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Daz 3D Forums > Search
  • Genesis 8.1 / Victoria 8.1

    Hellboy said:

    Bennis McDremby said:

    So I apologise if this was dicussed somewhere in these 35 pages already -- but has anyone come up with a good solution if one wants to use the V8.1 submaps? The face, you can just swap in a new diffuse map, as well as most of the torso. But the' head' material is wildly different so it's not possible to use all of neat proprietary maps they've added with the old G8 UVs, like detail weight or AO. It also means that I can't use the nice V8.1 SSS as the 'body' map is blank where the traditional G8 UVs are.

     

    I would love to know if anyone's cooked up a good workaround so I can fix this neck without sacrificing those extra maps.

    Just use Map Transfer to convert the maps from G8 to G8.1 I did it with this character and using V8.1 as a template, I just replaced the diffuse and translucency maps. You could replace the others as well, but I just love V8.1 maps. Not an automatic solution, but not a complicated one either.

    Where can I find or buy Map Transfer?  

    By

    Petra Petra January 2021 in The Commons
  • Could not find output property for formula? PLEASE HELP

    That just means that there is a link in the Kobamax set to a morph you don't have installed. it isn't doing any harm, though the Venus Smile will not work as the maker intended.

    By

    Richard Haseltine Richard Haseltine January 2021 in Technical Help (nuts n bolts)
  • HowTo: Create missing Genesis 8.1 Head skin maps from Genesis 8/3 skin maps

    Hello! Thanks that is very helpful. I ran into one small issue. Not sure sure if this is a bug or user error.

    When I follow the procedure you posted, only the Diffuse and Normal map get transferred correctly. All the other ones are simply black (correct layout but black). Any idea what causes this?

    I can work around it by putting the other maps one at a time into the diffuse channel and then running map transfer again. That works, but is a bit of a hassle...

    Ciao

    TD

    By

    thd777 thd777 January 2021 in Technical Help (nuts n bolts)
  • What can we do to improve the long load times of characters?

    So, can we define a "bad" morph?  Yes, I think we can.  A "bad" morph is any morph that causes the automatic fit routine process to run.  The degree of "badness" will be determined by circumstance depending on how many fitted objects are associated with the morph.  This is why slow load  times are so random, it "depends".

    By

    TBorNot TBorNot January 2021 in Daz Studio Discussion
  • What can we do to improve the long load times of characters?

    Another interesting insight into the Daz3D recursive looping that causes slow load times.  Playing around, I created a smoothing on the classic Ronen briefs to deal with poke-thru.  I cranked it up so that the time to create the smoothing was about a minute.  To my surprise, the smoothing starts but releases the user interface so you can continue to rotate the character while it is working.  Well, that's interesting.  So, I later tried copying morphs from the main character to the briefs by using the excellent "Fit Control" product, and lo and behold, it took FOREVER to copy the morphs.  Ahhh, I see what is happening.  Every time you touch a morph, Daz3D fires off the asynchronous process to do a fit.  Every single morph.  I can see how this could explode in your face if you have a lot of morphs.  The only fix I can see would be for Daz to implement a DO_NOT_FIT system variable that could be set to TRUE at the beginning of a long operation such as loading a figure or transferring morphs, then turned off once the operation is complete.

    "The easiest way to speed up a computer is to have it do less"

    By

    TBorNot TBorNot January 2021 in Daz Studio Discussion
  • Genesis 8.1 / Victoria 8.1
    M-C said:

    I like the v8.1 reflectivity and roughness maps as well but wouldn't mix them with 8.0 diffuse and translucency maps interfere with the uv maps?

    Yeah, that's why you have to use Map Transfer.

    By

    Soto Soto January 2021 in The Commons
  • Genesis 8.1 / Victoria 8.1
    markusmatern said:

    Hellboy said:

    Bennis McDremby said:

    So I apologise if this was dicussed somewhere in these 35 pages already -- but has anyone come up with a good solution if one wants to use the V8.1 submaps? The face, you can just swap in a new diffuse map, as well as most of the torso. But the' head' material is wildly different so it's not possible to use all of neat proprietary maps they've added with the old G8 UVs, like detail weight or AO. It also means that I can't use the nice V8.1 SSS as the 'body' map is blank where the traditional G8 UVs are.

     

    I would love to know if anyone's cooked up a good workaround so I can fix this neck without sacrificing those extra maps.

    Just use Map Transfer to convert the maps from G8 to G8.1 I did it with this character and using V8.1 as a template, I just replaced the diffuse and translucency maps. You could replace the others as well, but I just love V8.1 maps. Not an automatic solution, but not a complicated one either.

    I've written a small HOWTO in the Technical Help forums how you get the missing Head surface: https://www.daz3d.com/forums/discussion/467571/howto-create-missing-genesis-8-1-head-skin-maps-from-genesis-8-3-skin-maps

    Thank you!

    By

    CHWT CHWT January 2021 in The Commons
  • Genesis 8.1 / Victoria 8.1

    Hellboy said:

    Bennis McDremby said:

    So I apologise if this was dicussed somewhere in these 35 pages already -- but has anyone come up with a good solution if one wants to use the V8.1 submaps? The face, you can just swap in a new diffuse map, as well as most of the torso. But the' head' material is wildly different so it's not possible to use all of neat proprietary maps they've added with the old G8 UVs, like detail weight or AO. It also means that I can't use the nice V8.1 SSS as the 'body' map is blank where the traditional G8 UVs are.

     

    I would love to know if anyone's cooked up a good workaround so I can fix this neck without sacrificing those extra maps.

    Just use Map Transfer to convert the maps from G8 to G8.1 I did it with this character and using V8.1 as a template, I just replaced the diffuse and translucency maps. You could replace the others as well, but I just love V8.1 maps. Not an automatic solution, but not a complicated one either.

    I've written a small HOWTO in the Technical Help forums how you get the missing Head surface: https://www.daz3d.com/forums/discussion/467571/howto-create-missing-genesis-8-1-head-skin-maps-from-genesis-8-3-skin-maps

    By

    markusmatern markusmatern January 2021 in The Commons
  • Genesis 8.1 / Victoria 8.1

    Mystiarra said:

    pity, they didnt fix the missing polys from the root regions.  not that i'm seeing any morph shapes for 8.1

    she's bending in carrara, but no morphies or erc. morphies and pose controls work for g3
    and the missing to polies only ouchie the female.  g8m doesnt have the problem.

    no party and i can cry if i want to

    not seeing any of my g8 character mrophs on the shaping tab for 8.1
    am i supposed to do something to make them show up ?

    Accessing the Genesis 8 Female morphs in Genesis 8.1 Female requires the use of DS 4.15.x.x (or possibly slightly earlier versions - I'm not clear on that) in order for it to know to grab them. It won't be possible in other applications or older versions of DS that lack the needed feature. Edited to add - 4.15.x.x is the version that brings everything tofgether for the new features, to support Genesis 8.1 - that's why it isn't another 4.14.x.x

    By

    Richard Haseltine Richard Haseltine January 2021 in The Commons
  • HowTo: Create missing Genesis 8.1 Head skin maps from Genesis 8/3 skin maps

    HowTo: Create missing Genesis 8.1 Head skin maps from Genesis 8/3 skin maps

    The new Genesis 8.1 base figure has an additional material zone called Head that also is a separate UV layout compared to Genesis8/Genesis3 skin materials. This is problematic when trying to mix these skins with new skin assets designed only for Genesis 8.1. I am experimenting with converting existing skin maps with a tool included in DAZ Studio that is called Map Transfer. For a basic introduction to Map Transfer see an amazing tutorial of L'Adair here: https://www.daz3d.com/forums/discussion/184696/tutorial-from-map-transfer-to-material-presets

    Here is my working process so far tested with Millawa 8. Base Mixing settings for all surfaces from Millawa 8 are PBR Metallicity/Roughness. The process seems to fail for some maps, when it is PBR Specular/Glossiness instead! However you can manually plug the required maps into the Diffuse image slot one at a time and repeat the process multiple times as a workaround.

    1) Load Genesis 8.1 Female Base Character
    2) Select it in your Scene tab
    3) Apply any Genesis 8 (or even Genesis 3) material settings
    4) Open the Surfaces pane and start the Map Transfer tool (you do this by right clicking on the Surfaces pane and selecting it)


    4a) Right click in the Templates area and select New Template
    4b) Drag and Drop the Genesis 8.1 Female : Head from the Surfaces area on the right to the left Template1 you just created
    4c) On the left select the new surface under Template1 and make sure the Surface Options: Target UV Map: say Base 8.1 Female


    4d) On the left select Template1 and check the settings in the lower part of the dialog where it says Template Options. I used these:

    • Source UV Map: Current
    • Convert by Matching Properties: Selected
    • Choose a path where you find the generated textures later on
    • File Type: PNG
    • Baking Quality: 10
    • Dimensions: Harware Cut Off: 4096 and Bleed Factor: 0.01
    • Downsize to Cut Off: Not selected

    5) Optional: I saved the settings for later reuse using the Save... button
    6) Hit Accept and the conversion process should start.
    7) Open the Surfaces tab and open Head→Geometry. Change the UV Maps→UV Set from Base Female to Base 8.1 Female


    8) Apply the newly created maps to their appropriate slots

    NOTE: This still uses the original shader!!!

    But you are using the new UV layout and can apply LIE settings designed for the new 8.1 UV layout like the tattoos from Victoria 8.1

    The following post shows the opposite process:

    https://www.daz3d.com/forums/discussion/502871/howto-create-missing-genesis-8-skin-parts-on-torso-surface-from-genesis-8-1-body-and-head-surfaces

    By

    markusmatern markusmatern January 2021 in Technical Help (nuts n bolts)
  • Genesis 8.1 / Victoria 8.1
    Bennis McDremby said:

    So I apologise if this was dicussed somewhere in these 35 pages already -- but has anyone come up with a good solution if one wants to use the V8.1 submaps? The face, you can just swap in a new diffuse map, as well as most of the torso. But the' head' material is wildly different so it's not possible to use all of neat proprietary maps they've added with the old G8 UVs, like detail weight or AO. It also means that I can't use the nice V8.1 SSS as the 'body' map is blank where the traditional G8 UVs are.

     

    I would love to know if anyone's cooked up a good workaround so I can fix this neck without sacrificing those extra maps.

    Just use Map Transfer to convert the maps from G8 to G8.1 I did it with this character and using V8.1 as a template, I just replaced the diffuse and translucency maps. You could replace the others as well, but I just love V8.1 maps. Not an automatic solution, but not a complicated one either.

    By

    Soto Soto January 2021 in The Commons
  • Hylas' corner

    Kalea whom DAZ is generously offering as a freebie at the moment. I'm so excited that we're starting to get G3 content as bi-weekly freebies!

    She is lovely but I think her head morph could use just a little extra oomph, so I dialled in a bit of Soraya's head morph and subtly tweaked her nose.

    This is also my first render with the new 8.1 figure... not that it really matters in this case.

     

    ETA: Now that I look at it again the image seems too yellow. But the Renderosity upload of the exact same file has a much softer tone. Not sure what's happening here... frown

    By

    Hylas Hylas January 2021 in Art Studio
  • Genesis 8.1 / Victoria 8.1

    Bennis McDremby said:

    So I apologise if this was dicussed somewhere in these 35 pages already -- but has anyone come up with a good solution if one wants to use the V8.1 submaps? The face, you can just swap in a new diffuse map, as well as most of the torso. But the' head' material is wildly different so it's not possible to use all of neat proprietary maps they've added with the old G8 UVs, like detail weight or AO. It also means that I can't use the nice V8.1 SSS as the 'body' map is blank where the traditional G8 UVs are.

     

    I would love to know if anyone's cooked up a good workaround so I can fix this neck without sacrificing those extra maps.

    You may be able to convert maps between 8 and 8.1 using the DAZ Studio functionality of Map Transfer

    I am experimenting with it just now. See an amazing tutorial of L'Adair here: https://www.daz3d.com/forums/discussion/184696/tutorial-from-map-transfer-to-material-presets

    By

    markusmatern markusmatern January 2021 in The Commons
  • Genesis 8.1 / Victoria 8.1

    pity, they didnt fix the missing polys from the root regions.  not that i'm seeing any morph shapes for 8.1

    she's bending in carrara, but no morphies or erc. morphies and pose controls work for g3
    and the missing to polies only ouchie the female.  g8m doesnt have the problem.

    no party and i can cry if i want to

    not seeing any of my g8 character mrophs on the shaping tab for 8.1
    am i supposed to do something to make them show up ?

    By

    Mistara Mistara January 2021 in The Commons
  • Genesis 8.1 changes compared to Genesis 8

    WendyLuvsCatz said:

    chrissy_w said:

    I've just started using 8.1 and familiarising myself with the new expreession controls,. But there seems to be no way of opening the mouth. In the pose controls, I have a 'Mouth Closed' slider - which does not work as the mouth is closed bt default - but no 'Mouth Open' slider. what should I use?

    Jaw open

    What? Really? That's odd; why would they change the morph name from Mouth to Jaw? Even if the slider is located in a different place, changing the name is almost designed to cause people problems! Further, it seems inconsistent. Why didn't they also change "Mouth Closed" to "Jaw Closed"? Then the question also arises; what other familiar morph names have been changed? Lips Open to Labia Open? Upper Eyelid and Lower Eyelid to Palpebra Superior and Palpebra Inferior?

    By

    IsaacNewton IsaacNewton January 2021 in Technical Help (nuts n bolts)
  • Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)

    they didnt fix the toes root region group.

     

    o see ,pr[js imder tje ,morph targets, but nothing under actor.

    By

    Mistara Mistara January 2021 in Carrara Discussion
  • Genesis 8.1 / Victoria 8.1

    A slightly customised HD Victoria 8.1 (narrowed the chin a wee bit and perked her boobs) - I also used the custom smile morph that comes with HD Kayla Remake by Nirvana/Rarestone (at around 70% strength).

    By

    Jabba Jabba January 2021 in The Commons
  • What can we do to improve the long load times of characters?

    what is an offending morph?surprise

    By

    Zilvergrafix Zilvergrafix January 2021 in Daz Studio Discussion
  • Genesis 8.1 / Victoria 8.1

    I’m noticing that expressions on the G 8.1 are coming out TOO HD, causing extra wrinkles on the forehead and sharpness in the cheeks where I really don’t want them. I think somewhere I have a morph to tone down expressions, but I forgot what it’s called. I need a BOTOX morph lol! 

    By

    Wonderland Wonderland January 2021 in The Commons
  • How to use genesis 8 female morph for male?

    chargerfox_6cae2a568b said:

    hustydj said:

    Hello~here is my way to use Sasuke morph on Genesis 8 male~

     

    1.Export Obj of Genesis 8 female with morph.( Revolution turns to 0 )

    2.Export Obj of Genesis 8 male.( Revolution turns to 0 )

    3.Retopo the female as the male in Maya. Only a few faces in chest are different betwwen male and female characters. You could copy a female obj, then make it live, using Quad Draw in maya could  be  efficient. It will be easy for you to draw lines by attaching a UV Shot of male obj as a texture to female obj.

    4.Transfer vertex order from male obj to female in Maya.

    5.Now you can export the new Obj ,use Morph Loader Pro in Daz to make a new morph for Genesis 8 male.

     

    Anyone has more easier way? Welcome to discuss.

    thankyou.is what I was looking for for a long time until the trans-gender plugin comes out. i try to make all steps.

    Here you go. V8.1 Pro would appear to have both genders: https://www.daz3d.com/forums/discussion/467501/g8f-8-1-library-folder-chaos

     

    By

    Catherine3678ab Catherine3678ab January 2021 in Technical Help (nuts n bolts)
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