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Daz 3D Forums > Search
  • Facial Expression Lips wrecked?

    Hey there. I saved a character preset with a specific face last year. Now i loaded it and realized that i made it while the figure was posed. When i use the zero figure feature, everything gets zeroed out. So the jaw, nose, eyebrowns and so on also vanish. I cannot see or find the used morph for this part. So i wonder how i could get the lips to look normal again, while everything else stays in the shape i created. When i use expressions of Pa's and zero them out with the feature the lips stay the same like before. I hope someone has an idea for this kind of problem... 

    By

    gniiial gniiial January 2021 in The Commons
  • Genesis/Michael 8.1 Out and they are Great!

    lilweep said:

    RexRed said:

    Paintbox said:

    Jethal said:

    As long as the Genesis 8.0 stuff still works, i'm fine with 8.1.. my biggest issue is the new "Neck" texture mapping.. my old character maps, which include layered tattoos, arent matching up

    Someone mentioned a map transfer technique with Vicky 8.1, should work with Micheal 8.1 as well.

    I am noticing this procedure it looks involved.

    Something to spend a day learning and a week or more transferring and saving.

    I am wonderng if the old textures benefit from the new UV layout? 

    :)

    Old textures of course will not benefit from a different UV layout than the one they were made for.

    Change a UV doesnt take a day learning and a week transferring.  It takes 5 seconds.

    When you apply a G8 material preset to G8.1, it assigns the G8 (base male) UV set anyway.  If it doesnt, you can just go to the surface and click the UV button and choose base male.  Dunno what world y'all live in where that is a week long process.

    Think they meant transferring and upscaling the old material UV layout to the new material UV layout. That would take more than 5 seconds although things like DLSS upscaled might make the process faster and better quality than it used to be.

    By

    nonesuch00 nonesuch00 January 2021 in Daz Studio Discussion
  • Anyone Use Fiverr to have Daz Assets made?

    Chumly said:

    I saw a post by Sevrin ealier and it got me thinking....
    Has anyone here used Fiverr for their Daz3D Modeling needs?
    https://www.fiverr.com/categories/graphics-design/character-modeling?source=category_tree

    I am thinking about it but not sure what to ask for... or ask of the Artist I would hire.
    Basically, I'd want a character modeled that I could then import to daz as G8F or G8.1F character.
    I got a picture of what I want, now I just need to know the right "Artist Words" to use so that we can be on the same sheet of music.
    What file type, how it needs to be rigged etc etc... be gentle I am a virg... newbie.
    Any help?

    You could probably ask any 3d character artist to make a morph.  Provided they just move around existing geometry, you should be able to add to Daz via morph loader pro. 

    By

    lilweep lilweep January 2021 in The Commons
  • Genesis/Michael 8.1 Out and they are Great!

    RexRed said:

    Paintbox said:

    Jethal said:

    As long as the Genesis 8.0 stuff still works, i'm fine with 8.1.. my biggest issue is the new "Neck" texture mapping.. my old character maps, which include layered tattoos, arent matching up

    Someone mentioned a map transfer technique with Vicky 8.1, should work with Micheal 8.1 as well.

    I am noticing this procedure it looks involved.

    Something to spend a day learning and a week or more transferring and saving.

    I am wonderng if the old textures benefit from the new UV layout? 

    :)

    Old textures of course will not benefit from a different UV layout than the one they were made for.

    Change a UV doesnt take a day learning and a week transferring.  It takes 5 seconds.

    When you apply a G8 material preset to G8.1, it assigns the G8 (base male) UV set anyway.  If it doesnt, you can just go to the surface and click the UV button and choose base male.  Dunno what world y'all live in where that is a week long process.

    By

    lilweep lilweep January 2021 in Daz Studio Discussion
  • Looking to pay someone to create a character for me for a children's book

    Catherine3678ab said:

    PerttiA said:

    Richard Haseltine said:

    PerttiA said:

    Quite often, getting rid of the corrective morphs is an added bonus, but depends of course on how extreme is the change, the ones I have done for my personal/private use have had no problems.

    If products from other creators would be used, then it would need to be a merchant resource or have interactive license.

    The Interactive Licenses do not allow the sharing of content as content, they allow content to be embedded in a game or other software title (that isn't used to create renders).

    So, if I had a store bought morph (Potato Nose) with an interactive licence, used that morph to modify the geometry of the base figure at 1-100% strength, exported the morphed figure as an OBJ to further modify the geometry in a modelling program and imported the final geometry back as a full body morph, the full body morph could not be sold or distributed even when I had the Interactive Licence for the (Potato Nose) morph?... 

    That's correct. The Interactive License does NOT turn any product into a Merchant Resource.

    What you could do is import with Reverse Deformations so that your custom moprh did not include the third-party morph, and then anyone wanting to use your character sjpae wiould need both your morph and the Potato Nose morph. That would not require the Interactice License.

    By

    Richard Haseltine Richard Haseltine January 2021 in The Commons
  • Genesis/Michael 8.1 Out and they are Great!

    Paintbox said:

    Jethal said:

    As long as the Genesis 8.0 stuff still works, i'm fine with 8.1.. my biggest issue is the new "Neck" texture mapping.. my old character maps, which include layered tattoos, arent matching up

    Someone mentioned a map transfer technique with Vicky 8.1, should work with Micheal 8.1 as well.

    I am noticing this procedure it looks involved.

    Something to spend a day learning and a week or more transferring and saving.

    I am wonderng if the old textures benefit from the new UV layout? 

    :)

    By

    EZ3DTV EZ3DTV January 2021 in Daz Studio Discussion
  • Looking to pay someone to create a character for me for a children's book

    PerttiA said:

    Richard Haseltine said:

    PerttiA said:

    Quite often, getting rid of the corrective morphs is an added bonus, but depends of course on how extreme is the change, the ones I have done for my personal/private use have had no problems.

    If products from other creators would be used, then it would need to be a merchant resource or have interactive license.

    The Interactive Licenses do not allow the sharing of content as content, they allow content to be embedded in a game or other software title (that isn't used to create renders).

    So, if I had a store bought morph (Potato Nose) with an interactive licence, used that morph to modify the geometry of the base figure at 1-100% strength, exported the morphed figure as an OBJ to further modify the geometry in a modelling program and imported the final geometry back as a full body morph, the full body morph could not be sold or distributed even when I had the Interactive Licence for the (Potato Nose) morph?... 

    That's correct. The Interactive License does NOT turn any product into a Merchant Resource.

    By

    Catherine3678ab Catherine3678ab January 2021 in The Commons
  • Looking to pay someone to create a character for me for a children's book

    Richard Haseltine said:

    PerttiA said:

    Quite often, getting rid of the corrective morphs is an added bonus, but depends of course on how extreme is the change, the ones I have done for my personal/private use have had no problems.

    If products from other creators would be used, then it would need to be a merchant resource or have interactive license.

    The Interactive Licenses do not allow the sharing of content as content, they allow content to be embedded in a game or other software title (that isn't used to create renders).

    So, if I had a store bought morph (Potato Nose) with an interactive licence, used that morph to modify the geometry of the base figure at 1-100% strength, exported the morphed figure as an OBJ to further modify the geometry in a modelling program and imported the final geometry back as a full body morph, the full body morph could not be sold or distributed even when I had the Interactive Licence for the (Potato Nose) morph?... 

    By

    PerttiA PerttiA January 2021 in The Commons
  • Genesis 8.1 / Victoria 8.1

    GRFK DSGN Unlimited said:

     

    Well I'll just transfer them then. I tried using 4.15 and it screwed things up. The 3delight renderer wouldn't work and kept rendering everything in iRay even though I had changed the render settings to 3delight. So I'm sticking to 4.12 until I just HAVE to move up. Sorry.

    3Delight works for me. What happens if you set 3deklight as the render engine, create a priomitive, add a light, and render?

    By

    Richard Haseltine Richard Haseltine January 2021 in The Commons
  • Genesis 8.1 / Victoria 8.1

    GRFK DSGN Unlimited said:

     

    Well I'll just transfer them then. I tried using 4.15 and it screwed things up. The 3delight renderer wouldn't work and kept rendering everything in iRay even though I had changed the render settings to 3delight. So I'm sticking to 4.12 until I just HAVE to move up. Sorry.

     

    people still use 3delight unironically?

    By

    lilweep lilweep January 2021 in The Commons
  • Looking to pay someone to create a character for me for a children's book

    PerttiA said:

    Leana said:

    PerttiA said:

    kyoto kid said:

    ...having difficulty in seeing how this would work without having the same content and resource products used in creating the character on the machine it is to be imported onto unless the character were converted to a .obj.  However then all rigging, morphing (like expressions and hair movement) as well as autofit would no longer work.

    Why wouldn't it work?

    I have exported several characters as obj and imported back as a full body morph and they work like any other figure morph. 

    Exporting as obj then reimporting as a new morph has the drawback that you're losing all the correction morphs from the individual morphs you used.

    Besides, unless the morphs you used are merchant resources specifically allowing you to do that, you're not allowed to share that new morph since it's a derivative of other people's products but doesn't require their products anymore.

    Quite often, getting rid of the corrective morphs is an added bonus, but depends of course on how extreme is the change, the ones I have done for my personal/private use have had no problems.

    If products from other creators would be used, then it would need to be a merchant resource or have interactive license.

    The Interactive Licenses do not allow the sharing of content as content, they allow content to be embedded in a game or other software title (that isn't used to create renders).

    By

    Richard Haseltine Richard Haseltine January 2021 in The Commons
  • Looking to pay someone to create a character for me for a children's book

    Leana said:

    PerttiA said:

    kyoto kid said:

    ...having difficulty in seeing how this would work without having the same content and resource products used in creating the character on the machine it is to be imported onto unless the character were converted to a .obj.  However then all rigging, morphing (like expressions and hair movement) as well as autofit would no longer work.

    Why wouldn't it work?

    I have exported several characters as obj and imported back as a full body morph and they work like any other figure morph. 

    Exporting as obj then reimporting as a new morph has the drawback that you're losing all the correction morphs from the individual morphs you used.

    Besides, unless the morphs you used are merchant resources specifically allowing you to do that, you're not allowed to share that new morph since it's a derivative of other people's products but doesn't require their products anymore.

    Quite often, getting rid of the corrective morphs is an added bonus, but depends of course on how extreme is the change, the ones I have done for my personal/private use have had no problems.

    If products from other creators would be used, then it would need to be a merchant resource or have interactive license.

    By

    PerttiA PerttiA January 2021 in The Commons
  • Looking to pay someone to create a character for me for a children's book

    Leana said:

    kyoto kid said:

    ..so, what if say, it's built on the G3F base figure but employs a mix of two character body shapes and two character head shapes?  For example a mix of Teen Princess Leila with Clarice for the body and Tween Julie7 with MIka 7 for the head?  Wouldn't all four characters be needed to avoid errors on loading? 

    Yes, they would.

    Also, what about resources like Breast Control. Growing Up, NPMs for Victoria 7, 200 Head Morphs for G3F,  Skin Builder Pro2, UHT2 Hair Salon 2, and whatever was imported in through GenX2?

    That's the same for all resources: unless they're specifically listed as merchant resources that you can distribute (as is or as part of a baked morph) then the person you are sharing the character with has to own the products you used.

    GenX-ed morphs are even more of a problem, as simply owning the original won't give you the data files needed to use the converted version.

    Thanks for stepping in on the Gen-X stuff. I didn't know how to respond to that.

     

    By

    Cris Palomino Cris Palomino January 2021 in The Commons
  • Looking to pay someone to create a character for me for a children's book

    kyoto kid said:

    ..so, what if say, it's built on the G3F base figure but employs a mix of two character body shapes and two character head shapes?  For example a mix of Teen Princess Leila with Clarice for the body and Tween Julie7 with MIka 7 for the head?  Wouldn't all four characters be needed to avoid errors on loading? 

    Yes, they would.

    Also, what about resources like Breast Control. Growing Up, NPMs for Victoria 7, 200 Head Morphs for G3F,  Skin Builder Pro2, UHT2 Hair Salon 2, and whatever was imported in through GenX2?

    That's the same for all resources: unless they're specifically listed as merchant resources that you can distribute (as is or as part of a baked morph) then the person you are sharing the character with has to own the products you used.

    GenX-ed morphs are even more of a problem, as simply owning the original won't give you the data files needed to use the converted version.

    By

    Leana Leana January 2021 in The Commons
  • Looking to pay someone to create a character for me for a children's book

    kyoto kid said:

    ..so, what if say, it's built on the G3F base figure but employs a mix of two character body shapes and two character head shapes?  For example a mix of Teen Princess Leila with Clarice for the body and Tween Julie7 with MIka 7 for the head?  Wouldn't all four characters be needed to avoid errors on loading? 

    Also, what about resources like Breast Control. Growing Up, NPMs for Victoria 7, 200 Head Morphs for G3F,  Skin Builder Pro2, UHT2 Hair Salon 2, and whatever was imported in through GenX2?

    I do all my custom character development for my llustration work using figure and merchant resource content from Daz.

    It would need to be set up so that the person needs to own and use the base and two character shapes. That's why when you create your morph, you reverse deform so it strips out those three and leaves only what makes up your morph. As far as the morph resources, it depends on what they require, some would work like the face morph where you reverse out the resources. If you add no morph sculpting of your own, you could probably do presets that will work when they own and use the same items you used to make your morphs. You just need to carefully read the conditions under which you use the merchant resources and contact the creator if you have any doubts, to be safe. Presets for UHT.

    By

    Cris Palomino Cris Palomino January 2021 in The Commons
  • Looking to pay someone to create a character for me for a children's book

    PerttiA said:

    kyoto kid said:

    ...having difficulty in seeing how this would work without having the same content and resource products used in creating the character on the machine it is to be imported onto unless the character were converted to a .obj.  However then all rigging, morphing (like expressions and hair movement) as well as autofit would no longer work.

    Why wouldn't it work?

    I have exported several characters as obj and imported back as a full body morph and they work like any other figure morph. 

    Exporting as obj then reimporting as a new morph has the drawback that you're losing all the correction morphs from the individual morphs you used.

    Besides, unless the morphs you used are merchant resources specifically allowing you to do that, you're not allowed to share that new morph since it's a derivative of other people's products but doesn't require their products anymore.

    By

    Leana Leana January 2021 in The Commons
  • Looking to pay someone to create a character for me for a children's book

    kyoto kid said:

    ..so, what if say, it's built on the G3F base figure but employs a mix of two character body shapes and two character head shapes?  For example a mix of Teen Princess Leila with Clarice for the body and Tween Julie7 with MIka 7 for the head?  Wouldn't all four characters be needed to avoid errors on loading? 

    Also, what about resources like Breast Control. Growing Up, NPMs for Victoria 7, 200 Head Morphs for G3F,  Skin Builder Pro2, UHT2 Hair Salon 2, and whatever was imported in through GenX2?

    All that stuff needs to be negotiated between the person commissioning the project and the person doing the work.  There are all kinds of products at the Daz store and Renderosity that require third-party stuff like Growing Up and specific morph packages. 

    By

    Sevrin Sevrin January 2021 in The Commons
  • HowTo: Create missing Genesis 8.1 Head skin maps from Genesis 8/3 skin maps

    This worked like a charm, markusmatern. Thank you!!! Now I can easily transfer all my Gen 8 characeters to 8.1.

    By

    Leonides02 Leonides02 January 2021 in Technical Help (nuts n bolts)
  • Looking to pay someone to create a character for me for a children's book

    kyoto kid said:

    ...having difficulty in seeing how this would work without having the same content and resource products used in creating the character on the machine it is to be imported onto unless the character were converted to a .obj.  However then all rigging, morphing (like expressions and hair movement) as well as autofit would no longer work.

    Why wouldn't it work?

    I have exported several characters as obj and imported back as a full body morph and they work like any other figure morph. 

    By

    PerttiA PerttiA January 2021 in The Commons
  • Am I remembering wrong?

    hjake said:

    shadowhawk1 said:

    The set I am thinking of was a character morph not a conversion 

    It seems like you want the V4/M4 shape on a Genesis 3 figure. I could not find anything here or at Rendo. The only items I know of are UV map transfers, pose transfers, morph transfers, and clones. You could transfer V4 morph and dial in V4 shape.

    I don't think Legacy Generation 4 Shapes were made for G3. Only G2:

    https://www.daz3d.com/generation-4-legacy-shapes-for-genesis-2-male

    https://www.daz3d.com/generation-4-legacy-shapes-for-genesis-2-female

     

    FYIO for G8 figures:   https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8

    And for Genesis !!! {IMHO, my fav}

    And no, Sickleyield's clones do not make nice shaping morphs as I recall.

    By

    Catherine3678ab Catherine3678ab January 2021 in The Commons
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