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Daz 3D Forums > Search
  • Exporting V4 character to G8F

    Did you find the thread on tansferring using the Transfer Utility? I can't recall if it was talking about Genesis 8 or 3, though I think it was the newer - in any event the technique should work for 8.

    By

    Richard Haseltine Richard Haseltine December 2020 in Daz Studio Discussion
  • Are there any actually good face cloning tools out there? (E.g. not Facegen or Headshop)

    Problem 1: Eyelashes: it is an issue that DAZ should fix, there's no reason why they made eyelash a separate figure in Gen 8

    Problem 2: If you follow manual/tut video, you can see that at the set-up, there is a green semicircle that need to be adjusted to fit the top of the cranium.

    Seems, issues had been addressed laugh

     

    SlimerJSpud said:

    Headshop has two major problems that have not been addressed. I spent some time online with the author, and he was really trying to help, but we couldn't find a solution. When you generate a morph for the head on G8, the eyelashes are not part of the morph, therefore do not fit the finished figure. Unfit and re-fit on the eyelashes used to fix this, but in recent versions of DS, it fails. I opened a ticket on this about a year ago. Daz closed my ticket saying that all support for plugins comes from the author.

    The other issue is that the default head shape it gets from the photo flattens the top of the head. It's as if all the vertices in the head get pushed up, except for the dome. It's very unnatural. You can make some adjustments early in the flow, but forget bald characters, or short hair. It won't look right.

    By

    info_b3470fa520 info_b3470fa520 December 2020 in The Commons
  • Auto Muscle Enhancer HD [Commercial]

    terry_duquette said:

    Thanks,

    That is the G8M platform. Those are the shoes from the Arryn Isabel outfit package, I have found all the outfit shoes work on the G8M without much drama, a smoothing modifier and small push is usually all that's required. TD

    The issue seems to be that the toes don't conform to the shoes (or vice versa, to be more accurate), but are straight and protrude through the sole of the shoes. Bending the toes bends the shoes too. I'll try it on a default G8M. It may be because Tori is a custom morph... maybe...

    EDIT: Nope, can't even get the Helen Heels to work with a default G8M. But they're from Arryn at Rendo. Not sure if that's the same content creator.

    By

    RenderPretender RenderPretender December 2020 in Daz PA Commercial Products
  • Are there any actually good face cloning tools out there? (E.g. not Facegen or Headshop)

    Headshop has two major problems that have not been addressed. I spent some time online with the author, and he was really trying to help, but we couldn't find a solution. When you generate a morph for the head on G8, the eyelashes are not part of the morph, therefore do not fit the finished figure. Unfit and re-fit on the eyelashes used to fix this, but in recent versions of DS, it fails. I opened a ticket on this about a year ago. Daz closed my ticket saying that all support for plugins comes from the author.

    The other issue is that the default head shape it gets from the photo flattens the top of the head. It's as if all the vertices in the head get pushed up, except for the dome. It's very unnatural. You can make some adjustments early in the flow, but forget bald characters, or short hair. It won't look right.

    By

    SlimerJSpud SlimerJSpud December 2020 in The Commons
  • I need help!

    Petra said:

    If you go into the shaping tab and click on * currently used * you might find out what morphs is affecting your characters.

    Also, try the Parameter tab.

    The problem is that this form is bound to these two parameters. If I turn them off, I will lose my original morph. It is possible that the "data" files are conflicting or mixed with these parameters. You need to somehow find them in the "data" folder itself and delete

     

    By

    AStayneLite AStayneLite December 2020 in Daz Studio Discussion
  • Shrinkwrapping a custom head to G8?

    Kelvin Jin, 'Shinteo' on DA has done a lot of conversions to G3/G8. He has recently been redoing the heads with Wrap3D.

    He has a few tutorials on Youtube on his transfer methods and Wrap3D.

    https://www.youtube.com/channel/UCSfrwEIKQ1Rh46HVaOniKiQ/videos

    By

    prixat prixat December 2020 in Daz Studio Discussion
  • Are there any actually good face cloning tools out there? (E.g. not Facegen or Headshop)

    With some of these products, it seems like the only people who say they work are the ones selling the products.

    I think the people who make these products should state that you would probably need the cooperation of the model to create a character that looks like the model. Or if that's too much, they should probably state that you need a 2000x2000 resolution photo of the person looking directly at the camera with no shadows, and hair tied back. Because if all they say is, "Create 3D heads for your characters with photographs with HeadShop 13!" then they seem to imply the software will make things easy. Then when you expect it to be easy, you get comments from people who seem to think something's wrong with you for expecting it to be at least a little bit easy. Never mind that the promo pictures show fairly low resolution images with hair covering part of the face, still getting good results.

    I can understand that everything involving DAZ Studio requires a certain skill level to produce good results. But when I click on a dot meant to mark a point on the model's face and I can't just drag that dot to another location, that seems like more of a problem with the interface than the skill level of the user. If I have to run an installer that places files in a location, and then I still have to unzip files into a directory because the installer doesn't install the whole thing by itself, the installer seems like it didn't have much effort put into it. If I have to get on YouTube for instructions on how to use the product then I feel like the product is poorly documented. But I do recognize that YouTube is widely available and including a video with a product download would be problematic due to the file size. I don't see what's wrong with text files and PDF files though.

    I think Face Transfer, though it has it share of problems, does seem to come the closest to the goal of being good. It seems even closer with the addition of Face Transfer Shapes.

    By

    NylonGirl NylonGirl December 2020 in The Commons
  • RIP in peace hivewire

    Kharma said:

    Kerya said:

    Eggs Actly said:

    Hope Ken Gililand's Birds will find a place to be - they are really good :(

     

    He decided to move to Renderosity.

    And: for those that bought the birds at HW: do look at the update thread in the forums - there are still some updates coming before the store closes.

    I will be continuing my "transfer" policy of offering free updates to all purchasers of my products (no matter where you bought it) through and after my move. Hoping by the end of next year, I'll have all the bird sets updated, I'm about 2/3 done with the process (1,200+ birds is a lot of work to update).

     

    So happy he will have his birds somewhere, I was waiting to hear where he would sell them going forward.  I don't shop alot at Rendo but looks like I will in the future as more and more of my favorite artists seem to be moving there. 

    By

    Songbird ReMix Songbird ReMix December 2020 in The Commons
  • Shrinkwrapping a custom head to G8?

    Seven193 said:

    The only tool I know that does mesh wrapping at a professional level is r3ds wrap.

    WendyLuvsCatz said:

    another option but not free I know of is the latest Facegen by Singular Inversions that now can use 3D head objects as well as photo fitting.

     I don't think the new scan tool does mesh wrapping, so you may be disappointed. I think it justs matches up the proportions of the face between the eyes and mouth. A 3d scan has better point-to-point distances than a photo, so that's all it's doing.

     

    I have used the mentioned Wrap3d to map an AI generated .obj to Genesis 3 successfully. Wrap3d is designed specifically for this type of workflow so it has a number of tools in it to make the transfer work.  The problem is though, G3/G8 just don't have as much geometry as the source so the morphs end up being more subtle and less pronounced than the original obj.

    By

    RobotHeadArt RobotHeadArt December 2020 in Daz Studio Discussion
  • Face Transfer Site Models

    The face transfer promotion site has images of some cute model faces. How and where to download/get them?

    https://www.daz3d.com/face-transfer-shapes-for-genesis-8

    By

    Macislav Macislav December 2020 in The Commons
  • Help with Fantasy Cloth Wrap Morphs G2F -> G8F

    Catherine3678ab said:

    You already have Genesis 2 Female. {part of the Genesis 2 Starter Bundle}

    Are these cloths a "fit to" item? If so the dialog for autofit should appear so you could select the appropriate T posed autofit clone {see my siggie} so it should fit to G8F.

     

    That is the whole problem, because when you "fit to" G8F (with G2F as the "created for" item), it removes the bones from the clothing. The bones are needed for the morphs.

    I might try to put the clothes on a G2F figure with the pose I need, run the morph, unparent the clothes, and then hide the G2F figure.

    Could I then cleverly slide a G8F figure with same pose into position? 

    Only problem is I have ony a few G2F poses, so I will need a G2 > G8 pose converter too. 

     

     

     

    By

    vonHobo vonHobo December 2020 in The Commons
  • Daz Central problems with Zbrush 2019.1.2

    I used the install manager and I finally got the exe file, but it seems that anytime I bridge back from zbrush I get a new mesh instead of a morph... maybe it depends on the old version of zbrush I'm using dunno. About the MacBook Pro, it looks like daz is not the only application that now cannot be loaded anymore... I also got problems with the Epic Games launcher... hopefully they will be fixed soon :D. Thanks for the reply and Merry Christmas!

    By

    original_skull_145a97ca62 original_skull_145a97ca62 December 2020 in Daz Studio Discussion
  • To the Blender users

    @jcade @greg

    There are also limits with the daz eula. Then for games we need separate licenses.

    As for character creation I agree morphing the genesis figures is very limiting, especially for fantasy creatures where we may need more freedom. But we can start from genesis and add the extra geometry as needed, this will not be a morph anymore of course. And it'll still under the daz eula since it's a derivative work.

    By

    Padone Padone December 2020 in Blender Discussion
  • G2 clothes convert to G8

    Poser dynamic? If it's not rigged, for whichever figure it "lands" on perfectly as an .obj, use the transfer utility option to rig it into clothing. Save it. Then load it fresh and start converting it to the other figures. To jump from G3 to G8 you may wish to try the autofit clones which have the T pose options. For any remaining stretched mesh in the armpit area - fixes involve making joint control morphs, and like not tonight ;-)

     

    By

    Catherine3678ab Catherine3678ab December 2020 in The Commons
  • Help with Fantasy Cloth Wrap Morphs G2F -> G8F

    https://www.daz3d.com/fantasy-cloth-wrap-for-genesis-2-female-s

    I am trying desperately to get the morphs for this product to work on G8F. 

    Someone pointed out that it was designed for G2F, so the bones do not work on G8F and therefore the morphs have no effect.

    So, is there any other way I can get this to work with a work around method? It really needs the morphs to work properly.

    If I purchase a G2F figure, I could use it on that figure and it would work, but I need G8F for the scene. Can I possibly pose it on G2F and then somehow transfer it to G8F without breaking it?

    Please help. 

     

     

    By

    vonHobo vonHobo December 2020 in The Commons
  • Are there any actually good face cloning tools out there? (E.g. not Facegen or Headshop)

    stephenschoon said:

    Paradigm said:

    What if I have neither?

    Commision TritiumCG to create a morph for you ?
    Seasons greetings from Steve.

    yes

    I have seen some information on the 'Net indicating that yes, there are some very decent methods for obtaining "clones" and the costs are well over the heads of most people on this planet. Many thousands of dollars - computers, cameras, wiring, lighting, models {people}, studio space, etc. 

    For the money, one can get passable results starting with the available plug-ins and software that can work with D/S using additional morphs [purchased or made] for closer matches. Having the right skins, hairstyles, etc. also go along way to providing the desired of impression of having a recognizable character.

    ..........

    Alternatively, if one can find somebody who has all that equipment - some might be willing to make a clone. I don't know price details save for to expect at least a 3 figure amount.

    By

    Catherine3678ab Catherine3678ab December 2020 in The Commons
  • Are there any actually good face cloning tools out there? (E.g. not Facegen or Headshop)

    I've tried face transfer a few times and got less than satisfactory results, but tonigh, after seeing this thread, generated one from a photo on the net ... What I've found to be key, as stated, good direct lighting, no shadows, and no hair in face. Pulled back results in great image. 

    By

    daveso daveso December 2020 in The Commons
  • Are there any actually good face cloning tools out there? (E.g. not Facegen or Headshop)

    More Face Transfer and they are very easy to create. With a little Tweaking and you have original Characters in seconds.

    By

    Tugpsx Tugpsx December 2020 in The Commons
  • Are there any actually good face cloning tools out there? (E.g. not Facegen or Headshop)

    Do you know this guy? This is Face Transfer and they are very easy to create.

    By

    Tugpsx Tugpsx December 2020 in The Commons
  • To the Blender users

    ????? or you can export genesis, sculpt it however you want, and import it back as a morph. You aren't limited to dial spinning. you could also paint textures on a morphed shape, make new uvs, create a different rig if you feel like it - now some of these things you need an external program (tbf if we're talking texture painting odds are you're using an external program for blender too - blender's texture painting tools are less than great) but you need external programs to do stuff is very different than "can't be done" if you're completely excluding external programs then the real problem is that you can only render primitives morphed with dforms as ever mesh was imported from another program.

     

    You don't even have to start with the same geometry - you could import a completey custom figure rig them etc (there are several non genesis figures right in the store)

     

    edit: I would say access to the sort of equivalent of being able to make HD morphs for non-pas in blender (via multiresolution sculpting) is a tick in blender's favor on the character creation front 

     

     

    you can definitely do custom uvs for genesis though - I've even made some

     

    Exporting Genesis and sculpting however you want then importing it back as a morph is still starting out with the same mesh, manipulating the mesh, and using a morph to change that same mesh.  No matter how you look at it, making new characters from a base mesh via morphs is still being limited to the given number of polygons.  In other words, you need a lot of polygons to shape a base mesh into a completely new character, and in some cases not all of those verts or polygons are necessary to the shape.  In other words, there are often extraneous polys on the character that aren't doing anything but taking up resources.  If you model a character the way you want it to begin with, this isn't usually a problem, if you know what you're doing.

    you could also paint textures on a morphed shape, make new uvs, create a different rig if you feel like it - now some of these things you need an external program (tbf if we're talking texture painting odds are you're using an external program for blender too - blender's texture painting tools are less than great) but you need external programs to do stuff is very different than "can't be done" 

    Very true.  However, where do you do all that work aside from rigging?  Probably you'd need something like Blender.  So again, modeling and making a character the way you need it to begin with is probably more efficient, and you can be very specific with polygon count.  If you're going to go through all that trouble of making completely new UV sets and rig on a high poly character morph, it seems to make sense then to just create a new one from scratch.  I'd have to assume you would if you can do all that anyway.  Making one from scratch allows you to be much more efficient with polygons and UV's anyway.

    I didn't mean to suggest stuff like this can't be done with DS, but most of this type of work would require an app like Blender anyway.  And sure, texture painting is often done in other packages with Blender but it doesn't have to be.  That's just an option and a choice.  Are there texture painting options built into DS that equal those available in Blender?  I honestly don't know that answer, I'm not being a wise guy there.

    DS can absolutely create characters.  No doubt about it.  However, the efficiency and specificity of character design in Blender (or other software packages like Blender) are what makes it stand apart.  Maybe I don't need a character with 19,000 polygons (or whatever Genesis is these days) for a particular project.  With DS, I'm kind of stuck with the Genesis base mesh no matter what amount of morphing I do to it unless I turn to an outside application like Blender and generate a brand new base mesh.  Then you are correct in that I can import that back into DS and rig it, etc.  

    By

    gregsgraphics_cafd0962a0 gregsgraphics_cafd0962a0 December 2020 in Blender Discussion
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