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  • I morphed a piece of clothing, but now the rig is weird

    Diaspora said:

    Oh, I must have miscommunicated, at 0, it looks fine and moves normal and with the morph at 1it  looks fine when the upper and lower legs move, just around the ankles it looks weird when the feet rotate, like the geometry of the pants are digging into the leg

     edit the feet weights i guess.  if the pants are so short they dont interact with feet, there is no need to have weight maps for feet movement

    By

    lilweep lilweep April 2021 in Technical Help (nuts n bolts)
  • Help with a morph please

    That sounds like a mis-matched preset in the morph importer and the OBJ importer options dialogue.

    By

    Richard Haseltine Richard Haseltine April 2021 in The Commons
  • The My Bucket's Got a Hole In It Complaint thread

    The people who made my digital frame offered me a free gift for registering my review with them. I know they are just bribing me into giving them a positive review, but I actually like the product so I figured why not. Turns out the 64GB sd card they sent me doesn't even work with the digital frame.... I will have to transfer my files from another, small SD card to it and then use the smaller card with the frame. I know, I know: it's a free product, so I shouldn't complain. It's just a weird choice in my opinion. 

    One time I got a free earbud case for registering my review of earbuds. Now that offer made sense. 

    By

    Sera Sera April 2021 in The Commons
  • I morphed a piece of clothing, but now the rig is weird

    Oh, I must have miscommunicated, at 0, it looks fine and moves normal and with the morph at 1it  looks fine when the upper and lower legs move, just around the ankles it looks weird when the feet rotate, like the geometry of the pants are digging into the leg

    By

    Diaspora Diaspora April 2021 in Technical Help (nuts n bolts)
  • Help with a morph please

    I've done several morphs and they worked.  But this one is giving me fits.  It's for a prop I modeled in Blender.  Instead of doing what it's supposed to do it just scales the whole thing.  I zeroed out the position for it in Blender.  Any ideas?

    By

    info_b492a00165 info_b492a00165 April 2021 in The Commons
  • What's the implication of using a character you don't own on G8?
    The implication is Ethel probably will not look completely as advertised. The way it often works is that Gertrude is a morph of G8F. Then Ethel is a morph that affects G8F too, but only when added to the Gertrude morph will it look like Ethel. It is rare, but does happen once in a while, that the Ethel morph may have a standalone varient.

    By

    richardandtracy richardandtracy April 2021 in Technical Help (nuts n bolts)
  • Is There A Plan To Speed Up G8 (and future generations) Loading Times?

    ehh were you here for the v4 era? pre genesis morphs didn't load until you told them to aaaannd people hated it. it was an awful design

     

    you had to manually load in any morp sets you planned to use one by one  to load the figure you: loaded the figure scrolled to the head  and body morphs clicked the preset to load them in waited for them to load and set up - oh you have some after market fix morphs for bending? scoll to where they are click the preset let them load. Oh you want to use some of the head or body morph from this character scroll to their folder click the presets let them load and on and on and on.

     

    The loading speed could improve for sure, but I still find it faster to set up a genesis character with that load time than systems where i can just load what I want but I have to manually select what I want, and with the front load time I can just go away and do something for the minute it takes to load - with something more manual, even if it were faster, it would still be active time as opposed to time I can just switch over and browse the interwebs on.

     

    again not saying its pervect but there are very valid advantages to the design

    By

    j cade j cade April 2021 in Daz Studio Discussion
  • The Newest Evolution Is Here: The Daz Season Pass!

    This makes no sense to me. The core characters usually come in a bundle and if you buy the bundle, you will already own the core character, so all you’re getting is the HD morph. Also, this doesn’t let you choose which core characters and I’ve been passing on many these days. Plus, I don’t like the shaders in G8.1 anyway, so I may be done with purchasing new characters that don’t use the original iRay.

    No biggie. I have enough content to last the rest of my life and scooped up a ton in the $2.99 sales. I really don’t see the point of this promotion. And it’s really trying to pull money from artists hoping to win contests rather than companies who could better afford this. I have literally no interest in this. 

    By

    Wonderland Wonderland April 2021 in The Commons
  • Is There A Plan To Speed Up G8 (and future generations) Loading Times?

    TheMysteryIsThePoint said:

    How can you say you can't know the details, then assert that DS is doing something it doesn't need to do - especially here, where the reason for loading all morphs (to get their relationships) has been explained repeatedly?

    Because I made a distinction between things we can observe externally without knowing the internals, and the things we cannot know. Many people have observed it empirically by having their character distorted by an errant morph that the scene does not even explicitly use.

    that happens when the asset is icorrectly saved with a non-zero default value - oe when the relationships on a correction are not set properly

    And just because a particular has been explained, repeatedly as you say, does not mean that the behaviour represents a good design. My point is that a design that requires loading morphs that are not even used, for whatever reason, is not a good design. It may have been an acceptable at some point, but it didn't scale and today it is not. I don't think the people suffering from its artefacts are very much consoled by the "explanation"; my doctor telling me "Well, you see, your head hurts because your hair appears to be on fire" doesn't make it any less painful.

    Let's stop making apologies for a bad design that needs to be re-thought for DS to keep moving forward.

    It isn't bad design, though - it is the latest iteration in a process that enables a figure to be given extra morphsin a flexible manner. It's very good at that, but there is an overhead. Perhaps the next iteration will be able to build further.

    By

    Richard Haseltine Richard Haseltine April 2021 in Daz Studio Discussion
  • I morphed a piece of clothing, but now the rig is weird

    If you only imported it as a morph target onto the original model it won't mess up the joint weighting at all. When you dial the morph to zero does it look ok?

    By

    Squishy Squishy April 2021 in Technical Help (nuts n bolts)
  • Future of Daz characters in UE4

    Macislav said:

    I'm talking about a problem, which occurs more in the close-up view. (but not only)

    As games are getting more and more realistic, Daz3d needs to keep up with the development.

    Either the base mesh quality has to improve (Genesis 9) by some low two digit percentage or the 1st subdivision should be made accessible (bone driven morph targets included) for blender/UE4.

    This would be the new LOD_0 and the current base mesh would then become LOD_1 (in Unreal Engine). This would be the most simple solution and would bring results comparable to the new MetaHuman as it seams to be just a very high poly body mesh and no unknown magic.

    Currently as it stands, the faces have a too low polycount, the mouth interior included. In comparison Reallusions CC3 has much more refined faces (more triangles), the problem is esp. visible on the nose and chin, cheeks and ears...

    Another problem are the elbows and the knees, which do not look so good, when bent (visible and sticking out edges).

    The toenails and the balls of the feet need a better resolution as well and last but not least the ankles and shoulder blades need to become better defined.

    My suggestion is to go for the "1st subdivision access" way, thus the characters would look more like they were originally intended to look.

    What could help as well, would be to allow exporting a mesh with the "high resolution" setting: A setting that smoothens the edges of the base resolution mesh. Or is this just some modifier?

    well to be fair the bridge does allow you to export the level 1 hd, then you can have both level 0 and 1 and make a sort of "LOD" using both, also all is matter is the game and "how close to the character the cam is, for exemple for games with cam far away from the character then level 0 is fine for games with extreme close-up you can use level 1. 

    By

    Ellessarr Ellessarr April 2021 in Unreal Discussion
  • I morphed a piece of clothing, but now the rig is weird

    I exported an obj of the garment to maya where I moved the verticies around to shorten the legs a bit of the base shape, I then exported an obj of the new shape and imported it into Daz via the morph loader pro onto the original garment using the default settings.

    By

    Diaspora Diaspora April 2021 in Technical Help (nuts n bolts)
  • The Newest Evolution Is Here: The Daz Season Pass!

    miladyderyni_173d399f47 said:

    Paintbox said:

    Daz_Jessica said:

    Jason Galterio said:

    Sevrin said:

    Jason Galterio said:

    Honestly I don't see this any different than purchasing store credit.

    When I buy the credit, I am spending money on future purchases where I have no idea what they will be. I'm just locking in my future purchase at a discount by promising to buy something.

    Now I just got an additional discount, since I used store credit, for items that I won't know what they will be. But odds are I would have purchased the base characters anyway...

    IFF you buy every base character, it's not a bad deal.  I buy one in two or three (one since 8.1), but I don't know how typical I am.  You do get that sexy forum badge and 2 things that may change your life for the better, along with something to do with a contest.

    I also don't mind supporting new things that DAZ wants to try...  as long as they are at least associated with the base product.

    I'd rather this not be a 4x a year thing though. Once or twice a year I could swallow, more than that and I'd have to take a pass.

    We don't yet know if this will be a once a year thing, twice a year, etc. We want to try new things and see what works. 
     

    I pitched this in the NFT thread, but hopefully you'll note this, I like the ability to give some store credit to some folks on the gallery. So maybe a button to easily transfer a small amount to images I like, so I can support favorite artists on here. I think it will be nice to community build like that. You can even keep a percentage up to 25%, if that pays for the development of the function.

    In many countries, this would be counted as income, so the artists would have to report and pay taxes, so probably not that appealing to many people. 

    Yes, I think you can count out all EU member states. 

    By

    BlueFingers BlueFingers April 2021 in The Commons
  • The Newest Evolution Is Here: The Daz Season Pass!

    Paintbox said:

    Daz_Jessica said:

    Jason Galterio said:

    Sevrin said:

    Jason Galterio said:

    Honestly I don't see this any different than purchasing store credit.

    When I buy the credit, I am spending money on future purchases where I have no idea what they will be. I'm just locking in my future purchase at a discount by promising to buy something.

    Now I just got an additional discount, since I used store credit, for items that I won't know what they will be. But odds are I would have purchased the base characters anyway...

    IFF you buy every base character, it's not a bad deal.  I buy one in two or three (one since 8.1), but I don't know how typical I am.  You do get that sexy forum badge and 2 things that may change your life for the better, along with something to do with a contest.

    I also don't mind supporting new things that DAZ wants to try...  as long as they are at least associated with the base product.

    I'd rather this not be a 4x a year thing though. Once or twice a year I could swallow, more than that and I'd have to take a pass.

    We don't yet know if this will be a once a year thing, twice a year, etc. We want to try new things and see what works. 
     

    I pitched this in the NFT thread, but hopefully you'll note this, I like the ability to give some store credit to some folks on the gallery. So maybe a button to easily transfer a small amount to images I like, so I can support favorite artists on here. I think it will be nice to community build like that. You can even keep a percentage up to 25%, if that pays for the development of the function.

    In many countries, this would be counted as income, so the artists would have to report and pay taxes, so probably not that appealing to many people. 

    By

    miladyderyni_173d399f47 miladyderyni_173d399f47 April 2021 in The Commons
  • The Newest Evolution Is Here: The Daz Season Pass!

    Paintbox said:

    Daz_Jessica said:

    Jason Galterio said:

    Sevrin said:

    Jason Galterio said:

    Honestly I don't see this any different than purchasing store credit.

    When I buy the credit, I am spending money on future purchases where I have no idea what they will be. I'm just locking in my future purchase at a discount by promising to buy something.

    Now I just got an additional discount, since I used store credit, for items that I won't know what they will be. But odds are I would have purchased the base characters anyway...

    IFF you buy every base character, it's not a bad deal.  I buy one in two or three (one since 8.1), but I don't know how typical I am.  You do get that sexy forum badge and 2 things that may change your life for the better, along with something to do with a contest.

    I also don't mind supporting new things that DAZ wants to try...  as long as they are at least associated with the base product.

    I'd rather this not be a 4x a year thing though. Once or twice a year I could swallow, more than that and I'd have to take a pass.

    We don't yet know if this will be a once a year thing, twice a year, etc. We want to try new things and see what works. 
     

    I pitched this in the NFT thread, but hopefully you'll note this, I like the ability to give some store credit to some folks on the gallery. So maybe a button to easily transfer a small amount to images I like, so I can support favorite artists on here. I think it will be nice to community build like that. You can even keep a percentage up to 25%, if that pays for the development of the function.

    It's a very interesting idea. I think it could be very nice for the community.  Currently we don't have the infrastructure or sytems to handle this and there are some tax questions we'd have to investigate.  but it's on my list of great ideas though and we'll see what's possible. 

    By

    Daz_Jessica Daz_Jessica April 2021 in The Commons
  • The Newest Evolution Is Here: The Daz Season Pass!

    Daz_Jessica said:

    Jason Galterio said:

    Sevrin said:

    Jason Galterio said:

    Honestly I don't see this any different than purchasing store credit.

    When I buy the credit, I am spending money on future purchases where I have no idea what they will be. I'm just locking in my future purchase at a discount by promising to buy something.

    Now I just got an additional discount, since I used store credit, for items that I won't know what they will be. But odds are I would have purchased the base characters anyway...

    IFF you buy every base character, it's not a bad deal.  I buy one in two or three (one since 8.1), but I don't know how typical I am.  You do get that sexy forum badge and 2 things that may change your life for the better, along with something to do with a contest.

    I also don't mind supporting new things that DAZ wants to try...  as long as they are at least associated with the base product.

    I'd rather this not be a 4x a year thing though. Once or twice a year I could swallow, more than that and I'd have to take a pass.

    We don't yet know if this will be a once a year thing, twice a year, etc. We want to try new things and see what works. 
     

    I pitched this in the NFT thread, but hopefully you'll note this, I like the ability to give some store credit to some folks on the gallery. So maybe a button to easily transfer a small amount to images I like, so I can support favorite artists on here. I think it will be nice to community build like that. You can even keep a percentage up to 25%, if that pays for the development of the function.

    By

    Paintbox Paintbox April 2021 in The Commons
  • Is There A Plan To Speed Up G8 (and future generations) Loading Times?

    onix said:

    How do you even explain the situation when some rogue morph file, which is not even referenced by the used anywhere, is messing up the figure? 

    That looks more like a bug than a feature. Such files should not have any ability to get injected into the model.

    I can only guess that the reason why this was done was to allow some kind of plugin style morphs where you install some corrective stuff which gets turned on without user consent just by the mere fact that it exists.

    But by all sane logic that should never happen. Morphs should be turned on only if the user decides to do so or some other morph specifically references them.  Installing third-party models should not in any way affect the base model without user consent.

    It is even a serious security issue because someone can deliberately or accidentally ruin someone's else product and make it behave in a very strange way

    +1000

    @onix you said it better than I did. In no other area of computing would this be acceptable. This is the equivalent of Windows 3.0 and no one wants to be the equivalent of Windows 3.0

    It's a bad design. Period.

    By

    TheMysteryIsThePoint TheMysteryIsThePoint April 2021 in Daz Studio Discussion
  • Is There A Plan To Speed Up G8 (and future generations) Loading Times?
    How can you say you can't know the details, then assert that DS is doing something it doesn't need to do - especially here, where the reason for loading all morphs (to get their relationships) has been explained repeatedly?

    Because I made a distinction between things we can observe externally without knowing the internals, and the things we cannot know. Many people have observed it empirically by having their character distorted by an errant morph that the scene does not even explicitly use.

    And just because a particular has been explained, repeatedly as you say, does not mean that the behaviour represents a good design. My point is that a design that requires loading morphs that are not even used, for whatever reason, is not a good design. It may have been an acceptable at some point, but it didn't scale and today it is not. I don't think the people suffering from its artefacts are very much consoled by the "explanation"; my doctor telling me "Well, you see, your head hurts because your hair appears to be on fire" doesn't make it any less painful.

    Let's stop making apologies for a bad design that needs to be re-thought for DS to keep moving forward.

     

    By

    TheMysteryIsThePoint TheMysteryIsThePoint April 2021 in Daz Studio Discussion
  • Is There A Plan To Speed Up G8 (and future generations) Loading Times?

    I can see why the OP, as a content creator, needs so many characters and their morphs installed. My load times, by comparison, are very short - <10 seconds for a G8 character. I assume that is because I have only around 20 characters in my library. I do have a lot of morph packs though - mosty from Zev0. So maybe the solution is to buy less pre-made stuff and dial-in more shapes using the morph packs? I know that some people have hundreds of characters and that they have excruciatingly long load times.

    By

    marble marble April 2021 in Daz Studio Discussion
  • Why hasnt the ancient Daz Studio got Soft Body Physics like Blender?

    Matt_Castle said:

    Why hasnt Daz Studio got Soft Body Physics like Blender?

    A large part of it is that many or most of the existing clothing assets out there simply aren't made to work with it. Because of the limitations of dForce, a lot of items are not fully dynamic, and there's no documentation as to what is and isn't.

    With dForce, it's more or less okay if the clothing has dynamic physics but the figure doesn't, because you still get much of the effect. It doesn't work so well with DS.

    That said, I have actually done experiments with using dForce for soft body stuff, and it has been somewhat successful. It's limited to the base mesh resolution, but even so, that's still often a dramatic improvement to the end result.

    How did you accomplish this? Paint a dForce weight map on the figure (obviously) and then reduce the size of the garment on the timeline? 

    I've run into a general issue with smoothing modifiers on clothes, since most clothes use/need them. If you morph the body to 'bulge' from the clothing, then the clothing just smoothes itself out to match, thus defeating the purpose of morphing the body. The only way I've gotten around this is to export the clothing to obj and then reimport as a new object that won't react to changes to the body.  

    By

    MelissaGT MelissaGT April 2021 in The Commons
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