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Daz 3D Forums > Search
  • G3 Mouth Realism HD is a PITA,

    G3 Mouth Realism HD, Navel morph...

    In the settings of the morphs themselves, the value is set to 0. The problem is in the file "C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 3 Female\Genesis 3 Female.duf" (path for my computer). It changes the values of these morphs when loading.

    To fix this and not touch anything superfluous, I did this:

    - Found this file
    - Copied it by changing the extension from .duf to. zip
    - Extracted the file Genesis 3 Female
    - Found this place in this file (Figure 1)
    - Changed the values from 1 to 0 (Figure 2)
    - Archived it in "Genesis 3 Female.zip"
    - Changed extension from .zip to .duf and replaced original file

     

    By

    Vol46 Vol46 May 2021 in Daz Studio Discussion
  • Importing models and converting them into Daz characters

    Richard Haseltine said:

    Obviously the first issue is the game's license - you should check that what you want to do is permitted. Depending on skill level they may use existing morphs to match the look of the figure, then may use a sculpting application with soem kind of mesh conform tool to push the Genesis figure's mesh onto a sutiable sized export of the game mesh and load that as a new morph, or they may simply hand-sculpt the Genesis mesh to create a new morph.

    Unfortunately there is an easier way of doing this. I am seeing all kinds of game characters being made into DAZ genesis 8 figures on game sites, DA and patreon, Pretty sure the end result isn't always legit since I have been finding edited textures from PAs and even full figures and not just morphs being shared and sold.

    By

    FSMCDesigns FSMCDesigns May 2021 in New Users
  • Can someone write a tutorial on how to install Daz Studio Pro BETA?

    Frinkky said:

    vozolgant said:

    Thanks guys.

    I'm now able to download and install the beta through DIM.

    However, I've installed DAZ 4.15 MANUALLY, not through DIM. Is it safe to install the Beta through DIM, despite an existing version of DAZ installed manually?

    Yes. it installs to a separate folder by default. 

    Thanks. I installed it. Is there anyway to rapidly import all custom settings and plugins from the already installed, non-beta DAZ installation of 4.15.0.2 ?

    edit: here is a link for anyone who wants to transfer the UI & mapped content folders: https://www.daz3d.com/forums/discussion/311401/using-your-old-preferences-in-ds-beta-public-build .. Use both scripts, they work perfectly.

    By

    vozolgant vozolgant May 2021 in The Commons
  • dForce Brookes Autumn Outfit for Genesis 8 Females weird boob shapes

    WildDesigns said:

    Pitmatic, you are using a custom morph. Try using just Genesis 8 Female or one of the other supported morphs. Your character is an unsupported morph.

    This is nice, blaming a customer for a subpar product you created.

    Most well made, and even just adequate, items of clothing I have purchased work on characters of the same generation. If the op was trying to fit a G8F outfit to Genesis 1 or a G8M outfit to G8F, your comment would be appropriate. Having this problem fitting a G8F outfit to a G8F character and claiming it's the users fault is going too far.

    You have lost a customer.

    By

    Zylox Zylox May 2021 in The Commons
  • A Li'l Side Render Fun #2022 - Tuesday is Soylent Green Day edition

    Congrats on a win!  My most recent entry did not use the DS plugin, and my badlands entry did not use DS plugin, and my pelican skeleton did not.  Trying to remember my others.  DS is a useful plugin, but as far as challenges go, my use is usually if I have made a costume for a figure and want to use the transfer utility, or if I am using one of your later generation presets and I need to convert something to blended weight.

    By

    Diomede Diomede May 2021 in Carrara Discussion
  • dForce Brookes Autumn Outfit for Genesis 8 Females weird boob shapes

    Pitmatic, you are using a custom morph. Try using just Genesis 8 Female or one of the other supported morphs. Your character is an unsupported morph.

     

    By

    WildDesigns WildDesigns May 2021 in The Commons
  • Importing models and converting them into Daz characters

    Obviously the first issue is the game's license - you should check that what you want to do is permitted. Depending on skill level they may use existing morphs to match the look of the figure, then may use a sculpting application with soem kind of mesh conform tool to push the Genesis figure's mesh onto a sutiable sized export of the game mesh and load that as a new morph, or they may simply hand-sculpt the Genesis mesh to create a new morph.

    By

    Richard Haseltine Richard Haseltine May 2021 in New Users
  • Shout out to the creators of more realistic body types

    Gordig said:

    Wonderland said:

    Gordig said:

    Wonderland said:

    What does Beverly look like with Brooke dialed out? She has a really cute face, maybe a bit toony but I don’t mind that, but I use only slimmer models. I’m wondering how much of Brooke her face uses because I’m only interested in her face which I think is adorable! 

    See this thread for the answer.

    She looks a bit African. 

    I imagine Mechasar had to exaggerate the lips quite a bit because Brooke has none whatsoever.

    Oh, it looks like Brooke is needed then to get the cute face morph. I have yet to render a plus size model and unless Brooke is free at some point (like Bethany was) then I guess I’m out of luck. 

    By

    Wonderland Wonderland May 2021 in The Commons
  • Jada 8.1 discussion - the rollerskating "undercover civilian" with bright clothing

    SnowSultan said:

    I really like how the seam between neck and torso is almost completely invisible with this figure. It's my first 8.1 exclusive texture, but I will definitely be buying more if they're all like this. Also appreciate the base having very little painted-on genital detail, if I want that, I'll use the geograft. A nipple-less torso texture option for future figures would be nice too, but no complaints.

    Not a huge fan of the back of her head and her butt being so much darker than the rest of her skin, especially since we can't see that in the promo images, and to this day, I still do not know why so many texture creators think that skin is so freaking reflective. It's pretty tricky to adjust the specularity with the PBR shader without also changing the overall tone of the texture itself, so that is a bit annoying. Will probably also use a different eyelash map, as even the less intense of Jada's options make her look like she's always wearing makeup in my opinion.

    Overall though, seems to be a very nice product. I think my earlier question got buried, but if someone owns Soto's new afro, could you possibly post a picture of how large and small it can get using the scale morph? Thanks very much.

    smallest and largest via the scale morphs

    By

    j cade j cade May 2021 in The Commons
  • A bit of an issue with eyes using Face Transfer

    Had issues with dark eyes recently and followed these guidelines. I found a single spotlight still had incomplete converged light specs. Switching back to just environment map without other light sources was better. Also, a good fix is to insert base G8F into the scene, and select the eye for that model, copy surface and paste on to the new face transfer model surface of the same name. I did that for all eye surfaces (except the socket), then once set back to default, I just applied the nearest material from another model.

    By

    simon_knibbs simon_knibbs May 2021 in Technical Help (nuts n bolts)
  • Jada 8.1 discussion - the rollerskating "undercover civilian" with bright clothing

    I really like how the seam between neck and torso is almost completely invisible with this figure. It's my first 8.1 exclusive texture, but I will definitely be buying more if they're all like this. Also appreciate the base having very little painted-on genital detail, if I want that, I'll use the geograft. A nipple-less torso texture option for future figures would be nice too, but no complaints.

    Not a huge fan of the back of her head and her butt being so much darker than the rest of her skin, especially since we can't see that in the promo images, and to this day, I still do not know why so many texture creators think that skin is so freaking reflective. It's pretty tricky to adjust the specularity with the PBR shader without also changing the overall tone of the texture itself, so that is a bit annoying. Will probably also use a different eyelash map, as even the less intense of Jada's options make her look like she's always wearing makeup in my opinion.

    Overall though, seems to be a very nice product. I think my earlier question got buried, but if someone owns Soto's new afro, could you possibly post a picture of how large and small it can get using the scale morph? Thanks very much.

    By

    SnowSultan SnowSultan May 2021 in The Commons
  • dForce Brookes Autumn Outfit for Genesis 8 Females weird boob shapes

    Richard Haseltine said:

    Matt_Castle said:

    Richard Haseltine said:

    unfortunately rigidity is on or off, it doesn't allow a smooth transition.

    ... I may be *wildly* wrong here, but that's surely what the rigidity maps are for? 

    While the group and its references have to have either include or exclude vertices, the map can inform each vertex what proportion of its natural or rigid positions to use.

    Rigidity groups are simple member/not member vertex groups - they do not have any kind of weight map associated with them. It's a feature I hope they add in the next DS major update, though it may well be that its overhead would be worse than any benefits.

    you can definitely control rigidity with weightmaps.  its still fiddly mind you but doable

     

    other option for OP: in the default pose set your smoothing modifier  to base shape matching with iterations of 20 or so. under edit>figure>geometry select bake smoothed morps and select the morph most likely to be causing the issue this will bake the smoothing to the selected morphs and you can then set the smoothing modifier back to whatever it was originally

    By

    j cade j cade May 2021 in The Commons
  • Dartanbeck's Journey - CG Filmmaking

    So why Genesis 1?

    In my Genesis 1 Rocks!!! article, I go into details on how I can use nearly any shape and/or morph from any generation of Daz human figure from generation 3 (V3, A3, M3, Freak, etc.,) to Genesis 8 with Genesis 1.

     

    This includes, but is not limited to everything from Arki's EYEdeas for Generation 3, Genesis 8 tooth shaping morphs, character shapes, body styles, expressions, etc., etc., making for a powerful combination to enable us to turn our Genesis 1 unisex, unimesh figure into pretty much exactly what we want - with the ability to use clothing from any generation!

     

    We won't end up with a different rig with the new facial bones, etc., but in my case I'm not only fine with that, I actually like just using morphs for these controls.

     

    What I haven't included on the site yet, but is coming in future tutorials and demonstrations is how easily we can use animation files made for nearly anything, and works especially well with previous generation aniBlocks and animated pose files - Genesis 2 and earlier.

     

    A while ago I bought some of PoserMocap's awesome aniBlocks for Genesis 3 and 8 figures, which don't work well with Genesis 1 but he also includes the raw BVH files used to create the aniBlocks, and those work amazingly well on Genesis 1 imported into Daz Studio, and then save them as aniBlocks! It totally Rocks!!!

     

    Shopping for clothing is completely open for me now. Most dForce items made for Genesis 8 can be converted down to Genesis 1 items while retaining full dForce capabilities. See my Content Generation Conversion article for the easy-to-follow procedure, which was taught to me by our one and only SickleYield - an absolute Expert at this stuff!

     

    Animals, creatures, monsters and any generation character between Generation 3 and Genesis 8... yeah... Genesis 1 Totally Rocks!!!

    By

    Dartanbeck Dartanbeck May 2021 in Art Studio
  • [Released] Beverly HD for Brooke 8.1 (Commercial)

    Mechasar said:

    As some of you are demanding, here’s two test pictures about using Beverly shapes without the required Brooke 8.1 morphs. Beverly needs the same percentage of Brooke 8.1 morphs because Brooke 8.1 is the first layer of mass on which Beverly character has been designed. As you can see from these pictures Beverly Body with 0% of Brooke 8.1 Body morph is definitely an unnatural shape. Maybe you’ll still be able to use Beverly Head morph as a new head shape, but that’s not the Beverly face you are seeing in the promos.

     

    Cross-posted the images to the Dial Them Out thread, thank you. I also love the character, but will hold off on picking her up until I've acquired Brooke.

    By

    Gordig Gordig May 2021 in Daz PA Commercial Products
  • Tracking Interactive License purchases

    Taoz said:

    mrinal said:

    I think my major concern at this point is why the invoice/order confirmation uses a generic placeholder lineitem and Sku for each of these licenses when the shopping cart already has access to the specific details for each of the interactive license. Technically, the shopping cart should be able to transfer the exact lineitem information to invoicing module, as in the case of standard licenses purchase.

    But this generic placeholder item raises some concerns such as the buyer not being able to assert their legitimacy of usage in case they lose access to their Daz accounts. So if Daz decides (at their own discretion) to dispute your usage of any product... you get the picture.

    I agree - a few months ago I checked my library for licenses and discovered that over half of them were missing, according to my own records.  The library just said "standard license" when I looked them up. Then I checked my receipts and couldn't find any records for these licenses at all (no placeholders or anything - they were simply not present in any of the receipts).  A couple of weeks ago I checked my library again and now they were updated and correct though.  But currently the flags on the store pages is the only proof I have for owning them.  

    Well I was wrong here I can see, checking again.  Half of my licenses are currently listed as "Standard" in my product library.  Here's what I have, according to an automated library scan I did last year, a new scan today shows that only the first five are listed as "Interactive" now, the rest are "Standard":

    "25173","Cookie!"
    "25188","70 Cookie Characters"
    "26262","Tutti Frutti: Kiwi Accessories for Cookie"
    "26263","Tutti Frutti: Kiwi Texture for Cookie"
    "26264","Tutti Frutti: Kiwi for Cookie - Bundle"
    "42071","Genesis 8 Starter Essentials"
    "42075","Genesis 8 Female Head Morphs"
    "42085","Genesis 8 Male Head Morphs"
    "52757","Marnie HD for Genesis 8 Female"
    "69487","Vernon HD for Genesis 8 Male"

    All those listed as Interactive appear as "Manually Added" on the library pages, the rest, except Genesis 8 Starter Essentials, have order date/numbers.

    By

    Taoz Taoz May 2021 in The Commons
  • dForce Brookes Autumn Outfit for Genesis 8 Females weird boob shapes

    This is relatively easy to fix actually when simulating.  I used to get this a LOT when I simulated current frame only.  Basically I set my pose at the halfway mark of a 30 frame simulation (for most clothing and such this is fine).  The key is to then set the shape of the figure near the end, I do this at the 25 mark (5 - 10 from final frame) and do a slow fade in of the shape as Matt mentioned above.
    By doing this it will usually correct that issue when simulated - not always, but most times and it will improve it immensely if it doesn't fix it completely,
    One important note is that I occasionally have to go back to the first frame and zero the morph and pose so it starts from zero instead of applying to the entire timeline.

    By

    3-D Arena 3-D Arena May 2021 in The Commons
  • dForce Brookes Autumn Outfit for Genesis 8 Females weird boob shapes

    Sevrin said:

    That kind of thing is one of my primary reasons for using the Fit Control products.  With some vendors' characters, it's almost guaranteed to happen.

    That's why I tend to use body shapes not far from the base figure. I know it's not a good answer, but it helps to alleviate odd stretching and distortions on armor, etc.

    Another tactic is to select the clothing object and check the 'currently used' parameters...dialing out the figure's morph from the clothing quite often helps, especially when coupled with dForce. I also use this tactic to fix necklace wonk, as that's another culprit for uber distortion with figures morphed away from base.  

    By

    MelissaGT MelissaGT May 2021 in The Commons
  • [Released] Beverly HD for Brooke 8.1 (Commercial)

    Pantros2 said:

    I love the character but I need to know.

    Does this character's material cover gens? Or is this an incomplete character (Barbie Doll)?

    I don't see gen mats listed but sometimes the character's "full" base mat covers gens.

    Yes, in this case the character includes both maps and shape for that. Once you added the "Genesis 8 Female Genitalia" on you character you just need to load the "Beverly All Maps" on it.
    I also suggest you to use her proper shape. There are 2 morphs that you should use at the same time: the first one is on the character (it's needed to shape her pelvis), the second one is on the anatomical element (it's needed to give it the special Beverly's gens shape). You can find the first morph in: "Parameters/Actor/Hip/Beverly Pelvis for Genital". The second one is located in:"Parameters/Actor/Beverly Genital Shape". No matter the order you trigger them. Just remeber: be always sure to use the same HD level for character and anatomical elements, whatever your character. 

    By

    Mechasar Mechasar May 2021 in Daz PA Commercial Products
  • [Released] Beverly HD for Brooke 8.1 (Commercial)

    As some of you are demanding, here’s two test pictures about using Beverly shapes without the required Brooke 8.1 morphs. Beverly needs the same percentage of Brooke 8.1 morphs because Brooke 8.1 is the first layer of mass on which Beverly character has been designed. As you can see from these pictures Beverly Body with 0% of Brooke 8.1 Body morph is definitely an unnatural shape. Maybe you’ll still be able to use Beverly Head morph as a new head shape, but that’s not the Beverly face you are seeing in the promos.

     

    By

    Mechasar Mechasar May 2021 in Daz PA Commercial Products
  • dForce Brookes Autumn Outfit for Genesis 8 Females weird boob shapes

    This is... unfortunately pretty standard if the creator doesn't add rigidity maps to the area. While it's a problem that can be fixed by morph by morph correctives (and many outfits have fixes for the standard Daz Original body morphs), that approach immediately falls apart any time if other morphs are used - basically any body shape that includes its own breast shaping. Submit a ticket about it, because it's not particularly easy to fix if you're not already familiar with rigidity mapping.

    ~~~~~

    As is, I'm not seeing any difference between your images, so you may have mistakenly uploaded the same image twice. (Or that part of the outfit is not dynamic, but unless there were something to sim, dForce shouldn't've run). That said, in clothing items that are fully dynamic, it can potentially be handled by doing a timeline simulation that fades the bodyshape in over time - on the left, autofollow. On the right, a dForce fitting:

    By

    Matt_Castle Matt_Castle May 2021 in The Commons
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