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Freebie 'Spring Thing'
richardandtracy said:
It's a pleasure to see you again Catherine.
Thank you all for your comments. But please be aware that when I say "Quick and Dirty" for the morphs, I do mean it. For the compression morph I scaled the spring by 90% in the Y axis, making the wire cross section a little oval, then moved the top board down to meet the spring.
The rotation morphs were made by selecting the vertices in the top board, spring and top face of the lower board and rotating 2.5° about the origin, meaning the lower board distorts a bit rather than the spring. Nothing more sophisticated than that.
Anyway, I do hope they are useful for daft little jobs.
Regards
Richard.
Thank you. It was my decision to take a little time off for abit, starting to work my way back into things. Just have to take things slow. Started off the spring season spraining [?] my foot, so have lots of time to watch movies for awhile lol ... going through the Poirot series, free on Youtube :-)
Creatures of the Abyss BundleIs the head a separate morph from the body, want to know if I can use other heads or how flexible this character is?
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICISilvhe said:
Sì, ogni tanto DAZ Studio fa le bizze con qualche comportamento imprevedibile. A me adesso capita che quando applico una morph al viso di G8 si deformano i capelli, che fino a l'altro giorno funzionavano perfettamente. L'unico sistema è di parentare (ma si dice così?) i capelli alla testa... mo va a sapere che che si è rotto. A voi succede? Non so se è il caso di aprire un ticket con l'assistenza
Ah, si... Con l'ultima versione hanno fracassato anche l'AutoFit. Moltissimi prodotti conforming adesso non vanno più e fino a ieri andava tutto.
Per questo io sto ancora sulla 4.12.0.86, almeno lì le cose funzionano bene o male!
How to turn Brady Hair G3F into ~check the post~It is possible that, that is a custom morph for the hair made by the artist. Using something like Zbrush. Only the artist would know for sure.Yui Remake QuestionIf you look at it in addition to the hair being remade (my guess would be by Sprite since they are listed as a vendor on the new one) the morph and textures also look completely redone?
compare

vs

the body shamee and proportions of the head are pretty different
if you look in other promos the eye textures are completely different as is the bump n the lip which to me suggests the textues are also probaly completely redone
so my guess is the reason its a remake is because everything is completely redone from scratch or near scratch.
If you look in the file list it doesnt inclued a head texture so we can safely assume it uses the 8.0 uvs. It does include roughness maps custom micro bump and detail weight, and what I think are probably specular occlusion maps so it is fully utilizing the new shader (and again this lends credence to the textures being entirely redone)
face transfer -- can one get an accurate profile of a face, not just frontal view?In Face Transfer, no. There is this product which was made to assist Face Transfer: https://www.daz3d.com/face-transfer-shapes-for-genesis-8
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICISì, ogni tanto DAZ Studio fa le bizze con qualche comportamento imprevedibile. A me adesso capita che quando applico una morph al viso di G8 si deformano i capelli, che fino a l'altro giorno funzionavano perfettamente. L'unico sistema è di parentare (ma si dice così?) i capelli alla testa... mo va a sapere che che si è rotto. A voi succede? Non so se è il caso di aprire un ticket con l'assistenza
The My Bucket's Got a Hole In It Complaint threadSubtropic Pixel said:
My microwave is a tool that makes all other things go more smoothly and safely in my kitchen.
Yup, a lot of people use it as a default... but that's like using a pair of pliers as your sole tool... to hammer a nail, remove a screw or lightly tighten a nut... only one of those three things it will do effectively... yeah, you can drive a nail, but not well... yeah, you can dig a screw out if you mangle the surface in the process... and if you are lightly tightening a nut, it's great... that's probably it's best application...
Most people don't bother to understand how a microwave works, the best ways to use it or what it's limitations are... but that's probably mostly due to societal assumptions and expectations which pinned on it the implication of it being a "miracle instant cooking device".
Not necessarily on topic, but still disturbing is how much microwave cookware is plastic... noooooooooo!... its incredibly inconvenient to transfer stuff to glass or ceramic cookware, but it's so much safer and healthier... especially with oily foods... heating plastics and oils together is so bad, there is so much potential for chemicals to leech out... directly into your food... and it really doesn't matter if it's "microwave safe"... plastic steamer bag, plastic lined cardboard, microwaveable PETE tray, styrofoam microwave cup, RONCO Miracle Egg Cooker 2000 or whatever... if it's got plastic it's bad for you... yes, cumulatively, but still bad.
Daz Suddenly Crashes When Loading G8FRichard Haseltine said:
Sounds as if there may be a character with a non-zero default, and perhaps corrupt data that is causing the crash (or it may be unrelated to the crash). That isn't a Daz character so you will probably need to find the files and manually remove them, then see if DS will load the base figure.
The Chen Ting character has worked fine plenty of times in the past so I don't think that's the problem. Still I have removed them from my library and crashes remain.
The only thing I can think of is I may have used X-Transfer to transfer the G3F Chen Ting figure to G8F but didn't realise there was already a G8F figure, but I don't know how to remove the X-Transfered version which I'm assuming is causing the problems. I uninstalled X Transfer but the crashes still occur.
Edit: Found the XTransfer files and deleted all of them, at least I think so anyway. Everything seems to be working again now as far as I can tell. Big relief and big thanks to everyone who helped.
Genesis 8 in CarraraSileneUK said:
ProPose said:
Mystiarra said:
thanks
.next trick, a doozie. welding on those pro bits so there seemless
My workaround for this issue is to asemble my character in studio with the pro bits attatched, pose the figure the way I need, then export the figure as an obj using the Carrara preset in the obj export options, to be rendered in Carrara using Octane or Carrara native renderer. If I need a poseable figure then I will export as fbx
If I export an fbx of eg, Misty's G3, I get skin and scale errors and figure is not visible. I can only export as object.How do you do it?
Silenework around for the pro bits, use a proxy. load a underwear, conform to g3, load the pro bit, conform it to the underwear. make the underwear invisible. if the underwear has the support morph, it should flow down. if not manually dial the morph on the pro bit. you might have to create the morph asset from ds. the underwear doesnt need the actual morph, it needs a file name of the morph in the data folder.
another way is to open the geometry file of the pro bit and edit the text out for the geograft. its in the geometry section. without the geograft verts it turns into a regular conforming body part.
i tried conforming the g3m man bit to g8m, seemed to work, but i didnt try any morphs.
the base proglem is getting the geografts to weld to the target figure.
Daz Suddenly Crashes When Loading G8FRichard Haseltine said:
The relevant errors would be at the end of the log, assuming you open it just after DS has crashed and before restarting the application.
No error after the warnings but there was this even though I was just opening a base G8F figure.
"2021-04-22 22:34:49.266 Begin Loading Character Addons...
2021-04-22 22:34:49.291 Loaded Morph Deltas in 0 min 0.0 sec.
2021-04-22 22:34:49.291 Loaded file: XT_Chen Ting Head.dsf
2021-04-22 22:34:49.308 Loaded Morph Deltas in 0 min 0.0 sec.
2021-04-22 22:34:49.308 Loaded file: XT_Chen Ting Body.dsf"Carrara Challenge #57 - Album Cover (WIP thread)A new cover inspired by souvenirs
. A youngster faking being "on the road". I can't pinpoint who did that, but it seems to me it was done many times.Nothing special on this render, a figure, some clothes and a HDRI background, a light dome to match the HDRI. Could have been done in Studio I'm afraid

Figure is M7 with Ayden morph (Thank you Misty)
Cloth is Traveller for G3
Background is Mealie road from HDRI Haeven
Text is Carrara text primitive
Scene setup:
Render is native Carrara
Post is a GMIC film emulation Kodachrome 200 to give a more 60s look

Image after post is:
UV UNWRAP KEENTOOL (blender) - SHAPE GENERATOR (daz)Good morning,
I am trying to reproduce perfectly a face from a real person that needs then to be applied to it body and to apply a pose and expression afterward to it.
For this i downdoad the face transfer tool for DAZ to generate the basic shape and apply details (hair/ beard/ teeth..) and on the other side i used the blender add on Keentools to have a way more define texture for the face.
I want to transfer the texture and the morph of the face create in blender to DAZ but the unwrap settings are not the same for both software. For the blender addon i can have the butterfly/ MAxface/ spherical or Legacy and for the Daz i can only access the round one.
1. Is there a way to unwrap the DAZ face texture with a different setting?
2. Or to apply dirrectly the blender unwrap texture and morph to daz?
Thanks !
Lydia HD for Victoria 7 Remake for Genesis 8.1Richard John S said:
Currently, loading her textures on G8 or G8.1 causes texture issues on her right arm.
Lydia uses V7 UVs, not G3F base UVs, which is why the texture won't work properly on G8F.
This product will give you V7 UVs for G8F: https://www.daz3d.com/genesis-3-character-uvs-for-genesis-8-female
Another option is to use Map Transfer to create a version of her textures using G3F base UVs, which should then work on G8F. There's a tutorial here: https://www.daz3d.com/forums/discussion/184696/tutorial-from-map-transfer-to-material-presets/p1
Bluejaunte appreciationWarning! The downgrade for Gaia is already live. Don't download it if you haven't made a backup for the BJ Genitals morph.
HELP - custom morphs causes mesh explosionA mesh explosion is usually caused by the winding order of the morph being different to the winding order of the mesh, as a result each vertex in the mesh has the wrong morph delta applied to it.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICIMuscleman said:
menghienrico said:
Ciao a tutti!
Secondo voi su Daz è possibile eseguire il morphing/shaping del volto o del corpo, agendo direttamente con il mouse sulla mesh e senza quindi utilizzare gli appositi cursori?
Se ho capito bene...Dentro DS no.
Certo che puo!

Basta usare il Mesh Grabber con tutti i plugin, può perfino spawnare i morph una volta finito.

Lo può fare perfino con il semplice DFormer e i Weight Mapping e poi esportare in OBJ per reimpotare come morph.

Gente, bisogna leggere le istruzioni ogni tanto!
Daz Suddenly Crashes When Loading G8FLeana said:
h said:
Richard Haseltine said:
Have you checked the log (%AppData%/daz 3d/studio4/log.txt) after the crash to see if there are any errors 9it's quite possible there won't be)? Have you tried using a different version (the beta if this is in the General Release)?
There is hundreds of lines similar to this one:
WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6843): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Expressions/eCTRLHappy_HD.dsf#eCTRLHappy?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Teen%20Raven%208/eJCMTeenRaven8_Happy_HDLv2.dsf
Those are warnings, not errors. They mean you have some characters including correction morphs for other morphs you don't have installed (in your example, Teen Raven including a correction morph for a HD smile morph).
Are there actual errors in the log?
I'm not sure. Ctrl=F "error" brings up the following though:
2021-04-22 07:33:39.290 Error writing author data.
2021-04-22 07:33:39.308 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(480): Could not add path: "C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/shaders/iray". Due to unknown error -2
2021-04-22 07:33:39.308 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(480): Could not add path: "C:/Users/User/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/iray". Due to unknown error -2
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failedEdit: Searching through the CloudLog I found these as well:
2021-01-07T14:29:28Z Startup
2021-01-07T14:29:28Z Query (SELECT * FROM "customer") failed with exception: ERROR: relation "customer" does not exist
LINE 1: SELECT * FROM "customer"Error in metadata for product 'Armchair Poses and Prop for Genesis 8' (68631), metadata for file 'people/genesis 8 male/poses/atgl/armchair poses and prop/app 024.dse' has no corresponding file
2021-01-29T02:42:59Z Error in metadata for product 'Claudia Hair for Genesis 3 and 8 Female(s)' (56911), metadata for file 'people/genesis 3 female/hair/oot claudia hair/mats/claudia hair base xp color 01.duf' has no corresponding file
Daz Suddenly Crashes When Loading G8Fh said:
Richard Haseltine said:
Have you checked the log (%AppData%/daz 3d/studio4/log.txt) after the crash to see if there are any errors 9it's quite possible there won't be)? Have you tried using a different version (the beta if this is in the General Release)?
There is hundreds of lines similar to this one:
WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(6843): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Expressions/eCTRLHappy_HD.dsf#eCTRLHappy?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/DAZ%203D/Teen%20Raven%208/eJCMTeenRaven8_Happy_HDLv2.dsf
Those are warnings, not errors. They mean you have some characters including correction morphs for other morphs you don't have installed (in your example, Teen Raven including a correction morph for a HD smile morph).
Are there actual errors in the log?
face transfer -- can one get an accurate profile of a face, not just frontal view?Hi, have been using face transfer, but I notice that sometimes even though the frontal view of the face is pretty accurate, the profile comes out wrong. Is there a way to transfer 360 degree accuracy, not just frontal?
Thanks for any assistance.













