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Daz 3D Forums > Search
  • Frustrated Rant

    I jusdt ran a quick test with an OBJ exported from a piece of clothing and didn't see a Rigidity Group added, and there isn't an option I can see in Transfer utility which would do it (I'm not, however, sure what would happen if the source figure had a Rigidity Group itself).

    By

    Richard Haseltine Richard Haseltine January 2021 in Technical Help (nuts n bolts)
  • Genesis 8.1 / Victoria 8.1

    PerttiA said:

    Hylas said:

    Matt_Castle said:

     

    (Also, as noted, there is a minor conflict between the sets, as both sets have controls labelled "Mouth Smile" and "Mouth Frown" that will merge into one slider on default DS settings, although that is not fundamentally something that had to be an issue and can be resolved by editing the files to change the labels, which should not affect presets, as those use the internal naming to set their values).

    Can someone give me a step-by-step for dummies on how to rename the old frown and smile? Thank you!

    There are two ways to do this;

    1. Find the "Mouth Smile" and "Mouth Frown" morphfiles in Genesis 8 Male/Female morph folders, open the files in Notepad++ and change the "Label" from "Mouth Smile" to "Mouth_Smile" and save, same with the Frown.

    2. Open DS, clear the scene if you have anything loading by default, Load the "Genesis 8 Base Female" or "Genesis 8 Female Dev Load", in parameters tab navigate to the "Mouth Smile" dial, and open the properties (with the gogwheel), change the Label from "Mouth Smile" to "Mouth_Smile" and press "Ok". Do the same with the Frown-dial, then perform File->Save As->Support Asset->Save Modified Assets, which will do essentially the same as option no1. - Repeat the process with the male figure.

    Thanks! yes

    Method 1 didn't work...

    Method 2 did work. But one has to make 4 adjustments per figure. Select the figure, adjust Mouth Smile and Mouth Frown; then select the figure's head, and make both adjustments again.

    Now that I think about it, the reason why method 1 didn't work probably was because I only adjusted 2 morph files per figure instead of 4.

    By

    Hylas Hylas January 2021 in The Commons
  • Selling and/or sharing characters

    magog_a4eb71ab said:

    jestmart said:

    You can save as a Shape or Character preset and sell that with notice that buyer needs to own/have all the morph packages you used to dial in the character.

    What would be the point? I don't think you can copyright something like that for yourself as it would amount to forbidding anyone owning all of the products from using that specific combination of those products if they don't purchase your character recipe. Once the recipe gets sold and gets out in the "wild", its out there free of charge with no copyright, so its not something I would be expecting to sell for enough $$ for very long to make it worth the time. If someone is going to bother with that, they should at least make some unique components for the character that can be copyrighted and would actually encourage customers to buy it(i.e. particularly skin and/or hair).

    The EULA asserts ownership, if you want to challenge it you would need to hire a lawyer and have them cotnact Daz' lawyers.

    By

    Richard Haseltine Richard Haseltine January 2021 in New Users
  • Daz to 3ds Max Update 1.1

    This week Daz released an update to the Daz to Cinema 4D Update update. Here are the items in the update. Enjoy!

    • Fix export issue when for face morphs with changes to Daz Studio in 4.14
    • Genesis 8.1 Facs Morph Support. Please note that characters must be selected to export the morphs.
    • Now Supports 8.1 Characters

    By

    Richard Haseltine Richard Haseltine January 2021 in 3ds Max Discussion
  • Daz to Cinema 4D Update 1.1

    This week Daz released an update to the Daz to Cinema 4D Update update. Here are the items in the update. Enjoy!

    • Now Supports Cinema 4D Version R23
    • Fix export issue when for face morphs with changes to Daz Studio in 4.14
    • Genesis 8.1 Facs Morph Support. Please note that characters must be selected to export the morphs.
    • Now Supports 8.1 Characters

    By

    Richard Haseltine Richard Haseltine January 2021 in Cinema 4D Discussion
  • Daz to Maya Update 1.7

    This week Daz released an update to the Daz to Maya update. Here are the items in the update. Enjoy!

    • Fix export issue when for face morphs with changes to Daz Studio in 4.14
    • Genesis 8.1 Facs Morph Support. Please note that characters must be selected to export the morphs.
    • Now Supports 8.1 Characters

    By

    Richard Haseltine Richard Haseltine January 2021 in Maya Discussion
  • Daz to Unreal Update 4.0

    This week Daz released an update to the Daz to Unreal update, done by David. Here are the items in the update. Enjoy!

    • Now Supports Environments (http://davidvodhanel.com/daz-to-unreal-environment-transfer/)
    • Basic Support for Genesis 8.1
      • Basic PBRSkin Material
    • Fixed the morph list when exporting clothing items separate from the character.  This is done by generating the morph list from the character down, rather than just from the clothing item.
    • Support for 4.25
    • Fix morph preset in Daz Exporter
    • Allow morph curves to be exported in animations
    • Added a new animation blueprint to deal with the conversion from Quaternion to Euler rotations.
    • Fix Bone Rotations (http://davidvodhanel.com/daz-to-unreal-fix-bone-rotations-option/)

    By

    Richard Haseltine Richard Haseltine January 2021 in Unreal Discussion
  • Daz to Blender Update 2.0

    This week Daz released an update to the Daz to Blender Bridges. Here are the items in the update. Enjoy!

    • Animations will now export out of Daz to Blender
    • Fix import issues of the skeleton from Daz to Blender
      • Rotations
      • Rotation Order
    • Updated Morph Exporting Setup
      • Now Has Presets
      • All Morphs for the characters can be chosen
      • Can Choose Morphs from Window
    • Support for Blender Versions 2.90 and 2.91

    By

    Richard Haseltine Richard Haseltine January 2021 in Blender Discussion
  • Genesis 8.1 / Victoria 8.1

    Hylas said:

    Matt_Castle said:

     

    (Also, as noted, there is a minor conflict between the sets, as both sets have controls labelled "Mouth Smile" and "Mouth Frown" that will merge into one slider on default DS settings, although that is not fundamentally something that had to be an issue and can be resolved by editing the files to change the labels, which should not affect presets, as those use the internal naming to set their values).

    Can someone give me a step-by-step for dummies on how to rename the old frown and smile? Thank you!

    There are two ways to do this;

    1. Find the "Mouth Smile" and "Mouth Frown" morphfiles in Genesis 8 Male/Female morph folders, open the files in Notepad++ and change the "Label" from "Mouth Smile" to "Mouth_Smile" and save, same with the Frown.

    2. Open DS, clear the scene if you have anything loading by default, Load the "Genesis 8 Base Female" or "Genesis 8 Female Dev Load", in parameters tab navigate to the "Mouth Smile" dial, and open the properties (with the gogwheel), change the Label from "Mouth Smile" to "Mouth_Smile" and press "Ok". Do the same with the Frown-dial, then perform File->Save As->Support Asset->Save Modified Assets, which will do essentially the same as option no1. - Repeat the process with the male figure.

    By

    PerttiA PerttiA January 2021 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Tiziano said:

    Imago said:

    Tiziano said:

    Mi sapete dire come si può rimediare al disallineamento delle bones nei capelli messi su personaggi non supportati?

    Puoi annullare uno dei morph "Hidden" che lo causano, ma di solito deforma anche il resto, devi fare una prova. Seleziona i capelli e poi vai nelle impostazioni del tab Parameters e attiva la visualizzazione degli elementi nascosti, poi spulcia un poco e vedi quale è la causa, se il risultato è soddisfacente per te, hai risolto. smiley

    Se non va ci sono un pò di tecniche un pò più avanzate per risolvere, facci sapere.

    No, non riesco ad ottenere risultati soddisfacenti ^_^; 

    Beh, allora un'altra soluzione "veloce" è usare il Mesh Grabber e correggere i poligoni spostati. laugh

    By

    Imago Imago January 2021 in The Commons
  • Genesis female smile problem

    waltage80 said:

    when a closed smile the lower lip rises strongly, which contradicts the anatomy and creates a monster

    compare with a mirror This problem is quite old - when will you fix it?

    Epressions always look horrible on custom characters. That is in the nature of things, for epressions are made for the base G8Female only.
    There is no other way, than creating your own custom expressions for each and every character seperatly, you are going to use. So consider those pre-set expressions as resources.
     

    BTW: are you using "Auto Face Enhancer"? The morph targets coming with it, are sometimes dialing in with your expressions and exaggerating those.
     

    By

    Masterstroke Masterstroke January 2021 in Daz Studio Discussion
  • Biguana 8.1 Rumor Mill

    WendyLuvsCatz said:

     

    looks as uncomfortable to ride as a spikey dragon

     

    Which is why it came with:

    • Conforming Saddle (CR2 and OBJ)
      • Blanket and straps that hug the Biguana
      • Metal frame provides stability for the rider
    • Biguana Spines (CR2 and OBJ)
      • Morph Fit for saddle
    • Biguana Fin (CR2 and OBJ)
      • Morph Fit for saddle

     

    By

    Kerya Kerya January 2021 in The Commons
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    maraich said:

    Hi! Is there anything else I need to delete besides the clone to avoid getting the stretched neck issue? I deleted the clone and then loaded a fresh character without moving them and then loaded a G8. It had me run the initial step again to create the clone. Everyting appeared to be running properly. During my previous failed attempts the G3 and G8 were standing next to each other after a time until the conclusion when the new G8 with the applied morphs showed up all weird. This time they stayed completely together and I thought I was home free. But then it finished and the newly created version had a crazy neck again. I feel I'm making progress, but I must still be missing something.

    You need to delete the clone and then identify and delete previously converted morph that is causing the neck stretching issue.  

    By

    RiverSoft Art RiverSoft Art January 2021 in Daz PA Commercial Products
  • Genesis female smile problem

    Might want to provide some specifics as to what you're talking about.

    What mesh, g8f/m, v/m4, etc. are you working with?

    are you using a preset or a morph dial?

    Could you provide images of what you mean, render vs real world?

     

    If a particular morph or preset isn't producing the results you want, you may want to try some adjustment morphs.

    Try adjusting the various morphs under Pose>Head>Mouth>Lips. this is for g8f and may vary for other figures.

     

    By

    DrunkMonkeyProductions DrunkMonkeyProductions January 2021 in Daz Studio Discussion
  • Pivot Point export prob

    David Vodhanel said:

    I'm actually having trouble finding a door where the pivot isn't at center for testing.  A lot of them have the mesh pivot at center, then use a bone to offset them.  What you want to do is move the door in Daz Studio so the origin in the viewport is at the pivot point you want, then it should transfer over with the correct pivot.

     

    thats what i did

    but unreal changes that back to the center

    By

    Ruphuss Ruphuss January 2021 in Unreal Discussion
  • HELP!!!!

    OrionPax09 said:

    I've got a major problem and I have no idea how to fix it!

    Some of my older assets have become unresponsive! DAZ3D can't make them work, and when I uninstall and reinstall them, the thumbnails are all gone and I get an error message when I try and use them!

    I have no idea what to do! I've tried reimporting the metadata, uninstalling and reinstalling! Does anybody have any ideas what the problem could be?! I did transfer all of my assets from my computer to an external hard drive; could that have had any effect?

    I have nothing to offer but empathy. I wish had some useful suggestions. I will just say that you're not alone in finding Daz baffling and frustrating at times. I've just come through a meltdown, have uninstalled Daz and won't be reinstalling and touching it again for a few days at least. I've had some stuff become weird and broken when I use the exact same processes that worked perfectly just recently.

    By

    Rufus Coppertop Rufus Coppertop January 2021 in Technical Help (nuts n bolts)
  • Frustrated Rant

    Wendy - Accepting user error is an absolute doddle when the user can clearly see where they've gone wrong. Assuming that someone lives their life blaming others is easy when all you see is an emotional and immature explosion (many thanks to whichever moderator deleted that one!)  and don't see the hours and hours they've spent trying to get to solve a problem. I will be very happy to admit user error on my part when I know what my error is.

    Mada - If I widen the shoulders a bit they burst through the garment sideways. If I lengthen the torso a bit, the shoulders burst through the top of the garment. If I get a bit experimental and lengthen the torso a lot, the top garment (actually more of a tanktop than a shirt) disappears into the body except where it blouses out a bit from the waistband of the trousers.

    Cris - When it worked my process was this:

    1. Make garment in MD.

    2. Export as OBJ (Selected).

    3. Open Daz.

    4. Bring Genesis 3 Base Male into the Daz window. The Scale and Pose and everything are ZEROED. It is totally the Basic Figure.

    5. Import the garment.

    6. Click on EDIT then OBJECT then TRANSFER UTILITY.

    7. Select Genesis 3 Base Figure as source. Select garment as target.

    8. Let the transfer utility do its thing.

    9. Pose the figure and marvel at the transfer utilitiy working and the garment conforming to the figure. THEN - Zero the Pose again so it's ready.

    10. Make sure Genesis Base Male is selected in Scene Window.

    11. Merge customized boy figure into scene and APPLY IT to the base male.

    12. Marvel at the fact that it works and enjoy the idea of being able to use Daz and Blender to do illustrations for a Dieselpunk Boys' Own Adventure I'm editing.

    13. Merge Secret Base or Streets of London etc into scene, add other characters, learn to pose them, play and learn a bit while having some fun.

    14. Work on book, work through Blender tutes or go and do a night shift or whatever.

     

    Today my process has been this: (I'm not being repetitious to be sarcastic. I'm simply wanting to be absolutely clear)

     

    1. Open MD and select the same garment that worked.

    2. Export it as an OBJ again with all of the little things checked that worked before.

    3. Open Daz.

    4. Bring Genesis 3 Base Male into the Daz window.

    5. Import the garment.

    6. Click on EDIT then OBJECT then TRANSFER UTILITY.

    7. Select Genesis 3 Base Figure as source. Select garment as target.

    8. Let the transfer utility do its thing.

    9. Pose the figure and marvel at the transfer utilitiy working and the garment conforming to the figure.

    10. Make sure Genesis Base Male is selected.

    11. Merge customized boy figure into scene and APPLY IT to the base male.

    12. Feel moderately hopeful that it will work.

    13. Sigh with frustration when the customized boy figure explodes the garment.

    14. Try again.

    15. Try again with the uncustomized basic boy figure.

    16. Apply customized boy figure to uncustomized boy figure.

    17. Watch it explode. Sigh and growl.

    18. Go out onto the back porch and have a ciggy.

    19. Repeat the above steps.

    20. Feel a bit huffy that it's not working.

    21. Ask about it on this forum.

    22. Try again.

    23. Have another ciggy while racking my brains about what I might be doing wrong.

    24. Rinse and repeat.

    25. Rinse and repeat again.

    26. And again.

    27. And again.

    28. Have another ciggy.

    29. Try again.

    30. Reinstall Daz and try again.

    31. Have a screaming meltdown and totally blow my top.

    32. Have another ciggy.

    33. Uninstall Daz.

    34. Decide that I never want to use Daz again because damn it!

    35. Decide that maybe I do.

    36. Write this reply while feeling a bit despondent.

     

     

     

     

     

     

     

    By

    Rufus Coppertop Rufus Coppertop January 2021 in Technical Help (nuts n bolts)
  • Frustrated Rant

    Rufus Coppertop said:

    And I could apply a different figure - a customized version of Chase or Peter or Donovan to that base figure and the clothes conformed even if I had to reapply a figure with the morphs.

    Now CONFORMING CLOTHES DON'T CONFORM. THE TOP OF THE SHIRT IS DOWN BELOW THE SHOULDERS.

    Is it happening with all bodymorphs or just a specific body morph.

    By

    Mada Mada January 2021 in Technical Help (nuts n bolts)
  • HELP!!!!

    I've got a major problem and I have no idea how to fix it!

    Some of my older assets have become unresponsive! DAZ3D can't make them work, and when I uninstall and reinstall them, the thumbnails are all gone and I get an error message when I try and use them!

    I have no idea what to do! I've tried reimporting the metadata, uninstalling and reinstalling! Does anybody have any ideas what the problem could be?! I did transfer all of my assets from my computer to an external hard drive; could that have had any effect?

     

    By

    OrionPax09 OrionPax09 January 2021 in Technical Help (nuts n bolts)
  • Will we ever be able to fit clothing to geoshells?

    You can make an item collide with a geoshell. I do it all the time, for pretty much precisely the reason you're stating. You can add collisions to items that don't normally have them as well to help get around this, which I'll also often do because the way I shape and morph characters tend to break a lot of the autofits anyways.

    So while you can't fit an item to a geoshell, you can still use a geoshell to get a more cohesive figure to set collisions and smoothing to.

    By

    brimstoneomega brimstoneomega January 2021 in The Commons
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