-
Bluejaunte appreciation
y3kman said:
bluejaunte said:
Unfortunate update, this
- Genital morph matching the texture for quick results without having to use geografts
will be or maybe already has been removed since it's apparently not allowed. Slipped through QA.
I still have the BJ Genitals hip morph in my installation. Wait, that morph name doesn't sound kid-friendly.
BJ also has a very sexual meaning, so "BJ Genitals" sounds like a real red flag for Daz.
Bluejaunte appreciationbluejaunte said:
Been one of my goals to make promos that aren't so magic sauce you can't hope to replicate them. It's really just a simple background, some HDR and a bunch of spotlights and little to no post work. Maybe that's the wrong approach for maximizing sales though. Need to wow people more maybe.

As for illegal genitals, if the morph is still there, nobody can sue you for backing it up in case it gets deleted through DIM or whatever. I think it's still there from what I gather.
What exactly makes it illegal? I find it really silly this happens to things that are not actually tactile and real.
Daz to Blender - Morph update - “Spring Cleaning Update” (2.3.1)Hey Everyone! So the newest release of Daz to Blender has been added to Daz Central/Daz Install Manager.
You can also find the update here.
https://github.com/daz3d/DazToBlender/releases/tag/2.3.1
We're especially proud to push this update because this is our first bridge update that was inspired by direct feedback from our users, so special thanks to everyone who helped out in making this update even better!
The post can be found here.
https://www.daz3d.com/forums/discussion/482401/daz-to-blender-new-bridge-update-ready-for-testing#latest
If you have questions about the update please ask here we also have a tutorial for this! (Almost done please check back here or on our YouTube channel once it uploaded)
Link - TO BE ADDED
Changelog:New Features:
- New morph selection dialog during export.
- Auto-generate a list of every morph in your export, including clothing and hair morphs
- Filter through your morphs to highlight and select which ones you would like to export.
- Create morph presets to be reused with any figure of your liking.
- This script will automatically grab all associated morphs that are being controlled by your morph in this selection.
- Added an option to disable morphs exporting out of Daz.
- Changed location of exported files to: /Documents/DAZ 3D/Bridges/Daz To Blender/
- A new UI design for the Blender side of the bridge. New options are explained below;
- Pose Tools
- Choose from your figure imported in the dropdown and import them from Daz Studio in a pose.
- Checkbox to add poses to Pose Library
- Morph List
- Get controllers (using the same name in Daz) that will let you control all of your imported morphs that aren’t being automatically driven,
- even when you are in pose mode.
- Available controllers are separated into groups based on the corresponding mesh names.
- Material Settings
- Checkbox to combine duplicate materials at import
- General Settings
- Dropdown for scaling options
- Refresh all Daz figures
- Refresh dropdown of figures in your scene (useful for when your figure isn’t in the choices)
- Note: only works with figures in the newest update (2.3.1) and forward.
- Moved “Remove all Daz” to “General Settings”.
- Commands List
- This is WIP but, is a list of all the commands you can use and the command box.
- Automatically create a pose library with the imported pose
- Added a new option to import poses directly from (.duf) files and automatically save them directly to your pose library
- Automatically combine duplicate materials during import
- Added a new option to scale figure mesh with three different options:
- Real Size (centimeters/Daz scale)
- x10
- x100 (meters)
- Setup auto-drivers for morphs imported into the scene.
- Currently, ERC Keyed Drivers are limited support.
- Currently, drivers for morphs that control bones are not supported.
- Automatically setup settings correctly for materials when using Transmission (Eevee) - Screen Space Refraction
- Automatically set Blending Mode for materials using Alpha/Opacity maps, (this is needed for Eevee Renders).
- Added basic support for materials using: Irayuber, AoA_Subsurface, omUberSurface, and DAZ Studio Default.
- Added support to import in characters that have deleted faces on the figure.
Bug Fixes:
- Improved compatibility for Mac OS. (for Blender)
- Will not fix compatibility issues with your version of MacOS.
- Fixed folders; previously, not all were being deleted from your import.
- Fixed skeletons importing a different size than the base figures in Daz from a Full body morph.
- Fixed Skeletons importing incorrectly if you scale the bones in Daz Studio
- Fixed the skeletons of props being incorrect.
- Fixed locations of props and environments being incorrect after import.
- Fixed child objects morphs not being controlled by the Main Controller.
- i.e: eyelashes not moving when using the figure head morphs.
- Fixed scale being incorrect when importing figures of different sizes.
- Fixed Incorrect Rotation on Hip Bone Custom Shape
Updates:
Hotfix 2.3.1.1:- When we change the scale of the mesh we are updating the Scene Units, Viewport, and Camera to work better with your larger mesh.
- If you wish to not have this feature turned on now you can skip it completely but, still scale the object.
- Also, if you do not have a camera in your scene it will not fail and just skip editing the camera.
https://github.com/daz3d/DazToBlender/releases/tag/2.3.1.1
(Has been added to DIM/DazCentral)Bluejaunte appreciationBeen one of my goals to make promos that aren't so magic sauce you can't hope to replicate them. It's really just a simple background, some HDR and a bunch of spotlights and little to no post work. Maybe that's the wrong approach for maximizing sales though. Need to wow people more maybe.

As for illegal genitals, if the morph is still there, nobody can sue you for backing it up in case it gets deleted through DIM or whatever. I think it's still there from what I gather.
Bluejaunte appreciationbluejaunte said:
Unfortunate update, this
- Genital morph matching the texture for quick results without having to use geografts
will be or maybe already has been removed since it's apparently not allowed. Slipped through QA.
I still have the BJ Genitals hip morph in my installation. Wait, that morph name doesn't sound kid-friendly.
Oh, and speaking of updates, while I can do it on my own, a one-click solution of adding freckles just to the face would be great. As of now, the whole body gets the freckles and that somewhat adds a bit of time for the LIE layer to get processed.
Bluejaunte appreciationFirst impressions: like!
Didn't find a flaw so far, which would be a first. Looks like it has all the improvements from the recent figures (excellent eyebrows, Ensley feet).
Love the new eyes. The PBRSkin looks to me pretty much on par with the previous Uber skins (I think with noticeable added microdetail when you zoom in hard). I like the skin roughness better than Misumi's (doesn't have the dry look in some areas).Render 1: out of the box, and plain lighting with the Maui hdr.
(one of my silly pleasures, lots of light and zooming in, just because I can. The amount of detail still delights me. My head would have exploded in the 90's).
(something I noticed about the BJ promos: I can do it, too. Just pick a favorite HDR, bam, looks great. Some other promos look great, but I can't get similar output).Render 2: the other girls like Gaia, too.
She reminded me of a homelier Noemi. A bit like Misha is a less flashy Misumi. I like looking at her face, she's nice.
When comparing the skins, keep in mind that both Noemi and Misumi are rather pale.About the morph: too bad, this is exactly what I wanted. A dial to quickly throw some detail to that unnatural, mathematically smooth area, which stands out on an otherwise sublimely detailed HD figure. Without requiring 8 steps and complications and mismatching textures. But well, their shop, their rules...
@alieanarea: whoa, totally different look. Was that post or PBRSkin shader settings, or secret sauce?
Auto Muscle Enhancer HD [Commercial]Lonesome Cowboy said:
leemoon_c43b45a114 said:
Thank you, Terry and inquire! I always appreciate the feedback you all give me. :)
While I recover from kidney surgery, I am taking a few minutes here and there to tinker with the Armand Yuji/Sergey character.
Here's another monochrome render of Sergey using a different hair prop (Sitric Shorn Hair.)
Lee

phantastic what you did!!!
could you please post or send me the morphing-/shaping-preset? I think i own most of the morphs you are using here.
Otherwise you can contact me on https://www.deviantart.com/catweazle01 as Catweazle01.
Thanks
Thank you so much, Lonesome Cowboy!
Your comment on one of my gallery images is what inspired me to tweak that figure to look more like Sergey. My version bears some resemblence to him, but could likely be improved to get a better likeness with some additional dial spinning.
I wasn't sure how to create a shape preset that would work since I save all my custom-dialed characters as Scene Subsets (so I can simply merge them into an existing scene.)
There are a lot of additional morphs working in the background beyond the main donor characters. It's possible that you could substitute similar morphs from different products to achieve the same final look (or close enought to it.)
The main products are: G8M, Armand, Yuji (from the other marketplace), G8M Body Morphs, G8M Head Morphs, Auto Muscle Enhancer/Auto Shape Enhancer, Muscularity Morphs for G8M, The Brute, Maxx, Cartoonized for G8M, Body Morph Kit for G8M, Dain, Leyna (one nipple morph to "plump them up a tiny bit - not needed as I don't think leaving it out would be that noticeable), and one morph from SIckleYield's free morph pack (it rounds the eyes, so another morph(s) might fill in for this one.) I *think* those are the required products for my version of Sergey. At least what I can tell by looking at the Currently Used list in the Parameters pane. Some of the products might only use some HD Details for things like veins/skin detail and adding some muscularity detail.
Anyway, I've saved a Sergey Shape Preset that appears to work on my other Mac by applying it to the base G8M figure. Oh, and before I forget, I almost always render at SubD Level 3, though Sergey looks good at even a SubD Level 1, just a lot softer physique as one would expect. SubD Level 2 looks very close to SubD 3 at smaller render sizes or when not doing close up work. When I tested the Preset, I loaded the G8M base and then with G8M selected, I drag and dropped the Preset file onto G8M in the Viewport window and let DAZ Studio do its thing to apply it. Then I could save out the Sergey-fied version of G8M as a new Scene Subset figure, ready to load/merge into a scene.
Here's the thing, I don't know if this new forum software has the ability to upload and attach a Preset file or not. I don't share files via file hosting services unless it's with family, nor do I email files to non-family members. My privacy/online security is rather important to me, such as it is. LOL! Also, I was a software developer who wrote free software as a hobby in the 1990s and later created a few Poser freebies. I was turned off on giving stuff away after having the majority of folks who used them do what I call "Hit and Run" where they asked for something, I worked on it, sent it, and never heard from them again. That happened a lot. If I were to share this file, or any other presets in the future, it would be here, where anyone interested could access it/them. Assuming that DAZ allows file uploads in the forums. The exception is for friends that I communicate with regularly. :) I know this sounds mean-spirited, but I need to protect myself these days. I've given so much away over the last 30 years it would be nice to feel like my work was appreciated. :) Side note/fun fact: Apple executives in the mid-1990s did email me from time to time regarding my Newton apps and asked me to do a special version for Steve Jobs. They were quite thankful and loved all the apps I created for the platform. They said the Newton team always got a kick out of seeing the newest thing I came up with (mostly multimedia related.) So there's that bright spot! LOL!
If anyone's still interested in this ShapePreset, please do let me know about using the forum to upload it. :)
Lee
Sergey Preset on G8M Base on left, G8M Base on right. Apologies for stating the obvious!! :)
Nylon Pantyhose for Genesis 8 Female (Commercial)The only difference in the manifest is the removal of the three .dhdm waist squeeze morph files and the corresponding .duf. I have a Nylon Pantyhose 00 Apply Pantyhose script and it works. I don't recall there being a .duf before - the whole product is script driven.
As I'm still muddling through using d-force
Regular settings should work provided that the pants can slide down and doesn't intersect with the body. You'll also need a floor or primitive plane to catch the pants. Have you considered using a regular rigged pants with that morph?comixfana said:Okay without getting into details, I'm creating a scene where the main character has his pants down to his ankles, thus far d-force is behaving so-so, what settings should I apply in the simulation?
Bluejaunte appreciationUnfortunate update, this
- Genital morph matching the texture for quick results without having to use geografts
will be or maybe already has been removed since it's apparently not allowed. Slipped through QA.
Bluejaunte appreciationbluejaunte said:
nicstt said:
There aren't many true 8.1 figures - to be true they have to have all the features, which includes the 8.1 UVs.
Hi all! Just a disclaimer, and I'm honestly kinda shocked that they did this unless this was an error, but Daz removed all my clarifications about what maps are used and the usual stuff I list... I'm looking at the description now and there's nothing there. What's missing:
- Skin based on new PBRSkin shader
- Textures are still for the old Genesis 8 UV map (saw no benefit but more VRAM usage with new ones)
- Eyes use the new UV map
- Head morph with separate assymmetry
- Custom sculpted HD smile
- Asymmetric HD morph
- Fibremesh eyebrows
- Fibremesh eyelashes (courtesy of Lash Master)
- Realistic skin pores and a meticulously tuned skin shader presets
- Better foot bends
- Sculpted feet and a neutralizing morph in case shoes won't fit
- Custom sculpted teeth
- 5 eye colors
- A no-makeup and 5 makeups separated into lips and eyes
- Lipgloss ON/OFF presets
- Flushed cheeks LIE preset
- 2 Lashline LIE presets
- 3 metallic makeup presets
- Presets for white and natural teeth color
- 5 sole displacement presets
- Genital morph matching the texture for quick results without having to use geografts
I will inquire why this is missing. In short I only use the new UVs for the eyes. Saw no benefit in the new head UV but more VRAM usage, as already mentioned earlier in this thread (I think). Also what I forgot to mention here is there is no ambient occlusion maps either. I removed those from Victoria 8.1 and saw no difference, again wasting VRAM for yet another set of textures that don't do much seemed wasteful. If you guys had a different experience though, do let me know. Maybe I just didn't test enough.
Honestly I think this list got lost by mistake, because I always list the stuff and it was never a problem. I see it as beneficial from a marketing point of view.
The genital morph I should've mentioned is G8 compatible, so will work on all my previous figures too

Thanks for this.
I haven't yet clicked purchase but is in my cart; I'd looked at the read me, but it wasn't obvious.
Problem default MouthrealismAll characters are loading in ugly or distorted. I found another morph, Navel, that was at 100% default also. That won't save at zero either.Daz to Blender - New Bridge Update Ready for Testingjeff_someone said:
DAZ_sam said:
@jeff_someone
Hey! So just to clarify are you choosing the JCMs in the export out of Daz. We have completely rehauled the morph export so it's nothing like before. But, if you like to grab all of the Base Morphs ( The Basic Head morphs, the Basic JCMs, and the Basic Expressions) I added a preset to this dropbox link that you can add to your folder (made it for Genesis 8) https://www.dropbox.com/transfer/AAAAAMC6agc2yhwa-tZDhBiL1uipxO3R-tEE4lmVH59X17krPORmU50
The preset folder is located at:
PC: C:\Users\ username \Documents\DAZ 3D\Bridges\Daz To Blender\Presets
MAC: /Users/ username /Documents/DAZ 3D/Bridges/Daz To Blender/Presets
Once you are there make sure to enable morphs and in the dropdown choose the preset I shared.
We have a tutorial in the pipeline right now but, I hope this helps in the meantime.Thanks much for the response... you're correct, I was not specifically selecting those basic morphs - but it makes sense so will do!
No worries hope it works for you!
Daz to Blender - New Bridge Update Ready for Testingbaileytron said:
I am having an unbelievable amount of trouble with Genesis 8.1 Characters, I can not get them to load right period.
I can get Genesis 8 models to load with DTB 2.2.2, but not with 2.3.0.6; When I try to transfer an 8.1 with 2.2.2, it imports the model, but the bones are in whatever position the model was in and they are not attached to the model. When trying to tranfer an 8.1 with 2.3.0.1-6 it always says FBX not found.
When I manually import it the modes are disconnected and in whatever pose and the materials are also still absent.
Okay so, there are a few things we need to check.
First, did you replace the Daz Side and Blender side of the bridge?
If you did, you need to check your export folder does it have the fbx?
Location: C:\Users\USERNAME\Documents\DAZ 3D\Bridges\Daz To Blender\Exports
Now if you check in Blender under Window > Toggle System Console, check if the location that shows there is the same as I said above.
Lastly, I am updating the Daz Store version later today so, you can always wait until later today to test it if you aren't sure if it's an install error.
Daz to Blender - New Bridge Update Ready for TestingPadone said:
@DAZ_sam The preset idea is very useful. The new bridge is sure better because it's not hard coded to the G8 figure. But the general user may have a hard time figuring out what to export from the long list of morphs. So some presets targeted at the various figures are essential to integrate power with simplicity.
As for the bridge not being hard coded, is there any plan now to export G1-G2 rigs as well ? Of course triax will not work but the user could pose anyway.
Yeah, I do understand what you are trying to say. I think a big part of that though has been the lack of good quality documentation/tutorials/support. I was thinking of adding buttons to grab the base morphs but, I am hoping to see first how people receive the newest update before I add more ease of use features into the morph dialog.
I will check tho if adding presets into DIM is at all possible. I can definitely look to adding that to GitHub tho.
Now with your question about G1-G2, I don't want to make any promises I can't keep but, we will look into it and see what is necessary to be changed to get that. Since our tool relies on the fbx importer we are needing to fix the data as after import. With that in mind we still have issues to fix on that like the roll on the arm bones being incorrect but, once we are able to iron out the issues with Genesis 8/8.1/3 we will definitely be in a better spot to see if we can repurpose our work there to the other skeletons but, I would say the hardcoded parts of the code are removed for the main import but, we are definitely months away from cleaning it out completely. There is still features that have been broken as soon as we fixed the armature import.
I know that's probably not the answer you want but, I hope that makes sense.
Daz to Blender - New Bridge Update Ready for TestingDAZ_sam said:
@jeff_someone
Hey! So just to clarify are you choosing the JCMs in the export out of Daz. We have completely rehauled the morph export so it's nothing like before. But, if you like to grab all of the Base Morphs ( The Basic Head morphs, the Basic JCMs, and the Basic Expressions) I added a preset to this dropbox link that you can add to your folder (made it for Genesis 8) https://www.dropbox.com/transfer/AAAAAMC6agc2yhwa-tZDhBiL1uipxO3R-tEE4lmVH59X17krPORmU50
The preset folder is located at:
PC: C:\Users\ username \Documents\DAZ 3D\Bridges\Daz To Blender\Presets
MAC: /Users/ username /Documents/DAZ 3D/Bridges/Daz To Blender/Presets
Once you are there make sure to enable morphs and in the dropdown choose the preset I shared.
We have a tutorial in the pipeline right now but, I hope this helps in the meantime.Thanks much for the response... you're correct, I was not specifically selecting those basic morphs - but it makes sense so will do!
something like this collar up male jacketwith movement morph to tug up the collar

thanks
The My Bucket's Got a Hole In It Complaint threadkyoto kid said:
...well G8 actually becomes somewhat useful on its own as I just picked up Zev0's Skin Builder 8 for 13$ and change (with coupon) as part of the Epic Megagrant sale (crikey, about half of my wishist if 60% off). Now I just need X Transfer (not on sale) to transfer shapes & morphs from G3.
ETA
Bugger the Megagrant sale is over.
my wl is showing 46 percents stuffs. not incentive for me to spend foolishly
i'se still d/ling my prod lib. up to page 82 of 192. thinkin i prolly need a couple more external ssd. and i still need room to unzip those suckers.
i not keeping all the textures. gonna choose a couple and keep the rest archived in the zips. never to be rendered.
is 128bit cpus on the horizon?
Problem default MouthrealismThe trouble may be that Mouth realism is - as I recall - an HD morph and so won't save as an asset (I'm not sure if it will update the base settings though). How did you install? If you installed through DS then resaving won't overwrite the default file, and will be ignored on load.. Mouth realism doesn't have any general effect on the figure, so I am surprised it is causing major issues. What is the problem you are seeing?









