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New! Novica & Forum Members Tips & Product Reviews Pt 14
Hylas said:
certaintree38 said:
Apparently, if Daz offers me something for $2 enough times, I will buy it. PCFAD got me too. Picked up maybe 10 items.
LOL. I only got one item (Diana), but yeah, I had passed her over twice before. Funny how that works.
The character is great, btw. It´s just that I already have several characters with a similar look.
I just recently started experimenting with toon looks, so I picked up a few females with less detailed skin. I also picked up an old item (The Otherworldly) that I really wanted once upon a time. That was more of a nostalgia thing than anything. I got two environments, one (Ispirazione) which I actually really like, and one (Feeling) which has good bones but will need some shader love to suit my style. I got a few outfits, males, and pose sets as well. It was all stuff I had passed over many times before. I've had a chance to load everything up, and I am mostly happy. If the skin isn't good, the morph is nice. If the morphs are meh, the eyebrows and bonus items are worthwhile.
But I really have to slow down when it comes to picking up ladies. I don't want a 20 minute load time.
RedactedI honestly just got her for the body morph.
SereneNight’s Sci-Fi Fun Thread 3Here's an example of Base Male with JCM's firing. I weeded out most of the JCM's that were misbehaving, but I like Hal and don't want to uninstall him In this case, The JCM is most visible in bunching the bicep. The 3dU morph for youth which is firing makes a rather substantial difference to the pose, and will warrant uninstalling.

Zbrush & DAZ studio questionsAs new mesh, yes, as a morph, no. Morphs cannot add or remove geometry,mjust move what exists.
dson modifier syntax for morph group?there is a root region map in the geometry section of the genesis8female.dsf file
i need to add a few polygons faces to the actor group to make a fbm work.
i added them with the geometry editor tools.
but when i save the character preset, it embeds the whole geometry library.
how do i make it a legal character preset and
and word the modifier so that it doesn't embed all the geometry ?thanks.
Star Trek Builders Unite 8: THE REBOOTHere's Kira, put in Janeway's uniform.

The uniform textures, ridge morph, earring, rank pips, and combadge are all from ShareCG.
SereneNight’s Sci-Fi Fun Thread 3Projection morphs don't affect the character, but they are "projected" into the clothing that is on the character. and change the fit of the clothing. Projection morphs are intended to make clothing fit better when certain morphs are dialed in on the character. For example, if you dial in Maxx on G8M, there might be a projection morph to make clothes fit his large body better.
SereneNight’s Sci-Fi Fun Thread 3In my case the Growing Up corrective may be a bug in a morph conversion rather than a Zev0 error. I don't think he makes that kind of mistake. I think I converted that from G3M long ago when I was experimenting with a morph conversion product.
Star Trek Builders Unite 8: THE REBOOTseta said:
Seta here! Hello.
Star Trek fan here. Favorite series: DS9
I'm a new Daz user, beginning last week. I got it to create an online persona of myself. I also want to use it to create a Star Trek character for roleplay purposes. I'm looking for two things at the moment.
1.) Bajoran nose ridges
2.) DS9 era Command uniform (preferable the early season one, but either will be fine)
If anyone can help me find these, I'll be very happy. I use Genesis 8.1. I'm willing to pay for these if they aren't very expensive.
I may consider a Star Trek Online uniform, depending on which it is.
A lot of the existing Trek stuff is for M4 and V4, since they've been around so long. But I think you can use them with Genesis. I'm a Poser user, so I'm not sure what's required. You might have to buy something.
There's this morph:
https://www.sharecg.com/v/44562/gallery/21/DAZ-Studio/Bajoran-Human-hybrid-for-v4
The ridges don't go quite as far up as they should, which is probably why it's labeled a hybrid. Might be good enough, though, or a base you can use to work from.
There's a lot of uniforms out there. Most for older versions of Genesis or M4/V4, but you should be able to use them. Most of them are textures for clothing for sale at DAZ. Like this:
https://www.renderhub.com/dazinbane/star-trek-uniforms-texture-g3f-g2m-and-g3f
I like the ones based on the Courageous and Valiant clothing packs. Not just because I'm a Poser user, but because those outfits have a lot of versatility. A lot of other textures are made for bodysuits, so are skintight, when the uniforms weren't.
https://www.sharecg.com/v/60334/view/21/DAZ-Studio/VOY-&-DS9-Textures
ShareCG has a lot of useful free stuff for Trek. There are other uniforms. First season DS9, you might want to search on Voyager, so you don't get the gray-shouldered later uniform. There's combadge and rank pin props, phasers, tricorders, etc.
There's also Star Trek Online stuff there, if that's the way you decide to go.
One warning: free stuff can be glitchy. Hey, it's free. Sometimes the materials don't apply correctly, or the path name is wrong. If you can't figure it out yourself, ask here and someone will probably be able to help you.
3D Art Freebie Challenge-May 2021-"May Mysteries" -Main Thread OnlyMAY MISTERY OF ROSES
She holds the mystery of the rose and show the path, but only during may month

no count: Genesis 8.1 female
Freeware
GENESIS 8.1 STUFF
dForce_French Twist Hair for Genesis 8 Female(s)
https://www.renderosity.com/mod/freestuff/dforce-french-twist-hair-for-genesis-8-female-s-/81937dForce_Belly Dance Nights Outfit for Genesis 8 Female(s)
https://www.renderosity.com/mod/freestuff/dforce-belly-dance-nights-outfit-for-genesis-8-female-s-/82950Ella for Genesis 8Female by tottallou (only skin)
https://www.renderosity.com/freestuff/items/77844/ella-for-genesis-8femaleAdriana for Genesis 8 Female by Zia3d (head morph)
https://www.renderosity.com/freestuff/items/82827/adriana-for-genesis-8-female
ENVIRONMENT, PLANTS AND FLOWERS
Rose by weld
https://www.renderosity.com/freestuff/items/74900/rose3D model Rose by alenaesaulova
https://www.turbosquid.com/3d-models/3d-model-rose-flower-plant-15360153D model Rose by Stylesharp
https://www.turbosquid.com/3d-models/3d-model-rose-1242547
Merlins Rose
http://www.merlinstudios.co.uk/temp/MerlinsRose.zipPoser Rose
https://www.robinwood.com/Catalog/FreeStuff/FreeModels/FModelPages/PoserRose.htmlRose bush
https://downloadfree3d.com/3d-models/plants/flowers/rose-bush/Rose Bushes Flower 3D Model
https://open3dmodel.com/3d-models/rose-bushes-flower_309977.html
rose.zip
http://tullugaq.com/free.htmlPack1_Fleurs by chacornac
https://www.renderosity.com/rr/mod/freestuff/pack1-fleurs/78828Pack_Fleurs by chacornac
https://www.renderosity.com/rr/mod/freestuff/pack-fleurs/78586Fleur des champs by chacornac
https://www.renderosity.com/freestuff/items/79468/fleur-des-champs
Grass as Grass can be! (DAZ3D, Iray) by SmidA
https://www.renderosity.com/freestuff/items/88095/grass-as-grass-can-be-daz3d-iray
HoSM Flowers set 2 by mapps
https://www.renderosity.com/freestuff/items/25770/hosm-flowers-set-2
https://www.renderosity.com/freestuff/items/25734/hosm-flowers-amp-shrubs
Rose Thorn Staff by -Wolfie-
https://www.renderosity.com/freestuff/items/75754/rose-thorn-staffbackground: made by me with GIMP
Limited time frteebies - Now they are no more free- they are to be paid or cannot be found
Rain Of Petals
https://www.renderosity.com/rr/mod/bcs/rain-of-petals/95628/ "Fantasy Ruins"
Dec.2020 - 24 Days Of Christmas Renderosity's freebies during Christmas 2020 period
hope you like
thanks
emanuela1Missing .pmd filesWhen SmithMicro switched to the 90 day license check there were complaints, so they also offered the option to download a node locked license for the machine.
Thanks for the information! This is literally the first I've heard of this - way to keep your finger on the pulse, Bob... :o
Presumably the licence is node locked to some part of your computer's hardware (it's generally the network interface in the examples I've seen)? This would mean that you can no longer transfer your setup to another machine, or even replace the hardware if/when it fails?
Edited to add background: I mostly use and prefer Poser 11 (reluctantly, the Bondware version), but my Poser machine is running Windows 7, and I'd like to take it permanently offline. I do have Poser Pro 2014 to fall back on if I need to.
Daz to Blender - Morph update - “Spring Cleaning Update” (2.3.1)torets13 said:
I have a minor issue with morphs:
1) I import Daz 8 Female to Blender with big set of morphes
2) There is a full list of morphes in Daz To Blender Tab and a big number of corresponding shape keys
3) save *.blend file and close blender
4) open blender & open seved file
5) there are no morphs in morphs list (DtB tab), but shape keys are in place
6) Refresh All DAZ Figures does not help
7) Most of Shape Keys are locked with drivers, so cant be changed manually
8) Its possible to still to delete driver on needed shape key and adjust manually (thats the reason its minor issue and not major). But that approach seems wrong and in some cases might lead (i think) to wrong transforms (when there are dependencies between morphs/shape keys)Thanks in advance
I have the same problem. Sometimes when exporting the figure it doesn't show me the exported morph list and I have to restart blender and re-export it several times until the list is shown to me.
Is there a way to close and open the eyes with just the rig?
Holm HD for G8F & G3FMimicMolly said:
lou_harper said:
I love Holm, btw. Lots of character.
What UV does Holm use? It doesn't say on the Product Description. If it is the original Base G8M UV, the UV Swap product will work. OP would just need to apply it to G8F, by copypasting the surfaces from G8M to G8F.
If he uses the G8.1M UV that would require the textures to be changed to G8M or G8F UVs with Map Transfer, but also edited with a photo editor because of the head/torso materials. It is a lot more work.
According to his file list, he has Face, Head, and Body textures, and not Head and Torso, so he uses G8.1M UV
Iray Texture Addon for Teuf-Teufrichardandtracy said:
I do like the original Teuf-Teuf model but had one problem with it that I've not yet solved. I have a Maroon and Black Charleston, which has chrome hub caps, a chrome hinge trim for the boot (trunk) and a chrome trim on the rain gutter over the doors. At the moment I can't see a way of making the Teuf-Teuf replicate these bits by having a different shader from the bodywork. This means it's not really possible to make it look completely like my real Charleston - and I would love to.
Can I ask if the iRay update addresses this issue? (Not actually sure how a shader update could do that as I'd imagine that new material boundaries would be needed, but I am a relative novice and don't know all the tricks by a long shot.) If not, I will eventually model up trim bits to do that. At some point I also want to make it Right Hand Drive, but I am hoping that may be a relatively simple vertex translation morph.
It is a nice model though. Reminds me of fun days when we ran ours on a daily basis. My wife and I had 3off 2CV6's and a Dyane in 10 years. Wonderful little cars.
Regards
Richard
I'm so sorry for you that the model I choose has white hub cap and no chrome for the gutter. May be these options are "Luxe" version. Because you're a real fan of that car (as I am), if you mail me some pictures of your Teuf-Teuf I can offer these little changes for you ([email protected]).
Iray Texture Addon for Teuf-TeufI do like the original Teuf-Teuf model but had one problem with it that I've not yet solved. I have a Maroon and Black Charleston, which has chrome hub caps, a chrome hinge trim for the boot (trunk) and a chrome trim on the rain gutter over the doors. At the moment I can't see a way of making the Teuf-Teuf replicate these bits by having a different shader from the bodywork. This means it's not really possible to make it look completely like my real Charleston - and I would love to.
Can I ask if the iRay update addresses this issue? (Not actually sure how a shader update could do that as I'd imagine that new material boundaries would be needed, but I am a relative novice and don't know all the tricks by a long shot.) If not, I will eventually model up trim bits to do that. At some point I also want to make it Right Hand Drive, but I am hoping that may be a relatively simple vertex translation morph.
It is a nice model though. Reminds me of fun days when we ran ours on a daily basis. My wife and I had 3off 2CV6's and a Dyane in 10 years. Wonderful little cars.
Regards
Richard
Transfer Utility is not transferring bone rotationsHi all
I'm trying to use the Transfer Utility to transfer the skeleton from an older version of a model I'm making to a new mesh, but when it transfers the rigging, it doesn't transfer the rotations/orientation of the bones.
I imagine I'm missing something simple with this.
Suggestions? Thanks
My Projects in 3D Digital RenderingToday I downloaded Holm HD, who intrigued me as an expressive character with unique
and compelling features. Something that surprised me is that when I went to morph the character
expressions, the visemes or phonetic shapes were missing. I wonder which version of Genesis
they disappeared? I have to look... Am I missing something?
https://www.daz3d.com/holm-hd-for-genesis-81-maleDid a few quick renders


Then I decided to go ahead and get a copy of ComicLife inspired by some of SereneNight's pages.
Never used it before but it seems pretty intuitive. So here is a test page. There was no real dialogue,
just an attempt to use the software. Hope to do more.
Holm HD for G8F & G3Flou_harper said:I love Holm, btw. Lots of character.
What UV does Holm use? It doesn't say on the Product Description. If it is the original Base G8M UV, the UV Swap product will work. OP would just need to apply it to G8F, by copypasting the surfaces from G8M to G8F.
If he uses the G8.1M UV that would require the textures to be changed to G8M or G8F UVs with Map Transfer, but also edited with a photo editor because of the head/torso materials. It is a lot more work.
Celebrity Look-a-Likes for 3D figures part 3I was so happy today to see Holm. The morph is full of character and along with the name, overall he seems to give a nice nod to my favorite Sherlock Holmes, Jeremy Brett.
Morph Loader Pro PresetsI'm trying to make an Object Configuration preset for Morph Loader Pro. I load the .obj, modify all settings accordingly, then I right-click and press Save Object Configuration. When loading this Object Configuration all the settings are modified except for the "Attenuate By" option.
I checked the preset file and it does indeed have a line of code that reads: <Attenuate Strength="1" EdgeStrength="0" Value="[node name]::weightmap::[weightmap name]"/>
This line of code doesn't appear to do anything when loading the Object Configuration file through Morph Loader. Is this a bug or am I doing something wrong?













