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Daz 3D Forums > Search
  • Measure Metrics Accuracy Issues

    It might be that the GHD Height morph is doing something odd. I just noticed that it makes a "Y Translation" change, even though the feet are staying in the same place.

    Update - Just confirmed this by comparing the measurements agains the MWall that Sevrin recommended. Measure Metrics works great with normal Height changer, but doesn't reflect the changes from GHD Height. I will have to check some of the other Morph packages that I have to see how they do with Measure Metrics. 

    By

    poorman_65 poorman_65 March 2021 in Technical Help (nuts n bolts)
  • August 8.1

    GiGi_7 said:

    Xenomorphine said:

    So, does this finally mean Genesis 9 will go back to being unisex? Because the release of this character totally destroys the excuse used to seperate the figure down gender lines and effectively proves it really was more of a marketing decision.

     Unisex involves a unique mesh. Here we still have two meshes, each with a different chest geometry that have morphs that allow to reach the shape of the opposite sex. When the problem of differences in chest geometry between male and female will be solved, perhaps will see a new unisex figure.

    The technical problem that led to the separation of figures is real and not a marketing excuse. It is one of the reasons why I try to avoid converting female’s clothing through the genesis mesh, because a significant amount of female’s clothing chest are destroyed in the processes.

    On the artist’s side this meant a nightmare where his/her product had to be very simple or have enough corrections to work alternating between male and female. I'm sorry to say that several products didn't succeed with this goal, and if the artist gave the advice that it only worked well in one of the sexes, then the ability of unisex lost its grace (I have one of those products specified for male that does not follow the female breast of genesis, and I didn't return it because I liked it a lot, and worth all work in hexagon to fix it).

    Yeah Genesis 1 was fun to morph. Waaaaaaaaaaaaaay less fun to make clothes

     

    For for one example:

    you either modelled on the base shape, which meant a lot of guestimating where things would actually fall on the finished item, or modelling on a morphed shape and then reverse engineering it to the base shape

    By

    j cade j cade March 2021 in The Commons
  • MetaHuman Creator - an Insane Level of Competition...

    Very nice.. Wendy thanks

    Faux2D's morph system is nice
    but no different from character customiztion systems
    found in may Video game titles like Eve online 

    or the more recent
    Cyberpunk 2077

    There really is no comparision  to the Epic Metahumans because the metahumans exist in a platform system that focuses on realtime 

    final quality visualization without having  to wait for renders Like with Daz studio. 
     

    By

    wolf359 wolf359 March 2021 in Unreal Discussion
  • Genesis Breathing Expansions

    Take 3 - I'm probably not going to tweak this a lot more, the more drastic any morph is the less well it will mix with other morphs, plus I don't really want to spend a month on this.

    By

    Squishy Squishy March 2021 in Product Suggestions
  • Genesis Breathing Expansions

    Chumly said:

    Pjzanca
    I think this would be a neat purchase-able Daz asset... as there would probably be a market for it.  
    Would it work for a character laying on their side... like sleeping?  Or is it just a standing thing now?  Also, would you think there would be a way increase/decrease the breathing rate... so a sleeping character's breathing wouldn't be as fast (or as "heavy") as somebody who just stopped sprinting.

    I'm not interested in running a store so whatever I produce will be free. This is a simple morph so the pose of the character (or to a very large extend, other morphs) won't matter, it should work in a large variety of situations.

    By

    Squishy Squishy March 2021 in Product Suggestions
  • Measure Metrics Accuracy Issues

    I am trying to measure the height of a character using Measure Metrics, but the value seems arbitrary. In the image attached, the height of the character is modified by adjusting two morph values. Even though the height appears to be the same with the modified slider values, Measure Metrics shows a significant height decrease. I have also had it where the character increased in size visually, but the height measure showed a decrease.

    This tells me that Measure Metrics isn't really providing a useful height value at all.

     

    By

    poorman_65 poorman_65 March 2021 in Technical Help (nuts n bolts)
  • Help restoring Genesis 8 to completely zero morphs. All my characters have deformed stomachs

    Reinstalling Genesis 8 Starter essentials never helps in these cases because the problem is not in those files, neither does reinstallation of DS and/or the OS help.

    To fix any ill-behaving morphs (has a non-zero default value), do as follows;

    1. Open DS and load "Genesis 8 Basic Female/Male" (to an empty scene)
    2. Help->Troubleshooting->View Log File (clear the log, close it and select "Save" when asked)
    3. Left Click at "Active Pane Options" tab->Preferences->Choose "Show Hidden Properties" (part 4 zeroes only 'visible' dials)
    4. Right Click at Parameters Tab->Zero->Zero Figure (Zeroes the value of all the 'visible' dials) - Does the figure look 'right' now?
    5. Right Click at Parameters Tab->Memorize->Memorize Figure (Sets the current value of all the dials as their default value)
    6. Edit->Save As->Support Asset->Save Modified Assets (Writes the changed default value to the morph files that were changed)

    When saving "Modified Assets" DS shows a dialog and asks for confirmation;
    "The following file(s) will be permanently modified:" - "Accept/Cancel" - Choose "Accept"

    Close DS and wait -> Open DS again and load "Genesis 8 Basic Female/Male"

    Help->Troubleshooting->View Log File (Save the logfile somewhere you can easily find it)

    If the figure still doesn't look fixed, attach the saved log to your post with the "Attach a file" under the "Leave a Comment" window, that way we can have a look at it.

    By

    PerttiA PerttiA March 2021 in Technical Help (nuts n bolts)
  • Help restoring Genesis 8 to completely zero morphs. All my characters have deformed stomachs

    This might sound like a weird issue, but all of the characters I have that use Genesis 8 as a base have a weird bulge to their stomachs and oddly inflated glutes. I have no idea what morph is causing the problem, because as far as I can tell, the problem is still there even when just loading the default Genesis 8 figure.

    Anybody have a idea about how to solve this problem? I've tried reinstalling my Genesis 8 Starter Essentials, but the problem is still there.

    By

    flipdarkfuture_d975e74177 flipdarkfuture_d975e74177 March 2021 in Technical Help (nuts n bolts)
  • MetaMorpher for Daz Studio (work in progress)

    Sevrin said:

    One additional thing that would be helpful, is to allow us to switch materials while staying in the interface.  Materials can change a character as much as a morph.

     Materials can be changed as usual. The tool only blends the shapes of certain parts of the face.

    By

    Faux2D Faux2D March 2021 in The Commons
  • MetaMorpher for Daz Studio (work in progress)

    I wouldn't even bother with head sculpts.  Most of us already have way more than we'll ever need.  The important thing is that it works with our existing characters, and preferably more than one generation.

    One additional thing that would be helpful, is to allow us to switch materials while staying in the interface.  Materials can change a character as much as a morph.

    By

    Sevrin Sevrin March 2021 in The Commons
  • Genesis Breathing Expansions

    Shhh. You & I know this is a potentially saleable item... Don't let pjzanca know too. To be honest other morphs available on sharecg by Squishy (aka pjzanca) are up to saleable standard too. 

    The tummy breathing morph is perfect to my eyes.

    Regards,

    Richard

    By

    richardandtracy richardandtracy March 2021 in Product Suggestions
  • August 8.1
    Sevrin said:

    certaintree38 said:

    Torment is non binary too, though people tend to misgender them because it was less overt and only mentioned in the description. I <3 Torment. (https://www.daz3d.com/torment-8-1)

    Not sure human/demon is non-binary.  JK.  Torment is fine, but it's a different concept, and better executed.

    lol. Yeah, the new character's body morph options are definitely interesting and something I haven't seen before.

    By

    Sera Sera March 2021 in The Commons
  • Bake to Transforms does not work

    Cris Palomino said:

    No. The figure with the nodes that have the transform properties with which to bake their respective values into, is the figure that should be selected when the "Bake to Transforms..." action is triggered. The recipient of the values.

    Thank you for clearing that out for me. Unfortunately it still doesn't work. I tried it on linking a morph from the controling figure to a bone's rotation on the controlled figure. This works. Linking two morphs however doesn't work.

    By

    Faux2D Faux2D March 2021 in Technical Help (nuts n bolts)
  • NEW 2021 Sales thread: Report Issues Here "There's Always Another Sale™"

    There's a problem with August 8.1 promos.

    They show the same morph combinations with different results.  For the less observant, in one image 60%-August Female/60%-Base results in a female-presenting character, and in the other the same combination of morphs leads to a male-presenting character.  Had to copy/paste, as one of the images refused to open in a new tab and downloaded instead.  It doesn't matter to me whose fault it is, but it should be fixed.

    Edit: The same issue exists on the Male side

    By

    Sevrin Sevrin March 2021 in The Commons
  • Subdragon Expansion Not Working in D|S 4.12

    I think they mean the "DzCreateExPFiles-SDrgn.bat" file, which you would have used on the original SubDragon to initialize the morph injection sites.

    By

    NorthOf45 NorthOf45 March 2021 in The Commons
  • 3D Art Freebie Challenge-March 2021-Winners Up "Chasing Your Golden Dreams" -Entries Thread Only

    It appears my dreams have shrunk a bit recently.. Had hoped to be able to do an image with a couple of sprinters taking off on the athletics track, but that didn't quite work out due to re-modelling of parts of the track taking longer than I'd hoped - I ended up having to do programming to add features to my modeller to make the modelling easier. So, here is my little offering.

    Golden Tan on Golden Sands

    Balmy days are here (well, until Thursday..!) and it's now legal in England to take a day out on the beach, so what could be better to do than pop to the beach & do some socially distanced sunbathing while doing a little people watching?

     

    Bracelets
    Jewelry Set by Leilana
    https://www.renderosity.com/rr/mod/freestuff/jewelry-set/78314

    Towel
    Ildanach
    https://www.daz3d.com/forums/discussion/206316/free-beach-towel-updated-with-morphs-and-materials/p1

    Suntan Lotion Bottle (not sure if it counts, as it wasn't available all month)
    richardandtracy
    https://www.daz3d.com/forums/discussion/483081/suntan-lotion-bottle/p1

    Pose
    bbarbs Just Reclining Pose 03 (modified)
    https://www.renderosity.com/rr/mod/freestuff/genesis-8-female-just-reclining-pose-03/86900

    Hair
    zoro_d Candy Braids Hair.
    https://www.renderosity.com/rr/mod/freestuff/candy-braids-hair-for-genesis-8-female-s-/88062

    Bikini
    mostdigitalcreations
    https://www.most-digital-creations.com/g8f_bikini_2.htm

    Leather Shaders for Bikini.
    Car related shaders by Tom2099. Dark Red leather shaders used.
    https://www.deviantart.com/tom2099/art/Iray-car-related-shader-presets-megapack-539622361
     

    Flip-Flops
    iceboy FlipFlops for M4
    https://www.renderosity.com/rr/mod/freestuff/flip-flops/62168

    Handbag
    Wilmap's Handbag for any figure
    https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=183

    Water Bottle
    mostdigitalcreations
    https://www.renderosity.com/rr/mod/freestuff/water-bottle-prop/58597

    Mobile Phone
    Smartphone Prop by Foxclaw
    https://www.renderosity.com/rr/mod/freestuff/smartphone-prop/87343

    HDRI background
    HDRIHaven Spiaggia del Mondello
    https://hdrihaven.com/hdri/?c=outdoor&h=spiaggia_di_mondello
    I tried HDRIHaven Secluded Beach ( https://hdrihaven.com/hdri/?c=outdoor&h=secluded_beach ) but the photo was taken in the wrong place in the end.

    Paid For Items
    Custom Character Morph by TritiumCG
    Lightness modified CB Guillia texture.
    Mousso Romina Fibremesh Eyebrows.

     

    No count Items
    G8F Base.

    Chain bracelets. They are freebies, but I can't remember where they came from. Maybe DA but simply can't find them again. I do know I didn't pay for them.

    IRay DAZ Uber clear glass shader used on water bottle plastic. Original Poser shader looked like white polythene in DS. DS Uber Shader used on FlipFlops & diffuse colour turned pink-ish from cowpat brown. 

    Possibly Suntan Lotion as it wasn't available all month.

    I think every item needs free registration prior to download. There was zero post work, as post work is the best way I know for me to wreck an image.

    Regards,

    Richard.

     

    By

    richardandtracy richardandtracy March 2021 in Freebies
  • RIP in peace hivewire

    Miss Bad Wolfie said:

    I emailed renderosity but didn't get a reply.

     

    Most people didn't get a reply ...

    Watch this thread:

    https://community.hivewire3d.com/threads/transfer-of-customer-purchases-at-hivewire-3d-to-the-store-at-renderosity.4400/page-4

     

    By

    Kerya Kerya March 2021 in The Commons
  • Making JCMs but can't get them to work properly

    I figured the shoulder bend JCMs out!

    However now I am encountering a new problem where I can't seem to save an MCM. The figure I am working on works flawlessly and the MCMs work. However, when I save the MCM as a morph asset similar to how I save a JCM, it will not work on a new figure. It's being saved to the same directory where I saved the JCMs for the shoulder bends. I create a new figure and the morphs are still listed like they should be, they just don't work wlike they should. In this case, it's getting the eyes to close fully. I am able to get the eyes to close fully on one figure because the MCM is working, but on another I will try to close the eyes and that doesn't happen.

    By

    ludickes ludickes March 2021 in Technical Help (nuts n bolts)
  • Genesis Breathing Expansions

    It should, it will be a morph like any other morph. I'll see what I can do about belly breathing. How does this look?

    By

    Squishy Squishy March 2021 in Product Suggestions
  • Genesis Breathing Expansions

    pjzanca said:

    actually I can probably make a reasonable morph for this myself - not what you're asking for and I agree it should be "officially" addressed but on the other hand this would take me like 2 minutes.

    That would be cool. Will it attach to keyframes in animation properly?

    By

    dan2050 dan2050 March 2021 in Product Suggestions
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