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  • Kitten Morph

    Hey, you are welcome.

    Unfortunately I only needed a few kitten images and this was servicable enough for the current need.

    If you let me know how you would like it changed/adapted or what a new one should do different from the current one I can give it a try.

    mhhh.. i saw your kitten morph a while ago, was interested, but i'm not sure if i DL it or just postponed it - anyways, i can't find it in my freebie folders... AND it seems your link here has disappeared again. i saw  @Catherine3678ab 's thread  https://www.daz3d.com/forums/discussion/436617/helper-morphs-for-the-kitten-morph-for-daz-house-cat#latest and it reminded me of your morph, but now i can't DL yours... crying

    EDIT: nevermind! ... i just was the victim of the forum quirk - after going to & from suddenly the rar was back here ^^

    thanks a lot for this cute morph ^^

    By

    manekiNeko manekiNeko September 2020 in Freebies
  • beginner questions

    When I download this, what file should I put in which folder? I have daz3d library folders in c:daz3d, also in my documents\daz3d, and programfiles\daz3d, I believe. And I made none of these myself. Does it matter which of the library folders I use? And in the download are several folders and files, but how to you make it "tidy" in the app, so you dont have to go through way too many folders to get to your morph\prop etc.?

    C:\Daz3D should be where your content resides. Documents\Daz3D is for content that you create (for example, by saving a pose preset), and content downloaded through Daz Connect (if you install something within DS rather than through DIM/Central or manually). Program Files is just that: the files that DS needs to function. You shouldn't have any content there. For Alysha, follow the same steps I outlined above for the medieval hovel: copy the data, people, runtime etc. folders into your main Daz library, and the files should propogate to the correct locations and become usable in DS. If there are parent directories, like "content", "Daz3D", or anything of the sort, ignore those; you only want the content directories.

    Also, it may be worth it for you to pick up Content Wizard, since that handles all the installation for you, and even installs Smart Content if you're into that sort of thing.

    Also, after I have downloaded and put the files in the right place, how do I use a morph? Do I first load the gen8 female, then drag the morph to the selected female? Or do I go to open, in the top left corner? Could it be that it is working, that it is infact morphed but I cannot see it, as in the view mode is wrong? Sorry I am just trying to see the potential errors here.

    You don't "open" morphs. If they're installed correctly, they should be available in the Shaping/Parameters pane, and all you need to do is dial them in. If Alysha, for example, includes a character file, you can open that by double-clicking or dragging, and it will create a new G8F in the scene with Alysha's morphs and materials applied, or apply those same parameters to an existing character that you have selected.

    By

    Gordig Gordig September 2020 in Daz Studio Discussion
  • beginner questions

    Hello Again! Sorry I dont really understand the whole quote mechanics here, not really big on forums :)

     

    "That sounds as if you have Genesis 3 Male Starter Essentials installed, but not Genesis 3 Female Start Essentials."

    I see, so I tried to uninstall and install daz3d sentral again, without any difference. I managed to download gen3 female starter essentials and put it in what I though was the correct directory, so I could use it, but it wouldnt find it where it used to be. For example at the startup, it wouldn't let me choose gen3 female, or even in the same folder as it used to be in smart content. I could however find and use it when I search for it in my library content.

    "When looking in the Content Library do you see the /data folder, possibly /content/data/? You shouldn't, having that (or Runtime) visible as a folder in the Content Library means that the product was unzipped with an extra sub-folder (usually Content) containing its files, in which case the fix is to take the stuff out of the sub folder and merge it with the matching folders in the main content directory (e.g. /Daz 3D/Studio/My Library/ in the documents folder)."

    Yep. I see like you say, all those folders. I tried "unpacking" them more, meaning I found the file in the deepest folder and removed the other folders. Then alot of the exclamation marks disappeared and turned into preview pics, so that solved that problem. Thanks alot! However, when I try to apply the morph, it doesnt work. I tried so many different ways, and I have no idea where the problem lies. I know that when I initially installed the app, it stopped many times. I had to click install again and again, because it would stop. And when I clicked install once more, it would continue where it left of. So maybe it wasnt installed correctly. I used daz central to install daz3d. Since I suspected I had made some errors in my installing and butchering the folders by mixing folders here and there, I decided to start over. First uninstalled Daz3d, then daz central, and reinstalled, but still when I installed daz central it would show many of the things I had formerly installed, it it showed as installed. For example the starter essentials. So I uninstalled once again, and went through my computer to find all the folders related to it and deleted it. Now when I installed it, it was really from scratch. Daz central did no longer show the assets as installed.

    So now that I start over, before I download assets, morphs and stuff, could you please explain how I should go about this from start to finish. I am sorry to ask so much, but I really dont get this to work.

    lets start with alysha morph:

    https://www.renderhub.com/emotionaldreams/alysha-for-genesis-8-female

    When I download this, what file should I put in which folder? I have daz3d library folders in c:daz3d, also in my documents\daz3d, and programfiles\daz3d, I believe. And I made none of these myself. Does it matter which of the library folders I use? And in the download are several folders and files, but how to you make it "tidy" in the app, so you dont have to go through way too many folders to get to your morph\prop etc.?

    Also, after I have downloaded and put the files in the right place, how do I use a morph? Do I first load the gen8 female, then drag the morph to the selected female? Or do I go to open, in the top left corner? Could it be that it is working, that it is infact morphed but I cannot see it, as in the view mode is wrong? Sorry I am just trying to see the potential errors here.

    Thanks again, you have really helped me alot!

    About the sweet home 3d, I did find some export there, and it does export to obj. I tried to export a file and import it in daz3d, and it did somewhat work. i could find the "house" i had designed, but I could only view it from a distance. I could look over it and under it, but the zoom didnt work. So I could not look up close. not sure if it was just too far away, due to incorrect conversion numbers in the beginning. This I will try to look more into, but if you have any thoughts, please share.

    Regards

     

     

    By

    henning_struksnes henning_struksnes September 2020 in Daz Studio Discussion
  • DELETE

    I used my first go on some Fast Grabs, which were definitely cheaper than a lot on my wishlist but will be very useful in the near future. This is what I keep telling myself because I rushed just in case they weren't supposed to be included, given the near daily mistakes in the ad text and site functionality. There was also a morph pack that I am actually regretting now because I realize it won't work how I'd envisioned.

    Second is focused on items either high in price or priority. I'm still finalizing my choices. Filter Forge Pro for $24? Dark Knight Horse and Cloudscape Creator bundles for $10 apiece? I started with a cart that had 20 things in it and each one I had to remove hurt a little. Easily the best deal we've gotten during this sale and hopefully Daz will do something similar once more before it's over, when another group of artists is featured.

    By

    Cora Regina Cora Regina September 2020 in The Commons
  • Khemsit 8...

    My total was higher for using the Cairo-Coupon, so approx. $50 after store credit.

    Bundle + 2 textures & The HD morph to get the 20$ store credit.
    (Like the two textures and although the HD morph might be subtle it will add to the pool. By the way: Try out an HD Add-On on a different character. Brings out interesting effects and can help to improve an otherwise "flat" character or even do a little bit of additional aging (for example with a HD morph like Mrs. Chow.)

    Then thanks to the Cairo-Coupon 88% on the Nature Trees in Fast Grab and 80% on the UltraScenery Pines. Very good deal for UltraScenery-Lovers. Also 88% on the Sshodan Cloak from fast grab. Did think about also getting the outoftouch texture extension but given that I hardly use the connected base hair I opted for two other things on my wishlist and the 80% option.

    Now the big question is whether "CAIRO-GIFTS" will also work tomorrow? It is stated that it will work twice though.

    Well, it doesn't work on new releases, only on things that are more than 2 months old. So it will really depend on what artists have new items released tomorrow, and whether they have anything available in their Featured Artists list that's high on your wishlist already. I noticed there's already a 40% discount on Fluidos 2, so I just figured I'd rather grab that today with the coupon, than risk the 40% discount being gone tomorrow. A combined discount of 80% is pretty sweet I think.

    it wouln't be 80% discount. It's price x 0.6 x 0.6 which would be discount of 64%

    By

    Hurdy3D Hurdy3D September 2020 in The Commons
  • Khemsit 8...

    My total was higher for using the Cairo-Coupon, so approx. $50 after store credit.

    Bundle + 2 textures & The HD morph to get the 20$ store credit.
    (Like the two textures and although the HD morph might be subtle it will add to the pool. By the way: Try out an HD Add-On on a different character. Brings out interesting effects and can help to improve an otherwise "flat" character or even do a little bit of additional aging (for example with a HD morph like Mrs. Chow.)

    Then thanks to the Cairo-Coupon 88% on the Nature Trees in Fast Grab and 80% on the UltraScenery Pines. Very good deal for UltraScenery-Lovers. Also 88% on the Sshodan Cloak from fast grab. Did think about also getting the outoftouch texture extension but given that I hardly use the connected base hair I opted for two other things on my wishlist and the 80% option.

    Now the big question is whether "CAIRO-GIFTS" will also work tomorrow? It is stated that it will work twice though.

    Well, it doesn't work on new releases, only on things that are more than 2 months old. So it will really depend on what artists have new items released tomorrow, and whether they have anything available in their Featured Artists list that's high on your wishlist already. I noticed there's already a 40% discount on Fluidos 2, so I just figured I'd rather grab that today with the coupon, than risk the 40% discount being gone tomorrow. A combined discount of 80% is pretty sweet I think.

    By

    Drip Drip September 2020 in The Commons
  • Khemsit 8...

    My total was higher for using the Cairo-Coupon, so approx. $50 after store credit.

    Bundle + 2 textures & The HD morph to get the 20$ store credit.
    (Like the two textures and although the HD morph might be subtle it will add to the pool. By the way: Try out an HD Add-On on a different character. Brings out interesting effects and can help to improve an otherwise "flat" character or even do a little bit of additional aging (for example with a HD morph like Mrs. Chow.)

    Then thanks to the Cairo-Coupon 88% on the Nature Trees in Fast Grab and 80% on the UltraScenery Pines. Very good deal for UltraScenery-Lovers. Also 88% on the Sshodan Cloak from fast grab. Did think about also getting the outoftouch texture extension but given that I hardly use the connected base hair I opted for two other things on my wishlist and the 80% option.

    Now the big question is whether "CAIRO-GIFTS" will also work tomorrow? It is stated that it will work twice though.

    By

    Rod Wise Driggo Rod Wise Driggo September 2020 in The Commons
  • Rigging of V3 & V3 clothing

    OK. Thinking on it. 

    It sounds a fair bit of effort to get to somewhere I regard as a bit of a distraction from the main, long term goal of getting the GV3 figure shape onto G8F. I think I will stop chasing down this rabbit hole and go towards the main goal of transferring the GV3 shape as a morph to G8F. There, I am in much more comfortable territory as I can program whatever tools I need and I don't have to flounder around with a hopelessly inadequate documentation system (such as in DS).

    I know Blender can do it, but for some reason the Anti Virus system on my main PC objects to Blender and deletes the installation file when I try to get it to run.

    I understand that the GenX2 package with all addons and one further morph can get me to a G3F morph, and the G3 to G8 convertor by RiversoftArt (that I already have) can get me to G8F, but the amount of cash involved means I couldn't finish the conversion this year on my budget, and it's a lot of cash to invest in one or two conversions and no more. Instead I think I'll re-vamp my 3D finite element modeller program with the aim of doing two tasks: that of converting GV3 (https://www.daz3d.com/glamorous-vicki-set-for-victoria-3-0) and GND2 (https://www.renderosity.com/mod/bcs/the-girl-next-door-2-athletic/39673/) to G8. Don't think any other V3 figure I got ages ago is worth the conversion effort. Then I can probably stop trying to work around or hide the joint limitations of V3 based figures.

    So, can I thank you for your help & bring this aborted experiment to the end it deserves.

    Regards,

    Richard

    By

    richardandtracy richardandtracy September 2020 in Technical Help (nuts n bolts)
  • Default Daz Studio vs Maya head shape

    there are at least 2 work-a-rounds for this problem.  What you are experiencing in Maya is the pure basemesh.  You are not comparing apples to apples.  Unless you dial down your viewport in DS, you won't ever see what the basemesh really looks like.  Anyways, here are the workarounds that I use:

     

    1. Export a hi-poly OBJ (usually subD4) and bake it as a displacement map to your Maya rig.   I bake vector displacements in Zbrush or Mudbox.  I use this method when I want to use the micro details already on the HD Daz asset (HD morphs).
    2.  Export hi-poly OBJ (usually subD2 or 3) and use it as your render mesh.  You can transfer animation by means of UVblendshapes.  I do this when I'm transferring micro-details from other sources or making my own.

    There is also a third possible way:  a piece of software published by a friend of mine called Kinetic Motive has a feature that reportedly automatically bakes the HD morph from Daz into your Maya rig.  I haven't tried this feature to confirm it, but you might want to try it out.  Good luck. 

    /edit/   I neglected to provide you with links for the tools used in these methods.    SeUVblendshapes plugin is essential to my Maya animation pipeline:  https://scottenglert.com/seuvblendshape/

    Kinetic Motive is my pal's facial animation plugin.  Here is his webstore: https://gumroad.com/kineticmotive. ;   He has a website too, but I can't find it at the moment.
    And these are some renders of Daz figures using this method in Maya: 

     

    https://www.deviantart.com/bad-uncle for more images (figures are unclothed)

    I used method #2 in the above examples.  If you have any questions about how to employ some of these techniques, feel free to hit me up on Skype.

    By

    drzap drzap September 2020 in Maya Discussion
  • PRZ White Tie Outfit for Genesis 8 Male

     

    I am messing around with it now. I really like that the bowtie is not conforming to the neck, and can be moved around, making it look a lot beter in certain poses.

    Hi!

    the bow also has a morph to bend its tips forward to make it look more natural.

    p

    By

    Protozoon Protozoon September 2020 in The Commons
  • Reconstruct Subdivision in ZBrush

    It won't work because DAZ and Zbrush use differente subdivision algorythms. DAZ uses Catmark while Zbrush uses Catmul-Clark. When you use the "reconstruct subdivision" feature in ZBrush you are breaking the vertex order of the model. That's the reason why it explodes when loading it back to DAZ. 

    One solution is to use Blender's addon "Transfer Vertex Order":

    The addon restores the correct vertex order to your mesh so you can now load it back successfuly as a morph in DAZ.

    (Maybe Maya has something similar but I don't know as I have never used Maya.)
     

    Hope this helps,

    Martha 

    OH COOL!  Thank you for the info!  It's really nice to know the technical "WHY" behind why it's doing what it's doing, even if it doesn't change the end result.  I'm so hesitant to adding a 4th program to my already blown-out pipeline, but if this works it's worth looking into.  I'll take a peek and see if I can figure it out.

    I'd be interested to know what others people solutions are for addressing this kind of functionality, or if anybody else is struggling with it like I am.  Perhaps I'll start a thread on it at some point, it would be very interesting to see :)

    THanks everyone!

    By

    duckbomb duckbomb September 2020 in The Commons
  • Let's talk about Daz's animation feature

    In response to the original post, I have a feeling that Animation in Daz Studio is greatly enhanced with the aniMate 2 paid version, which unloacks some very useful tools.

    Yep. It's a bummer of a timeline compared to Carrara's, there's no tip toing around that one. I love how BVH imports into Daz Studio, so I use that and then bake the result into aniBlocks, which I then take into Carrara, where I can edit literally any portion of the animation I like. I often delete the arms and head/neck key frames and animate those elements by hand, or blended with the arms from something else entirely, for example.

    I have an aniMate 2 page with a bunch of video tutorials and demonstrations from GoFigure. It's eye-opening to see what all aniMate 2 comes with for useful tools in editing your animations without touching a single key. It comes with a tool for reshaping the path of any limb's motion, special foot adjustment controls from one aniBlock to another and a lot more.

    In the opening, you were talking about having a sleek toolset - using one tools for most anything. For me, that;s Carrara 8.5 Pro - hands down. It's dirt-cheap for PC+ members as well. But I like to keep Daz Studio around for aniMate 2 and all it can do - even though, having Carrara, I still haven't tried all of those cool aniMate 2 tools I was just mentioning, which is why I made that page - so I can study that stuff and give it a whirl in Daz Studio. 

    I like this video, where Steph from Daz 3D shows us the new Graph Editor (purchased by Daz from GoFigure - used to be GraphMate)

    In Carrara, we could actually grab that whole arc that she delete (before moving the one key) and scale the whole arc up or down, making the entire edit as smooth as the original animation, yet as exaggerated as we want it to be. We can even tweak individual morph animations, x, y, z independently, apply oscillations, noise, curves....

    Carrara Rocks!

    I agree with Wendy!

    By

    Dartanbeck Dartanbeck September 2020 in The Commons
  • g8+morphs to FBX

    is there a way to tell daz stuido to export all inactive morphs on a figure to fbx and with out having to type the name of every morph on g8 one at a time in the FBX export Morph rules list?

    By

    U6537-48 U6537-48 September 2020 in Technical Help (nuts n bolts)
  • More versatile tongue for Sobek and Bullwarg?

    MarcCCTx 
    Thank you for your advice, that seems to have put me on the right track... I have to ask though, how do you make it look sealed on the second example image like that? Did you make a morph?

    By

    Diaspora Diaspora September 2020 in The Commons
  • Anime Nose Morphs?

    Sakura 8 has a selection of noses plus a "nostrils gone" morph, you could try dialing them in on other G8F characters.

    If you find a character that has a look you like for the nose but not an individual nose morph, Shape Splitter may be useful in isolating it: https://www.daz3d.com/shape-splitter

    By

    Cora Regina Cora Regina September 2020 in The Commons
  • Ten Years After - The Making of Dartanbeck.com

    I've been practicing a lot with VWD cloth simulator and, for this process doing a lot of experimenting with editing content from my library to try different things. I'm feeling comfortable enough to do a bit of an in-depth demonstration of what I know so far, and show some really fun results.

    This, of course took a lot of preparation, trial and error, and then educated guesses as to what to do next.

    In this whole endeavor, I've been reacquainted with tools and workflows that I was into testing quite a while ago. What a blast to visit this stuff again! That hiatus that took me away from my computer - being an over-worried, tired family member really took me away from this - nearly completely. The only reason I can add 'almost' is that I've never stopped thinking about Carrara and this Carrara forum. Anyway, enough about that!

    Carrara is such a fun suite of tools. I'm constantly amazed at how drawn in I can become for months at a time, putting everything I have into it, all the while only using a fraction of what it can do! 

    With my current work in VWD and working wih the meshes of purchased content (for my own use only, mind you) I got to a point where, during a long render session in Batch Queue, I felt the urge to start writing about what I was doing with these clothing items. Then it occurred to me that I've written this all before, so into the Carrara Information Manual Thread I went and found my article. Not entirely as specific as what I wanted to say, it also went even deeper than I was originally planning. So I used that article/thread to create a new page, and updated it, made some changes, added to it, but included the video that I made back then, as it fully melds into what will be coming in the near future - at which time I might also make a cleaner, more to-the-point version of that video.

    At the same time I've also decided to get back into tweaking Rosie's dynamic hair some more. I very much like how far I got when I last left off, but it's still using the 'test-mode' setting that I set up for quicker simulations and much faster renders. Carrara's dynamic hair can look utterly real if we can give it enough time to render, and it doesn't blow the smoke out of our computer chips! 

    So I've been making a few tweaks to things and increasing the amount of hair and render quality for testing, etc., Fun trip.

    Modeling for Genesis began back then (when I originally made the video and article) with me using Genesis 2 Female as my subject figure. Now I'm using Genesis 1. It's really cool to see how incredibly similar the workflows are. They're actually the same except that Genesis 1 is unisex, adding a slight twist on the modeling process. Okay maybe more of a twist than Slight - which is why Genesis 2 and after are no longer unisex by design.

    Until we get to my new video/article hybrid, I needed to adapt that older article. It all fits into place. So here's that:

    Carrara Zone > CG Workshop > Pre-Production Phase > Character Setup > Modeling for Carrara

    Well this got me all into all of this again. That tutorial includes the demonstration of using the Genesis 2 Cross-Figure Resource Kit to change female clothing to male and vice versa. This might make for a fine additional workflow to converting clothing from one Genesis generation to the first, since the female attire could be shaped to male to better align with the Genesis 1 base for a good OBJ to work with - and I believe that there are Cross-Figure Resource Kits for other generations of Genesis.

    Okay now my mind is getting back to where I was then, so I start getting back into what I was doing with those amazing tools found under the new hood of Daz Studio 4.0, when that came out, and I was having fun with Genesis in the Carrara 8.5 beta. Now we're getting deeeeep again!

    Oh man, do those tools have no end? I have so much fun trying new things - making new things - but now I've been using Fenric's Unlock Figure to Detach Skeleton so that I can run V4, V3, A3, etc., etc., clothing through VWD without the auto-fit shrink wrapping it first - it's been a really fun thing, and it works really great - for many (not all) things!

    Thank goodness for PC+ offering so many free items over the years. I'm taking things that I think might work to shape into... okay, yeah. I'll see what shapes I can make with this one. Load it in, do not Fit-to, go Edit > Fenric > Unlock Figure. Then Animation > Detach Skeleton. Drag Model or Actor out of the rig, delete the rig. Select the Model or Actor, rename it to what I call it now, Edit > Center Hotpoint. Scale tool it close to the size I need it to be - sometimes a bit too small, sometimes a bit too big. Which ever gets me closer to the final shape I'll be modeling it into.

    Now I click the wrench tool to edit the mesh in the Assemble Room. Section > Select By Shading Domain and delete any parts of the mesh I don't want to keep. Move stuff around, model it as if it was a model I made myself but never finished. Blah, blah, blah - and it goes on.

    Can you see where I'm going with this?

    Instead of only running these end results through VWD, I can use these same techniques (as I did back then) to actually create new conforming clothes that fit my character! Now I only need to figure out how to get a clone of Rosie 5 into Daz Studio so I can subract that from the shape, when using the Transfer Utility to turn the OBJ into a conforming cloth. That part should be quite simple, I'm thinking. I just need to test the TU and see what all is in the drop down used to subtract the shape from. If it contains my GenX2 people, I think I'm in luck. More on that later, I'd imagine.

    So this all got me to digging back into Daz Studio's amazing CCT (Content Creation Tools). Here's my new page on all of that:

    DAZ ZONE > Daz Studio > Content Creation Tools

    By

    Dartanbeck Dartanbeck September 2020 in Carrara Discussion
  • A measurement feature

    It is pure horror

    They make plenty of Doctors offices with all kinds of details

    and NEVER the Measure rod.

    Asked for it since 2003.

    it just does not happen

    But there is a free one here: https://www.renderosity.com/mod/freestuff/z-doctors-measuring-device-including-morph-/74468

    By

    chris-2599934 chris-2599934 September 2020 in Product Suggestions
  • Anime Nose Morphs?

    Yeah, we have the other anime style morphs like that but while the semi-bobble-head look is there, the nose just sticks out as realistic and ruins the look. Now, Anime Doll at Renderosity looks very nice and has the ideal pointed nose style that would work but having a dedicated morph for that style of nose would be helpful. Even just a "Hide Nostrils" or "Smooth Nostrils" morph would work but so far we've only been able to adjust that by modifying the exported character in Mudbox later. As it is, whatever morphs I've tried simply shrink the nose or end up requring a full head or body morph to go with it and it just scrunches the nose up without giving the smooth pointed anime nose look. I know there are custom male morphs for some of the female anime figures but having a set of Anime-style nose morphs and maybe some other adjustments would help to apply different styled figures as well (ie. "Pokemon" characters vs. "Deathnote" characters). In my research, older versions of Hiro and Aiko had some custom options that seemed nice but either the download links are gone, the artists have retired, or the morph options wouldn't transfer to Genesis 1/2/3/8 properly, also, there would be the problem of being stuck with that look of Version 3 characters. 

    By

    BabsDoProd BabsDoProd September 2020 in The Commons
  • Four (4) Arms for Genesis 8

    Thanks. Wasn't exactly looking for a creature per se. Was wanting something where I could build an alien out of it.

    Same here, I'd love something like this to make some alien figures. But, after some theorizing, I figure a developer would want to make a custom skeleton for something like that as well, to make some sensible connection for the extra arms, instead of just stacking two pairs of shoulders on top of each other. I actually wouldn't even mind if a second (or third) pair of arms turned out to be smaller, or even moved slightly forward towards the belly/chest to make it happen properly. And then would come the next problem: outfits. As awesome as many sci-fi and fantasy outfits are, most don';t really support extra arms, so such a special morph (or geograft, or even custom model) would need some custom outfits to make it a success. Some generic yet extremely bodysuit for starters..

    Some developers here might consider such a figure as an awesome interesting project, but they still wouldn't do it, because it'd be a huge hassle, and pretty niche. Not necessarily something that would put bread on their table, and as such, not something they can afford to spend time on.

    By

    Drip Drip September 2020 in The Commons
  • Rigging of V3 & V3 clothing

    yeah sadly not owning the character I cannot find if it works either

    I could make a genesis clone if I owned it though

    what you need to do is fit the V3 mesh to genesis, import the glamorous Vicky morph on it using its obj in  morphloader

    save that as a clothing asset

    then fit genesis to it and dial in the morph, hide the clothing and export the base genesis shape as an obj

    import that on genesis as a morph and adjust rigging to figure shape

    run erc freeze

    under parameters in edit mode change it to morph clone

    then save the morph asset as morph not clone

    By

    WendyLuvsCatz WendyLuvsCatz September 2020 in Technical Help (nuts n bolts)
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