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Daz Studio only opens in thumbnail
Richard Haseltine said:
That is saying that DS cannot connect to the database engine that handles all the content panes/lists except The Daz Studio, Poser, and other Import Formats in the Content Library pane. Is PostgreSQL installed (you may have only one version, usually 64 bit General reelase though the beta is the same)? Assuming it is there could be several causes of that, including the roll back (especially if PostgreSQL was running when the image was made, and was included in the snapshot) so troubleshooting can be tricky. One thing to try is chnaging the Content Cluster location (in DIM or Daz Studio) - make a note of the old value as the fiels don't get copied, but if this fixes the error the issue is in the database or in fdolder permissions while if it doesn't something is probably interfering with communication.
Richard, I've found that the folder for PostgreSQL is no longer installed.
I've tried reinstalling Daz Studio from DIM, and it does not restore the folder. There is no Daz Studio under Apps in the Win 11 Settings, or under Programs and Features in the Control Panel.
I think I need to do a full uninstall and reinstall of Daz Studio to get the folder back, but since Daz has made the app work in a way that it cannot be uninstalled normally, I have no idea how to do this.
Help?
Thank you,
- BillSmooth Out Bumpfelis said:
If you hide the clothing, is it then visible on her body?
If not then it must be the clothing. It could be caused by a slightly incorrect weigth map.
The easiest solution would be to take it to a modeller, and sculpt it away and import as a morph (with reverse defomations). Or you could use mesh grabber to push it in a bit. If you wait for an updated/new mesh grabber it includes a smooth function, but it is unknown when it comes.
For a single image I would probably fix it with the existing mesh grabber.
I've uploaded some pics and it looks like the suit is sticking out further.
Using Other Content with DAZ Studio (Resolved)Depending on the file format in the content that you bought, Daz supports importing OBJ, FBX, DAE... you can import these files into DS and assign texture maps provided in the content package to items' Surfaces accordingly.
Using Other Content with DAZ Studio (Resolved)Hello,
I've combed through the various forums and am at a loss. I have some content that I obtained from a non-DAZ store and would like to use it with DAZ Studio. Is there a reference that I could use to import the files into DAZ Studio?
Thanks in advance and Apologies in advance if this was posted to the wrong forum.
Artsy
Oops! That page can’t be found.Well that D|S version number is the Beta number that just downloaded the other day. So, maybe if we look at the current Beta, we will see the features?
Although I still can't clear out bad metadata on my desktop Win 10 and MacBookPro M1. I can add the correct, but the bad sticks around. Like viking ships being an Enviroment set and not Transportation. The weird thing is I was able to fix them on my Win 11 and Win 10 laptops D|S without issues.
Blender VDM Brushes for Genesis Charachterscrosswind said:
No... it'll be not that easy to make a geograft, especially in your case that you want more HD details on whatever wound, bruise, welt...
Generically, you have to cut and export partial body geometry to OBJ with Base resolution, import OBJ into Blender, mark the edge of it, remesh or retop the area on which you want to sculpt so as to have denser mesh there before sculpting. Then no matter what type of brushes you use, just sculpt what you want ot have. Unwrap and optimize UV. Export to OBJ and import to DS. Rig it on the figure with Transfer Utility. Then make corrective morphs on it and make textures as needed.
However, personally, I would suggest you not go for this way, especially when you just want to make the wond effects or something rather than a rigged attachemt like genitals, wings, tentacle arms etc. For a typical instance, if you want to make multiple wounds, bruises and scars on differt body parts, how many geo-grafts are you going to make ? or make a very big one to cover them all ? Frankly speaking, if you just want to make one or two wounds for experimenting HD sculpts, you can just do it as you wish, but if for multiple wonuds etc.... using geo-grafts in your case would not be a wise choice...
Instead, you just need to sculp on the figure directly, make and bake necessary texture maps (diffuse, spec, normal, bump, displacement, etc.) to get these results. Like the one in the attached ss... The point is that good VE comes from both sculpted morphs as well as hight quality texture maps.
Thanks Crosswind; I thought, maybe, I was getting in over my head on this one; that;s probably why there are no tutorials on the subject. Thanks for clearing that up for me. I guess it's back to the good old L.I.E editor for me.
[Released] ManFriday's Seamster (clothes rigging for Daz Studio) [Commercial]Hi,
I have to leave my opinion, since I put Seamster to a test. I aboslutely love it. It is such a nice tool für creating clothes and especially RFNs - It makes every step much easier.
If there was the possibilty to choose the import size of the objects for RFNs, it would be perfect.
And maybe if I could load the clothes from scene into Seamster to continue working on the weight maps, so I don't have to remember to save the figure, before closing the scene.
Otherwise, I am totally thrilled

Textures example Free, Lust, Versus ect ectcrosswind said:
Drip said:
crosswind said:
I don't think they should only sell texture add-ons without Base product in the store... haven't see such cases so far. Any example ?
First one I found is BLACKHAT:FUTURISTIC - Future Swimwear 2 for G3F, which is a texture set for a swimsuit made by EdArt3D which used to be sold exclusively at Renderosity. EdArt moved away from Renderosity to Renderhub and CGBytes though, and it seems he no longer sells that particular swimsuit anywhere anymore. As far as I know, EdArt never had a store here at Daz, though I really wish he did, as he has some pretty amazing stuff in his catalogue, including his old G3F designs, which are all totally worth the hassle of converting to newer generations.
Another one is SWIM Couture Textures for Hot Waters G8G8.1F by Sveva, which is a textureset for dforce Hot Waters G8F_G8F.1 by nirvy over at Renderosity. Nirvy has sold some items here at Daz in the past, but that particular swimsuit is (still) only sold at Renderosity.
Now, both of these are texturesets that moved to the Daz Store only recently, during the Renderosity exodus. Maybe they slipped in by accident, maybe Daz just agreed to allow it, maybe some more artists from Renderosity, like EdArt and Nirvy plan to to move their store here? Despite the relatively increasing amount of grey within my ever receding hairline, I'm a natural blonde, so I don't know. ;) But I do hope it's the last one, and that more good designers make their way here.
Okay, got it ! I only buy things from lilflame for now in this store since the products from others mostly have no or wrong metadata ~~ hoho.
Though I ever bought all of these on Rendo... but I think the rule in this store needs to be more reasonable... As for the 2nd one, more or less it can be acceptable but for the first one, Anagord shouldn't have released this tex. add-on as people have no way to buy the base...
Well, he originally released the texture set over at Renderosity, when the swimsuit just got released there, and the swimsuit and the texture set have been for sale there for several years. But when Anagord moved his store here, he also brought the texture set, while EdArt on the other hand, moved his store elsewhere, and for some reason decided not to re-release the swimsuit in the process. Maybe he'll end up giving it, and some other of his discontinued products, away as presents or freebies during Christmas or something like that. I've had some interactions with him in the past, and he was a truely generous guy. Just some really nice things like "You're one of the first who bought this and I appreciate the review you left, have this other related thing from my store". So it wouldn't surprise me if there will be some times for people to get that matching swimsuit as well as other stuff he discontinued in the future, it's totally like him to do that, you just have to find and follow his whereabouts. And so, there may be times in the future that new people will find a reason to get Anagords' textureset. If they can find it here..
Textures example Free, Lust, Versus ect ectDrip said:
crosswind said:
I don't think they should only sell texture add-ons without Base product in the store... haven't see such cases so far. Any example ?
First one I found is BLACKHAT:FUTURISTIC - Future Swimwear 2 for G3F, which is a texture set for a swimsuit made by EdArt3D which used to be sold exclusively at Renderosity. EdArt moved away from Renderosity to Renderhub and CGBytes though, and it seems he no longer sells that particular swimsuit anywhere anymore. As far as I know, EdArt never had a store here at Daz, though I really wish he did, as he has some pretty amazing stuff in his catalogue, including his old G3F designs, which are all totally worth the hassle of converting to newer generations.
Another one is SWIM Couture Textures for Hot Waters G8G8.1F by Sveva, which is a textureset for dforce Hot Waters G8F_G8F.1 by nirvy over at Renderosity. Nirvy has sold some items here at Daz in the past, but that particular swimsuit is (still) only sold at Renderosity.
Now, both of these are texturesets that moved to the Daz Store only recently, during the Renderosity exodus. Maybe they slipped in by accident, maybe Daz just agreed to allow it, maybe some more artists from Renderosity, like EdArt and Nirvy plan to to move their store here? Despite the relatively increasing amount of grey within my ever receding hairline, I'm a natural blonde, so I don't know. ;) But I do hope it's the last one, and that more good designers make their way here.
Okay, got it ! I only buy things from lilflame for now in this store since the products from others mostly have no or wrong metadata ~~ hoho.
Though I ever bought all of these on Rendo... but I think the rule in this store needs to be more reasonable... As for the 2nd one, more or less it can be acceptable but for the first one, Anagord shouldn't have released this tex. add-on as people have no way to buy the base...
Toolbar gone?Richard Haseltine said:
Try reloading the default (City Liomits Lite, I think) layout - if you use the Import button at bottom-left in your screen shot you can elect to import just the toolbars, which should avoid messing up other chnages you may already have made.
Thanks. I did go back to default, but it didn't give me any options for imports.
Now my toolbars are back (yay!), but things look slightly different (sliders), and "Open recent" from File menu is gone... I don't think I'll ever understand Daz as a software. No other one I have randomly deletes and disables default toolbars without some kind of major update (like "hey, now all your icons will be 3x the size and will sing you songs" kind of update).
Anyways, thank you, crosswind and Richard Haseltine for your help. Lesson learned and now I'll be saving layouts left and right. ;)
Toolbar gone?Try reloading the default (City Liomits Lite, I think) layout - if you use the Import button at bottom-left in your screen shot you can elect to import just the toolbars, which should avoid messing up other chnages you may already have made.
Can't get the dforce sleeve simulation that I want
I export both g8f and the dress at their zeroed positions (with the dress fitted to G8F), and I export them as separate obj files. Mesh smoothing is set to zero and mesh resolution is set to base. Reverse deformations are always set to Yes. Am I missing something out?Richard Haseltine said:Are you exporting the OBH for morphing zeroed or with a pose applied to the figure? If it is posed are you checking Reverse Deformations in the import options (so that the morph is just the changes you made)?
Can't get the dforce sleeve simulation that I wantAre you exporting the OBH for morphing zeroed or with a pose applied to the figure? If it is posed are you checking Reverse Deformations in the import options (so that the morph is just the changes you made)?
Huge Opportunity for the Future of DAZ if they are bold enough to embrace it.Honestly, what I want most from Daz is a system where you have access to your entire Daz library to assemble whatever character you want and import that directly to whatever program you want
You get pretty close to this with Diffeo for blender
(excluding HD morphs and easy changing of clothing).Frankly I do not understand why people continue to ask Daz inc. to provide more interoperability with external programs beyond that which already exist via industry standard formats such as FBX, Alembic etc.
and dedicated plugins such as Diffeomorphic or DTB etc.This persistent notion that Daz is somehow “missing a great opportunity” to expand their user base seems based on the flawed assumption that the users of the Major 3DCC’s & game engine have no native ecosystems of characters and content of their own in 2024 and will come scampering over ,here with money in hand, if Daz would just make it easier to use Genesis models in external programs.
This simply is NOT the case and Daz need not waste anymore time and resources trying to “court” them.

I have Iclone, Autodesk Maya and Maxon C4DR26 and Blender(of course).
Every one of those user communities prefers to stay within their content eco system comfort bubbles and will even pay premium prices and endure tedious labor to do so because they demand NATIVE solutions for Characters, particularly for animation
Not toiling about with re-rigging a Daz Genesis figure to be compatible with their native animation system.
Reallusion has some very impressive pipelines between Character Creator and Zbrush, Substance Painter, and its own iClone, and I'd really like to see that possible with DAZ content.
And Frankly those plugins are to upsell to existing Iclone owners particularly Reallusion content creators who may want to recoup their monthly rental fees for Substance and ZBrush with Content sales in the Reallusion store.
They do NOTHING to attract Autodesk Maya and Maxon C4D and Blender ,Poser, Daz studio or even game engine users user into the expensive Reallusion ecosystem, not for Character animation and certainly not rendering.Daz content makers seem to be doing a smashing job of creating quality Daz studio content with existing tools & pipelines to Zbrush & substance.
I see no urgent need for Daz to spend more resources developing even more “Bridges” to that end.
Baking/applying smoothing modifier before export using DiffeomorphicSo I just recently (as in, the last 12 hours) discovered that you can add a smoothing modifier to clothing in Daz to get it to fit more relaxed. I currently have this applied to a G8.1M model that is wearing the G3M police uniform's shirt. I tried adding a D-force modifier and running the simulation, but the first time all the badges fell off, and the second time, the whole d*mn thing exploded. So no bueno there. The base model is very well defined muscularly with all his body morphs, but the issue was that all the clothing I added to him was also taking that shape. Now my issue is trying to apply that modifier to the shirt before exporting to Blender so it stays, because it's not transferring between the programs. When I import him, the shirt is still clinging to him like shrinkwrap. I saw that there's an option to bake the modifier, but I'm not sure if this is what I need to do, or which boxes to check, because there's 900 million of them. Richard, Padone, Crosswind, my three heroes in the forums, help?
Update (because I can't figure out how to delete this post): I semi-figured it out. First, I selected the modifier from Object instead of Figure. Second, I was tinkering with the wrong settings. It's not perfect, but I can clean up most of it in Blender with some Sculpting. And since the buttons are curving to match the base geometry, I'll have to recreate those and then parent using Vertex Triangle.Huge Opportunity for the Future of DAZ if they are bold enough to embrace it.Honestly, what I want most from Daz is a system where you have access to your entire Daz library to assemble whatever character you want and import that directly to whatever program you want, whether that's a separate program like Kitbash3D's Cargo or a plugin you can use in the host program. To be able not only to get Daz content into other programs easily, but to have Daz's ease-of-use for editing morphs, changing clothing etc without having to completely re-export it.
Daz Studio 4.23(.0.x) - Highlights4.22.1.161 (June 26, 2024)
- Content Library pane
- Added support for an "Advanced" Search Type
- Allows a subset of the Advanced Filtering syntax previously only supported by the Smart Content pane (and Presets pages of several property-centric panes) to be used in the Search Field
- Keyword -
key:: - Name -
name:: - Group -
group:: - Date Created -
date::crd:: - Date Updated -
date::upd::
- Keyword -
- A Custom Action can be created for search results from the context menu for the Search DB+ container
- Allows a subset of the Advanced Filtering syntax previously only supported by the Smart Content pane (and Presets pages of several property-centric panes) to be used in the Search Field
- Added a clear ("X") button to the Search Bar when there is a value in the Search Field
- Clicking a tag on the Content Library > Information Panel > Tags Page now populates the Search Field, if the Search Type is set to Database or Advanced, and starts a search
- Search containers now provide a tooltip (includes the search string)
- Added a "Clear Search Results" action to the context menu for Search containers
- Added common convienece actions to the context menu for tree-based container views (i.e., View as Tree, View Side By Side)
- Added an "Expand" submenu for containers that have children
- Added "Expand Selected", and "Expand from Selected" actions
- Added a "Collapse" submenu for containers that have children
- Added "Collapse All", "Collapse Selected", and "Collapse from Selected" actions
- Added an "Expand" submenu for containers that have children
- Added support for an "Advanced" Search Type
- New Scene dialog
- Added an "Add License Tag(s)" action to the context menu for assets that can be identified as being from the Daz 3D store on the Templates and Favorites pages
- Requires login
- Does not require the "Update Metadata" option to be checked
- Creates user-owned tags (keywords), per license type, based on data retrieved from the Daz 3D store
dzLicense_standarddzLicense_3dprintingdzLicense_interactivedzLicense_editorial
- When triggered for an asset, all user-facing assets in the product that the asset belongs to are each automatically tagged
- Each license keyword (above) can entered into the Filter Field, prefixed by key:: to filter the respective view
- Filters can be saved and/or managed from the Filter Menu Button (magnifying glass icon, left of Filter Field)
- Any filter saved here is available when viewing: (and vice versa)
- Smart Content > Files page
- The Presets page of the following panes:
- Posing
- Shaping
- Surfaces
- Lights
- Cameras
- Render Settings
- Simulation Settings
- Any filter saved here is available when viewing: (and vice versa)
- Requires login
- Added an "Add License Tag(s)" action to the context menu for assets that can be identified as being from the Daz 3D store on the Templates and Favorites pages
- Documentation
- Added a "Show Documentation..." action to the Option Menu for various panes
- Install
- Smart Content
- Content Library
- Draw Settings
- Render Settings
- Shader Mixer
- Measure Metrics
- ...
- Added a "Show Documentation..." action to the Option Menu for various panes
- Message Boxes
- ...
- ...
- Scripting API
- Made additions in various areas; see the Change Log for more detail
- Fixed bugs and/or made improvements in various areas; see the Change Log for details
Any way to get these to merge/render?crosswind said:
You better directly export with OBJ format other than a DAE. And if you want to use FBX format, you better use an add-on of Blender: Better FBX Import / Export, and also use the latest DS Public Build, otherwise you won't get the correct result.
As for the texture maps, as Godig mentioned, you have to check them one by one.
update 1; more of a edit, just adding a screenshot as to why i didnt use the .obj file. I can't edit the file or change textures
Any way to get these to merge/render?crosswind said:
You better directly export with OBJ format other than a DAE. And if you want to use FBX format, you better use an add-on of Blender: Better FBX Import / Export, and also use the latest DS Public Build, otherwise you won't get the correct result.
As for the texture maps, as Godig mentioned, you have to check them one by one.
I posted picture a few Screenshots from Daz with the files. First image is from Blender(4.1) second image is Daz using the .obj file(4.22). That's the result without touching anything and how it imported. The images i upload on my post had the .dae file, without touching anything(expect messing with the tree surface properties)
Import problem from BlenderBoth daz studio and blender can import/export polylines as obj and preserve the vertex order. So I guess this is a issue with morph loader pro which can't handle polylines ?









