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is there a way to dial in part of a head morph?
Another solution is to use Head Propagating scale to dial the head back to human sized again, though the amount of this you need will vary from morph to morph, and it can have unwanted side effects, eg the neck is also scaled down.
The other thing to look at is if your morph dial is trigging a scale of the head. If so, you just need to put this back to 100 (or whatever it was before).
Character Creator 3 to DAZ-- has anyone had success?Make a custom morph for Genesis,in a modeling program,
that resembles the Reallusion CC3 character.
or try "dialing in" a resemblance with your existing installed Genesis morphsor ,if you have CC3 pipeline, use the Diffeo or D2B plugin to send your Daz scene to Blender
and use the free CC3 pipeline Addon tool to bring that CC3 CHaracter to Blender which will set up the skin shaders automaticly
then render the scene/animation in blender Cycles or EEVEEbeyond that forget it!!
CC3 is a Different Character Eco system with Different geometries and UV's
pick one Character system or the other or one can mix the two via a third party app or game engine for rendering.
Who is a girl in promotion photos of "Pearls, Pearls, Pearls for Genesis 8 and 8.1 Females"margrave said:
Looks like a P3D model. https://www.daz3d.com/p3d-mylou-for-genesis-8-female maybe? Just with flatter lighting and maybe some morph tweaks to make the lips wider.
Thank you! It surely looks like. The auther may have edited the character a bit.
is there a way to dial in part of a head morph?So basically, I find a face I like in my dials, go to dial it in, along with changing the face shape, the head starts inflating or deflating like a balloon. Is there a way to make the head stay normal human shaped, but get the look of the face? Some happens worse than others, would love if there was a way to use all face morphs, rather than just trial and error, seeing which will work withough changing the whole head shape.
Who is a girl in promotion photos of "Pearls, Pearls, Pearls for Genesis 8 and 8.1 Females"Looks like a P3D model. https://www.daz3d.com/p3d-mylou-for-genesis-8-female maybe? Just with flatter lighting and maybe some morph tweaks to make the lips wider.
I LOVE the goblinSevrin said:
PerttiA said:
a16der_9ecbf630c5 said:
There is no way to load the morphs on to G8, they won't show up in the parameter dials so there is no way to load them that I can see.
Inside the installation file, are the morphs located in G8M or G8.1M morph folders?
File List [Documentation Center] (daz3d.com)
The file list shows /data/Daz 3D/Genesis 8/Male 8_1/Morphs
In that case G8M doesn't see the morphs, ie. they are meant exclusively for G8.1M, but...
I can see two ways to get G8 to see those G8.1 morphs.
1. Copy or move the morphs manually to G8 morph folders, although copying may not be a good idea with DS 4.15 as G8.1 would see the morphs twice afterwards, may also require some manual editing to fix the paths.
2. They have introduced a new folder with the G8.1 "...\Data\DAZ 3D\Genesis 8\[Gender] 8_1\Add-ons\Daz 3D\Base\", which contains a file "DazAddonPath.dsf".
Inside this file they are telling DS 4.15 which folders to read to add the G8 morphs to the figure.
If you added the same folder stucture to G8 and made G8 it's own "DazAddonPath.dsf" which told G8 to read the G8.1 morph folders, in theory you could get G8 to read G8.1 morphs but I have not tried this (yet)I LOVE the goblinPerttiA said:
a16der_9ecbf630c5 said:
There is no way to load the morphs on to G8, they won't show up in the parameter dials so there is no way to load them that I can see.
Inside the installation file, are the morphs located in G8M or G8.1M morph folders?
File List [Documentation Center] (daz3d.com)
The file list shows /data/Daz 3D/Genesis 8/Male 8_1/Morphs
Just the HD details of SimonWM's "Hercules HD for Genesis 3 Male", without increasing G3M's size?scar_hand said:
It looks like that editing my morph asset with ERC Freeze fixed the problem. Thank you, Frinkky. I got what I had asked for.
I also found out why figure Hercules HD is more aestheticly defined than figures Hercules SD and Genesis 3 Male when they all have the morph "Hercules Body HD" dialed at 100%: Hercules HD's SubDivision Level and Render SubD Level (Minimum) is set to 3. In comparison to Hercules SD and Genesis 3 Male, their SubDivision Level and Render SubD Level (Minimum) is set to 1 and 2, respectively. Therefore, setting Hercules SD figure's or Genesis 3 Male figure's SubDivision Level and Render SubD Level (Minimum) to 3 will have their muscular body be as aestheticly defined as Hercules HD.
Cool - got there in the end. And yep, with HD morphs, increasing render subdivision (up to the subdivision level the HD morph was created at anyway) will bring out more detail. Woe betide ones vram usage past subd level 4 :)
Achieving family resemblance across genders without pen and paperFrinkky said:
If you make the discerning feature/s out of a morph pack that has both male and female counterparts just dial in the same features on each character (eg. https://www.daz3d.com/200-plus-head-and-face-morphs-bundle-for-genesis-8-female-s-and-male-s or the Genesis 8 Head Morphs male/female sets).
I have that exact product already Frinkky. And that was my method. Hence the pen and paper to keep track.
Lazy best describes what I am. But thanks, otherwise a good suggestion.
Achieving family resemblance across genders without pen and paperThank you all for the tips some really good suggestions here. Things I didn't even know were possible like transfer morphs, makes sense actually. Good shout j cade.
Those transgender morphs
As for a store products, this might be a good excuse to get the Dial Fusion add on https://www.daz3d.com/dial-fusion-for-genesis-2-to-81
As if I ever needed an excuse to spend in the store.
I would create the characters from one gender making a headmorph then dial in perhaps 20% mum and 50% dad and the rest their own look since I'm not going for an identical match just similarity. More a facial similarity than anything else.
I LOVE the goblina16der_9ecbf630c5 said:
There is no way to load the morphs on to G8, they won't show up in the parameter dials so there is no way to load them that I can see.
Inside the installation file, are the morphs located in G8M or G8.1M morph folders?
Morph sliders...I've got too manyCan anyone help me with either hiding or should I just uninstall morphs that I don't use often or ever? I have probably 200+ breast sliders that give me the same result as about 12-20, but I can't remember which packs I've got installed or which ones I've used.
Sell me on Blender animation over Studio'smargrave said:
marble said:
It seems to me that exporting to Blender for animation has one big drawback - and I think this has been discussed elsewhere (I know I have asked about it in other threads): clothing.
The problem as I see it is that there is no way to animate a clothed figure unless it is conforming clothing with no possibility of draping. Otherwise you have to turn it into Blender cloth and use the cloth sim which is another learning curve in itself and, from what I understand, no better than dForce, especially for imported clothing. So animating naked figures or super-heroes with skin-tight suits is about all you can expect to work with.
Again, I'd like to be mistaken but I believe that @Padone has a request logged for Thomas to look at this issue for Diffeomorphic.
Given all the skimpwear in the store, I doubt that's much of a problem.

Though I haven't tried animating Daz characters with anything but conforming clothing, I've seen other ways to do it. Many ripped video game models use bones to control hair and clothing. There's also the Data Transfer modifier, which supposedly acts like Daz's projection maps, allowing one mesh to follow another--though it's quite a fearsome beast and I've yet to crack it.
FWIW, I find Blender's cloth sim to be more robust than dForce. dForce is more user-friendly since most of the heavy lifting is done by PAs, but Blender has more options to tweak, more kinds of force fields than a wind node, and full integration with the rest of the sims. If you want, you could have falling rain particles and a cloth sim dress both be affected by the same wind force field, and use Dynamic Paint to make the rain droplets dampen the dress by acting as a wet map. It'd take a hell of a lot of tweaking, simulation time, and material set-up, but you could do it.
That dynamic paint idea sounds amazing! I need to learn dynamic paint, that's one thing I've never really delved into.
Just the HD details of SimonWM's "Hercules HD for Genesis 3 Male", without increasing G3M's size?It looks like that editing my morph asset with ERC Freeze fixed the problem. Thank you, Frinkky. I got what I had asked for.
I also found out why figure Hercules HD is more aestheticly defined than figures Hercules SD and Genesis 3 Male when they all have the morph "Hercules Body HD" dialed at 100%: Hercules HD's SubDivision Level and Render SubD Level (Minimum) is set to 3. In comparison to Hercules SD and Genesis 3 Male, their SubDivision Level and Render SubD Level (Minimum) is set to 1 and 2, respectively. Therefore, setting Hercules SD figure's or Genesis 3 Male figure's SubDivision Level and Render SubD Level (Minimum) to 3 will have their muscular body be as aestheticly defined as Hercules HD.
Art of the Promochris-2599934 said:
There's some awsome renders (and products) in this thread. In the future, could you include a link to the product page in the entries you make? Or at least name the product. This is the second thread I've seen praising that promo of the cloak with all the morph dials, but I'm still none the wiser as to what product it is!
It's this one - the way FirstBastion links the images, if you hover over the image you can see the SKU id of the product (in this case 68599) and plug it into the store search box.
Is there a Metropolis robot "Maria" for either G3F or G8F?Whaddya know - I already OWNED that one! Even though it's evocative of "Maria," turns out it really is a long way from her actual lines. I may need to create a morph or prop to get her mecha-Roman nose. Still, with a bit of mixing and matching from a couple other outfits, she looks plausible from 20 feet ...
Octane Render Hair problemsmaker1 said:
Did you apply a collision setting against your character ? Generally black marks are due to interpenetration between the hair and head
I do not believe so, I simply created the character and that is what showed when I applied the SideB hair. I noticed this happens with a lot of the hair in Daz3D. This is a character created using face transfer, however, the problem occurs with the basic Genesis 8 characters also. Do I need to apply a collision and if I do how would I apply the collision?
Sell me on Blender animation over Studio'smarble said:
It seems to me that exporting to Blender for animation has one big drawback - and I think this has been discussed elsewhere (I know I have asked about it in other threads): clothing.
The problem as I see it is that there is no way to animate a clothed figure unless it is conforming clothing with no possibility of draping. Otherwise you have to turn it into Blender cloth and use the cloth sim which is another learning curve in itself and, from what I understand, no better than dForce, especially for imported clothing. So animating naked figures or super-heroes with skin-tight suits is about all you can expect to work with.
Again, I'd like to be mistaken but I believe that @Padone has a request logged for Thomas to look at this issue for Diffeomorphic.
Given all the skimpwear in the store, I doubt that's much of a problem.

Though I haven't tried animating Daz characters with anything but conforming clothing, I've seen other ways to do it. Many ripped video game models use bones to control hair and clothing. There's also the Data Transfer modifier, which supposedly acts like Daz's projection maps, allowing one mesh to follow another--though it's quite a fearsome beast and I've yet to crack it.
FWIW, I find Blender's cloth sim to be more robust than dForce. dForce is more user-friendly since most of the heavy lifting is done by PAs, but Blender has more options to tweak, more kinds of force fields than a wind node, and full integration with the rest of the sims. If you want, you could have falling rain particles and a cloth sim dress both be affected by the same wind force field, and use Dynamic Paint to make the rain droplets dampen the dress by acting as a wet map. It'd take a hell of a lot of tweaking, simulation time, and material set-up, but you could do it.
Art of the PromoThere's some awsome renders (and products) in this thread. In the future, could you include a link to the product page in the entries you make? Or at least name the product. This is the second thread I've seen praising that promo of the cloak with all the morph dials, but I'm still none the wiser as to what product it is!
Texture used in P3D's The Look Face Morph ResourceYou can use G8 textures on G8.1 with no problem. With that said, the texture looks like Katherina's but the morph is not.








