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Daz 3D Forums > Search
  • Pretty Big Issue Just Popped Up For Me....

    Thank you for your reply and your assistance. It seems to be the lower jaw, teeth, and tongue are all displaced. This is a full body morph designed off of Gen 8 and Gen 8 loads fine. I've tried reinstalling morphs to no avail so far.

    It seems the values have changed on them, as an example, "Jaw Lower Depth" is completely a different value than what I had it set at on all my models for some odd reason.

    By

    Dark45 Dark45 April 2021 in Daz Studio Discussion
  • NFT and the Future of Digital Content

    AlmightyQUEST said:

    The intent is that you can buy a token at one price, and sell it later at a higher price. That is the entirety of the goal here, it's not really complicated, people are just making it sound complicated to avoid talking about the purpose of this.

     You’re right “it's not really complicated”, but the only “purpose of this” appears to be to have artists pay quite a bit of money for a “token” they may or may not be able to sell for enough to make back the costs. A “token” that is nothing more than a ‘Looky – I bought me proof that I bought me a link!’. I'm sorry, but I honestly can't think of anyone I know that would spend/waste their money on a link token. (Though I do know several people that have spent hundreds commissioning art, but they were buying the art - not a mere token pointing at a link to the art.)

    If the price(risk) to the artist was only a buck or two it might be one thing, if it doesn't work they're out very little; but we're talking hundreds of dollars for your token and a transfer for this 'proof of link bought thingy'. The only sure money maker in this “it's not really complicated” game is to be the one selling the “token” and collecting the transfer fees. That seems to be the real(only) “purpose of this”.

    By

    allenfesler_2df6b6e506 allenfesler_2df6b6e506 April 2021 in Non-Fungible Token (NFT) Art
  • Daz to Max Bridge - Meet the Team

    Using the latest version of Daz to 3DS Max Bridge to transfer Genesis 8 and 8.1 characters from Daz Studio 4.15 Pro into 3DS Max 2020.  Here are some questions regarding errors:

    Any props (e.g. Clothing such as Basic Wear) that use 3Delight materials will cause an error when importing into 3DS Max (see image) but iRay materials work fine.

     

    Morphs for Facial Expressions do not translate into Max.  Most of the body morphs do, with some exceptions.

    Also, when will the 3DS Max Bridge have support for tranferring Poses or Animation, as the Blender Bridge already has?
    Thanks,

    Pete
     

    By

    peter_4031821 peter_4031821 April 2021 in 3ds Max Discussion
  • Looking for an hair style from a product

    JVRenderer said:

    It could be Jett Hair, but flipped.

    https://www.daz3d.com/jett-hair-for-genesis-8-females

    I though that too at first, and I did check the morph and data below to be on the safe side, but there is no mirror mention, unless a script was used?
    Thanks tho! :)

    By

    Alien Alloy Alien Alloy April 2021 in New Users
  • How do you use the Stones HR2 Snow materials?

    These materials use the shader mixer, so yes, the snow will probably only appear when you render. And I highly doubt the materials would transfer to blender since they're not simple materials.

    Open a support ticket if you bought them in the last 30 days and want a refund.

    By

    Leana Leana April 2021 in Daz Studio Discussion
  • Daz to Blender - Morph update - “Spring Cleaning Update” (2.3.1)

    With the newest version I don't get any morph export window, I only can check "include morphs" which seems to export my entire morph library and takes forever.

    Edit: The morph export window opens with 8.1 characters but it doesn't with 8.0 

    By

    surody surody April 2021 in Blender Discussion
  • New! Novica & Forum Members Tips & Product Reviews Pt 14

    Serene Night said:

    The morphing thing is a big problem. I recently found a morph that had been loading for years but was not visibly dialing in. I discovered it when nI bought the Ultimate Zero product. It told me when DAZ studio would not, that I had a full figure dialing in every time with one character.

    Wow, I wasn't going to buy that maybe I will now.

    By

    nonesuch00 nonesuch00 April 2021 in Art Studio
  • Using cloth to simulate Daz hair?

    Reality Hack said:

    margrave said:

    Blender does have a cloth sim, yes. And it lets you use weight maps--called vertex groups in Blender--to control the stiffness.

    https://docs.blender.org/manual/en/latest/physics/cloth/settings/property_weights.html

    Excellent! Thanks!

    benniewoodell said:

    What you described is exactly how to do it and I do it all the time! And a lot of hairs when you transfer them in have the vertex group setup under "head" already so you just pin that in cloth sim spot and go from there! 

    Whoa. So you mean the root ends already have a group selection? How do I select that? (I'm new to Blender, and definitely haven't broached cloth yet.) Or will it be pretty obvious once I get in there?

    Once my render is done, I'll make some screenshots to walk you through! 

    By

    benniewoodell benniewoodell April 2021 in Blender Discussion
  • Can't find thread about exporting/Importing Obj

    That sounds like creating a morph, rather than converting from one figure to another.

    By

    Richard Haseltine Richard Haseltine April 2021 in The Commons
  • Sport bra style top distorted

    One thing you need to know going forward, every morph you add to a default genesis figure affects the fit of the clothing. Clothing is modeled around the default shape, so more extreme morphs will affect the clothing and can warp it.

    your figure looks to be morphed quite a bit. One thing you can try is add a smoothing modifier to the clothing (edit - figure - geometry - add smoothing modifier). If there is already a smoothing modifier, then play around with increasing the smoothing and/or collision to see if it fits better, sometimes that works.

    You could also try adding a dforce modifier to the clothing and then draping it.

    By

    FSMCDesigns FSMCDesigns April 2021 in New Users
  • How do you use the Stones HR2 Snow materials?

    I bought this and it won't work. Normally all you have to do is have your model, in this case a rock, then click on a material. I don't see no snow even when I load a preload no snow. I hate DAZ the render even a small spot render is forever and if that is the onlly way you see this damn snow I want my money back. I wanted to use these for mountains to put a castle on. I want to transfer this over to Blender which is BETTER and renders faster. But even in Blender there is NO DAMN SNOW.

    And yes I bought both the rocks and the snow.

    By

    bhfineartist_2d42f5137d bhfineartist_2d42f5137d April 2021 in Daz Studio Discussion
  • MetaHuman Creator - an Insane Level of Competition...

    It will never ever beat DAZ3d when it comes to variety of character types, moddability, range of different morph packs, material, clothing and hair options, openness/accessibility of the framework and performance.

    There aren't even full bodies available yet, not to mention bone driven morph targets and there probably won't ever be, at least we will not see any anatomically correct bodies (like in every "server based game").

    I'm wondering how subdivided (1st subdivision) daz3d characters would look like in UE4 with full PBR skin material setup. Has anyone experimented with that yet?

    By

    Macislav Macislav April 2021 in Unreal Discussion
  • New! Novica & Forum Members Tips & Product Reviews Pt 14

    Chohole said:

    Novica said:

    YES SHE IS!!!!!   100 PERCENT!    Has there been anything posted about this over in Commons? If not, everyone needs to know about it. THIS IS INEXCUSABLE. I don't need to be doing renders going for hours to have them ruined by someone's morph that isn't supposed to be loading!  

    yes   I seem to remember in several threads as well - but the most obvious one was headed   Zilpha invades Daz   so couldn't be easily missed

    If I saw that title, I would assume it was a promotion for a character. That title is misleading. I don't always surf the commons, if that's where it was, so thanks for pointing that out.  Edit- Oh, Nuts and Bolts forum. I never surf there. This needs to be posted in the Commons so everyone knows it's been SINCE NOVEMBER 2019 

    And no excuse why DAZ HAS NOT FIXED THE ISSUE.  

    By

    Novica Novica April 2021 in Art Studio
  • Using cloth to simulate Daz hair?

    margrave said:

    Blender does have a cloth sim, yes. And it lets you use weight maps--called vertex groups in Blender--to control the stiffness.

    https://docs.blender.org/manual/en/latest/physics/cloth/settings/property_weights.html

    Excellent! Thanks!

    benniewoodell said:

    What you described is exactly how to do it and I do it all the time! And a lot of hairs when you transfer them in have the vertex group setup under "head" already so you just pin that in cloth sim spot and go from there! 

    Whoa. So you mean the root ends already have a group selection? How do I select that? (I'm new to Blender, and definitely haven't broached cloth yet.) Or will it be pretty obvious once I get in there?

    By

    Reality Hack Reality Hack April 2021 in Blender Discussion
  • New! Novica & Forum Members Tips & Product Reviews Pt 14

    Novica said:

    Wonderland said:

    Faerwyn does look very different from the promos. Are you sure Zilpha isn’t loading with it? Zilpha still loads with EVERY G8 model for me. I sent in a ticket ages ago, they are aware of it but still haven’t fixed it. Check under currently used to see if Zilpha or anything else is loading with it. 

    YES SHE IS!!!!!   100 PERCENT!    Has there been anything posted about this over in Commons? If not, everyone needs to know about it. THIS IS INEXCUSABLE. I don't need to be doing renders going for hours to have them ruined by someone's morph that isn't supposed to be loading!  

    yes   I seem to remember in several threads as well - but the most obvious one was headed   Zilpha invades Daz   so couldn't be easily missed

    By

    Chohole Chohole April 2021 in Art Studio
  • New! Novica & Forum Members Tips & Product Reviews Pt 14

    Serene Night said:

    The morphing thing is a big problem. I recently found a morph that had been loading for years but was not visibly dialing in. I discovered it when nI bought the Ultimate Zero product. It told me when DAZ studio would not, that I had a full figure dialing in every time with one character.

    Which morph was that?

    By

    vwrangler vwrangler April 2021 in Art Studio
  • Brooke 8.1... Yes, finally ! ! !

    I'm glad people like the slightly toonified version of Brooke, anyway. I do like the figure, although I also do tend towards the younger/pinup look myself.

    As a pass holder, the new Marksman bundle is $27.43 (after the Season Pass banner discount). I don't know that it makes any more sense than the original bundle, but I can use the fantasy pieces.

    One more toonified render. Nothing fancy. Again, I reduced the Normal map to 0.25 and zeroed out the Details Weight, so that's why the skin isn't totally bumpy. (Mostly trying to show the skin rather than the morph since I toonified her...)

    By

    The Blurst of Times The Blurst of Times April 2021 in The Commons
  • New! Novica & Forum Members Tips & Product Reviews Pt 14

    The morphing thing is a big problem. I recently found a morph that had been loading for years but was not visibly dialing in. I discovered it when nI bought the Ultimate Zero product. It told me when DAZ studio would not, that I had a full figure dialing in every time with one character.

    By

    Serene Night Serene Night April 2021 in Art Studio
  • XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)

    Zev0 said:

    "My questions: will this work with DS 4.10"

    It should. Think 4.9.3.166 is lowest version compatible.

    " If I have morphs transferred from m4 to m7 using genx can I transfer those morphs and just those morphs to M8?"

    Yes

    Great! Thank you!

    By

    Choppski Choppski April 2021 in Daz PA Commercial Products
  • New! Novica & Forum Members Tips & Product Reviews Pt 14

    Novica said:

    @robertfriese    But do you have Zilpha installed?  

    No I don't have her

    I wish Daz would make it where every morph you own doesn't load automaticaly It's a real pita trying to find a specific morph sometimes as all morphs aren't created equally and really who needs a couple hundred morphs named right eye up or whatever 

    By

    Robert Freise Robert Freise April 2021 in Art Studio
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