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Need help with the Hellenic ensemble
Check Tool settings with the Geoemtry Editor active - I suspect there's a rigidity group on the skirts, to stop them going lumpy when the legs morph.
Genesis 8.1 / Victoria 8.1Richard Haseltine said:
Mystiarra said:
copying the pose controls from 8.0 morphs folder to 8.1 folder isn't enough to make it work
is prolly a bad idea to use pose controls in animations, but makes it easier. >.<
Most Pose Controls should work, assuming you are usign DS 4.15.x.x
my ds ver is 4.11.
the quantum entanglement of 8 and 8.1
first thing i did was give them their own people folders.
experimenting with the internal IDs of the pose controls.
I only use a couple of the g8 characters. like zelara. not too much work to import the morph manually.
i honestly dont need my 8 iconics on 8.1. keeping the morph memory neat and to the tidy bare essentials.
but if i cant get the pose controls in, i'd have to redo my nla clips. oh the pain and agony.Torment 8.1certaintree38 said:
Serene Night said:
Torment has a soft spot for their chihuahua!

Where did you get the adorable puppy figure?!the dog is hivewire dog. The morph is the chihuahua from philosopher's egg. The newborn puppy morph there has a overlay that makes the muzzle and ears pink.
Dirty DishesBrilliant product! Dirt and scratch shaders (there's a couple such products around) only get us so far towards creating props which look actually used. And with that line of thought, I'm sure you can figure out a lot more products for the future. Just some random ideas:
-Paper which can be morphed into a crumpled ball or folded, or just show where folds have been (so it wouldn't be just a flat plane, and it using morphs would mean people could apply some morph only partially).
-Also envelopes (knicks in the paper, different methods of opening them (cutting, tearing, etc), I actually can't remember seeing a believable opened-envelope product),
-Books and magazines with knicked corners, folds in the pages (some people sadly do that instead of using a bookmark)
-Dirty dish- and bathingwater
-Pencils of variable length (I've had them sharpened as short as 4 centimeters at times), with and without broken tips, with and without erasergum. Cheap throwaway pens (like BIC pens and promo pens) with (optional) broken clips or chewed buttons.Is it Possible to copy ERC's and Alias's from one Object to Another in DAZ?Hi there,
I used the Transfer Utility to copy all of the rigging/bones, hierarchy, etc., from my development rig to my new version of the rig hoping that it would re-create all the ERC's and Aliases that I had already created. Unfortunately, it does not seem to copy these items? So, my question is, rather than having to go through rebuilding all that stuff over again, is there a script or another method that I can use?
Any help would be appreciated.
Daz to Blender Bridge - Meet the Teamfiskpinne said:
Hi everyone!
I have a question about the Daz to Blender bridge.
The transfer itself works flawlessly, and the character looks great right off the bat. Great job, Daz Team! :)
However, while in Blender, I can't seem to edit the character in Edit Mode.
I can delete faces, and it works as expected. But whenever I try to, for example, extrude faces, the change dissappears as soon as I switch back to Object Mode.
I can sculpt the character without any problem, but not edit it in Edit Mode.
Why is this? Am I missing something?
I've tried the same thing with the Diffeomorphic addon, without this issue.
Nevermind, peepz!
Figured this one out on my own. Them shape keys.
Anyway, great job on this bridge, Daz Team. Works like a charm! Keep it up!
Tank Thong for Genesis 8 FemaleOk, well I couldn't wait. I used the transfer tool, and saved as a clothing item. Here are a few screenshots in various athletic poses. Although I haven't seen any breakthrough with somewhat extreme poses, I won't post those extreme shots, as they seem more sexual rather than athletic/artsy. Please let me know what you think. -David
Daz to Blender Bridge - Meet the TeamHi everyone!
I have a question about the Daz to Blender bridge.
The transfer itself works flawlessly, and the character looks great right off the bat. Great job, Daz Team! :)
However, while in Blender, I can't seem to edit the character in Edit Mode.
I can delete faces, and it works as expected. But whenever I try to, for example, extrude faces, the change dissappears as soon as I switch back to Object Mode.
I can sculpt the character without any problem, but not edit it in Edit Mode.
Why is this? Am I missing something?
I've tried the same thing with the Diffeomorphic addon, without this issue.
SereneNight’s Sci-Fi Fun Thread 3Here's Torment 8.1 with hivewire doggo Chihuahua Morph (Philosopher's Egg).
Torment is nonbinary and has a demon/devil shape. They have baked in blonde eyebrows, and no wiremesh brows. Their skin is very pale and their lips are on the pink side. I mention the lips only because I've had them go sort of very bright in some renders, which I did not altogether care for.
I did test their skin out on Owen, since it is pale, but they also have a lot of pink under and around their eyes which make Owen look like he has the flu.
It does work on Torment, however for some reason. Torment also has a sort of elvish cast to their face which I like as well.
How do I save customized figure WITH facial morphs?I have a customized figure / character that I've managed to save and load with every morph and tweak intact.
The hair is fitted, the clothes work, the shoulders are wider, the facial shaping is right there.
I love Daz. It rocks.
BUT - I have no idea how I managed it.
I'm trying to save another modified version of the same character with slight changes and as far as I can tell, I'm doing everything correctly but when I load him, the facial morphs are gone.
The face always reverts to the base figure.
The clothes are there, the body morphs are there but the face morphs are not.
What am I doing wrong here?
Torment 8.1the Horns back is a png file only. should there be a duf file there too?
is back horn a separate geometry or is it a morph for the front horns?
thanks.
Victoria 8.1 is a nightmare for modelers/PAs!j cade said:
IDK about Zbrush, but its very simple to work around in Blender:
- load the base figure
- load V8.1 and join as a shapekey
- Create another shapekey and morph on that - since its ataced to the underlying gen8 base all symmetry etc work without issue
my hope would be there's some sort of similar workflow in zbrush
Ah, cool, thanks for this, I'll give it a go, yeah I'm shaping a glute corrective morph on a bent right leg and I want to transfer it over to the left side as well without having to do each separately! I'll have to figure it out for Zbrush, but at least I have the concept of how to do it!
Daz to Blender Bridge - Meet the TeamHI there,
it's great to know that there is a bridge now. I tried it and after the "transfer" blender showed the hands of my G8M figure totally messed up, with fingers about a meter long.I used power pose to adjust the hands and fingers before I used the bridge and it seems that there is an issue with rigging.
Is there any way to make sure that the rigging works properly when using the bridge? I only need one pose and not an animation.
I don't actually need the rigging in blender, I just want to make sure that I can import an exactly posed figure into blender, including the materials from DAZ.Is there maybe a tutorial on how to use the bridge? I guess to make this work a figure needs to be prepared in a certain way or just in a default posture?
Victoria 8.1 is a nightmare for modelers/PAs!IDK about Zbrush, but its very simple to work around in Blender:
- load the base figure
- load V8.1 and join as a shapekey
- Create another shapekey and morph on that - since its ataced to the underlying gen8 base all symmetry etc work without issue
my hope would be there's some sort of similar workflow in zbrush
Victoria 8.1 is a nightmare for modelers/PAs!WendyLuvsCatz said:
use the base 8.1 female I guess
I could if I were making Genesis 8.1 morphs but I'm making corrective morphs specifically for V8.1 body shape... thing is, I really love V8.1's morph ironically enough!
Victoria 8.1 is a nightmare for modelers/PAs!While this new venture into her asymmetrical morph is great for realism, it is a nightmare for modelers/PAs that want to specifically model victoria's 8.1 limbs/right/left side as the GOZ/morph loader morph mirroring: swap feature in the import dialogue is rendered useless as the right/left side of her body doesn't match!
This setback is a step backward towards the crappy V4 era where you had to morph each body part separately up until Genesis 1 came around, which was a modeler's dream come true as you could model the entire body at once rather than by pieces!
If anyone/modelers//PAs has a work-around I'd love to hear it!
Pale skin for men comparable to Mousso's beauties?JeniMorris said:
Thank you and yes he works without Torment ;-)
This render is actually just Leonard no Torment.
If you want the tail and horns ect you will want Torment but Emrys sculpted the Leonard morph without Torment ;-)certaintree38 said:
JeniMorris said:
Leonard's human skin is pale and I added a version with underlying bluish veins to give him more of a Vampire look ;-)
He might work as well ;-)
Leonard is very nice! I really love the vein effect, and his skin is beautiful. The amount of detail to his skin is wonderful. Does he work without Torment?
Nice! I went ahead and got him. I also like Torment and will be getting them eventually, so it will be nice to have the extra settings when that happens. I just hate how expensive core characters can be and try to get them at a deeper discount. I'm really looking forward to playing with Leonard tonight!
Victoria 8.1 FBM not symmetricMasterstroke said:
Victoria does not need to be symetrical, she is a character based on Genesis 8 Female.
Genesis 8 Female is the base figure, which has to be symetrical. So if you are creating morphs, clothes, hair, geo grafts or any other add ons, use the Genesis 8 Female base, not Victoria 8.While this new venture into her asymmetrical morph is great for realism, it is a nightmare for modelers that want to specifically model victoria's 8.1 limbs as the GOZ swap feature in the import dialogue is rendered useless as the right/left side of her body doesn't match!
Genesis 8.1 / Victoria 8.1TheKD said:
Surprisingly, that does work, though the effects and color layer do not transfer directly. The texture seems intact, though. Thank you.
Did you visit the forums at that site? Meipe has given a free update to a lot of his products in his forum section.
The GoldenPalace update from January does not fix the material-copy-script problem. It's a .dse (encrypted) so it can't be fixed although the fix is probably trivial for the author. The problem was discussed in this thread before, along with the (pretty trivial) work-round. In the case in question simply select the G8.1 figure, go to the surfaces tab and open the figure surfaces then seelct "Body" (a necessary step), right click and select "copy selected surfaces", select the Meipe (or other) graft, right click and select, "paste to selected surfaces".
Pale skin for men comparable to Mousso's beauties?Thank you and yes he works without Torment ;-)
This render is actually just Leonard no Torment.
If you want the tail and horns ect you will want Torment but Emrys sculpted the Leonard morph without Torment ;-)certaintree38 said:
JeniMorris said:
Leonard's human skin is pale and I added a version with underlying bluish veins to give him more of a Vampire look ;-)
He might work as well ;-)
Leonard is very nice! I really love the vein effect, and his skin is beautiful. The amount of detail to his skin is wonderful. Does he work without Torment?











