense and someone can suggest how to use these HDRI images.
Here is the promo pic
White dots in rendersHey, everyone ! I had a lot of white/yellowish dots in my renders, especially at night. And I fixed the problem, at least in my particular renders. I was going crazy and ready to pull my hair out !! And give up Daz studio but I figured it out !! Here is how I did it !! I had night render city scenes. I put sky domes such as Orestes Darkest night and had buidling lights and everything and still white/yellowish dots came out in my renders like grainy pictures !! What the heck ?!! Finally I stumbled on this blog. And in my experience it was the fireflies setting in your render settings !! The guy called Tobor above was right, at least with my render experience. I guess it depends on what you are doing. So I went to my render settings, then select filtering. Make sure firefly filter is enabled. Then I went to my nominal luminance and turned it up to 2, and white/yellowish dots on my renders, especially night ones are gone !! Hell yes. Thank you, Tobor, for leading me the way !!
Electric zaps?I've seen, in comic books and some cartoon series (particularly the superhero type), there were scenes in which a villain would zap with his or her hands, or the victims would get zapped by touching the villain. Are there any animation or morphing zapsavailable anywhere that I could download or purchase?
Do a store search for "energy" and you will find quite a few.
I did use the keyword as you suggested, and I found nothing that suits my desire.
However, before you posted, I did find a product involving lightning:
https://www.daz3d.com/orestes-electromancy
It's just what I needed, and I purchased it.
☺☻→ Holiday Gifts from Daz PAs ←☻☺Ok, this is a weird one... or perhaps I'm just missing something really obvious. But I cathegorised Orestes Santa Slayer Ray Gun, but it's not showing up in the cathegory. See attachments. Hulp?
Report sales errors here. "There's Always Another Sale™"The artists whose catalogs are 65% off - the "Show All Artists Together" link comes up with 0 items. I know I spend a lot at DAZ, but I don't think I own all 23558 items, and when I remove the "Hide Items I Own" check mark, I still don't see anything. (Is it sad that my first thought was, "OMG! I didn't realize just how much I spend here!" and only then, "No, even I haven't bought *this* many items from a subset of artists" ?)
BTW: I think Cloudflare does have issues - sometimes a store link will redirect me back to the front page then go to the product on the second try, which makes me think one of their servers is being a dork - but this is a different issue.
The problem seems to be that the add-on isn't turning on the filters; notice there is a list of 27 artists in the filter list, but none are selected.








