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Creating Shape Preset
crosswind said:
Ah, that's the culprit ~~ Shaping pane only shows you the morphs under Actor path while the morphs created by Shape Transfer are under the path of Shape Transfer. I personally never use Shaping pane and Posing pane ~~
Well, if you want them to be shown in Shaping pane, remember to change, in Parameter Settings, Path to Actor/Full Body or with other sub-path. Then save the morphs by using File > Save As > Support Assets > Modifier Asset(s)...
Thanks, but what's the part about "morphs by using File > Save As > Support Assets > Modifier Asset(s)..." ... I don't understand that part
Also, have you had any luck with doing G3? The arms get all messed up. I'm sure it has to do with the difference between the T-Pose and A-Pose, but I'm not sure how to get around it. Some type of ERC Freeze?
Creating Shape PresetJoe.Cotter said:
I figured it out... I was looking under the shaping pane... you know, the logical place one would look for reshaping a character... not the parameters pane since that would make no sense, unless I'm missing something.... why are they under the parameters pane rather than the shaping pane?
Btw, ty... I only looked there because I was rereading your comments (very closely, as if I was debugging code) and noticed you said parameters pane...
Ah, that's the culprit ~~ Shaping pane only shows you the morphs under Actor path while the morphs created by Shape Transfer are under the path of Shape Transfer. I personally never use Shaping pane and Posing pane ~~
Well, if you want them to be shown in Shaping pane, remember to change, in Parameter Settings, Path to Actor/Full Body or with other sub-path. Then save the morphs by using File > Save As > Support Assets > Modifier Asset(s)...
Creating Shape PresetYes, as I said, the morph files are being written as directed and showing up where they belong. I checked the dslog and searched for the word "duplicate" and got no results. As for the %appdata%/Daz 3D/.... there is no dson folder there. There's only cms, InstallManager and Studio4
Creating Shape PresetI've converted quite a few G8 chars to G9 with Shape Transfer but have not had such issue.
Well, as default, Shape Transfer plugin creates three morph asset files after you click Save Morph Assets. If you locate one of the morph properties in Parameters pane, click the Gear icon on the right > Parameter Settings....in the popup, there's a File Path, you can correctly locate the DSF files ?
Then, you reload G9. Open your DS log, search by "duplicate", can you identify any duplicate formula related to the morph you created ?
Finally, open File Browser, go to the path: %appdata%\DAZ 3D\dson\cache\data\Daz 3D\Genesis 9 There's a file named: Base.cache.dsf. Open it with Notepad++, search by the name or label of the morph you created, can you find it?
Creating Shape PresetTo clarify, these are the steps I take:
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Load G9 & Character to convert
Select both and call the script
In the popup Icheck the boxes for head, body and whole morphs then click convert
After the conversion I check "adjust rigging" since it never takes on the morph shape unless that is checked
I make sure body, head and full morphs are checked, that the names are unique to the character and it is saving in the default location uncompressed, then I click save
After it writes out the morph, I save a character preset to have a second backup, which does show up and work.
The morph sliders however do not show up.
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The list of steps just shown was for testing the most basic method after saving to another drive didn't work, nor did copying the data files to the default location. Basically, I took another character I hadn't converted yet, and converted using the most default configuration I could to see if that would work and it didn't.
Creating Shape PresetIt's called "Shape Converter," it's part of the Premier software. On the menu it shows up as "Transfer Character Shape"
Sorry, just double checked... it's actually called "Shape Transfer"
아시안 남성 캐릭터As a reference, better post a pic of the model that you like. And what morph package did you buy ? Normally after loading a base Genesis figure, you need to go to Parameters pane, locate the morphs under the path of Actor or filter by keywords.
As for face shapes of Male / Musculine, personally recommend:
https://www.daz3d.com/rarestone-s-face-morphs-collection-for-genesis-8-male
https://www.daz3d.com/200-plus-head-and-face-morphs-for-genesis-8-male-s
https://www.daz3d.com/200-plus-genesis-9-edition
https://www.daz3d.com/vinme-morphs-for-genesis-9Morph Master - anyone have experience with this product?Elor said:
The support thread is here if you want to read opinions about it:
https://www.daz3d.com/forums/discussion/716971/morph-master/
thanks. I did do a forum search prior to posting but nothing came up. I'm off to reading
Morph Master - anyone have experience with this product?The support thread is here if you want to read opinions about it:
https://www.daz3d.com/forums/discussion/716971/morph-master/
Morph Master - anyone have experience with this product?Morph Master | Daz 3D It sounds like a great product. Not sure about it though, easy to use, actually works as advertised without a ton of steps, etc. ???
It can be purchased at a very good price today.Using premade heads from Blender to work as a morph in DazYou would probably need to get the Genesis whichever mesh (base resolution) to match the shape of the head, probably using sculpting or shrink-wrapping tools, then you could import that as a new morph.
Using premade heads from Blender to work as a morph in DazHello all.
I've been searching everywhere online to find a way to transfer a STL head I bought, used for action figures, and make them into morphs for Daz heads & faces. Can anyone help me with this?
Any suggestion for water /sweat dripping on skinElor said:
Yes, another one by V3Digitimes:
https://www.daz3d.com/wet-and-tanned-skins-for-genesis-81-females
(I got it by buying the whole bundle: https://www.daz3d.com/wet-and-tanned-skins-for-genesis-81-bundle )
Thanks. I have the wet and tan for G8. I can, maybe transfer to G9 or 8.1 via the Legacy UVs for Genesis 9: Genesis 3, 8, and 8.1 Female | Daz 3D or just use G8 ...experiemnts soon.
You Have Face Transfer, How About Prop TransferYou need a prop that's not available but you see what you need in an image. You are able to create a figure via Face Transfer, so why not also have a Prop Transfer or even a Environment Creator for photos of places you would like to create.
LIVE! In the store NOW!! LowPi - the Low Poly Figure, and Crowd Creator Scriptsmemcneil70 said:
Gingers, ya gotta luv them.
Seriously, did I miss a LowPi horse? It is early here and my Gingers woke me two hours early so the brain is not engaged. If there is not a LowPi horse, how did you do it @barbult?
I am totally amazed at your creative mind.
Mary
I used Predatron's LowREZ Horse 2. I created poses for LowPi to ride the horse and hold the reins and put his feet in the stirrups. I posed the horse and the reins and stirrups and then put LowPi on the horse.and posed LowPi with the poses I had created.I selected LowPi and created a Wearable Preset with the horse and the also saving the pose data. I didn't export the horse as a static prop as Totte suggested. I just kept the full figure. Then I created a PropKit with the horse and created a Set which assigned the right Wearable Prop to the right pose. This was all a lot of work. I had to create separate LowPi poses for each horse pose (walk, trot, gallop, etc.) And I had to create separate LowPi poses for Feminine and Masculine to get their hands and feet positioned properly for their body differences. In the morph list, I had to exclude Height and Mass, because that threw all the posing off and the LowPi no longer interacted properly with the reins and stirrups. I like to challenge myself!
G9 WoesMasterstroke said:
Yes it a dead horse, but dead horse are pretty annoying.
First, the DAZ marketplace becomes pretty much obsolete to me, because it is all abou an inferior figure.
Second the way that the G9 mesh is designed is leading to horrible mesh bendings, and therefor to ugly poses.
The splitting off of Eyey balls, mouth and what ever to be separate figures makes it more complicated than helpful.
The unisex layout requiers more layers of JCMs, so more data.
One layer of JCMs for the core figure, one layer for male and female base and a third layer for the character morph, which almost no vendor want to invest the time for.
The female base looks again like a stylized Barbie, but unlike G8F it semms even harder to correct this with custom sculpting.
It must be difficult for most Vendors as well, because no Vendor seemed to have been able ( or willing) to get rid of this Barbie like body characteristics.
- Daz is still regularly releasing G8 compatible content.
- I've asked you to explain your "the G9 mesh forces horrible bends" point before, because your assertions are constantly that it's bad without explaining why it's bad. This was my dissection of it last time around:
Matt_Castle said:G8's edge flow is hardly smooth in the base pose and often gets worse when bent. Places where the edges split at points that are going to show creases in the geometry when bent (e.g. the pole vertices near the elbow) , places where they collapse edge loops rather than using them to provide density on the inside of a joint that's going to stretch (e.g. a load of edge loops are collapsed on the front of the thigh rather than providing geometry to the inside of the thigh), etc.
There's some places where I feel that the geometry could better follow contours (G8's geometry had the ribcage, mastoid and clavicle well defined in the geometry), but from the perspective of joint bends, there's maybe one place where I think G9 would have benefited from the edge loops flowing differently, and that's for the crease under the glutes when the thigh is bent back.
- Again, "split off eyeballs/mouth/etc" is a loose assertion that something is a problem without actually explaining what the problem is.
- "More data" is basically trivial. Textures almost always take up massively more drive space than morphs (well, maybe not HD morphs, but exceedingly few characters have high SubD JCMs). More control links might have a valid point, because that slows down figure loading and posing to a degree, but that's not what you said.
- There is nothing that stops G9 taking almost exactly the figure same shapes as G8. They are both humanoid meshes with extensive morphing capability. I am extremely sceptical of anyone who cannot manipulate G9's shaping at the SD level to make it look and bend almost exactly like G8F, yet claims they would actually be able to make use of HD tools.
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In any case, these are still all complaints rather than any actual proposal of a solution.
when load genesis 2 get this errorBecause DS detects duplicate formulas from the loaded modifier (morph) assets. You can find the involded assets from DS log... or if you'd like to post your DS log in here, we may help to find them out.
G9 WoesMatt_Castle said:
Masterstroke said:
There must be a reason then, why " we're going down that G9 rabbit hole again".
"Beating a dead horse" would count as a reason.
In this respect, I have asked many times what people complaining about G9 actually want. (I usually get ignored).
Looking at the five answers I can actually imagine:
1) Daz should change the G9 base.
Impossible (at least, by any reasonable definition of what is possible). Changing G9 would break any characters or clothing built on it.2) Force vendors to stop using G9 and go back to G8.
Would start a riot, both from those creators who prefer working with G9, and from those users who want G9. And it's not like we're getting no G8 content. We're actually still getting quite a lot more than two years after it was officially superseded.3) Force vendors to develop everything for both G8 and G9.
Would basically double the development work for some products, so prices would have to rise to match. Those vendors who've decided this is viable for them are already doing this. The vendors who didn't want to do this would move to other stores where Daz couldn't force them.4) Bury G9 and create a new G10.
No-one would agree on what they want G10 to be any more than they have G9, except now you'd have people whining about having to buy all the basic generation resources all over again.5) "Give us the HD tools!"
It is extremely clear this is not going to happen. Also, as previously discussed, HD really isn't as useful or necessary as some people think it is. Anyone who could get meaningful use out of the HD tools should already be capable of creating normal maps, displacement maps or geografts to add to the mesh density.I am willing to be amazed by some magnificent solution which I have not already imagined and addressed, but as someone who has a much better technical understanding of this than many, I can assure you that solutions that might seem simple or obvious are far more likely to actually be impossible.
Yes it a dead horse, but dead horse are pretty annoying.
First, the DAZ marketplace becomes pretty much obsolete to me, because it is all abou an inferior figure.
Second the way that the G9 mesh is designed is leading to horrible mesh bendings, and therefor to ugly poses.
The splitting off of Eyey balls, mouth and what ever to be separate figures makes it more complicated than helpful.
The unisex layout requiers more layers of JCMs, so more data.
One layer of JCMs for the core figure, one layer for male and female base and a third layer for the character morph, which almost no vendor want to invest the time for.
The female base looks again like a stylized Barbie, but unlike G8F it semms even harder to correct this with custom sculpting.
It must be difficult for most Vendors as well, because no Vendor seemed to have been able ( or willing) to get rid of this Barbie like body characteristics.
I pretty much have collected everything from this shop, that is useful to me for G8F.
I wish, I could use G9 hair, but restrictions with sbh makes that impossible.
And no, I just cannot accept, that I am restricted from purchasing an HD tool, here, although the formula could be easy.
For sale, but free for vendors.Only environments are left useful to me inthe DAZ shop.
I am stuck here with my character here.
If there was an easy way of migrating my character with geografts, geoshells, MCMs and JCMs to another plattform, I'd be already gone.
I am just thinking, that DAZ Studio will go down the same route as Poser did.
G9 is as horrible to me as Victoria 4 used to be.
G3 is what brought me to DAZ studio, G9 is what gets me away from it.
Searching for a way to import CC4/Iclone 8 animations into Daz...it works for body motion but does it work for facial animation transfer
Fae model [Solved]This all made me feel nostalgic so I dug Victoria 4 out of my runtime, applied the Alice Faerie morph, didn't bother to convert to iray and rendered









