-
*Released* Natural Eyes II - Merchant Resource for Genesis 8.1 Male and Females [Commercial]
Nope. You have a couple of choices. By default everything is off. Otherwise, a whole bunch of people would probably be super annoyed with me.
If you don't want to mess with morphs, you can choose to just apply the presets: Corneo ON, Iris Shape ON etc. which are under the utilities folder. I consider them convenience presets.
You can also choose to dial in a little or a lot under the morph dials. They will start with Natural Eyes II and will be under the eyes portion of the figure on the shaping tab.
Iray PBR renders fairly quick. If you have tried out the new Victoria 8.1 you know just how quick they render. I think they are lovely, and look wonderful under regular bright lighting.
The Iray settings take a lot longer to render. If you own the old set, you will know just how much longer they take, but boy do they look beautiful under dramatic lighting.
For best results, use the cornea bulge preset no matter the setting you choose : Iray or PBR
Use the Iris Shaping preset no matter preset you choose as well. Iray or PBR
The Iris Convex is more scene/preference related. This is meant to be used in conjunction with the cornea bulge. Use this if you want a more defined Limbal Ring and are using the IRAY presets. Use this if you are using dramatic lighting and what the irises to light more correctly.
By default, the sclera normal is just kinda bumpy. There is an alternate sclera normal available that kinda adds a veiny appearance instead if thats your thing.
The material thumbnails: I dont think Ive ever rendered so many thumbnails for a product ever. They also show the difference in appearance between iray and pbr so theres a whole lot less guessing on which way you want to go.
Question about ArtStationI think there are 2 related but not completely overlapping issues
1. Artstation is primarily intended to serve as a portfolio site for people who are working in or looking to work in the vfx and video game industry. It has other ancillary funcions, but that is its primary function. and those ancillary functions also relate to the 1st: if you look at their tutorial section, for instance - a lot of them are tutorials on how to work in the industry. As Artsation is a site pretty explicitly for people working or looking to work in the industry I don't feel any more excluded than, say. a site geared towards painting might "exclude" me
2. Daz Studio and similar have a reputation for people just plugging suff they bought without any tweaking or "work" which, while it is not completely untrue, I would argue it frequntly is. One can use default everything - click a character, click the lighting, click the background, click the pose, and get something with zero tweaking, limited thought, and 2 minutes of effort. This is something that is much harder to do in other programs. Mind you most people do not do this in DS either. At Artstation there is generally an implicit understanding that there is something the artist made beyond just the composition: most commonly modelling or texturing, but also things like lighting. But again using DS in no way precludes this. I have DS renders where I: made the clothing, sculpted the morph, textured the character, set up the lighting from scratch, and made the hair. But I can completly understand some warriness if one is trying to show off ones character modelling and skin textureing abilities and theres no good way to differentiate ones art from 50 million renders of V8 (mind you an alternate fix would be better tagging options ie you have to put the software used and people could block irrelevant software)
How is HeadShop 13 for realism? It is Worth buying? Please help.JENR8 said:
I have used Headshop since the beginning days of Faceshop. I have never liked the way the eyes look. Has it fixed the eyes, so they don't appear like holes or just plain off?
I am also curious if there's other 3D face modelers that are better from pictures, or is Headshop 13 the way to go and worth it?
Worth it? That's rather subjective. We have 3 ways to make likenesses from pictures, each plugin or program has its pros and cons. Face Transfer you already have in D/S so you can discover how much you like or {don't} that one.
FaceGen is the other one which will make morphs and textures for Genesis through to G8. I have been having some fun with that one. If you want to see some examples, in the freebies thread - the one suggesting to be nice, I've shared a few ;-) Accuracy does require mastering where one places the dots. It has an option to "keep the eyes round" which I do use.
HeadShop13 places the dots for us :-) I just leave those dots where it places them. It does a better job than I do. I don't recall it messing up the eyes.
Dial Fusion for Genesis 2 to 8.1 (Commercial)Zev0 said:
JCM's will be looking for the shape morphs they were designed for. If the morph it is looking for is baked into something else all links get broken.
Doh... there goes plan B and the hope for reducing load times. Thanks for your never tiring responsiveness...and I definitely will...
Zev0 said:
need to get the G8 to G3 module
Female characters not loadingShelLuser said:
Sounds like something could have gone wrong with your moving of the library. I mean... if you remove the external drive with the library and then still load your character then it doesn't look like you really moved the library at all. Where is that character data coming from?
I created all my characters using Daz Studio Genesis 3 and 8 characters. Daz Studio loads up from my C: drive and it has a copy of My Library located under users-public-public documents-My DAZ 3D Library. On my F; drive I have a My DAZ 3D Library with all my content. I copied the whole My DAZ 3D Library to the external hard drive. This is a fresh installation of Daz3D 4.15, so the only content is from the Daz Central installation. I installed default resources for Daz3D 4.15, character essentials, dforce essentials, face transfer, Octane render kit, and required PostgresSQL CMS and PostgresSQL CMS from Valentina CMS conversion. I did not have this issue with the 4.14 version, but 4.15 and the new 8.1 have cause these problems.
True Feelings Expressions for Genesis 8.1 Females promo character ID ?would like to know, too... not sure it's g8.1 base... i'm thinking of a personal morph ?
Dial Fusion for Genesis 2 to 8.1 (Commercial)kgrosser said:
Zev0 said:
you will break jcm's etc if everything is baked into one dial. If a used morph relies on jcm's etc it is best that morphs function is preserved as well as its jcm's. So yes you can get one dial that relies on nothing, but don't expect it to function remotely the same, and all you will have is a shape that looks the same but the minute you pose it it will not work as the source.That's what I learned the hard way... unfortunately this limits the number of morphs I hoped to reduce by porting my characters from G3 to G8 and speed up DS Stil, a bit OT, but while I have you: any projection on the transgender X-Transfer and G8 -> G3 version?
BTW If you could come up with a tool that allows to manually select and redirect JCMs to a baked morph this would be a hot seller, I think...
Thats not how it works. JCM's will be looking for the shape morphs they were designed for. If the morph it is looking for is baked into something else all links get broken.
"any projection on the transgender X-Transfer and G8 -> G3 version"
No idea......We need to get the G8 to G3 module out first before we do that.
Face Transfer On Genesis 8.1im been trying to get face transfer working for 8.1 and i was wandering how i could do it or if its even avalible for 8.1 yet
Issues installing freebies (morph and texture)First the obvious question: are you sure those were meant for Genesis 3?
Anyway, this may provide some useful information on the issue of your morphs: https://www.daz3d.com/forums/discussion/403231/installing-a-3rd-party-morph-suite
Textures are something different, they're often already assigned with specific character presets. Fair disclaimer: my experiences with them outside of the smart contents pane are limited, so keep this in mind. Having said that: I'd start looking into the 'Surfaces' pane. Select your Genesis 3 figure, open 'Surfaces' and then check out the different skin options. That's where I'd start.
Hope this can help you out a bit.
Dial Fusion for Genesis 2 to 8.1 (Commercial)Zev0 said:
this does not adjust rigging. That has to be done prior to any morph you decide to include in your dial.
Hmm... another one. Correct me where I go astray here: While you (and me in my library) have a tool with Shape Rigger+ this function is not included and rigging to shape nneds tobe done BEFORE using Dial Fusion. But the way ShapeRigger+ is set up I need to have a dial to favorize it in order to rig..... so I need to adjust rigging to shape manually, which to my experience basically mandates the figure being zeroed out - wseems like a hen/egg problem to me at least when it comes to figure creation.
Dial Fusion for Genesis 2 to 8.1 (Commercial)Zev0 said:
you will break jcm's etc if everything is baked into one dial. If a used morph relies on jcm's etc it is best that morphs function is preserved as well as its jcm's. So yes you can get one dial that relies on nothing, but don't expect it to function remotely the same, and all you will have is a shape that looks the same but the minute you pose it it will not work as the source.That's what I learned the hard way... unfortunately this limits the number of morphs I hoped to reduce by porting my characters from G3 to G8 and speed up DS Stil, a bit OT, but while I have you: any projection on the transgender X-Transfer and G8 -> G3 version?
BTW If you could come up with a tool that allows to manually select and redirect JCMs to a baked morph this would be a hot seller, I think...
Daz To Blender Bridge 2.1.0 --- NOT Exporting selected Morphs!Hello DAZ Friends,
For some reason, the plugin is NOT exporting the morphs I selected in the morph dialog window in DAZ. When the character gets to Blender has no morps at all.
The only way I get some morphs exported is if I check the "Include Minimal Morphs" option but than I get the preset morphs, not my "custom" selected morphs!
I'm using DAZ 4.15 and Blender 2.91 (64bits)
Is this happening on your end as well? Any suggestions on how to fix this?
Thank you!
PS - Is there a way to import CVS rules file with this plugin?Issues installing freebies (morph and texture)Hi everyone!, I've downloaded a face morph and a face texture from deviantart, I can't apply the texture nor the morph to the Genesis 3 female model, can anyone help me solve this issue?
Novica & Forum Members Tips & Product Reviews Pt 13Novica said:
@vwrangler Thanks for the review. :)
Has anyone gotten characters from sithlordsims? (elsewhere) I just picked up Karl but I won't be installing him right away. One of his characters (Pedro) has the most exotic leopard/pawprint tattoos- really cool!
I've got four: Alex, Benicio, Coilin for G3M and Archie for G8M, as well as the ABC Genetics package they put out to bring the shapes for Alex-Benecio-Coilin from G3M to G8M. They tend to a certain sameness -- SithlordSims is fond of a cerain face shape, and a certain type of long, slim, very muscular body -- but I like them overall. Coilin is kind of amusing; he has what Sithlordsims calls a "big dad" morph, to which I can but say: I do not think that means what they think it means. (Buff with a belly that still has a six-pack is not really a dadbod, no.) One thing to be aware of with Coilin is that he has Leo-style size and scaling -- he's supposed to be about 6-5, and his height is all in his body slider -- so if you try to combine him with another character, they're going to wind up being very tall.
Daz to Unreal Update 4.0Is there some special prerequisite for an environment to be compatible with the plugin (i.e. naming convention, geometry type) ? The environment transfer doesn't appear to work with DAZ primitives or imported objs.
Not intentionally. I tested it by loading a bunch of different Preload environments in Daz Studio and transferring them. If something doesn't work, it's probably just a bug because of a case I never hit.
DAZ Studio - Load morph targets directly from FBX (or other) formatsFYI I'm working on a model that I rigged and weighted and made morphs for in Cinema4D R18, exported with FBX2014 and imported into D|S and not only did the geometry import correctly....
- the bones and weights also came in correct, which I didn't really expect but wasn't that big a surprise
- the morph targets (created and started in Cinema's native PoseMorph tag) all imported without my even realizing it and all worked correctly
The only thing that doesn't import all that well is polygon selections for body part picking in the viewport. Here's hoping you guys keep improving FBX format.
Diffeomorphic DAZ Importer Version 1.5.1@gilbertneyens Seems to work fine here .. You need to import units and expressions first of course for the pose to work, otherwise the pose won't find them and do nothing. Please note that the HD morph is not imported yet, then Xin is working to provide HD support.
https://bitbucket.org/Diffeomorphic/import_daz/issues/357/it-is-possible-to-read-dhdm-files-directly
Alternatively, if you don't want to use expressions, you can pose the face bones in daz studio and save the pose. Then you can import the pose in blender without importing units and expressions first. Then personally I'm not aware of any way to "bake" the expressions to the face bones in daz studio, so it seems you can't save the expressions as face bones, but I'm not a daz expert so may be there's a way.

Alternatively, once you import the expressions in blender, you can also convert to shapekeys so you don't need the drivers anymore. See advanced setup > morphs > convert standard morphs to shapekeys. This is also useful to export to game engines.
3D Art Freebie Challenge-February 2021-"Love Is Different Now" -Main Thread Only3D Art Freebie Challenge February 2021 "Love Is Different Now"
[Best watched at full size for details.]"Real Life Online"
Starring: Ellie and Nico
The tale:
Amsterdam, The Netherlands 11:48 AM, "Hey girl, what are you up late?" Nico said to Ellie when she called her via a video call using the Signal app. "And what are you there sitting in the dark honey?" "Yeahh, couldn't sleep so decided to play some more with one of the latest DAZ Bi-weekly Freebies and it's a full moon so a beautiful light is shining in..." (Ellie)
Nico flew to the Netherlands for Christmas to stay with her parents but was unable to fly back to Los Angeles due to the tightened Corona measures.Soundtrack:
The Doors - End Of The Night (© 1967)
https://www.youtube.com/watch?v=OjY3nfvkJ0Y
COUNTABLE FREEBIES: (Alphabetic order)#01! Basic Computer Mouse by Paul Jay Schrenker
https://www.sharecg.com/v/35954/browse/5/3D-Model/Basic-Computer-Mouse **#02! Dining Set by Laboratory108 (Zippo)
http://www.lab108.x0.com/lab108/furniture.html (item 5)#03! ED's Brick Shader (Iray) by Edheldil3D
https://www.deviantart.com/edheldil3d/art/Freebie-ED-s-Brick-Shader-Iray-788871766 **#04! eYe view Webcams by TruForm
https://www.renderosity.com/rr/mod/freestuff/eye-view-webcams/66391 **#05! Eyes Dilate for Genesis 8 Female by felldude
https://www.renderosity.com/mod/freestuff/eyes-dilate-for-genesis-8-female/82869 **#06! iPhone X by klausdbg
https://www.sharecg.com/v/89747/gallery/5/3D-Model/iPhone-X **#07! Iray car related shader presets 'megapack' by Tom2099
https://www.deviantart.com/tom2099/art/Iray-car-related-shader-presets-megapack-539622361 **#08! Iray Jewelry Shaders by AllenArt
https://sharecg.com/v/95893/gallery/21/DAZ-Studio/Iray-Jewelry-Shaders **#09! Kalea 7 Starter Bundle by DAZ Originals (DAZ Bi-weekly Freebie Jan 21 - Feb 8)
https://www.daz3d.com/kalea-7-starter-bundle **#10! Keyboard & Mouse (Spanish keyboard layout) by apcgraficos
https://www.renderosity.com/mod/freestuff/keyboard-mouse-spanish-keyboard-layout-/73756 **#11! Kiara Interior HDRI by HDRIHaven
https://hdrihaven.com/hdri/?h=kiara_interior#12! Linda - Character for G3F with texture maps by Edelzwicker
https://www.sharecg.com/v/89731/related/21/DAZ-Studio/Linda-Character-for-G3F-with-texture-maps **
[Used her as a start for the Ellie textures by ElSinestroUno]#13! MicCable Set by MDP
https://sites.google.com/site/mdp6gdl/ (item 11)#14! Nico DMC5 for G8F by TaliDesade

https://www.deviantart.com/talidesade/art/Nico-DMC5-Genesis-8-DOWNLOAD-866641918 **#15! PC Monitor by 3DHaupt
https://www.sharecg.com/v/80968/gallery/5/3D-Model/Pc-Monitor **#16! Pen 3D Model (3DS) by Luis Fragoso
https://archive3d.net/?a=download&id=b5dfd639#17! Pen Rotring Rapidograph (3DS) by Steven Minsky
https://archive3d.net/?a=download&id=0b396c94#18! Post-It by apcgraficos
https://www.renderosity.com/mod/freestuff/post-it/76560 **#19! Retro Heroine 8 Outfit by Fredel
https://www.renderosity.com/mod/freestuff/retro-heroine-8-outfit/77959 **
[Tank top]#20! RGB HDRi Soft Lights for Daz Studio - Iray by VAlzheimer
https://gumroad.com/valzheimer (4th item)#21! Speaker and Amplifiers by woodkz71
https://www.renderosity.com/mod/freestuff/speaker-and-amplifers/78126 **#22! SY 200 Morphs for Genesis 8 Head and Body by SickleYield
https://sharecg.com/v/91888/view/21/DAZ-Studio/SY-200-Morphs-for-Genesis-8-Head-and-Body **#23! The Last of Us Part II: Ellie Morph by ElSinestroUno
https://www.deviantart.com/elsinestrouno/art/The-Last-of-Us-Part-II-Ellie-Morph-855234510 **#24! TLOU2 Ellie for G8F by Shinteo
https://www.patreon.com/posts/tlou2-ellie-for-42575735
[Bracelet]
NO-COUNT ITEMS:++ Basic Wear for Genesis 8 Female by DAZ Originals
++ DAZ Studio Iray HDR Outdoor Environments by Daz Originals, DimensionTheory [Maui used]
--- MMX Fantasy Eyes Mini by Mattymanx (The Holiday Loyalty Sale 2020 Free Item)
--- Nose Ring 01 for G2F, G3F and/or G8F by AllenArt
++ Stucco shader NVIDIA MDL Examples
PURCHASED/PAID FOR ITEMS: None 100% Freebies
*1 E-mail address required
** Registration required
#x! Countable Items (Bold ones are used by me for the first time I think.)
--- No longer available freebies
++ Free with DAZ Studio (or the Essentials)
$x. Purchased/Paid For Item
Rendered with DAZ Studio 4.10.0.123 (nVidia Iray)Other free software used: GIMP v2.10.14, Irfanview 4.54 and PoseRay 3.13.29
Postwork: used the AltaLux Image Enhancement Filter (Effect) by Stefano Tommesani that comes with Irfanview and some filters (oa) that come with GIMP. Also used mcjDenoise by mcasual. (https://sites.google.com/site/mcasualsdazscripts9/mcjdenoise)

"Real Life Online"
MetaHuman Creator - an Insane Level of Competition...Thanks...but
I am a 3D content creator, animator and VFX artist.
I need more than just a good realtime play back engine and pretty figures
with 700 joints.
I DO NOT BUY CANNED CONTENT anymore.Sure, If those Meta human figures can autorig my custom Sci fig armors/cloths
with few mouse clicks like CC3 or even Daz studio
I would consider trying them out in Blender
if their facial Blend shapes transfered to Blenders shape key editor
,via FBX, as does the Reallusion CC3 figures.I have no interest in noneditable formats like alembic
for Character transfer.(No experience with USD although Blender supports it)But I wont move to a Game/playback engine for production because I prefer to produce
animated films in a Real 3DCC.
The number one ruler of content creation is,
perform your look dev in the target render engine
and with all of my content modeling, sculpting & shading tools
like hardops,boxcutter& decal machine for me that is Blender
Lookdev is the most time consuming part of CG production
for a lone artist and I build my sci fi clothing an enironmental sets with the Shader nodes & lighting of Blender.If I send everything over to UE4/5 all of the lighting and shader node work I did in My content creation app will have to be redone with UE lighting and shaders to get the best quailty
from UE4.
I just started production on a web Micro series of 3-5 minute episodes to be delivered weekly.
EEVEE/Cycles is fine for my purposes and hardwareI am happy to see Epic take agency in this critical aspect of their Eco-system
it is way over due.Really getting discouraged these daysPhilemo - No, it doesn't work for clothes and it doesn't transfer UV mapping. There are other products for UV Map trnasfer, I think. I don't look because Genesis 1 already has so many to choose from.
Silene - Rosie 5 has Much larger eyes than the new Rosie 5.5
I decided to dial them back a bit. Well... her whole head shape is different, so I actually had to dial them up, but they're much smaller than cute little Rosie 5's huge eyes! :)











