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Daz 3D Forums > Search
  • dForce issue...

    Been having this problem with dForce since I started with Studio 4 last December, but didn't bring it up till now...

     

    If I add a dForce modifier to s piece of clothing "as simple as a T-Shirt" then try to run the simulation, I get a dialogue window that states a (and I'm paraphrasing here) "Spring (xxxx,xxxxx) of rest..." which goes on increasing the numbers in the parentheses for upwards of 2 to 3 minutes (usually 10-20 seconds on items purchased with dForce) the simulation starts, then my video driver blows out, recovers, and DAZ quits.

     

    I'm using the most recent nVidia driver (or maybe just one iteration old- I haven't checked in a couple of weeks.) so I know it's not that. This is on my older system, as I haven't gotten the chance to transfer everything to The Beast, so I'm on an older GeForce with only 2Gig of RAM.

     

    Any ideas what's causing it?

     

    Thanks,

    ..Joe

    By

    joegerardi joegerardi April 2021 in Technical Help (nuts n bolts)
  • New! Novica & Forum Members Tips & Product Reviews Pt 14
    Show hidden morphs are always on, but Quinton's morph is not listed in currently used. If you search for Quinton it shows up in white at zero. If you use Ultimate Zero to remove the morph, Boyd's height is affected, and he is... Slightly less built. 

    It is a mystery, but I ended up putting Quinton back in.  All my files are borked without him, and I don't want to impact my loading time.

    It's weird how it got in the mix. A lot of things in the studio under the hood are messier than we really think. When I save pose files, it isn't uncommon for a pro character morph to be incorrectly saved as a pose.

    Figured that was probably the case but never hurts to ask.  That is wierd but so would a character showing up in pose files, thats kinda scary that you don't really know whats going on behind the scenes....

    By

    Daventaki Daventaki April 2021 in Art Studio
  • Celebrity Look-a-Likes for 3D figures part 3

    music2u4u said:

    I have been watching this thread for some time now. It seems that most of the celebrity look alikes are the same ole people over and over. There is just his thing with celebrities that keeps all the Justin Bieber, Miley Cyrus, etc ones going on. How about some that are more famous for their roles in sitcoms or movies. I have been making them for years now and I have quite a collection of folks you know when you see them immediately. No guess work. I have entire series with all the characters so to tell stories like an episode. I use photos of actual set backgrounds I find on the web as to make it look real. I have soooo many of them. I am very fond of old sitcoms like Andy Griffith Show, Everybody loves Raymond, Seinfeld, Addams Family (with Thing and Cousin It) One Day At A Time (Yup...I even made Schneider!) Days of our Lives, Gilligan's Island, Beverly Hillbillies, Big Bang Theory, etc. I also have certain movie actresses like Natalie Wood, Shirley Temple, Tom Sellec, George Clooney, Sophia Loren and many many more. I have been told that my characters look almost exact. I will post a few renders of some of them but I do not give these away or sell them because I am not fluent on any rights to the people they represent. I must have over a hundred shows I have done. Like I said I will only post a few. I will not have to list them because you will recognize them as soon as you see the renders. Let me know if you want to see more. 

    LOL, I also don't recognize 85% or more of the celebrities posted to this thread but I have heard of Miley Cypress & Justin Beaver as who can avoid the press about them even if you haven't bought an album by a new artist in over a decade.

    Your caricatures are really good. I recognize all of them easily except the Talk Show hosts in the render you posted. It looks like you used Face Transfer and kept the texture it creates (and you maybe colorized the source image before the Face Transfers).

    By

    nonesuch00 nonesuch00 April 2021 in The Commons
  • New! Novica & Forum Members Tips & Product Reviews Pt 14

    @serenenight do you have your hidden morphs showing that maybe why it doesn't show.

    Show hidden morphs are always on, but Quinton's morph is not listed in currently used. If you search for Quinton it shows up in white at zero. If you use Ultimate Zero to remove the morph, Boyd's height is affected, and he is... Slightly less built. 

    It is a mystery, but I ended up putting Quinton back in.  All my files are borked without him, and I don't want to impact my loading time.

    It's weird how it got in the mix. A lot of things in the studio under the hood are messier than we really think. When I save pose files, it isn't uncommon for a pro character morph to be incorrectly saved as a pose. 

    By

    Serene Night Serene Night April 2021 in Art Studio
  • Daz to Blender - Morph update - “Spring Cleaning Update” (2.3.1)

    DAZ_vish said:

    We cannot reproduce it. The Morph export window shows up when the 'Include Morphs' is checked for both 8.1 and 8 figures. Can you share specific details to reproduce it?

    Thank you.

    I know that it works for other people but apparently not for me. I tried reinstalling the scripts and even Daz and I tried the beta and released version of Daz. There's not much to it to reproduce it though. When I load a normal G8 base into the scene and open the DaztoBlender bridge and check morphs included, it just immediatly starts exporting all morphs for me without any window popping up. I don't have this issue with any 8.1 character. 

    By

    surody surody April 2021 in Blender Discussion
  • New! Novica & Forum Members Tips & Product Reviews Pt 14

    Novica said:

    @serenenight  Did you see my earlier question? :)   The only ultimate zero I can find deals with poses, not morphs. (I had linked it.) Is the product called Ultimate Zero?

    Sorry Novica, I did not see your question. The answer is... I  don't know...  I don't understand.  sad  When I pull up Boyd, it has no Quinton dialed in as a morph, however, when I load Ultimate Zero, his bod is dialed in as affecting his shape.  "Quinton Body"  Maybe the morphs were saved wrong?

    If I uninstall Quinton, DAZ Studio wants him installed before I load Boyd.

    Hmm. Well, I think I'm going to take the plunge and remove Quinton. Who knows what is happening behind the scenes. Unfortunately, all my old saves will now ask for him.  

     

     

     

    By

    Serene Night Serene Night April 2021 in Art Studio
  • Trouble with Saving Some eJCMs

    The ERC link saves with one of the properties - if you already have the main morph and it's only the JCMs you are working on its possible that the link is set to save with the main morph and so gets lost. After setting up the ERC go to one of the properties in the Property Hierarchy, expand to get down to the ERC, expand that to see its attributes, and check what it is set to Save With; you must (re)save that property to keep the link, or chnage it to use the other end of the link and save that.

    By

    Richard Haseltine Richard Haseltine April 2021 in Technical Help (nuts n bolts)
  • Carrara Challenge #57 - Album Cover (WIP thread)

    Bunyip02 said:

    Vyusur said:

    Here I used a free sample of head scan. If someone wants this sample to play with, it's here:

    https://www.3dscanstore.com/blog/Free-3D-Head-Model

    I also made a morph shape similar to this head on my custom figure. I made Carrara's native eyelashes for both heads.

    It was native render, no postwork.

    Vyusur, very nice render - love the textures !!

    Thanx a lot!

    By

    Vyusur Vyusur April 2021 in Carrara Discussion
  • Carrara Challenge #57 - Album Cover (WIP thread)

    Vyusur said:

    Here I used a free sample of head scan. If someone wants this sample to play with, it's here:

    https://www.3dscanstore.com/blog/Free-3D-Head-Model

    I also made a morph shape similar to this head on my custom figure. I made Carrara's native eyelashes for both heads.

    It was native render, no postwork.

    Vyusur, very nice render - love the textures !!

    By

    Bunyip02 Bunyip02 April 2021 in Carrara Discussion
  • The Newest Evolution Is Here: The Daz Season Pass!

    Personally, I think Brooke looks pretty realistic (bump/normals could stand to be turned down a bit, but I generally expect to dislike or loathe the default skin shader settings), but she's realistic in ways most Daz users probably aren't interested in. She's average looking, but real world average looking not TV's idea of average looking, and also on the larger side. She doesn't have full shapely lips, strong high cheekbones, one of the typical upturned carefully proportioned pretty girl noses, small feminine chin, either of the two jawlines most female characters seem to be built from. While some people complain her body type is unnecessary because they can have a larger character anytime they want with the morph dials, that's equally true for athletic, busty, and/or slender women too. People buy the character packages because they often have better detailing or some variety in shaping to mix in - otherwise they'd just sell texture packs and maybe shaping presets for the base morphs (of which 8 cut out a lot of essential morphs I used in Gen2, especially for eyes).

    That said, many if not most people prefer more conventionally attractive women for their artwork and so may have little use for her. Of course, others will adore her because they're tired of Daz's standard fare. Sort of like the divide between the people who are desperate for more male content, and the people who don't use male characters much if ever, the Season Pass characters were guaranteed to disappoint one side or the other on any of these issues, with the exception of collectors who want to catch them all (which is fine)..

    Also a lot of Brooke's promo images are pretty unflattering, and I can't tell whether she's supposed to be 30 or 50. It's clear they coud've done better, since in some renders she's pretty (in an average looking way sure, still pleasing to look at), others not so much. She's also niche enough that I'm surprised she's the first season pass character. A bold choice, but risky since they seem to hope FOMO to motivate people who didn't buy Platinum to shell out for Gold. A Meilin or Monique 8.1 might have been a safer choice for a first Season Pass release. Or maybe a Zelara 8.1? (I don't think anyone expected a male character as the first one). Not that this affects me since I would never pay that much money for a two month season pass when there'll be sales later where you can get them for less than the season pass discount (and if there were no sales, the base figures just aren't special compared to PA products anyway, they just have a special endorsement and price bump). And of course with NFTs, I'm not spending money here until they go away.

    By

    ArkadySkies ArkadySkies April 2021 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE TREDICI

    Ho provato a contattarlo, ma al momento non ha tempo. Comunque ho scaricato la head morph di Gal Gadot che ha fatto e non mi ha sopreso molto. La somiglianza è molto vaga a mio avviso. Molto meglio Diana di Sangriart

    By

    menghienrico menghienrico April 2021 in The Commons
  • Making an object move/morph dependent on another object

    I want to start off with saying that I am not talking about just parenting objects. At least I think I am not.

    I'm sorry if this topic has already been covered by I am not even sure what terms to search for it with. I am trying to make a model that is comprised of smaller objects. I want certain objects to move based on other objects, but not simple parenting.

    For instance: Object 1 increases its Y translation linearly as object 2 rotates along the Z axis.

    For more spacifics, I am trying to rig something similar to a shoulder's scapula, if that helps.

    By

    ThatOneGuy ThatOneGuy April 2021 in New Users
  • Transfer Utility missing???

    Okay, I've been trying for an hour to find the transfer utility, which used to be in the obvious place (Edit>Figure (or Object)>Transfer Utility) but it isn't there now. Here is what the dropdown looks like for me. Where is it, and is anyone else having this problem? I'm sure it's something simple and I'm just an idiot but help would be appreciated. 

     

    Here's some screenshots of what I'm looking at: 

    By

    stephigrace stephigrace April 2021 in Technical Help (nuts n bolts)
  • Daz to Blender - Morph update - “Spring Cleaning Update” (2.3.1)

    kotomichan2 said:

    Facial expression morphs and JCM drivers are not output when exporting characters with default settings. The driver is not set up automatically when I add JCM in the morph list. Is this normal?

    Only the added morphs in the list are exported. If the morphs in the export list are connected, corresponding drivers are set up after importing into Blender. 

    Unseen Elder said:

    Hello

    I have noticed an (there's more than one) annoying issue: Simply Enabling and Disabling the IK in Blender(Hands/Shins) deforms the Character (changes the position and rotation of the affected bones)

    How to avoid this?

    Thank You

    It is a known issue and we are planning to work on it.

    surody said:

    With the newest version I don't get any morph export window, I only can check "include morphs" which seems to export my entire morph library and takes forever.

    Edit: The morph export window opens with 8.1 characters but it doesn't with 8.0 

    We cannot reproduce it. The Morph export window shows up when the 'Include Morphs' is checked for both 8.1 and 8 figures. Can you share specific details to reproduce it?

    Thank you.

    By

    DAZ_vish DAZ_vish April 2021 in Blender Discussion
  • New! Novica & Forum Members Tips & Product Reviews Pt 14

    Serene Night said:

    vwrangler said

     

    Which morph was that?

    FW quinton. For some bizarro reason his body is dialed in 100 percent in Boyd but not visibly. I only discovered it when I ran ultimate zero and it was listed. Weirdly I have grown to like it, since after I zeroed it out, I ended up putting it back in. I would've noticed I think if his head was dialed in..

    Oh, OK. I don't know if Quinton was doing the same thing in mine or not; he was one of the ones that got removed during The Purge to try to make G8M load faster. I'd only ever used him once, and that was purely a "these are the new guys in the M8 pro bundle" render.

    By

    vwrangler vwrangler April 2021 in Art Studio
  • Exporting Micah/Melody morphs by FBX?

    Hey, everybody, just toying with Micah and Melody to transfer to Maya for animation and I'm not seeing any morphs like Mouth Open being able to be transferred. Is there some trick to it or do they need to be exported old school with poses set in DAZ and exported multiple times in various pose states to make my own Maya blendshapes? Any help or advice would be greatly appreciated!

    By

    BabsDoProd BabsDoProd April 2021 in The Commons
  • New! Novica & Forum Members Tips & Product Reviews Pt 14

    vwrangler said

     

    Which morph was that?

    FW quinton. For some bizarro reason his body is dialed in 100 percent in Boyd but not visibly. I only discovered it when I ran ultimate zero and it was listed. Weirdly I have grown to like it, since after I zeroed it out, I ended up putting it back in. I would've noticed I think if his head was dialed in..

    By

    Serene Night Serene Night April 2021 in Art Studio
  • Carrara Challenge #57 - Album Cover (WIP thread)

    Not an entry

    Here I used a free sample of head scan. If someone wants this sample to play with, it's here:

    https://www.3dscanstore.com/blog/Free-3D-Head-Model

    I also made a morph shape similar to this head on my custom figure. I made Carrara's native eyelashes for both heads.

    It was native render, no postwork.

    By

    Vyusur Vyusur April 2021 in Carrara Discussion
  • Pretty Big Issue Just Popped Up For Me....

    Is this a custom morph or a store product? It sounds as if some ERC linking jaw adjustments to the morph are broken.

    By

    Richard Haseltine Richard Haseltine April 2021 in Daz Studio Discussion
  • The G3 Nox Hair Morphs don't work with G8 --- fix?

    I am a huge fan of extreme and gothic style hair. There is no hairstyle that combines what I like better than the Nox hair.

    https://www.daz3d.com/nox-hair-for-genesis-3-male-s-female-s

     

    I have tried to get the nox hair to work with g8. Normally this isn't a problem, all the other g3 hairs conform well. 

    The Nox hair does fit to the head, however you cannot use any hair morphs once the hair is fitted to a g8 figure. You can still drag the sliders like "top hair to side" and such, but nothing happens.

    I have tried many things, like loading it to a g3 figure first, change up the hairstyle and then fitting it to g8...or loading the hair as a standalone figure first, load a hair morph and then loading the g8 figure and fit the hair to it...but that doesn't work either. Once I fit the hair to g8 the hair resets back to the basic preset.

    Is there a fix for this?

    By

    Darktoz Darktoz April 2021 in Technical Help (nuts n bolts)
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