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Daz 3D Forums > Search
  • Creating Josiah

    Hi! Thank you for reading this. I am currently working on a character design (called Josiah bc I have a hard time saying male gen 8.1 character design attempt) where hopefully the end product is something I can sell on Daz! Progress pictures will be posted here and I would like some critique. I won't lie, this will be a long process where I will no doubt ask too many questions. However, I will be talking about what I did so in case I made any big mistakes, someone can point it out. Basically, this is going to document the creation of a character done by a beginner. Maybe this will help someone in the future. Regardless of whether or not this figure makes the cut, I still think it would be fun to show what happens!

    First things first! I am aiming for a skinnier figure with less of a heavy masculine frame.

    Attached are pictures of the main morph, made in Zbrush. There are no skin details or textures, the model is currently using the default Daz 8.1 male skin. JCMs have not been created yet. Think of these renders as showing just the overall shape of the character. Critique is welcome and encouraged!

    Right now I am looking for people to test the morph itself and let me know if there are any super weird rigging issues. (I tweaked and double checked that the shape doesn't do something super weird, but I might have missed something. Like maybe the foot is moved and the eyes leave the head but that shouldn't happen.)

    By

    ludickes ludickes February 2021 in Art Studio
  • Is the newest Version of Daz Studio Working or not?

    I often experience some long random delays when doing something - e.g. I was just working with some lip morph dials and that worked OK, then after moving another lip dial it suddenly went into non-responding mode for about 3 minutes.  I don't recall having those delays with earlier versions.

     

    By

    Taoz Taoz February 2021 in The Commons
  • Morph goes crazy after pose

    It looks as if you need to Adjust Rigging to Shape (Edit>Figure>Rigging), then link the adjustements to the morph via ERC Freeze (Parametrs pane right-clicked to Edit Mode, then right-click your morph>ERC Freeze - assuming you haven't already done an ERC Freeze; if you have you need to find the cotnroller in the Property Hierarchy and right-click>ERC Bake or you will trigger a Duplicate Formilae error).

    By

    Richard Haseltine Richard Haseltine February 2021 in Daz Studio Discussion
  • Headshop 13 w Lovechild

    thomasritzler said:

    Hi I'm having serious trouble with headshop 13 with lovechild plugin.

    The program works fine, it exports the .obj-file and texture content aswell. However, when I open DAZ, load a Genesis 8 Basic Female character, remove eyelashes (I also tried NOT removing the eyelashes) because I read somewhere that the eyelashes sometimes causes problems, and start Morph Loader Pro and find my .obj-file from the Headshop 13 software and try loading the morph - a popup appears saying "Geometry did not match, failed to create morph." I should also mention that I haven't been able to integrate the Headshop plugin into Daz Studio, I am forced to use Headshop as a stand alone program for exporting the .obj-file. I use Windows 10 Pro, Daz Studio 4.15.0.2.

    Can anyone help med out?

    Please make sure you set DAZ Studio Preferences to "Default" as shown:

     

    By

    info_b3470fa520 info_b3470fa520 February 2021 in Technical Help (nuts n bolts)
  • Morph goes crazy after pose

    Anyone have any idea what might be going on here? I'm using a morph I loaded in with Morph Loader Pro. It looks fine in the standard pose, but once I apply a pose to the figure things like this start happening to the fingers. Arms can also be twisted as if they were a dish rag you were trying to dry out. And the face goes horrific when certain expressions are applied.

    By

    echristopherclark echristopherclark February 2021 in Daz Studio Discussion
  • How do I undo the hair deformation?

    vukiol said:

    in the hair parameters

    show hidden set to zero the trasferred morph who causes the deformation

    not sure if this will work on a FBM who affect the height

    a more articulated way is to duplicate unfit/unparent the hair, move and resize  the copy the more similar to the fitted one (you can parent it not in place, then move on y axis, and you can get some scales, not always working)

    export as obj with zero subd, import as morph with reverse deformation on the fitted hair

    Thank you.

    By

    Ascania Ascania February 2021 in Daz Studio Discussion
  • How do I undo the hair deformation?

    in the hair parameters

    show hidden set to zero the trasferred morph who causes the deformation

    not sure if this will work on a FBM who affect the height

    a more articulated way is to duplicate unfit/unparent the hair, move and resize  the copy the more similar to the fitted one (you can parent it not in place, then move on y axis, and you can get some scales, not always working)

    export as obj with zero subd, import as morph with reverse deformation on the fitted hair

    By

    vukiol vukiol February 2021 in Daz Studio Discussion
  • 3D Art Freebie Challenge-February 2021-"Love Is Different Now" -Main Thread Only

    I call this image

    "One is the loneliest number".

    I offer a possible story for this image.
    "Vickie has recently lost her love during the pandemic. It was just so sudden. He was only 29 and as fit as a fiddle. He got sick, feeling awful and looking blue-grey. That evening he was rushed to hospital, and she was told he'd be lucky to survive the night. That was Saturday, by Thursday they were talking about releasing him on the next Saturday. Friday, he got worse at an astonishing rate and died of multi-organ failure on Saturday, the intended day of release. She'd never even got the chance to hold his hand and say goodbye. Now today, absorbing the news the pregnancy test has just given her, Vickie went to where they had first met and she felt closest to him, ordering the same as they had eaten on their first meeting in the park. Chips and frankfurter, with coke. What a meagre meal for the weight of meaning now attached. He had Gypsy Tart to follow, a revolting local delicacy consisting mostly of sugar cooked in condensed milk. Sitting in her chair, the tears gently rolled down her face as his chair remained empty next to her. But it was the closest she'd felt to him since.. since that awful day. 

    It was not the way she'd expected to celebrate their first child, celebrate their love for each other... 
    Celebrate being together...

    How can anyone bear it?"


    Free Items.

    hdri background.
    https://hdrihaven.com/hdri/?h=autumn_park

    Table and chairs.
    Not sure if these count. I modelled the furniture last Friday (12th), put them into an image, and then realized that the image could be a candidate for the competition. I had always planned them as freebies, and offered them for approval by Rendo as soon as possible. I accept they are not available for the whole month, but will be available as long into the future as Rendo decides to host them. If they don't count, ah well, no problems.
    Basic Garden Furniture by richardandtracy.
    https://www.renderosity.com/rr/mod/freestuff/basic-garden-furniture/87801
    Membership registration required.

    Figure pose modified from:
    G8F Free Pose 024 by richardandtracy.
    https://www.renderosity.com/rr/mod/freestuff/g8f-free-pose-024/85896
    Membership registration required.

    Top and Trousers
    G8F Action by Adam Thwaites.
    https://www.most-digital-creations.com/g8f_action.php
    Free subscription download.

    Leather Shaders for G8F Action.
    Car related shaders by Tom2099. Black & white leather shaders used.
    https://www.deviantart.com/tom2099/art/Iray-car-related-shader-presets-megapack-539622361
    Membership registration required.

    Shoes
    Olympia HH by rudy_studio
    https://www.renderosity.com/rr/mod/freestuff/hh-olympia-starter-kit/85584
    Membership registration required.

    Waist and wrist rope
    Odalisque Outfit by Noone102000.
    https://www.deviantart.com/noone102000/art/FREEBIE-Sexy-Odalisque-798199404
    Mature Content, none of which are visible without the Free Registration and login that is required. I'm happy to deactivate the link if needed to comply with the TOS. The wrist & waist ropes are entirely innocuous and rather nice, shame about some of the freebie.

    Driving Gloves
    Driving Gloves by zoro_d
    https://www.renderosity.com/rr/mod/freestuff/driving-gloves-for-genesis-8-female-s-/80439 Membership registration required.

    Heart Necklace
    Heart Necklace by Amyamei
    https://www.deviantart.com/amyaimei/art/My-Heart-Necklace-for-Genesis-8-Female-729010047
    Membership registration required.

    Tears
    Tears for Fears by Kalhh
    https://www.renderosity.com/rr/mod/freestuff/tears-for-fears-for-genesis-8-iray/85360
    Membership registration required.

    Chips and drink
    French Fries for Dazstudio Iray by kalhh
    https://www.renderosity.com/rr/mod/freestuff/french-fries-for-dazstudio-iray/87453
    Membership registration required.

    Pregnancy Test
    Pregnancy Test Morphing Prop by Foxclaw
    https://www.renderosity.com/rr/mod/freestuff/pregnancy-test-morphing-prop/86859
    Membership registration required.

    Mobile Phone
    Smartphone Prop by Foxclaw
    https://www.renderosity.com/rr/mod/freestuff/smartphone-prop/87343
    Membership registration required.

    Gypsy Tart.
    Pumpkin Pie by Erock3D. Colour of filling changed to 'cowpat' for gypsy tart.
    https://www.renderosity.com/rr/mod/freestuff/pumpkin-pie/80447
    Membership registration required.


    No Count Items:
    G8F Base figure.
    Possibly the table and chairs.


    Paid For Items:
    1) Tritium CG custom G8F morph for character.
    2) Hair, Jim Burton's Las Vegas Hair, V3 version to which I added a skull cap and rigged as a native G8F hair. Hair no longer available in the DAZ store.
    3) Character texture: Hue mapped CB Guilia texture.

    [As an aside, my wife & I know/knew a couple where one of an inseparable pair died in the exact chronology I described. In their case it was 'Trish' of 'Trish and Arnie' who died. She was only 42, and was as fit & well as someone born without legs can be. She competed in Paralympic events and was incredibly athletic. Arnie, 7 months on, is still bereft with the other half of himself missing. We also know of 11 other families eviscerated by this awful disease.]

    BTW, this list took about the same time to compile as the image from concept, to modelling, to completion.

    Regards,

    Richard.

     

    By

    richardandtracy richardandtracy February 2021 in Freebies
  • How to copy all body part transforms to another figure at once?

    Although I'm not 100% sure here my suggestion would be to look into morphs.. Creating a morph which contains all your changes would be an easy way to save your customization and then apply it onto others. Unfortunately the only way to make a morph that I know is to use an external 3D editor to physically change your figure.

    Alas, the idea puzzled me so I did some digging of my own into the documentation and it would seem that you're looking for shaping and setting up shaping presets. See this wiki article I found here: http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/chapters/shaping/start

    This seems to reflect your situation; guess I was both right and wrong at the same time ;)  While morphs are indeed methods to change the physical appearance of a figure / mesh, shaping is the method of applying one (or more) morphs to a figure and then optionally saving all of that, which gets you a shape preset. See also the "Save as.." section in the file menu.

    Interesting question IMO!  I actually learned something new here. Oh, right: at first it seems as if there's a full overlap between properties when looking at the 'Shaping' pane and the 'Parameters' pane. Don't get fooled like I did at first; both panes serve different purposes.

    Hope this can help!

     

    By

    ShelLuser ShelLuser February 2021 in Daz Studio Discussion
  • Growing Up for Genesis 8 (Commercial)

    mcarlsonrb said:

    I am trying to use your Growing up for Genesis 8 Females product on this model: SKU:72337

    When I age her back to 9-10 years old she still has small breasts

    If that figure has seperate head and body shapers, sliding the body shaper back towards 0 will reduce that. Of course this will make the body shape closer to that of Genesis 8 scalled-down.

    There may also be a Breast Gone or Breasts Small morph that should work.  I"m not positive if these are default morphs or something I bought, but it's worth looking.  They do a much better job that just reducing body shape.

    By

    sandmanmax sandmanmax February 2021 in Daz PA Commercial Products
  • Daz to Blender Update 2.0

    Hi Folks,

    I'm making use of the latest bridge to see how well it imports figures into Blender. I don't think I'm using it incorrectly and to get it to behave I had to make some alterations to one of the files. Below is a decription of a few issues I've had. Sorry it's a bit long-winded and hopefully there is a simpler solution than the one described below.

    Andy

    ----

    My configuration is:

    • Blender: 2.90
    • DAZStudio: 4.12.1.118
    • Bridge: 2.1.0

    Issue 1

    If I don't specify any pJCM morphs in the DAZ Script dialog Daz to Blender: Morph Names, no joint morphs are exported to Blender. This results in the figure mesh being the wrong shape around the joints if the figure is exported in a posed position. This also happens to default-posed figures posed in Blender.

    So I went back into DAZ and exported the figure with every pJCM morph available in the Daz to Blender: Morph Names dialog. This was an improvement.

    Issue 2

    Having solved issue 1, there are parts of the mesh that are wrong. For example, if I export the G8F figure using 2 poses (one being the mirror of the other), one pose will have the right elbow correctly shaped, whilst in the mirror pose the left elbow is not.

    I know Blender uses drivers to tie bones to shapekeys, so I went looking through Blender looking for the drivers. The shapekey for the left elbow was not being applied as the formula was wrong. I then looked at some other drivers and noticed issues. These are:

    1. The formula is wrong (i.e. the result of the formula is not a positive value and so the shapekey is not applied).
    2. The rotation axis is wrong.

    I went digging through the bridge files and found Database.py in AppData\Roaming\Blender Foundation\Blender\2.90\scripts\addons\DTB. The two sections of interest are tbl_mdrive_g3 and tbl_mdrive. These tables set up the drivers and the properties in these tables backed up what I waas seeing in Blender, so if I was to fix the issues I was seeing, it would be here.

    The Solution
    Two tables have been modified. Below is a snapshot of the changes I've made. I should note that, I don't know what happens with characters beyond G3F and G8F base figures or to clothing.

    tbl_mdrive_g3=[                                                             # Rotations: X = 0, Y = 1, Z = 2
        ['pJCMShldrDown_75_L', 'lShldrBend', 0, 'val*-0.764'],                  # G3F ORIGINAL WAS 2, 'val*0.764'],
        ['pJCMShldrDown_75_R', 'rShldrBend', 0, 'val*0.764'],                   # G3F ORIGINAL WAS 2, 'val*-0.764'],
        ['pJCMShldrFwd_95_L', 'lShldrBend', 2, 'val*-0.603'],                   # G3F ORIGINAL WAS 0
        ['pJCMShldrFwd_95_R', 'rShldrBend', 2, 'val*-0.603'],                   # G3F ORIGINAL WAS 0
        ['pJCMShldrUp_35_L', 'lShldrBend', 0, 'val*1.637'],                     # G3F ORIGINAL WAS 2, 'val*-1.637'],
        ['pJCMShldrUp_35_R', 'rShldrBend', 0, 'val*-1.637'],                    # G3F ORIGINAL WAS 2, 'val*1.637'],
        ['pJCMCollarUp_50_L', 'lCollar', 0, 'val*1.146'],                       # G3F ORIGINAL WAS 'val*-1.146'],
        ['pJCMCollarUp_50_R', 'rCollar', 0, 'val*-1.146']                       # G3F ORIGINAL WAS 'val*1.146'],
    ]
    
    tbl_mdrive = [                                                               # Rotations: X = 0, Y = 1, Z = 2
        # G3F Drivers should not be here unless they are shared with other models.
        # Doing so defines the driver twice in Blender.
        #['pJCMShldrDown_75_L', 'lShldrBend', 0, 'val*-0.764'],                  # G3F ORIGINAL WAS 2, 'val*0.764'],
        #['pJCMShldrDown_75_R', 'rShldrBend', 0, 'val*0.764'],                   # G3F ORIGINAL WAS 2, 'val*-0.764'],
        #['pJCMShldrFwd_95_L', 'lShldrBend', 2, 'val*-0.603'],                   # G3F ORIGINAL WAS 0
        #['pJCMShldrFwd_95_R', 'rShldrBend', 2, 'val*-0.603'],                   # G3F ORIGINAL WAS 0
        #['pJCMShldrUp_35_L', 'lShldrBend', 0, 'val*1.637'],                     # G3F ORIGINAL WAS 2, 'val*-1.637'],
        #['pJCMShldrUp_35_R', 'rShldrBend', 0, 'val*-1.637'],                    # G3F ORIGINAL WAS 2, 'val*1.637'],
        #['pJCMCollarUp_50_L', 'lCollar', 0, 'val*1.146'],                       # G3F ORIGINAL WAS 'val*-1.146'],
        #['pJCMCollarUp_50_R', 'rCollar', 0, 'val*-1.146'],                      # G3F ORIGINAL WAS 'val*1.146'],
        
        # Unknown
        ['lShldrBend_CTRLMD_N_YRotate_n110', 'lShldrBend', 1, 'val*-0.521'],
        ['lShldrBend_CTRLMD_N_ZRotate_90', 'lShldrBend', 2, 'val*0.637'],
        ['lShldrBend_CTRLMD_N_ZRotate_n40', 'lShldrBend', 2, 'val*-1.433'],
        
        # G8F Drivers
        ['pJCMAbdomen2Fwd_40', 'abdomenUpper', 0, 'val*1.433'],                 # GOOD
        ['pJCMAbdomen2Side_24_L', 'abdomenUpper', 2, 'val*-2.389'],             # GOOD
        ['pJCMAbdomen2Side_24_R', 'abdomenUpper', 2, 'val*2.389'],              # GOOD
        ['pJCMAbdomenFwd_35', 'abdomenLower', 0, 'val*1.638'],                  # GOOD
        ['pJCMAbdomenLowerFwd_Navel', 'abdomenLower', 0, 'val*1.638'],          # GOOD
        ['pJCMAbdomenUpperFwd_Navel', 'abdomenUpper', 0, 'val*1.433'],          # GOOD
        ['pJCMBigToeDown_45_L', 'lBigToe', 0, 'val*-1.274'],                    # ORIGINAL WAS 'val*1.274'],
        ['pJCMBigToeDown_45_R', 'rBigToe', 0, 'val*-1.274'],                    # ORIGINAL WAS 'val*1.274'],
        ['pJCMChestFwd_35', 'chestLower', 0, 'val*1.638'],                      # GOOD
        ['pJCMChestSide_20_L', 'chestLower', 2, 'val*-2.866'],                  # GOOD
        ['pJCMChestSide_20_R', 'chestLower', 2, 'val*2.866'],                   # GOOD
        ['pJCMCollarTwist_n30_L', 'lCollar', 1, 'val*-1.911'],                  # ORIGINAL WAS 'val*1.911'],
        ['pJCMCollarTwist_n30_R', 'rCollar', 1, 'val*1.911'],                   # ORIGINAL WAS 'val*-1.911'],
        ['pJCMCollarTwist_p30_L', 'lCollar', 1, 'val*1.911'],                   # ORIGINAL WAS 'val*-1.911'],
        ['pJCMCollarTwist_p30_R', 'rCollar', 1, 'val*-1.911'],                  # ORIGINAL WAS 'val*1.911'],
        ['pJCMCollarUp_55_L', 'lCollar', 0, 'val*1.042'],                       # ORIGINAL WAS 2, 'val*-1.042'],
        ['pJCMCollarUp_55_R', 'rCollar', 0, 'val*-1.042'],                      # ORIGINAL WAS 2, 'val*1.042'],
        ['pJCMFootDwn_75_L', 'lFoot', 0, 'val*-0.764'],                         # ORIGINAL WAS 'val*0.764'],
        ['pJCMFootDwn_75_R', 'rFoot', 0, 'val*-0.764'],                         # ORIGINAL WAS 'val*0.764'],
        ['pJCMFootUp_40_L', 'lFoot', 0, 'val*1.433'],                           # ORIGINAL WAS 'val*-1.433'],
        ['pJCMFootUp_40_R', 'rFoot', 0, 'val*1.433'],                           # ORIGINAL WAS 'val*-1.433'],
        ['pJCMForeArmFwd_135_L', 'lForearmBend', 0, '(val-1.309)*0.955'],       # ORIGINAL WAS '(val+1.309)*-0.955'],
        ['pJCMForeArmFwd_135_R', 'rForearmBend', 0, '(val+1.309)*-0.955'],      # GOOD
        ['pJCMForeArmFwd_75_L', 'lForearmBend', 0, 'val*0.764'],                # ORIGINAL WAS 'val*-0.764'],
        ['pJCMForeArmFwd_75_R', 'rForearmBend', 0, 'val*-0.764'],               # GOOD
        ['pJCMHandDwn_70_L', 'lHand', 0, 'val*-0.819'],                         # ORIGINAL WAS 2, 'val*0.819']
        ['pJCMHandDwn_70_R', 'rHand', 0, 'val*0.819'],                          # ORIGINAL WAS 2, 'val*-0.819']
        ['pJCMHandUp_80_L', 'lHand', 0, 'val*0.717'],                           # ORIGINAL WAS 2, 'val*-0.717']
        ['pJCMHandUp_80_R', 'rHand', 0, 'val*-0.717'],                          # ORIGINAL WAS 2, 'val*0.717']
        ['pJCMHeadBack_27', 'head', 0, 'val*-2.123'],                           # GOOD
        ['pJCMHeadFwd_25', 'head', 0, 'val*2.293'],                             # GOOD
        ['pJCMIndex1Dwn_90_L', 'lIndex1', 0, 'val*-0.637'],                     # ORIGINAL WAS 2, 'val*0.637'],
        ['pJCMIndex1Dwn_90_R', 'rIndex1', 0, 'val*0.637'],                      # ORIGINAL WAS 2, 'val*-0.637'],
        ['pJCMIndex2Dwn_105_L', 'lIndex2', 0, 'val*-0.546'],                    # ORIGINAL WAS 2, 'val*0.546'],
        ['pJCMIndex2Dwn_105_R', 'rIndex2', 0, 'val*0.546'],                     # ORIGINAL WAS 2, 'val*-0.546'],
        ['pJCMIndex3Dwn_90_L', 'lIndex3', 0, 'val*-0.637'],                     # ORIGINAL WAS 2, 'val*0.637'],
        ['pJCMIndex3Dwn_90_R', 'rIndex3', 0, 'val*0.637'],                      # ORIGINAL WAS 2, 'val*-0.637'],
        ['pJCMMid1Dwn_95_L', 'lMid1', 0, 'val*-0.603'],                         # ORIGINAL WAS 2, 'val*0.603'],
        ['pJCMMid1Dwn_95_R', 'rMid1', 0, 'val*0.603'],                          # ORIGINAL WAS 2, 'val*-0.603'],
        ['pJCMMid2Dwn_105_L', 'lMid2', 0, 'val*-0.546'],                        # ORIGINAL WAS 2, 'val*0.546'],
        ['pJCMMid2Dwn_105_R', 'rMid2', 0, 'val*0.546'],                         # ORIGINAL WAS 2, 'val*-0.546'],
        ['pJCMMid3Dwn_90_L', 'lMid3', 0, 'val*-0.637'],                         # ORIGINAL WAS 2, 'val*0.637'],
        ['pJCMMid3Dwn_90_R', 'rMid3', 0, 'val*0.637'],                          # ORIGINAL WAS 2, 'val*-0.637'],
        ['pJCMNeckBack_27', 'neckUpper', 0, 'val*-0.7581'],                     # GOOD
        ['pJCMNeckBack_27', 'neckLower', 0, 'val2*-1.197'],                     # GOOD
        ['pJCMNeckFwd_35', 'neckUpper', 0, 'val*0.76203'],                      # GOOD
        ['pJCMNeckFwd_35', 'neckLower', 0, 'val2*1.20327'],                     # GOOD
        ['pJCMNeckLowerSide_40_L', 'neckLower', 2, 'val*-1.911'],               # GOOD
        ['pJCMNeckLowerSide_40_R', 'neckLower', 2, 'val*1.911'],                # GOOD
        ['pJCMNeckTwist_22_L', 'neckLower', 1, 'val*2.606'],                    # GOOD
        ['pJCMNeckTwist_22_R', 'neckLower', 1, 'val*-2.606'],                   # GOOD
        
        # Unknown
        ['pJCMNeckTwist_Reverse', 'neckLower', 0, 'val*1.433'],
        
        # G8F
        ['pJCMPelvisFwd_25', 'pelvis', 0, 'val*-2.293'],                        # ORIGINAL WAS 'val*2.293'],
        ['pJCMPinky1Dwn_95_L', 'lPinky1', 0, 'val*-0.637'],                     # ORIGINAL WAS 2, 'val*0.637'],
        ['pJCMPinky1Dwn_95_R', 'rPinky1', 0, 'val*0.637'],                      # ORIGINAL WAS 2, 'val*-0.637'],
        ['pJCMPinky2Dwn_105_L', 'lPinky2', 0, 'val*-0.546'],                    # ORIGINAL WAS 2, 'val*0.546'],
        ['pJCMPinky2Dwn_105_R', 'rPinky2', 0, 'val*0.546'],                     # ORIGINAL WAS 2, 'val*-0.546'],
        ['pJCMPinky3Dwn_90_L', 'lPinky3', 0, 'val*-0.637'],                     # ORIGINAL WAS 2, 'val*0.637']
        ['pJCMPinky3Dwn_90_R', 'rPinky3', 0, 'val*0.637'],                      # ORIGINAL WAS 2, 'val*-0.637'],
        ['pJCMRing1Dwn_95_L', 'lRing1', 0, 'val*-0.637'],                       # ORIGINAL WAS 2, 'val*0.637'],  
        ['pJCMRing1Dwn_95_R', 'rRing1', 0, 'val*0.637'],                        # ORIGINAL WAS 2, 'val*-0.637'],
        ['pJCMRing2Dwn_105_L', 'lRing2', 0, 'val*-0.546'],                      # ORIGINAL WAS 2, 'val*0.546'],
        ['pJCMRing2Dwn_105_R', 'rRing2', 0, 'val*0.546'],                       # ORIGINAL WAS 2, 'val*-0.546'],
        ['pJCMRing3Dwn_90_L', 'lRing3', 0, 'val*-0.637'],                       # ORIGINAL WAS 2, 'val*0.637'],
        ['pJCMRing3Dwn_90_R', 'rRing3', 0, 'val*0.637'],                        # ORIGINAL WAS 2, 'val*-0.637'],
        ['pJCMShinBend_155_L', 'lShin', 0, '(val-1.571)*0.882'],                # GOOD
        ['pJCMShinBend_155_R', 'rShin', 0, '(val-1.571)*0.882'],                # GOOD
        ['pJCMShinBend_90_L', 'lShin', 0, 'val*0.637'],                         # GOOD
        ['pJCMShinBend_90_R', 'rShin', 0, 'val*0.637'],                         # GOOD
        ['pJCMShldrDown_40_L', 'lShldrBend', 0, 'val*-1.433'],                  # ORIGINAL WAS 2, 'val*1.433'],
        ['pJCMShldrDown_40_R', 'rShldrBend', 0, 'val*1.433'],                   # ORIGINAL WAS 2, 'val*-1.433'],
        ['pJCMShldrFwd_110_L', 'lShldrBend', 2, 'val*-0.521'],                  # ORIGINAL WAS 0
        ['pJCMShldrFwd_110_R', 'rShldrBend', 2, 'val*-0.521'],                  # ORIGINAL WAS 0
        ['pJCMShldrUp_90_L', 'lShldrBend', 0, 'val*0.637'],                     # ORIGINAL WAS 2, 'val*-0.637'],
        ['pJCMShldrUp_90_R', 'rShldrBend', 0, 'val*-0.637'],                    # ORIGINAL WAS 2, 'val*0.637'],
        ['pJCMThighBack_35_L', 'lThighBend', 0, 'val*1.638'],                   # GOOD
        ['pJCMThighBack_35_R', 'rThighBend', 0, 'val*1.638'],                   # GOOD
        ['pJCMThighFwd_115_L', 'lThighBend', 0, '(val+0.995)*-0.988'],          # GOOD
        ['pJCMThighFwd_115_R', 'rThighBend', 0, '(val+0.995)*-0.988'],          # GOOD
        ['pJCMThighFwd_57_L', 'lThighBend', 0, 'val*-1.006'],                   # GOOD
        ['pJCMThighFwd_57_R', 'rThighBend', 0, 'val*-1.006'],                   # GOOD
        ['pJCMThighSide_85_L', 'lThighBend', 2, 'val*-0.674'],                  # GOOD
        ['pJCMThighSide_85_R', 'rThighBend', 2, 'val*0.674'],                   # GOOD
        ['pJCMThumb1Bend_50_L', 'lThumb1', 0, 'val*1.146'],                     # GOOD
        ['pJCMThumb1Bend_50_R', 'rThumb1', 0, 'val*-1.146'],                    # ORIGINAL WAS 'val*1.146'],
        ['pJCMThumb1Up_20_L', 'lThumb1', 2, 'val*-2.866'],                      # GOOD
        ['pJCMThumb1Up_20_R', 'rThumb1', 2, 'val*-2.866'],                      # ORIGINAL WAS 'val*2.866'],
        ['pJCMThumb2Bend_65_L', 'lThumb2', 0, 'val*-0.882'],                    # ORIGINAL WAS 'val*0.882'],
        ['pJCMThumb2Bend_65_R', 'rThumb2', 0, 'val*0.882'],                     # GOOD
        ['pJCMThumb3Bend_90_L', 'lThumb3', 0, 'val*-0.637'],                    # ORIGINAL WAS 'val*0.637'],
        ['pJCMThumb3Bend_90_R', 'rThumb3', 0, 'val*0.637'],                     # GOOD
        ['pJCMToesUp_60_L', 'lToe', 0, 'val*0.955'],                            # ORIGINAL 'val*-0.955'],
        ['pJCMToesUp_60_R', 'rToe', 0, 'val*0.955'],                            # ORIGINAL 'val*-0.955'],
        
        # Unknown
        ['rShldrBend_CTRLMD_N_YRotate_110', 'rShldrBend', 1, 'val*0.521'],
        ['rShldrBend_CTRLMD_N_ZRotate_40', 'rShldrBend', 2, 'val*1.433'],
        ['rShldrBend_CTRLMD_N_ZRotate_n90', 'rShldrBend', 2, 'val*-0.637'],
      #  ['EyesSideSide', 'sight', 2, 'val * -0.955'],
      #  ['EyesSideR', 'sight', 2, 'val * -0.955'],
      #  ['EyesSideL', 'sight', 2, 'val * 0.955'],
      #  ['EyesUpDown', 'sight', 0, 'val * 0.955'],
    ]

    By

    Andy-M Andy-M February 2021 in Blender Discussion
  • Another Question about Victoria 4 to Genesis 2 :)

    You need at least the first two products (GenX2 and the Genesis 2 add-on).

    You will also need these products for textures (You seem to have at least the V4 one):

    https://www.daz3d.com/victoria-4-for-genesis-2-female

    https://www.daz3d.com/michael-4-for-genesis-2-male

    The legacy shapes are not technically required, if you don't have them GenX2 will use the clone morphs included in V4 for G2F / M4 for G2M products as the base for the transfer. But they might give you better results.

     

    By

    Leana Leana February 2021 in Daz Studio Discussion
  • Please daz allow to hide grafts

    onix said:

    You obviously can disable the hiding geometry function but won't if cause problems that stuff that has to be hidden does not get hidden?

    It can cause problems like clipping skin which was hidden but there are other options to work around that like scaling, sometimes a morph or keeping poses in a less extreme range. From the few I have tested it wasn't that different to non graft items who sometimes need the same workarounds. Depends probably on the creator and how much he relied on the graft fixing issues.

    By

    mikek mikek February 2021 in Daz Studio Discussion
  • Creating character for Daz store

    Okay, my tiny little brain is completely blanking on anything regarding the JCMs. Is it to simulate the natural 'squashing' or 'squeezing' that happens normally with flesh?

    So if I am making a JCM for bending an arm, I pose the figure (full morph applied) with the arm bent as needed and it will be distorted. I send this figure directly into Zbrush and then I fix/sculpt it so that it is realistic. Then I save the fixed figure in Zbrush using Morph Loader Pro. After that, I follow the instructions that are in this video

     

    Badda bing badda boom, I got a JCM. Rinse and repeat until I got all the JCMs set up and connected solely to one character. (Like the video says.)

    Also, I redid the entire character shape and made it more realistic. My experience in 2D animation is starting to show through where I exaggerate things and focus on silhouettes for design.

    I do have the current morph ready to be downloaded, but there aren't any JCMs applied yet. This is mainly so people can test out the morph and see if the shape is good. Message me if you would like to test out the newest morph. I will be uploading the rendered previews of the new morph when I have time. Also, I think the eyes work nicely and have been adjusted so I don't think I will need to apply any JCMs to the face, so Morph Loader Pro won't wreck up the face.

    Unless you mean that doing a simple arm morph could mess up Morph Loader Pro and damage the face, in which case I will have to rethink what I am doing in life with the image of an arm flex resulting in eyes shooting out of the model.

    Once I get a morph that looks nice as a basic shape and has proper moving parts, I'll move on to texturing and making normals. All that good stuff.

    By

    ludickes ludickes February 2021 in The Commons
  • Daz To Blender Bridge 2.1.0 --- NOT Exporting selected Morphs!

    nuno_senica said:

    Hello DAZ Friends,

    For some reason, the plugin is NOT exporting the morphs I selected in the morph dialog window in DAZ. When the character gets to Blender has no morps at all.
    The only way I get some morphs exported is if I check the "Include Minimal Morphs" option but than I get the preset morphs, not my "custom" selected morphs!
    I'm using  DAZ 4.15 and Blender 2.91  (64bits)
    Is this happening on your end as well? Any suggestions on how to fix this?

    Same thing is happening for me as well.
    Opening the intermediary FBX file in other software than Blender shows that the morph(s) are there. If the same FBX file is imported manually into Blender the morphs are missing.
    So its likely something broken with Blender - not with Daz or Bridge. I am going to see what happens in older versions of Blender, will report back.

    By

    mxo mxo February 2021 in Blender Discussion
  • 3D Art Freebie Challenge-February 2021-"Love Is Different Now" -Main Thread Only

    JackyBrown said:

    3D Art Freebie Challenge February 2021 "Love Is Different Now"


    [Best watched at full size for details.]

    "Real Life Online"

    Starring: Ellie and Nico

    The tale:

    Amsterdam, The Netherlands 11:48 AM, "Hey girl, what are you up late?" Nico said to Ellie when she called her via a video call using the Signal app. "And what are you there sitting in the dark honey?" "Yeahh, couldn't sleep so decided to play some more with one of the latest DAZ Bi-weekly Freebies and it's a full moon so a beautiful light is shining in..." (Ellie)
    Nico flew to the Netherlands for Christmas to stay with her parents but was unable to fly back to Los Angeles due to the tightened Corona measures.

    Soundtrack:

    The Doors - End Of The Night (© 1967)
    https://www.youtube.com/watch?v=OjY3nfvkJ0Y


    COUNTABLE FREEBIES: (Alphabetic order)

    #01! Basic Computer Mouse by Paul Jay Schrenker
    https://www.sharecg.com/v/35954/browse/5/3D-Model/Basic-Computer-Mouse  **

    #02! Dining Set by Laboratory108 (Zippo)
    http://www.lab108.x0.com/lab108/furniture.html  (item 5)

    #03! ED's Brick Shader (Iray) by Edheldil3D
    https://www.deviantart.com/edheldil3d/art/Freebie-ED-s-Brick-Shader-Iray-788871766  **

    #04! eYe view Webcams by TruForm
    https://www.renderosity.com/rr/mod/freestuff/eye-view-webcams/66391  **

    #05! Eyes Dilate for Genesis 8 Female by felldude
    https://www.renderosity.com/mod/freestuff/eyes-dilate-for-genesis-8-female/82869  **

    #06! iPhone X by klausdbg
    https://www.sharecg.com/v/89747/gallery/5/3D-Model/iPhone-X  **

    #07! Iray car related shader presets 'megapack' by Tom2099
    https://www.deviantart.com/tom2099/art/Iray-car-related-shader-presets-megapack-539622361  **

    #08! Iray Jewelry Shaders by AllenArt
    https://sharecg.com/v/95893/gallery/21/DAZ-Studio/Iray-Jewelry-Shaders  **

    #09! Kalea 7 Starter Bundle by DAZ Originals  (DAZ Bi-weekly Freebie Jan 21 - Feb 8)
    https://www.daz3d.com/kalea-7-starter-bundle  **

    #10! Keyboard & Mouse (Spanish keyboard layout) by apcgraficos
    https://www.renderosity.com/mod/freestuff/keyboard-mouse-spanish-keyboard-layout-/73756  **

    #11! Kiara Interior HDRI by HDRIHaven
    https://hdrihaven.com/hdri/?h=kiara_interior

    #12! Linda - Character for G3F with texture maps by Edelzwicker
    https://www.sharecg.com/v/89731/related/21/DAZ-Studio/Linda-Character-for-G3F-with-texture-maps  **
    [Used her as a start for the Ellie textures by ElSinestroUno]

    #13! MicCable Set by MDP
    https://sites.google.com/site/mdp6gdl/  (item 11)

    #14! Nico DMC5 for G8F by TaliDesade  heart
    https://www.deviantart.com/talidesade/art/Nico-DMC5-Genesis-8-DOWNLOAD-866641918  **

    #15! PC Monitor by 3DHaupt
    https://www.sharecg.com/v/80968/gallery/5/3D-Model/Pc-Monitor  **

    #16! Pen 3D Model (3DS) by Luis Fragoso
    https://archive3d.net/?a=download&id=b5dfd639

    #17! Pen Rotring Rapidograph (3DS) by Steven Minsky
    https://archive3d.net/?a=download&id=0b396c94

    #18! Post-It by apcgraficos
    https://www.renderosity.com/mod/freestuff/post-it/76560  **

    #19! Retro Heroine 8 Outfit by Fredel
    https://www.renderosity.com/mod/freestuff/retro-heroine-8-outfit/77959  **
    [Tank top]

    #20! RGB HDRi Soft Lights for Daz Studio - Iray by VAlzheimer
    https://gumroad.com/valzheimer  (4th item)

    #21! Speaker and Amplifiers by woodkz71
    https://www.renderosity.com/mod/freestuff/speaker-and-amplifers/78126  **

    #22! SY 200 Morphs for Genesis 8 Head and Body by SickleYield
    https://sharecg.com/v/91888/view/21/DAZ-Studio/SY-200-Morphs-for-Genesis-8-Head-and-Body  **

    #23! The Last of Us Part II: Ellie Morph by ElSinestroUno
    https://www.deviantart.com/elsinestrouno/art/The-Last-of-Us-Part-II-Ellie-Morph-855234510  **

    #24! TLOU2 Ellie for G8F by Shinteo
    https://www.patreon.com/posts/tlou2-ellie-for-42575735
    [Bracelet]


    NO-COUNT ITEMS:

    ++   Basic Wear for Genesis 8 Female by DAZ Originals
    ++   DAZ Studio Iray HDR Outdoor Environments by Daz Originals, DimensionTheory [Maui used]
    ---    MMX Fantasy Eyes Mini by Mattymanx (The Holiday Loyalty Sale 2020 Free Item)
    ---    Nose Ring 01 for G2F, G3F and/or G8F by AllenArt
    ++   Stucco shader NVIDIA MDL Examples


    PURCHASED/PAID FOR ITEMS: None      100%    Freebies


    *1     E-mail address required
    **     Registration required
    #x!   Countable Items (Bold ones are used by me for the first time I think.)
    ---     No longer available freebies
    ++    Free with DAZ Studio (or the Essentials)
    $x.   Purchased/Paid For Item


    Rendered with DAZ Studio 4.10.0.123 (nVidia Iray)

    Other free software used: GIMP v2.10.14, Irfanview 4.54 and PoseRay 3.13.29

    Postwork: used the AltaLux Image Enhancement Filter (Effect) by Stefano Tommesani that comes with Irfanview and some filters (oa) that come with GIMP. Also used mcjDenoise by mcasual. (https://sites.google.com/site/mcasualsdazscripts9/mcjdenoise)

     

    "Real Life Online"

    All The Links Check Out Plz Post To The Entries Thread

    By

    Saphirewild Saphirewild February 2021 in Freebies
  • Wacky Modelling ~ In Carrara ~

    ...more boned simple shapes

    Procedural shader fixed with "Procedural Lock" Great little gem by DCG... Note how curve filter is used to repeat the gradient on the cylinder 'ribs.'

    image

     

    Some examples of bone deformations and morph deformations

    image

    image

    image

    image

    image

    image

    By

    Persona Non Grata Persona Non Grata February 2021 in Carrara Discussion
  • 4.15 rendering out skin much brighter than 4.14 (edited title)

    Some follow up for anyone interested: I got a hold of a friend running an 3090, an running latest official 4.15 release to see if we could reproduce the issue. I'm running twin 2070supers. We could confirm that he's seeing the same brighter skin issues I am.
    The character used has the Default Genesis 8 skin. The pose is slightly off from his (3090) renders for some reason (used content gatherer to transfer but seems it didn't pick all, but that's not important).
    In the first set of images, we used the scene's default lighting (homecooked HDRI + regular spotlights). If you open all and flip between them, you can clearly see the skin is a lot brighter with any 4.15. Also quite clear, the robe doesn't get affected between versions. SSS issue indeed, or translucency?​ We then did a run with "sun/sky only" for lighting, and found the same result. The issue doesn't seem related to HDRI or regular spotlights.
    I'm thinking that since the 4.15 images don't look bad per se unless you look close, and a lot of artists probably do unique images, this issue's gone mostly unnoticed, but my guess is it's happening for a lot more people, if not all.

    By

    naughtyroad naughtyroad February 2021 in Daz Studio Discussion
  • Creating character for Daz store

    Speaking from past experience, I would probably stay away from toons as a first submission.  I was left, personally speaking, with the impression at the time that DAZ was less interested in toon skins/shapes.   I was fortuante enough at the time to have someone from DAZ coach me to produce a more elaborate, more realistic skin.  I don't know what the sales trends are these days, but I think the trend is towards more photoreastic stufff,

    Things to double check before submitting:  All joints bend properly.   Hands take poses properly.   Eye motion is complete (e.g. eyes both fully open and close.)   Mouth motion works propely.  Limits are set correctly.  If its a morph that needs to adjust the underlying rig, be sure that ERC save has been properly used so that the rig is propely adjust.

    Changeling Chick has pointed to some of the good tuts about JCMs if you need those to get your character to properly move.

    Side trick: if you need to preseve the face and are using Zbush, you can "freeze" parts of original Genesis development rig by masking out eyes/mouth as well as hands and then apply other shape changes in mesh as a morph target.  This will give you a mesh you can load with Morph Loader Pro that doesn't damage the delicate relationship between eyeballs and eyelids in the rig or other fiddly-bits of the rig that might otherwise demand JCMs.

    Best of luck,

    -K

    By

    Kerwin Kerwin February 2021 in The Commons
  • Slinky Suit

    They transfer over using  -

    XTransfer - Genesis 3 to Genesis 8 Converter | 3D Models and 3D Software by Daz 3D

    By

    Haruchai Haruchai February 2021 in The Commons
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