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Daz 3D Forums > Search
  • Artifacts in Texture Shaded/Wire Shaded view

    Hi there!

    I'm a new DAZ Studio user and I want to import some models I made in Blender to Daz. Aftrer importing I found there were always many artifacts on models in Texture Shaded/Wire Shaded view , and the shapes of them changed as the viewing angle changed. In PBR or render there are no problems, normal map works well. I got no clue about that, is it because my topology is unreasonable for Daz?

    By

    godless1893 godless1893 November 2024 in Technical Help (nuts n bolts)
  • newbie

    Diffeomorphic is not compatible with the daz bridge, as they use very different methods to import the daz figures. You either use one or the other.

    By

    Padone Padone November 2024 in Blender Discussion
  • Rigging toons from outside of daz?

    Gordig said:

    crosswind said:

    If you mean a standalone character you made in external application, then you want to rig it with G8 / G9 skeleton... better use some software like Faceform Wrap.... i.e. wrap it with a G8 / G9 OBJ, then import the wrapping result onto G8 / G9 in DS as morphs.

    It's also possible to skip the wrapping and just rig the figure as is to G9's skeleton. You wouldn't have access to the morphs, but you could still apply poses and accessories. 

    Ah yea... but how to easily rig a toon figure from outside to a G9's skeleton... without that "cumbersome workflow" we know?

    By

    crosswind crosswind November 2024 in Daz Studio Discussion
  • A quick question about PA's who have stuff here and on 3rd party's

    Richard Haseltine said:

    What do you mean? Content Wizard is doing a very different set of tasks from DIM, which is simply inserting the Daz-created metadata into the local database.

    Content Wizard will also install (single items or in bulk) and generate DIM-compatible packages.

    By

    Zicon Zicon November 2024 in The Commons
  • A quick question about PA's who have stuff here and on 3rd party's

    Sevrin said:

    midgard229 said:

    Manual installs are normally super simple. Open the zip folder, click content so. You see the people, runtime, data folders, select then all and drag and drop into your daz directory.... Done xD Doing this also makes sure you can trace the exact directory of where it goes, especially when a vendor accidently spells enviorment wrong for decides to put a character in a folder called Characterz by accident. Has happened plenty

    This has been my experience, as well.  Issues only arise when you implement some non-standard directory system. Some people can't resist doing this, but it usually causes problems.
    If you use Smart Content, there's Content Wizard | Daz 3D.  It does a better job of creating Smart Content than the Daz Install Manager. 

    What do you mean? Content Wizard is doing a very different set of tasks from DIM, which is simply inserting the Daz-created metadata into the local database.

    By

    Richard Haseltine Richard Haseltine November 2024 in The Commons
  • Rigging toons from outside of daz?

    crosswind said:

    If you mean a standalone character you made in external application, then you want to rig it with G8 / G9 skeleton... better use some software like Faceform Wrap.... i.e. wrap it with a G8 / G9 OBJ, then import the wrapping result onto G8 / G9 in DS as morphs.

    It's also possible to skip the wrapping and just rig the figure as is to G9's skeleton. You wouldn't have access to the morphs, but you could still apply poses and accessories. 

    By

    Gordig Gordig November 2024 in Daz Studio Discussion
  • Contents creation tools

    xavierator said:

    And, can be directly imported to Daz for my use or have to pass for store first ?

    Once you have modelled something with a modeller (Blender, Modo, Hexagon, Zbrush and likely many others) or find a model of something you want in Daz Studio, I think that outside of the tool to import HD morphs into Daz Studio (Daz is reserving that tool to PAs selling on Daz, for items sold on Daz), Daz Studio have everything someone needs to create props or wardrobe items for Daz Studio, either only for their own personal use or to sell to / share with other people.

    Mada shared lots of tricks and advices on her Youtube channel regarding clothes:

    https://www.youtube.com/@MadadeLeeuw/videos

    Jay Versluis also have a treasure troves of videos on various subjects like rigging props, clothes, etc:

    https://www.youtube.com/@WPguru/videos

    They are others than these two, but Mada and Jay are the ones that came first to my mind.

    By

    Elor Elor November 2024 in The Commons
  • Daz Bridge Support Is Here!

    Could there be a 'Daz to BeamNG.drive' Bridge?

     

    I am just a beginner user of Daz and enjoy adding your characters to my BeamNG.drive screenshots and it seems like a logical progression, well, to me at leastsmiley to be able to import the Daz characters fully clothed and posed with materials to be placed with in a screenshot scene or creative cinematic videos of which there are numerous talented people that do these within the BeamNG.drive community.

    Only thinking out loud as this could open up a whole new genre of users to Daz3D Studiowink

    A video below of one such talented creator within the BeamNG.drive community.

     

    By

    sign.shop sign.shop November 2024 in Daz Studio Discussion
  • Export/import poses

    Dear,

    I have a character with a personal configured pose.

    Can I export this or another poses in order to import or apply to another characters to avoid setting up each joint again ?

    In case of yes, are there some limit as same Genesis and so on ?

    At this moment, my needs is to use apply a pose from a Genesis 8 character to Genesis 9.

    Many thanks, Xavi

    By

    xavierator xavierator November 2024 in The Commons
  • Rigging toons from outside of daz?

    If you mean a standalone character you made in external application, then you want to rig it with G8 / G9 skeleton... better use some software like Faceform Wrap.... i.e. wrap it with a G8 / G9 OBJ, then import the wrapping result onto G8 / G9 in DS as morphs.

    By

    crosswind crosswind November 2024 in Daz Studio Discussion
  • New Year, New Sales Thread: Report Issues Here "Reporting Only"

    Leana said:

    Having a readme has absolutely nothing to do with Smart content.

    Richard Haseltine said:

    Readmes and Smart Content (I assume you mean metadata in general) are not related.

    Thank you both. After the big migrations from the other store where all the products were missing both metadata for smart content and readmes, they got linked in my head. 

    By

    joanna joanna November 2024 in The Commons
  • New Year, New Sales Thread: Report Issues Here "Reporting Only"

    joanna said:

    Despite being a new item, Kaity: https://www.daz3d.com/kaity-hd-for-genesis-9-feminine has no ReadMe. Is it an oversight, or does it mean it's not set up for smart content?

    Readmes and Smart Content (I assume you mean metadata in general) are not related.

    By

    Richard Haseltine Richard Haseltine November 2024 in The Commons
  • Do I Have This Correct? Something New I Am Doing With Property Hierarchy / ERC Freezing Stuff.

    I think in general you would want bend and Side-to-side correctives, then a final corrective that applied when both the bend and side-to-side were in effect to cancel out any interference - this is where Reverse Deformations in the importer is really useful  as you can make the final shape for Bend+Side-to-side, then import it with Reverse Deformations on and all that will be left are the adjustments.

    By

    Richard Haseltine Richard Haseltine November 2024 in Daz Studio Discussion
  • November 2024 - Daz 3D New User Challenge - Materials and next level Kitbashing

    Elliandra said:

    @Stargazey - The mass of products that don't have MetaData in are ones that were brought over from Renderosity when the vendors moved their stores so we really don't have much control over that as they were pre-existing products.
    We actually  do feedback on the images/challenge and techniques to answer questions and offer solutions so it's all part of the learning Daz Studio process we foster here in the New User Challenges! I do understand where you are coming from though and it sounds like the Art Studio forum may be what you are looking for. You can post your images there and ask for critiques and feedback or you are more than welcome to stay here with us! Either way whatever you choose to do is your choice and we wish you well!!


    @iaunpom - I like the adjustment in height for Ronflyd! As for the flooring which ship are you using? You could always try a different shader on the floor to see if it's the mesh or the texture real quick, you might even find one you like better lol Oh also are you doing the Beginner or Intermediate Challenge this month?

     

    @Shinji Ikari 9th - Ok this may sound strange coming from the "add more lighting" girl, however I think this one may get more atmosphere from turning down the lights and having the fires around the platform be the main lighting in the scene so that you see mainly glowing eyes from the monster coming out of the tunnel and the outside of the ring is darker. ATM the lighting feels really evenly spread around the scene which is giving it a flat feeling if that makes sense? Are you doing the Beginner or Intermediate Challenge this month?

     

    @YT - Very cool! I love that you have the cyborg wearing Nike lmao I would suggest adding some more dirt to them though since the cape of her cloak has a lot of dirt stains on it ;) There is also some mesh folding around the hood, you can get rid of this via postwork or using the smoothing modifier on the hood.

    • Edit - Figure - Geometry - Add Smoothing  Modifier

    The default is loaded in with Base Shape Matching and the iterations set to 2. Usually this is plenty for the mesh to smooth out but sometimes you get a better result switching Base Shape Matching to Generic from the dropdown box!

     

    @Elliandra  

    haha that's right, I think they'll never go out of fashion ^^

    Oh yes, that's right, I did add something, but from this point of view it's actually still too little.

    Right, I'll see if I can get that removed.

     

    Thanks for the feedback! :D

    By

    YT YT November 2024 in New User Contests and Events
  • Diffeomorphic DAZ Importer version 1.7.0 released

    We never experienced the necklace issue, perhaps it is a specific item triggering something, please check the blender console for errors and let us know. Also provide a link to the product page of the assets you't using to eventually reproduce the issue.

    As for point 1, favorites are meant to import custom morphs, not standard morphs which are already imported.

    As for point 2, this sounds as a duplicate of dbz + favorites, or at least I can't see the difference.

    By

    Padone Padone November 2024 in Blender Discussion
  • Daz Studio Can't Render UHD 4K (3840x2160)?

    mikael-aronsson said:

    It should of course work to render to video also, image sequences use lots of disk space but makes it easier to pause rendering and continue later and so on, for postwork it can help to render to images also, but that is not your problem.

    The render goes to image sequencs anyway, but if you choose to output to a movie file they are turned into a video and deleted at the end. If anything rendering an image sequence should use a bit less disc space at peak.

    Try with an image sequence and see if it looks ok, in that case there is something wonky with the video output (most video editors can import an image sequence and turn it into a video).

    Try to render a video but just render a few frames and see if the problem is the same.

    Check the log for any error messages

    It sounds like a bug so a bug report might help also.

    I guess it would not be memory related as the problem is in the beginning and fixes itself later, does it always fix itself on the same frame ? or is it different every time ?

    It could be codec related, some codecs behave weird and need special settings to work well, not sure what codec it is using, I don't use iRAY.

    By

    Richard Haseltine Richard Haseltine November 2024 in Daz Studio Discussion
  • Diffeomorphic DAZ Importer version 1.7.0 released

    Really appreciate the quick response. Updating the plugin fixed this issue !
    Note that the add-on version in Blender still indicates 4.2.1, even after a full uninstall/reinstall. But I was able to see the right version number in the DAZ Setup panel.
    --
    Unrelated: morphs transfer to clothes seem to fail entirely when the character has a necklace on. So I had to import the clothes and necklace separately.
    --
    Lastly, 2 suggestions. I could see the value of new options for:
    1) merging or skipping duplicate morphs at import. Useful when there's some duplicates coming from load favorites or DAZ favorites, for instance.
    2) "bake everything but selection" for "Morphed (Characters)" imports. This would be helpful to keep the list of sliders that are generated in the Runtime panel short. The idea being to only keep the morphs specifically selected by the user editable in Blender, while the rest would be baked for convenience.
    --
    Anyway, love the plugin ! It's much more consistant than the "official" one. Thanks for the hard work ! 
     

     

    By

    SFox SFox November 2024 in Blender Discussion
  • Daz Studio Can't Render UHD 4K (3840x2160)?

    It should of course work to render to video also, image sequences use lots of disk space but makes it easier to pause rendering and continue later and so on, for postwork it can help to render to images also, but that is not your problem.

    Try with an image sequence and see if it looks ok, in that case there is something wonky with the video output (most video editors can import an image sequence and turn it into a video).

    Try to render a video but just render a few frames and see if the problem is the same.

    Check the log for any error messages

    It sounds like a bug so a bug report might help also.

    I guess it would not be memory related as the problem is in the beginning and fixes itself later, does it always fix itself on the same frame ? or is it different every time ?

    It could be codec related, some codecs behave weird and need special settings to work well, not sure what codec it is using, I don't use iRAY.

    By

    mikael-aronsson mikael-aronsson November 2024 in Daz Studio Discussion
  • remove 3Delight files

    Go to Content Library > Categories > Default > Materials > 3Delight, Ctrl + A in the Page view to select all thumbnails, right-click menu > Remove Orphaned References... (or Remove References... if you don't need them all...)

    If there're many pages, click Right Arrow button to navigate or click Plus button to increase the number of asset items displayed in one page.

    Then be noted: DO NOT directly re-import metadata of these products even if you need to do so next time... otherwise these orphaned thumbnails will be back ~~

    By

    crosswind crosswind November 2024 in Technical Help (nuts n bolts)
  • Diffeomorphic Importer: Instanced objects in wrong location

    As per attached, when I import a Daz environment (specifically the Urban Future 7) from Daz, instances are in the wrong locations.
    I highlighted an example. Its origin seems to be in the same place.

    I have tried different import options (Environment with shared and unshared materials, DBZ, etc) but they are all resulting in this issue.  Is there a fix for this?

     

    Daz Setup version 4.1.0.2147: 

    By

    UncannyValet UncannyValet November 2024 in Blender Discussion
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