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!! Store Issues - Known Problems - Please Read !!
Kharma said:
barbult said:
DIM showed 3 product updates today. They show up in Daz Studio as duplicate products. Daz Studio Smart Content now shows 2 products with the same name for the following products:
Only Dress for Genesis 8 Female
SBibb Kitten Poses and Morph
Reindeer Irradiator and PosesAny attempt to access "More Information" from Daz Studio for these products displays Gateway Timeout.
I submitted a help request.
For me DIM also shows 2 updates for Accelerator for Ultrascenery and also Accelerator for Ultrascenery for DAZ Studio 4.5+ (Win64 bit), why two? Aren't they the same thing?
Over in the UltraScenery thread someone posted that you need both and they are not the same.
!! Store Issues - Known Problems - Please Read !!barbult said:
DIM showed 3 product updates today. They show up in Daz Studio as duplicate products. Daz Studio Smart Content now shows 2 products with the same name for the following products:
Only Dress for Genesis 8 Female
SBibb Kitten Poses and Morph
Reindeer Irradiator and PosesAny attempt to access "More Information" from Daz Studio for these products displays Gateway Timeout.
I submitted a help request.
For me DIM also shows 2 updates for Accelerator for Ultrascenery and also Accelerator for Ultrascenery for DAZ Studio 4.5+ (Win64 bit), why two? Aren't they the same thing?
Auto Muscle Enhancer HD [Commercial]TD, does the Cross-Figure Resource Kit allow one-click copy/transfer G8F character morphs (head and body together or separately) to the G8M clone before using Sloshworks' product to apply textures?
It is a single slider for both head and body, they are not separated. As for the texture, you can apply it before or after the morph, it does not matter. Once you apply the UV conversion, then choose the G8F materials from any character in your library. I then save it as a material preset, which you can pull up and apply instantly to any new creation in progress (it saves with the UV conversion!). Reduces the amount of time when starting from scratch, I also have many wearable presets, that include hair, jewelry, eyebrows, clothes, weapons etc. I just mark them as G8M once the fitting and tweaking are done so I don't have to do it again.
Leemoon, that dwarf looks fun!
Working on Android game characters getting some AME upgrades, Will post some new work soon. TD
Corrective shape morphYou pick the morph your correction is correcting.
How to use genesis 8 female morph for male?hustydj said:
Hello~here is my way to use Sasuke morph on Genesis 8 male~
1.Export Obj of Genesis 8 female with morph.( Revolution turns to 0 )
2.Export Obj of Genesis 8 male.( Revolution turns to 0 )
3.Retopo the female as the male in Maya. Only a few faces in chest are different betwwen male and female characters. You could copy a female obj, then make it live, using Quad Draw in maya could be efficient. It will be easy for you to draw lines by attaching a UV Shot of male obj as a texture to female obj.
4.Transfer vertex order from male obj to female in Maya.
5.Now you can export the new Obj ,use Morph Loader Pro in Daz to make a new morph for Genesis 8 male.
Anyone has more easier way? Welcome to discuss.
thankyou.is what I was looking for for a long time until the trans-gender plugin comes out. i try to make all steps.
Corrective shape morphRichard Haseltine said:
I still say you need the shape applied and the eys closed, then use ERC Freeze on the shape (which will be the user-facing file) with the eye closed being the Attenuate By property.
I appreciate all this info, but this isn't clear enough for me to understand what to do. I just tried this and DAZ locked up and crashed when I did the ERC Freeze, so I clearly did something wrong.
When I'm in the ERC Freeze window for the shape, what do I choose under the Attenuate section? What do I pick for Mode and Node? Property I get, even if it's hard to find things. In the Freeze Properties section, which things do I select? There's a bunch of eyelash stuff, the eyes closed dial, and my custom morph.
Edit:
I followed this again and got it to not crash. When ERC Freezing the corrective morph, I used:
Mode: Controller
Node: Genesis 8
Attenuate checked
Property: Eyes Closed
Nothing selected under Freeze Properties.
The result is not what I want. There are still two issues:
1. When the FBM is dialed in and the eyes are closed, the corrective morph will not dial out when then FBM is dialed out. The eyes still stay closed, which is good.
2. The corrective morph still activates when I close the eyes on the default G8F. Not what I want.
Celebrity Look-a-Likes for 3D figures part 3PhilW said:
At the risk of plugging my own product, have you seen this?
Face Transfer Shapes for Genesis 8 | 3D Models and 3D Software by Daz 3D
I did this in response to seeing many requests for something that made the morphs out of the standard Face Transfer more generally usable and I think it does a good job, plus quite a lot of customisation possible to fine tune the results.
I just realize the models created by face transfer don't look like the celebrity that the photo was based on without the skin it generated. It's because the 3D mesh isn't really shaped close enough to the photo of the celebrity. All the contours, shadows, lips are from the skin/photo and not the 3D mesh of the model. So it only looks like the photo with the skin it generated. Kinda like putting a 2D image of top of a generic 3D mesh face.
If I apply a different skin, the face of the model looks so weird.Does Daz3D shop allow Commercial Use Of Overlays/PNGs?Read the licence infornation.
https://helpdaz.zendesk.com/hc/en-us/articles/207532343-What-can-I-use-Daz-3D-figures-for-legally-
https://www.daz3d.com/interactive-license-info
Especially this:
Terms of Use. Two Dimensional Works. Subject to the terms and conditions of this Agreement, User may (i) access, use, copy and modify the Content in the creation and presentation of two-dimensional animations and renderings, (ii) incorporate two dimensional images (including two dimensional images that simulate motion of three dimensional objects) derived by User from the Content in User's other works, and (iii) publish, market, distribute, transfer, sell or sublicense User's two-dimensional animations, renderings and other works; provided that User may not in any case publish, market, distribute, transfer, sell or sublicense any renderings, animations, software applications, data or any other product from which any Content, or any part thereof, or any substantially similar version of the Content can be separately exported, extracted or de-compiled into any re-distributable form or format.
using mirror in Blender 2.8 *SOLVED*I was following the steps in a tutorial, but the person was using an older version 2.78 or 2.79? So when they applied what she called symmetry then used the mirror and set it across x axis, then when she modified the ear using grab and pulling it up into an elf ear, the opposite ear mirrored what she was doing . Is using that same function in 2.8 a different process? I have Blender 2.79 as well so maybe I will try in that one and see if it works. I just feel I am missing a step... learning Blender is hard! LoL
The tutorial also says not to apply any modifiers because it will add geometry to G8F and then the morph I am trying to create won't import back to Studio
Problems with Daz 4.15I updated Daz to version 4.15 when it showed up while I was downloading purchases using Dim. Since I installed it using Dim I cannot find a control for setting mesh collision. In addition I was using Face Transfer with G8 male and female figures and it was producing some kind of wonky face. This has never happened to me before. Any suggestions?
Corrective shape morphThe ERC is saved with one of the properties involved. If it wasn't set to save with your morph, and you hadn't saved the updated other morph/property, then it will have been lost on reload.
Issue with joints bendingRichard Haseltine said:
Do you have morphs applied to the figure? That looks as if the joint centres are misaligned, which may be due to having a morph aplied that needs a rigging adjsutment or may be down to having a rigging adjustment kicking in when the morph it should be linked to isn't applied.
Ah ok, that could be it then. He's a very heavily customised model and there's at least one morph applied so you're probably right. I'll have a look at adjusting morphs and see if that helps. Thank you!
ETA: So I have the Auto Shape Enhancer set to 100% for the full body, I reduced the knee slider to 75% and it looks perfect now. Can't believe it was that easy!
Dforce settings like Marvelous designer?
Thanks for this. Sorry so late getting back to you. I actually downloaded those pdfs in that section. That person did a lot of work. I am now trying to use those PDFs as a guide.skinklizzard said:all of the cloth settings are under the surface pane, for stretch and expansion you unfortunately don't have it split into weft and warp like in marvelous but you have the contraction-expansion ratio setting
at 100% (default) there is no change, reducing it to 90-95% will make a tighter cling, while increasing it above 100% will make the fabric increase in size.
the one downside to dforce particularly with your example of removing bust cling is that the simulation uses the inital shape at start of sim (or at frame 0/ a morph) as the rest shape and will attempt to move back into that shape as best allowed by the settings, so you end up with often noticable crease where the bust cling was even though the fabric has moved away.
reducing the bend stiffness might help with that but I'm not sure.
if you do use the contraction ratio to shrink a baggy item you might want to also reduce the stretch stiffness on the same surface.
the settings for fabric in marvelous and surfaces in studio are similar but they don't cross over 100%
Commissions for less talented artistHi! I do art with a similar focus, and I've spent a ton of time wrangling morphs and stuff for it. I'm probably not anywhere near a level where I can take commissions, but if you'd like to DM me the details of what you're looking to transfer I'd be happy to share any solutions or leads I've found! :DCorrective shape morphThe instructions I found said to put what (in my case) was the Eyes Closed dial in the 2nd stage controller slot of the corrective morph. The weird thing is I did that initially and it didn't work, but then it just... did; I don't know if I accidentally dragged something else in later or not. After making sure that was working, I saved out the corrective morph with those settings.
"Thiccest" Daz Model Found on DeviantArt!ae12systems said:
Hey there everyone. There's a Daz artist on DeviantArt from Korea, that has sculpted the most beautiful Daz Morph I've ever seen. I've tried asking him if he's selling, with no response. does anyone have any advice on how to achieve this? Here is some of his art work attached:
His DeviantArt Profile links:
I'm just curious about the model he used to get that amazing Asian face, and which skin texture it is as well, any ideas?
Celebrity Look-a-Likes for 3D figures part 3dragotx said:
PhilW said:
At the risk of plugging my own product, have you seen this?
Face Transfer Shapes for Genesis 8 | 3D Models and 3D Software by Daz 3D
I did this in response to seeing many requests for something that made the morphs out of the standard Face Transfer more generally usable and I think it does a good job, plus quite a lot of customisation possible to fine tune the results.
If you are using the Daz face transfer app, I'd rate this addon for it as an absolute requirement. It made a huge difference for me when I started using it.
Thanks for the endorsement!
[Tutorial] Exporting clothes from Daz3D with blendshape/morph and weight. (For Blender/Unity/Unreal)This one was troublesome to achieve. The Daz to Unity and Daz to Blender bridge doesn't allow to export only the cloths while keeping the rigging AND the morphs / blendshape. The goal was to basically to open in blender a piece of armor from Daz, to optimize it and import it in unity properly. Basically this document explain how to prepare the export and to export properly in FBX from Daz3D.
https://docs.google.com/document/d/1bXIc7-7uX0-g4xGdIXb2Bya2nw8HnRFXB_DNdS3iVg4/edit?usp=sharing
Issue with joints bendingDo you have morphs applied to the figure? That looks as if the joint centres are misaligned, which may be due to having a morph aplied that needs a rigging adjsutment or may be down to having a rigging adjustment kicking in when the morph it should be linked to isn't applied.
Auto Muscle Enhancer HD [Commercial]RenderPretender said:
terry_duquette said:
Well I am surprised I am the first one to find this, right here in DAZ are some Beautiful Transgender clones. They are in this product:
G8 Cross-Figure Resource Kit by Daz Originals!
Billed as a way to move clothing and save it for the other figure, it no less has excellent Transgender clones, that look better than the ones I was using!
Attached pic shows G8F (in pink shorts) in the back with the baseline body builder at 100%.
Left front is G8M with AME/ASE at 85% with other settings at 40%
Right front is G8M with Josh texture, Teen Josie Morph, AME at 45%, Flex at 100%, Muscle Definition and Veins at 25%, upper and lower body at 15%, and my AME tweaks.
The Breast/Chest area doesn't appear to have the discontinuity that the other Transgender clone I was using exhibits (see page 24 of this thread and 3 posts back).
Hope that helps anyone looking to get into AME on a female platform.
Regards, TD
Good to know, TD. I was thinking of getting that to address my heels fit issue. To be clear, though, at the end of the day it's still *converted* G8M in the end product, right?
TD, does the Cross-Figure Resource Kit allow one-click copy/transfer G8F character morphs (head and body together or separately) to the G8M clone before using Sloshworks' product to apply textures?








