• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • Download Studio
ADVANCED SEARCH
  • Menu
  • Daz 3D
ADVANCED SEARCH
Add image
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Partnerships
    • AI Training data
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    Kainjy said:

    Muscleman said:

    Ma che bello c'è a importare un personaggio già pronto e non metterci nulla di tuo in pratica nell'immagine finale o di quello che farai? Solo per usare Lightning di FF?

    Premetto che DAZ l'ho iniziato ad usare qualche mese fa (da poco dopo la fine del primo lockdown).

    Il problema è che con la modellazione organica sono ancora all'inizio (alle basi). Me la cavo con la modellazione hard surface e a spostare vertici e aggiustare piccole parti ma modellare un character intero ancora non sono capace (che più che altro è un problema artistico di studio delle proporzioni e anatomia del corpo umano).
    Per questo ho scelto un modello già fatto, per testare molte funzioni avendo già una base fatta. Ho fatto un po' di tutorial su vari argomenti ma di solito sono solo cose molto semplici: tipo quelli relativi al morph ti fanno fare cose come gonfiare la pancia.
    In questo modo ho provato a vedere se ero capace di "andare da solo" e vedere se riuscivo a risolvere gli imprevisti (che ovviamente ci sono stati). Inoltre ciò mi ha permesso di vedere e analizzare la qualità tecnica dei lavori di Square-Enix. Lo stesso personaggio è stato usato in giappone come modello virtuale per sponsorizzare degli stilisti come Louis Vitton ( https://www.google.com/search?q=louis+vuitton+lightning&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiS5oHus5juAhVM-qQKHWp8BiAQ_AUoAXoECBAQAw&biw=1360&bih=635 ).
    Il prossimo step è quello di lavorare sui vestiti (oltre a correggere un paio di cose) mettendo un bel Dforce a mantello e capelli e correggere gli shader.

    Ovviamente se riuscirò a continuare nulla mi vieta di creare qualcosa da zero e magari venderlo sullo store.. però per ora è ancora troppo presto e mi limito a testare su cose già fatte.

    Mi sarò spiegato male. Non mi riferisco ad usare una V8 o simili come BASE, ci mancherebbe. Ma dall'immagine che hai postato prima hai preso il personaggio diff con tutti gli assets e li ha messi lì....e quindi? Mi spiego? Perchè invece, magari, ispirandoti a FF non crei un personaggio originale, fatto ovviamente con oggetti che hai comprato negli stores, capisco che non è possibile dall'oggi al domani modellarsi tutto da se, ci mancherebbe, ma che RICHIAMI Lighting? Con i colori o lo stile, taglio dei capelli, cioè metterci davvero del tuo...e non limitandosi a importare cose fatti da altri e metterli così? Mi spiego? Non è un attacco eh...che capisco che sul web le cose vengono interpretate male senza un 'espressione che corredi ciò che si scrive...non con te ma è già capitato con altri su questo forum il problema...ma solo una domanda con un suggerimento a far meglio. :)  - PS. Sono un fan di Final fantasy, conosco bene i loro lavori e amo al squre-enix. Io lavoro alla DAZ anche grazie a loro :) 

    By

    Muscleman Muscleman January 2021 in The Commons
  • Help! How can save morphs without rigging issues.

    Hello, how are you?

    I have a question, I want to start selling my morphs, I usually make them in zbrush and use goz to do it.

    I follow this tutorial to save them (tutorial link below) and when I do a pose the hands and other parts look weird so ... I am going to Edit-Figure-Rigging -Adjust Rigging to the Shape, and everything fits.

    I would like to know what am I doing wrong and what should I do to fix it and be able to create a morph without these problems.

    Thank you very much for your prompt response and support.

    Tutorial link: https://www.youtube.com/watch?v=5NppHW7AmFQ

    By

    Patrick Patrick January 2021 in Daz Studio Discussion
  • How can I make corrective permanent?

    Richard Haseltine said:

    So the controller is presumably the joint bend and the sub-component the corrective morph, and you would want to save the link with the morph.

    Yes

    By

    alicesacco_d28bc20fdb alicesacco_d28bc20fdb January 2021 in Daz Studio Discussion
  • SereneNight’s Sci-Fi Fun Thread 3

    Serene Night said:

    I suspect the store is releasing the remains of original g8 products pending the release of g81. The influx of little people and incomplete pro bundles may just mean they are ready for the new figures to drop and releasing the last of the old inventory.  Notice we haven't gotten real pro bundles dropping yet in January, if that's even still a thing.

    That happened last January as well. There was an eight-week deluge of old-style pro/starter bundles, and then a month long gap between Tristan 8, on Christmas Day, and CJ 8 on January 22. I don't remmber them doing these weird little minibundles back then, so that may be how they're filling time before Genesis 8.1, or whatever they're calling it.

    I'd be really happy if they could figure out a way to manage morph loading better. Maybe not all the way back to the INJ/REM stuff with V4M4, but some easy way to tell Studio, "Load these morphs all the time, load these other ones only when I ask."

    If you google Cadbury commercial it is the first hit. There are some people up in arms about the ad for featuring a gay couple sharing the egg.

    I looked it up as you said. That's such a tiny part of the whole ad, it's kind of remarkable that it's gotten that sort of attention. (Honestly, I'd be more repulsed by the fact that Cadbury is calling this the "Golden Goobilee of the Creme Egg." I mean ... EW.)

    By

    vwrangler vwrangler January 2021 in Art Studio
  • Can pose presets be made for Ajax's Easy Pose Tube? (Solved)

    Richard Haseltine said:

    lukon100 said:

    patience55 said:

    lukon100 said:

    I use Ajax's Easy Pose Tube, that you can see at this link:

    https://www.renderosity.com/mod/freestuff/easypose-tube/6590

    I used the easy pose morph sliders.

    Then I tried to make a Pose Preset to save the pose. But when I tried to apply the pose preset to another instance of the Easy Pose Tube, it did not work.

    Is there a way to make it work?

    Sure.

    I downloaded/installed easypose. Made a pose. Saved a pose preset "to a location under My Library NOT under the Runtime structure" .... then I loaded a 2nd instance of easypose, applied the preset, works fine. Bit of a pain having to jump between libraries though, might want to try converting it to a weight-mapped figure so all can be in the same folder(s) possibly under My Library > Props > etc.

     

    Oh. I'm sorry. I did not make clear what my problem really is.

    With the Easy Pose Tube, there are two ways to pose it, but only one of them makes a pose you can save as a preset that works on other instances of the tube.

    You posed it the regular way, by selecting individual bone segments and then bending them one at a time. This way of posing CAN be saved as a preset that works on other intances of the Easy Pose Tube.

    But there is a second way to pose the tube, the way I'm doing it, which cannot be saved as a pose preset that works on onther instances of the tube.

    To use the second way, you have to expand the structure of the tube in the "Scene" tab and highlight either the "Node" node or one of the "TubeXX" segments, and make sure that "All" is selected in the "Parameters" tab. Now you should see some additional gray sliders labled things like "BendAft". These sliders are "ERC" controls that apply patterns of pose settings to multiple segments of the tube at once.

    It is these patterns of pose settings applied to multiple segments at once that I cannot save as a pose preset that works on other instances of the tube.

    And so I'm wondering if there is a work-around, a way to save a pose preset that includes these special "ERC" pose patterns.

    That probably means their type isn't set as Modifier>Pose (click the gear icon on the slider and open Paramert Settings to check). You could change the parameter type if so, or you could try using a Properties Preset instead.

    Thanks, Richard. This is the insight that fixes the problem.

    The ERC controls had no type set for them at all. By setting the ones used to Pose, the pose presets made from them do capture them as needed now. And the good thing is, the pose presets built from the instance of the tube fixed like this will work on other instances of the tube that don't have the fix.

    By

    lukon100 lukon100 January 2021 in Technical Help (nuts n bolts)
  • Dwarf HD for Genesis 8 Male [Commercial]

    Unleash the axes of the Dwarves upon your content!

    Dwarf HD for Genesis 8 Male features seven custom sculpted head morphs, four custom sculpted full body morphs, and a dozen head morphs. This the custom, hand-sculpted, level four HD character morph brings a unique design to Genesis 8 Male, and he comes complete with high-resolution textures, and multiple tattoo options.

    Dwarf HD also gives you mesh eyebrows, hair, and beard and a Layered Image Editor dirt overlay to bring plenty of variety to any new character.

    Purchase Dwarf HD for Genesis 8 Male and enjoy this new character in your fantasy scenes today!

     

    https://www.daz3d.com/dwarf-hd-for-genesis-8-male

    By

    GhostofMacbeth GhostofMacbeth January 2021 in Daz PA Commercial Products
  • SereneNight’s Sci-Fi Fun Thread 3

    Serene Night said:

    After seeing that Cadbury Creme Egg commercial, I had to try doing the egg in the mouth thing, using DAZ store's Easter Accessories pack. I think it turned out pretty well. To get the cream center I used Ron's Slime, with, a food based layer style. Mine is more of a caramel egg, the white nougat was hard to see.

    I don't think I've seen the commercial you're talking about. Sounds like it would be fun to try, though.

     

     

    Serene Night said:

    I totally feel your pain. I have kicked 90 percent of the guys off the island already as well, but so many have rejoined, that I'm going to have to perform a purge. I should mention that I have 299 male figures installed at present at least. 

    But in this case, I sort of like his extras. 

    The hard thing for me to purge is expressions. Every bundle, pose set, etc, loads a ton of morph expressions.

    Expressions I feel like I can be fairly heartless with, depending on what they are. The tricky ones for me are the ones that are designed for specific characters; in general they really do look a bit better on those characters -- or ones that you create combining those characters -- than the more general ones, but at the same time, I tend to use the more general ones more frequently.

    All that said ... I think I'm going to be getting the new dwarf. (Also: what is it with all the little people lately? Not that it's bad, just unusual that we've had something like at least one a month after having none at all for most of G8.)

     

    By

    vwrangler vwrangler January 2021 in Art Studio
  • Can pose presets be made for Ajax's Easy Pose Tube? (Solved)

    lukon100 said:

    patience55 said:

    lukon100 said:

    I use Ajax's Easy Pose Tube, that you can see at this link:

    https://www.renderosity.com/mod/freestuff/easypose-tube/6590

    I used the easy pose morph sliders.

    Then I tried to make a Pose Preset to save the pose. But when I tried to apply the pose preset to another instance of the Easy Pose Tube, it did not work.

    Is there a way to make it work?

    Sure.

    I downloaded/installed easypose. Made a pose. Saved a pose preset "to a location under My Library NOT under the Runtime structure" .... then I loaded a 2nd instance of easypose, applied the preset, works fine. Bit of a pain having to jump between libraries though, might want to try converting it to a weight-mapped figure so all can be in the same folder(s) possibly under My Library > Props > etc.

     

    Oh. I'm sorry. I did not make clear what my problem really is.

    With the Easy Pose Tube, there are two ways to pose it, but only one of them makes a pose you can save as a preset that works on other instances of the tube.

    You posed it the regular way, by selecting individual bone segments and then bending them one at a time. This way of posing CAN be saved as a preset that works on other intances of the Easy Pose Tube.

    But there is a second way to pose the tube, the way I'm doing it, which cannot be saved as a pose preset that works on onther instances of the tube.

    To use the second way, you have to expand the structure of the tube in the "Scene" tab and highlight either the "Node" node or one of the "TubeXX" segments, and make sure that "All" is selected in the "Parameters" tab. Now you should see some additional gray sliders labled things like "BendAft". These sliders are "ERC" controls that apply patterns of pose settings to multiple segments of the tube at once.

    It is these patterns of pose settings applied to multiple segments at once that I cannot save as a pose preset that works on other instances of the tube.

    And so I'm wondering if there is a work-around, a way to save a pose preset that includes these special "ERC" pose patterns.

    That probably means their type isn't set as Modifier>Pose (click the gear icon on the slider and open Paramert Settings to check). You could change the parameter type if so, or you could try using a Properties Preset instead.

    By

    Richard Haseltine Richard Haseltine January 2021 in Technical Help (nuts n bolts)
  • How to make an exact G8F A-Pose for G2F?

    bigD3d said:

    Cora Regina said:

    Look up a couple comments, the angles for the thighs and shoulders are there. I did get the positive/negative values reversed, the ones I originally posted were backwards (I have saved poses so I pretty much never do it manually anymore and forget which side goes which way, what I had was for going from A-pose to T-pose). I've edited them so that they should be oriented correctly now.

    G2F and G8F have their lower arms and hands/fingers in different positions, which is kind of a pain and frankly I haven't been able to match them exactly. Getting those to line up requires turning off limits on G2F's forearms so that you can use the side-side dial, and I'm not sure what that will do to any fitting, posing, bones, etc. when all is said and done. But I can give you the numbers I have for a pretty close match (I moved the thumb but not the individual fingers, joints, etc.) if you want to give it a try anyway.

    (Added the image attachments back. With underwear now because I'm not sure whether they just didn't make it, or whether we're not allowed to post undetailed, smooth-shaded stuff anymore without the non-existant naughties covered.)

     

    If you have the numbers that would be great. I'm still thinking there should be some kind of tool/process that would do this for us - like a reverse morph, fit to, clone, transfer utility kind of thing... but in the meantime, manually setting the values to get as close as possible will do :)   

    thanks

    Sorry for the delay, I had to replace my WiFi setup yesterday afternoon and then I had to get someone to come and set traps for the squirrels trying to eat their way through my ceiling (nature WHY), so I'm just getting caught up on things.

    To get things lined up the way they are in the attachments (apart from a couple tweaks since G2F is slightly shorter and I overcorrected), I used the following for G2F:

    • Right Shoulder, Bend: 45.61
    • Right Forearm, Bend: -12.860
    • Right Forearm, Side-Side: -2.00 (uncheck "use limits" in the parameter settings)
    • Right Hand, Bend: 4.70
    • Right Hand, Side-Side: -11.270
    • Right Thumb 1, Bend: -2.43
       
    • Left Shoulder, Bend: -45.61
    • Left Forearm, Bend: 12.860
    • Left Forearm, Side-Side: 2.00 (uncheck "use limits" in the parameter settings)
    • Left Hand, Bend: -4.70
    • Left Hand, Side-Side: 11.270
    • Left Thumb 1, Bend: 2.43

    Obviously you can tweak them more if you want, adjust the individual fingers, increase G2F's height, etc. I just haven't found any automatic way, including conversion of zero poses, to get the lower arms to match up. The pose converter that outrider42 mentioned is awesome but doesn't work here, at least for me. When I try, it'll move the upper arms downward and the legs outward, but it doesn't do anything to put the lower arms and hands into the same alignment.

    They're way more experienced than I am, though, and it's entirely possible that my failure is a case of user error. It usually is, haha.

    By

    Cora Regina Cora Regina January 2021 in The Commons
  • Can pose presets be made for Ajax's Easy Pose Tube? (Solved)

    patience55 said:

    lukon100 said:

    I use Ajax's Easy Pose Tube, that you can see at this link:

    https://www.renderosity.com/mod/freestuff/easypose-tube/6590

    I used the easy pose morph sliders.

    Then I tried to make a Pose Preset to save the pose. But when I tried to apply the pose preset to another instance of the Easy Pose Tube, it did not work.

    Is there a way to make it work?

    Sure.

    I downloaded/installed easypose. Made a pose. Saved a pose preset "to a location under My Library NOT under the Runtime structure" .... then I loaded a 2nd instance of easypose, applied the preset, works fine. Bit of a pain having to jump between libraries though, might want to try converting it to a weight-mapped figure so all can be in the same folder(s) possibly under My Library > Props > etc.

     

    Oh. I'm sorry. I did not make clear what my problem really is.

    With the Easy Pose Tube, there are two ways to pose it, but only one of them makes a pose you can save as a preset that works on other instances of the tube.

    You posed it the regular way, by selecting individual bone segments and then bending them one at a time. This way of posing CAN be saved as a preset that works on other intances of the Easy Pose Tube.

    But there is a second way to pose the tube, the way I'm doing it, which cannot be saved as a pose preset that works on onther instances of the tube.

    To use the second way, you have to expand the structure of the tube in the "Scene" tab and highlight either the "Node" node or one of the "TubeXX" segments, and make sure that "All" is selected in the "Parameters" tab. Now you should see some additional gray sliders labled things like "BendAft". These sliders are "ERC" controls that apply patterns of pose settings to multiple segments of the tube at once.

    It is these patterns of pose settings applied to multiple segments at once that I cannot save as a pose preset that works on other instances of the tube.

    And so I'm wondering if there is a work-around, a way to save a pose preset that includes these special "ERC" pose patterns.

    By

    lukon100 lukon100 January 2021 in Technical Help (nuts n bolts)
  • How can I make corrective permanent?

    alicesacco_d28bc20fdb said:

    my corrective are anatomical, like you bend the leg and the knee deforms correctly.

    So the controller is presumably the joint bend and the sub-component the corrective morph, and you would want to save the link with the morph.

    By

    Richard Haseltine Richard Haseltine January 2021 in Daz Studio Discussion
  • G8 eyes- Is wider possible?

    How about a cartoonish morph? I think the example you show doesn't really have her eyes open wider than normal, she just has slightly more exagerated look proportion wise. So maybe a cartoon-ish morph on 10-20% might get you there.

    By

    Paintbox Paintbox January 2021 in Technical Help (nuts n bolts)
  • medieval fantasy and dwarf bundle

    ok, i'm really, really happy about the new "dwarf" for male, finally, something really good the base model

    https://www.daz3d.com/dwarf-hd-for-genesis-8-male

    was really very well worked with some race specific morphs, and very easy to "adaptate" for others characters, really loved the character my only complain over the bundle is really "the lack of more stuffs" for the characters, we get just the character a sort of monster and a weapon, the we get 3 stuffs for "dog" and even the daz dog 8 don't come "free" you still have to pay 2 buckets or is not included in the bundle, why not??? why not just had added the daz dog 8 in the same way the "daz horse" was added in so many bundles???, and again we really stick with "overpriced stuff" 109, 95 buckets for 7 stuffs and dog is not included, i really miss daz old times where bundles come with more stuffs and a more reasonable price, it aways keep me with that "mixed feelings" toward daz new products, while in do enjoy then and want to buy most of then, the new price police keep being a let down and "how they make some bundle using old stuffs(making a morph for something which don't come inside the bundle or selling stuffs from others bundles instead of try to add non bundle stuffs) is aways a hit or miss, specially on this bundle, basica almost half 3/7 of the products if for a character which don't even come with the bundle and don't come free.

     

    it gonna be really annoying if when "female dwarf come" and it comes with it's own outfit and more stuffs and ofcourse more expensive while the male was like that.

     

    i really want a female version too, but the current formule looks a little weird specially if we get a "addon bundle really themed for the male with outfits and characters making the bundle even more expensive, because basically you have to buy 2 bundles to have the full theme.

     

    i will give daz a 7.5/10 for make the character and it being really detailed and come with some specific morphs and hair and beards for the character, but how the bundle was created really feel "bad again for me".

    By

    Ellessarr Ellessarr January 2021 in The Commons
  • Product Request: Tool to add the Growing Up Youth Morph to Hair

    Not sure if this has been requested already, but I render mostly child characters and often experience problems with hair distorting when using the youth morph. I think it would be great if content creators could add the youth morph as a dial option for hair. Better still to have a tool that enables me to add the youth morph to any hair I like.

    With the Growing Up morphs, hair shrinks from the neck down and the hairline itself seems to recede from the forehead.

    For those that do not know, the Growing Up morphs are this product by Zev0: https://www.daz3d.com/growing-up-bundle-for-genesis-8-female-s-and-male-s There's a similar bundle for Genesis 3.

    By

    amysparkles amysparkles January 2021 in Product Suggestions
  • Can pose presets be made for Ajax's Easy Pose Tube? (Solved)

    lukon100 said:

    I use Ajax's Easy Pose Tube, that you can see at this link:

    https://www.renderosity.com/mod/freestuff/easypose-tube/6590

    I used the easy pose morph sliders.

    Then I tried to make a Pose Preset to save the pose. But when I tried to apply the pose preset to another instance of the Easy Pose Tube, it did not work.

    Is there a way to make it work?

    Sure.

    I downloaded/installed easypose. Made a pose. Saved a pose preset "to a location under My Library NOT under the Runtime structure" .... then I loaded a 2nd instance of easypose, applied the preset, works fine. Bit of a pain having to jump between libraries though, might want to try converting it to a weight-mapped figure so all can be in the same folder(s) possibly under My Library > Props > etc.

     

    By

    patience55 patience55 January 2021 in Technical Help (nuts n bolts)
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    Muscleman said:

    Ma che bello c'è a importare un personaggio già pronto e non metterci nulla di tuo in pratica nell'immagine finale o di quello che farai? Solo per usare Lightning di FF?

    Premetto che DAZ l'ho iniziato ad usare qualche mese fa (da poco dopo la fine del primo lockdown).

    Il problema è che con la modellazione organica sono ancora all'inizio (alle basi). Me la cavo con la modellazione hard surface e a spostare vertici e aggiustare piccole parti ma modellare un character intero ancora non sono capace (che più che altro è un problema artistico di studio delle proporzioni e anatomia del corpo umano).
    Per questo ho scelto un modello già fatto, per testare molte funzioni avendo già una base fatta. Ho fatto un po' di tutorial su vari argomenti ma di solito sono solo cose molto semplici: tipo quelli relativi al morph ti fanno fare cose come gonfiare la pancia.
    In questo modo ho provato a vedere se ero capace di "andare da solo" e vedere se riuscivo a risolvere gli imprevisti (che ovviamente ci sono stati). Inoltre ciò mi ha permesso di vedere e analizzare la qualità tecnica dei lavori di Square-Enix. Lo stesso personaggio è stato usato in giappone come modello virtuale per sponsorizzare degli stilisti come Louis Vitton ( https://www.google.com/search?q=louis+vuitton+lightning&source=lnms&tbm=isch&sa=X&ved=2ahUKEwiS5oHus5juAhVM-qQKHWp8BiAQ_AUoAXoECBAQAw&biw=1360&bih=635 ).
    Il prossimo step è quello di lavorare sui vestiti (oltre a correggere un paio di cose) mettendo un bel Dforce a mantello e capelli e correggere gli shader.

    Ovviamente se riuscirò a continuare nulla mi vieta di creare qualcosa da zero e magari venderlo sullo store.. però per ora è ancora troppo presto e mi limito a testare su cose già fatte.

    By

    Kainjy Kainjy January 2021 in The Commons
  • Can pose presets be made for Ajax's Easy Pose Tube? (Solved)

    I use Ajax's Easy Pose Tube, that you can see at this link:

    https://www.renderosity.com/mod/freestuff/easypose-tube/6590

    I used the easy pose morph sliders.

    Then I tried to make a Pose Preset to save the pose. But when I tried to apply the pose preset to another instance of the Easy Pose Tube, it did not work.

    Is there a way to make it work?

    By

    lukon100 lukon100 January 2021 in Technical Help (nuts n bolts)
  • Update to Genesis 8 Figure Teased - Daz Blog

    It's certainly an interesting prospect - Recently, DAZ seem to have been promoting animation quite a lot, so maybe there's going to be a new face rig and/or alternate skeleton(s).

     

    Alternatively, with Unreal Engine 5 being able to handle almost limitless polygons in a level/scene, then maybe DAZ are gonna unleash a super super HD G8 with 100 million polygons, LOL.

     

    Of course, it's probably best to expect nothing too dramatic (maybe it's an overhaul of morph management or something that we don't even see any difference on the user end)...
    ...then when it does drop, we will (hopefully) be delighted at the improvements.

    By

    Jabba Jabba January 2021 in The Commons
  • Rotations not showing in realtime on heavily morphed Genesis Figure

    Thanks for the response. I should have hid the attached elements, horns,wings, tail, to avoid confusion. Actually it is 100% morph shape, no "fit to rigging transfer".  The weird double rig happens when I do "Adjust Rigging to Shape". However the bones line up and work great (with a little tweaking) after that step. I did a little more investigating. I start getting the strange lack of realtime movement if I edit weight maps. Is there something I need to do bake or commit a weight map adjustment?

    By

    monsterbox monsterbox January 2021 in Daz Studio Discussion
  • How can I make corrective permanent?

    alicesacco_d28bc20fdb said:

    Save with:

    controller
    sub component.


    Which one?

    Sub-component, assuming that is what your corrective morph is.

    By

    Richard Haseltine Richard Haseltine January 2021 in Daz Studio Discussion
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.