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Genesis 8.1 / Victoria 8.1
PerttiA said:
RenderPretender said:
I'm wanting to apply an aftermarket female genital (Meipe) to the G8.1F base, but I'm being told to select a G8 object and try again. Can I edit the Scene Identification to get the G8.1F to accept the genital graft/script, since the G8F/G8.1F geometries are supposedly the same?
I would try loading a G8 Female to the scene as well, using the same materials for both, load the genital to G8, fit the genital first to nul and then to G8.1
Surprisingly, that does work, though the effects and color layer do not transfer directly. The texture seems intact, though. Thank you.
Torment 8.1Oh cool! Love that!
Yep Leonard character is a standalone morph by emrys but he also included a character preset that has a bit of Torment mixed indaveso said:
ok ...one more Leonard. this actually has Torment head cranked in at 100% ... I need to test this a bit more, but I went into shaping and the Leonard character did not have any Torment applied.
I like this character ... the textures a LOT !!

Genesis 8.1 / Victoria 8.1jbowler said:
I assume Victoria 8.1F shape can be applied to the Genesis 8 Basic Female, but I haven't tried that.
No, at least not directly.
G8.1F automatically loads morphs installed in both G8F and G8.1F data folders, so G8.1F can use G8F morphs (in DS4.15, at least). However G8F doesn't load morphs from G8.1F data folders, only the G8F ones. V8.1 morph files are located in G8.1F data folder, so your G8F figure doesn't see that morph and can't use it.
It might be possible to get it to work by copying or moving the needed files to the G8F data folder, and maybe editing some of the data files.
Why is 'Blender' so popular for creating daz characters?marble said:
Zev0 said:
Blender is nice BUT...Nothing beats workflow of Daz to Zbrush Via GoZ and send back changes as a morph or correction and go back again back and forth etc etc.
Hold that thought a while ... we have a forum user who is right now writing something for Blender to do what GoZ does for Zbrush - at least for use with DAZ Studio. I tested an early version and it is looking promising.
That would be great.
Torment 8.1This is awesme! I love his expression!
Thanks for letting me know about the horns tooDayum love it so well done heres one from me of Leonard ;) love him but made his morph only about 60% as liked it better for my aesthetic, one thing though i cant get the textures to work on Torments horns - prob something im doing wrong but would someone please check incase ive installed incorrectly thanks x
Female characters not loadingSounds like TDT-Susannah for G8F from Rendo - the ReadMe there shows a morph called "FHMSusannah.dsf"
If that's the one then this is where the morphs can be found (unless you put them somewhere else):
/My Library/Content/data/DAZ 3D/Genesis 8/Female/Morphs/Deva3D/Susannah
(NB: I don't have that character, this is just the power of Google speaking.)
Female characters not loadingPerttiA said:
babybuick2691 said:
Richard Haseltine said:
It does look as if FHMSusannah is a problem - I'm not sure which product that is, otr whether it's from Daz.
Can you give me an idea of the best method for fixing the issue?
The best way and the easiest way is to remove the characters/morphs that are related to the problem, in this case "Susannah", but it isn't enough to remove the "User Facing Files" that you can see in your Content Library or Smart Content, but you need to remove the related morph files as well.
I can do that but what is the path or full name of the file?
Genesis 8.1 / Victoria 8.1jbowler said:
vagans said:
How does Kii'Na work being both G8 and G8.1? Does it have separate entries for both? It's only showing a single Apply.
G8 and G8.1 have identical geometries, so a shape morph can be applied to either. I assume Victoria 8.1F shape can be applied to the Genesis 8 Basic Female, but I haven't tried that. Materials are different but there seems to be some fix-up code in Daz 4.15 that will put G8 torso materials on the correct G8.1 surfaces.
There's only 1 MAT according to the product description, though that could be incorrect since product descriptions for the features rarely match what you're actually getting. But if this a character that has a single geometry and a single MAT then it's G8, not 8.1 and this is a further example of ambiguous products between G8 and G8.1 not being specified correctly by either the PA or Daz QA. Customers could be expecting the character to have G8.1 materials.
Female characters not loadingbabybuick2691 said:
Richard Haseltine said:
It does look as if FHMSusannah is a problem - I'm not sure which product that is, otr whether it's from Daz.
Can you give me an idea of the best method for fixing the issue?
The best way and the easiest way is to remove the characters/morphs that are related to the problem, in this case "Susannah", but it isn't enough to remove the "User Facing Files" that you can see in your Content Library or Smart Content, but you need to remove the related morph files as well.
OOT Top Updo question.I have a question about OOT's Top Updo. https://www.daz3d.com/top-updo-for-genesis-3-and-8-females
For anyone who has it, there's two morphs that I'm curious about.
The first is "Bun MoveBack". How far back on the head does it move the bun?
The other is the "Bun-Smaller" morph. How far can you reducd the size of the bun?
Thanks.
Why is 'Blender' so popular for creating daz characters?Zev0 said:
Blender is nice BUT...Nothing beats workflow of Daz to Zbrush Via GoZ and send back changes as a morph or correction and go back again back and forth etc etc.
Hold that thought a while ... we have a forum user who is right now writing something for Blender to do what GoZ does for Zbrush - at least for use with DAZ Studio. I tested an early version and it is looking promising.
Torment 8.1ziconin_9b28409da2 said:
Pax Asteriae said:
(So please post some pretty renders so I can just carry on staring enviously, lol.)
Ok fine if you insist
Dayum love it so well done heres one from me of Leonard ;) love him but made his morph only about 60% as liked it better for my aesthetic, one thing though i cant get the textures to work on Torments horns - prob something im doing wrong but would someone please check incase ive installed incorrectly thanks x
Growing Up for Genesis 8 (Commercial)It is up to hair developers to add Growing Up support. What you can do is dial out the projected youth morph or other growing up morphs on the hair once fitted, which will set it more to the default shape.
Torment 8.1I bought just the character and HD morph. Not use for the rest of it.
Laurie
Genesis 8.1 / Victoria 8.1Mystiarra said:
but ... V8.1 is shorter.
V8.1 is just a character (morph), Genesis 8.1 Female is the base figure. There are a lot of shorter characters also for G8 without having problems fitting clothes on them either.
Genesis 8.1 / Victoria 8.1vagans said:
How does Kii'Na work being both G8 and G8.1? Does it have separate entries for both? It's only showing a single Apply.
G8 and G8.1 have identical geometries, so a shape morph can be applied to either. I assume Victoria 8.1F shape can be applied to the Genesis 8 Basic Female, but I haven't tried that. Materials are different but there seems to be some fix-up code in Daz 4.15 that will put G8 torso materials on the correct G8.1 surfaces.
Female characters not loadingPerttiA said:
2021-02-16 21:13:17.013 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/ChangelingChick/CC%20Avandrael%20for%20Genesis%208%20Female/CCDevilTail_DefaultPose.dsf#CCDevilTail_DefaultPose?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/levie/Ahsoka/Ahsoka_FBM.dsf
Read as; While DS was reading the morph file "Ahsoka_FBM.dsf" it found a reference to another file "CCDevilTail_DefaultPose.dsf" and DS cant't find that file or the setting/pose "CCDevilTail_DefaultPose" inside that file => DS doesn't know what to do with the reference it found inside "Ahsoka_FBM.dsf"
The easiest solution is to remove "Ahsoka_FBM.dsf"
Most of the warnings you have are the same type, which is not that uncommon with the number of creators and variety in their skill levels.
This isn't an error as such, it's - as it says - a warning. It might be an error if it appeared in a log when someone thought they had a link set up, which is the purpose of logging it, but having links to add-ons that the user may not have is quite common and does no real harm (it might slow loading, I'm not sure).
Is there a way to prevent Morphs from loading?Unless you remove the morphs from the morph directory of the base figure, there is no way to prevent them from loading.
If there is a problem that DS considers a problem, then you should be able to find a warning about it on the log (Help->Troubleshooting->View Log)
Female characters not loading2021-02-16 21:13:17.013 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6777): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/ChangelingChick/CC%20Avandrael%20for%20Genesis%208%20Female/CCDevilTail_DefaultPose.dsf#CCDevilTail_DefaultPose?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/levie/Ahsoka/Ahsoka_FBM.dsf
Read as; While DS was reading the morph file "Ahsoka_FBM.dsf" it found a reference to another file "CCDevilTail_DefaultPose.dsf" and DS cant't find that file or the setting/pose "CCDevilTail_DefaultPose" inside that file => DS doesn't know what to do with the reference it found inside "Ahsoka_FBM.dsf"
The easiest solution is to remove "Ahsoka_FBM.dsf"
Most of the warnings you have are the same type, which is not that uncommon with the number of creators and variety in their skill levels.
Is there a way to prevent Morphs from loading?I think I may have an issue with a morph, but I don't know which one is causing the problem.
Is there a way to prevent all morphs from loading when opening a .duf file?
Two things are happening, one is that any/all of my saved scenes can't be viewed except in IRAY view in the viewport.
and the Golden Palace anatomy is screwed up.,













