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Product INSTALL issue
Ascania said:
john_97a982ce said:
Oh my God. What a fiasco. So, the best scenario is to install through DIM with DS open to preserve the Metadata? Or with DS unconnected? Which install scenario makes sure the Data Export works? I guess DIM people just have to ignore the white box?
No. The best practice is to install with DIM only with DS CLOSED for it to install the metadata without interference and completely FORGET about the option to login inside DS. People who don't constantly mess things up by using DAZ Connect don't have any white box to be bothered by or ignore.
Connect is a viable option, though it's true that many script products are not written in a way that works with it (and, to be fair to the authors, they can't test Connect installs during development which is very limiting). Still, for some people it may be the preferred option with DIM or Daz Central a fallback when necessary.
Can't Find filesI mean inside Daz studio , I mentionned the O.S. because I know that this last Apple OS is acting wierd ;-)
At first I had problems with Daz Central but now it seems to be working, but I still can't find all that is supposed to be installed and I can't even find the directory where the files should be , as I can on other OS ..:-(
Product INSTALL issueRichard Haseltine said:
Niot true, the metadata is also used by some other features to identify what they are working on. Of coruse you do get metadata from DIM/Daz Central isntalls, or from manual installs folowed by a reimport of metadata, but please don't muddy the waters with overly sweeping statements.
Quick question Richard, what else uses the meta data?
I'd be interested in an example, if possible, as i neither install the "support folder" nor have i ever "updated the data base" in any way, in 8 or so years, so there's nothing for it to draw on, and i've never see a related error, AFAIK.
Diomede's Notepad, Sketchpad, and Chilling PadDiomede said:
Thanks, HW. Might be even more dangerous to be an American symbol of the nineteenth century industrial workingman. I think I need his axe included. Thoughts on a missing heart?
One of the reasons I've returned to this project is because the missing heart is such a central feature of both Metropolis and The Wizard of Oz.

interesting point, love a metaphor carried between different movements
now to fix my missing brain... :)
Product INSTALL issuejestmart said:
Install ONLY with DIM, stop installing through DAZ Studio. Metadata is not needed if you use only the Content Library pane and only the DAZ Studio Formats and Poser Formats which you should do when troubleshooting content issues.
Niot true, the metadata is also used by some other features to identify what they are working on. Of coruse you do get metadata from DIM/Daz Central isntalls, or from manual installs folowed by a reimport of metadata, but please don't muddy the waters with overly sweeping statements.
Accessing Tutorial Productsnamffuak said:
If you installed with DIM - locate the product in the 'Installed' tab, right-click on it, and select "Show Installed Files". Clicking oon the resulting link(s) will take you right to the product folder.
Thank you, so much, Namffuak - without your input, I never would have thought of installing them with DIM! As I said above, to Catheine, I've relied on DAZ Central too much.
Accessing Tutorial ProductsCatherine3678ab said:
DAZ 3D\Studio\My Library\General
I unzip mine to transfer over to My Library. In the General folder, without trying too hard, are at least 36 tutorial folders. One day I should watch/read them.
I would think that DIM would install to the same location too. BUT - hay over on the DIM installer I recall seeing a box that required checking IF one wanted to include such items for download. The box is called General. Near the bottom of the list.
Thanks you, both of you - I was so used to all (most) other DAZ products going directly into DAZ Central on purchase, that it hadn't occurred to me that I needed to manually download them from DIM. Having done so with a couple of them, guess what? The famed 'General' folder has now magically appeared!!! Exactly where you said it would be, Catherine. Thank you again.
Duplicate Formulas ... again ... and stillHow did you isntall Daphne? Daz Install Manager or Daz Central will have an option to uninstall, if you installed through Daz Studio itself you can find the uninstall comand by right-clicking on Daphne's container in Products>D in the Content Library pane.
Umbra Outfit for Genesis 8 & 8.1 Females [Commercial]N00b4Ever said:
Hi Herschel,
Thanks for working on the fix... I just wanted to give you my experience with the latest version of you product which I downloaded on 21/10/21. I had created a discussion in the commons not knowing about this thread. I'll just copy/paste what i wrote there. Again these issues are present as of the latest version downloaded on 21/10/21.
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None of the pressure morphs work with G8F despite the outfit being advertised to be compatible with the G8F figure. In addition, the Umbra Strap Arm Right Micro Pressure PRESET does not work properly with the G8.1F. Hand poses only work for G8.1F.
Let me be more specific.
G8F figure:
None of the micro pressure morphs work, they don't even show up in the parameters tab or shaping tab. Hand poses do not work either.
G8.1F figure:
All ON and OFF micro pressure morphs work with the exception of the ON Umbra Strap Arm RIGHT Micro Pressure. The ON PRESET applies the micro pressure on the LEFT side, and the morph slider (for the right arm) doesn't show up in the parameters tab. However it does show up in the shaping tab and it does work when you move the slider. Pressing the OFF PRESET for the right arm will correctly remove the morph. Hand poses work but they move the figure back to the origin.
The hand poses are for the add-on https://www.daz3d.com/cyber-samurai-expansion-for-umbra-outfit
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Cheers.
I can definitely confirm I've had multiple updates before the 21st, including around the time I posted the pic with the morphs working.
Did you use central or dim to install? Maybe uninstall and try the other? I've been swamped with work so I couldn't test everything to the degree you seem to have done, but all the morphs seemed to work with g8 - even if one of them - the corset? - had the morph misnamed to refer to the stockings or something, even in the final update.
I'll see if I can try things out more extensively, I'm 14 hours into a render that is a bit too ambitious for my rig right now. :)
Edit: I have two sets of morphs showing up in smart content, 8 and 8.1, and I apply them to the character - I'm sure this is not your case, but just for clarity's sake.
Old solution for expressions on G8.1 not working for anyone else?Creatortwin95 said:
I usaly sign in and use it online.
I have everything checked in but the 'Automatically Login with Rememberd Credentials'.
Ok, not something I would recommend when using DIM or DAZ Central to install content.
The only reason to log in/sign in to DS, is to use DAZ Connect inside DS to install/update content and when doing that, the content gets installed to another location (second time) which is at least wasting disk space and causing havoc with products that are looking for files in DAZ Central/DIM installed locations.
When you go to Smart Content tab, do the thumbnails have a white circle with a down-arrow on their top right corner?, if not, you have also used DAZ Connect to install the content that has already been installed with DAZ Central or DIM.
Old solution for expressions on G8.1 not working for anyone else?I used Daz Install manager last time but I used Daz Central this time. Computer wouldn't let me download Daz Install Manager.
Accessing Tutorial ProductsHey guys - I've finally got around to starting in on all those tutorials I've been snatching up when they's on sale. Only a couple appear in DAZ Central or in my Smart Content pane. Where would I be likely to find most of them?
Wood-Sided Longhouse/Mead HallHavos said:
Given you are a fan of Roguey & Strangefate I imagine you already own the Red Crow Inn (https://www.daz3d.com/rog-red-crow-inn), which certainly has the wooden details and excellent modelling, but of course stone walls, so they would need replacing. You could use all the props from this set inside the Celtic Great Hall, and it might look pretty good.
Other Dante78 sets you might consider are Medieval Manor and Medieval Tavern 2. The latter is probably closest to what you want, it has no throne area, and does include a central fire pit. I do however find Dante78 sets a pain to customise, as a lot of the modelling is a single big obj, and some of the textures don't look great in close up.
Yeah, I own most of Dante78's sets, and they do require work to get them converted to Iray...and sadly, they don't look the best closeup. But they do look amazing from a distance -
It's just that in this case, I'm looking to do a piece that focuses on two characters having a quiet, peaceful moment in their steading. They are both considered heros to their people (one is my GW2 Norn main character, and the other is a GW2 Norn NPC), so they'd have a more elaborate steading, which I suppose would be considered a hall. (Norn are pretty much 9' tall Vikings, with a little variation in that they worship animal spirits rather than gods). But it's a close-up piece, so even though the architecture will be in the background, it will still be quite visible.
Wood-Sided Longhouse/Mead HallGiven you are a fan of Roguey & Strangefate I imagine you already own the Red Crow Inn (https://www.daz3d.com/rog-red-crow-inn), which certainly has the wooden details and excellent modelling, but of course stone walls, so they would need replacing. You could use all the props from this set inside the Celtic Great Hall, and it might look pretty good.
Other Dante78 sets you might consider are Medieval Manor and Medieval Tavern 2. The latter is probably closest to what you want, it has no throne area, and does include a central fire pit. I do however find Dante78 sets a pain to customise, as a lot of the modelling is a single big obj, and some of the textures don't look great in close up.
Wood-Sided Longhouse/Mead HallI do have this set, which is by Dante78 on Rendo...it might have to do as a base and then I'd have to kitbash in a bunch of stuff to add the detail. It's a wonderful set, on the outside mostly. But what I'm really looking for is that big, warm, central firepit and no raised throne thingy.
So in the last 2 installs of DS Pro 4.15 goes in application folder why...?foleypro said:
Richard Haseltine said:
That is one of the defaults, up to the My Library folder. I'm not sure, though, if it is used at all in a Daz Central install (I'd expect it to be there unless changed, since it isn't the default for Daz-installed content by any method so not relevant to the installer used). However, this is stuff you need to work out if you are writing a plug-in as not everyone will use the default paths.
wouldnt there be a way to show paths of said plugin...man this is just way past my brain cells..I can get it to work and I can compile problems....is it really worth it...been a 5 year problem and here I am trying to figure out why again...
What do you mean? What are you wanting to get?
So in the last 2 installs of DS Pro 4.15 goes in application folder why...?Richard Haseltine said:
That is one of the defaults, up to the My Library folder. I'm not sure, though, if it is used at all in a Daz Central install (I'd expect it to be there unless changed, since it isn't the default for Daz-installed content by any method so not relevant to the installer used). However, this is stuff you need to work out if you are writing a plug-in as not everyone will use the default paths.
wouldnt there be a way to show paths of said plugin...man this is just way past my brain cells..I can get it to work and I can compile problems....is it really worth it...been a 5 year problem and here I am trying to figure out why again...
So in the last 2 installs of DS Pro 4.15 goes in application folder why...?That is one of the defaults, up to the My Library folder. I'm not sure, though, if it is used at all in a Daz Central install (I'd expect it to be there unless changed, since it isn't the default for Daz-installed content by any method so not relevant to the installer used). However, this is stuff you need to work out if you are writing a plug-in as not everyone will use the default paths.
200 Plus Puppeteer Interface for Genesis 8 & 8.1 (Commercial)barbult said:
Richard Haseltine said:
tjm5635 said:
Ok so I uninstalled it from both DS and S Central. I reinstalled using only D Central. I seems to be working now. BUT it does show the install arrow/triangle on the DS icon. Just so you know... Thanks for your help. :-)

That's expected - the icon means it is available to install through Daz Connect (through Daz Studio itself) - when that icon isn't there it has been installed through daz Connect which can cause issues for some scripts.
That's not completely accurate. When the user never logs in inside Daz Studio, products that are installed with DIM, and probably Daz Central, will not have the "available to be installed with Daz Connect" symbol on them. So one cannot assume that the absence of that symbol means the product has been installed with Daz Connect.True, but geneally if people have logged in through DS it's likely to be the case. A way to distinguish is to right-click on the product and see if it offers an Unistall command.
Modular Medieval Village [Commercial]Uthgard said:
Yes and no. People devoted a lot of time and energy to keep things in tip-top condition. My grandmother's house had a clay floor for quite a few years, and she once described in loving detail the two kinds of clay she used to first polish the floor and then leave it in a usable condition. On her knees, daily, for the whole first floor. They wouldn't have a modern finish, but a deteriorated image would be far from the norm.
I think that conditions in the actual Middle Ages might have been rather worse. William Manchester, in "A World Lit Only by Fire", gives this description of the home of "a prosperous peasant":
Lying at the end of a narrow, muddy lane, his rambling edifice of thatch, wattles, mud, and dirty brown wood was almost obscured by a towering dung heap in what, without it, would have been the front yard. The building was large, because it was more than a dwelling. Beneath its sagging roof were a pigpen, a henhouse, cattle sheds, corncribs, straw and hay, and, last and least, the family's apartment, actually a single room whose walls and timbers were coated with soot. According to Erasmus, who examined such huts, "almost all the floors are of clay and rushes from the marshes, so carelessly renewed that the foundation sometimes remains for twenty years, harboring, there below, spittle and vomit and wine of dogs and men, beer, remnants of fishes and other filth unnameable." [...]
The centerpiece of the room was a gigantic bedstead, piled high with straw pallets, all seething with vermin. Everyone slept there regardless of age or gender -- grandparents, parents, children, grandchildren, and hens and pigs ...
If this familiar situation seems primitive, it should be borne in mind that these were prosperous peasants. Not all their neighbors were so lucky. Some lived in tiny cabins of crossed laths stuffed with grass or straw, inadequately shielded from rain, snow, and wind. They lacked even a chimney; smoke from the cabin's fire left through a small hole in the cabin's roof ... These homes were without glass windows or shutters; in a storm, or in frigid weather, openings in the walls could only be stuffed with straw, rags -- whatever was handy.
Manchester has been accused of exaggeration, although his quote from Erasmus is actual source material. Ian Mortimer in "The Time-Traveller's Guide to Medieval England" has his own description of "the house of a moderately prosperous Midlands yeoman, with thirty acres to his name."
His house is likely to be a wooden structure of three bays (about forty-five feet by fifteen or so) built on a stone foundation plinth. The hall extends to two bays; the third bay at one end is a storeroom at ground-floor level, and the family bedchamber above, reached by a ladder. Normally the frame of the house is made up of two pairs of curved oak timbers (crucks), joined by a heavy ridge pole across the top of the house, with oak or elm purlins forming the frame of the walls. The whole structure has a slightly warped look since it is built with unseasoned timbers which twist into their own shape as they harden over the first few years. The walls themselves are made of ash struts encased in cob. The roof is framed with ash struts across oak beams and thatched with osiers, or rye or wheat straw. A few slates or tiles cover the parts likely to be affected by sparks from the fire. One problem with this organic design is that, while it holds heat well, it attracts vermin which burrow into the walls and roof of the house.
You enter by way of an oak door set on iron hinges. This fits into a frame which is strong enough to warrant the door having a lock. Immediately inside is the hall, which is quite dark, being lit only by a central fire and shuttered unglazed windows which are small enough to keep the heat in and the winter weather out. The furniture includes a chair, a pair of benches, several chests and little else. The walls are not painted but might be plastered. Looking up, you will see that the beams and upper parts of the room are blackened with smoke. Some of the householder’s possessions are hung on the walls or suspended from the beams: some tools, joints of salted meat kept over the winter, tubs, tripods, hoops and buckets. The floor is strewn with rushes and herbs. Beneath the rushes is bare earth which is swept with a broom of clustered twigs when the rushes are replaced.
... The poorest villeins live in cottages which are little more than hovels. They consist of a single room of one bay only, perhaps just thirteen feet square. The roof is of thatch or turf, which leaks after a few years if not repaired. In winter it is quite likely that you will have to step over a puddle of water which has collected in the rut worn in the doorway. The door itself swivels on a stone at its base and is tied to the frame of the house at the top; therefore it does not swing easily. There is no lock, only a latch. The shutters are hinged with pieces of hide on their upper edge and propped open at the bottom with a stick. The floor is bare earth, covered with straw. The whole house is damp. It is smoky: ‘full sooty was her bower,’ as Chaucer would say. The arrangement of the shutters means that the house is often dark, even in the daytime. Eating facilities might include a trestle table, an earthenware jug, wooden bowls, a bench and a stool. The sleeping area is tucked behind a wattle screen along one side of the room: a bed made of three planks, a mattress of dried heather or fern, a single sheet and an old blanket on top. Other possessions might include a brass cooking pot, an old cauldron, a basket, and a tub outside for storing water brought back from the well.
I've been in earth-floored houses in the developing world, and while they aren't as squalid as described in Manchester's book, they aren't as pristine as some people have described here. In dry climates, they're often dusty; in wet weather, even hard-beaten earth can turn to mud. An earth or clay floor is easier to maintain if you have solid stone walls and a good roof; if your roof leaks, it's a different matter. And keeping it clean, as @Uthgard observed, requires constant work. Peasants who were also laboring in the fields to get enough to eat wouldn't have had the time or the energy -- hence the use of rushes to protect the floor.
In the pieces I've quoted above, there are two interesting observations. Manchester talks about a "sagging roof"; Mortimer says "The whole structure has a slightly warped look since it is built with unseasoned timbers which twist into their own shape as they harden ...". Medieval houses wouldn't have had neat, regular lines, and each one would have been different, depending on the materials available, the skill of the builders, the exact location and so on. Dante78 at Renderosity does a nice job conveying this kind of chaotic, haphazard look.






