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Pants not being imported properly with diffeomorphic
Hi
I'm running into a weird issue I've not run into before, with some pants my character is wearing.
Basically, for some reason, the pants don't display, and they get imported as an armature...
This above is a screenshot of the pants not appearing

And here are my object properties. The pants asset is the "midday sweatpants". Note that on import, the armature and object are hidden by default, and that unhiding them doesn't change anything.
I've managed to import this character with pants in the past without issues, and I don't know why it's not working anymore :/ i've also tried many import options (merging geografts/not, merging rigs/not...) Without any luck.Any input is greatly appreciated.
I've also not moved the install directory of the pants asset, and the directory list is still the same in diffeo's options.
FLUIDOS II for Daz Studio - update 2.2 [commercial]Fluidos II isn't compatible with DS 2026 (by now), so the mesher doesn't work either. Currently, the feasible method is to export each geometry to .obj and then import them in DS 2026. Converting ply to obj with an external tool is possible, but it's less precise because the mesher may do some additional transformations (diffuse particles, fire, etc.).
EZFinder - Advanced Content Manager for Daz Studio [Commercial]ArtAngel said:
EZ3DTV said:
Deepeyed said:
EZ3DTV said:
Deepeyed said:
In EZOrganizer what does the export do?
Great question! EZOrganizer gives you three export options — Export Folder, Export Panel, and Export All — and they all do
the same thing at different scales: they convert your EZFinder organization into a format Daz Studio can natively read.Why does this exist? EZFinder stores your folders in its own optimized format for speed. Daz Studio can't read that
directly. Export bridges the gap — it translates your virtual folders into standard Daz-compatible metadata.Export All is the big one. It takes every tab, panel, and folder you've built and writes them out to a single location.
Point Daz Studio at that folder as a base directory, and suddenly all your carefully organized content shows up in Smart
Content and the Content Library — no EZFinder needed.So if you prefer working inside Daz Studio rather than switching to EZFinder, you get the best of both worlds: organize in
EZFinder where it's fast and flexible, then export so everything is available right inside Daz.One thing to keep in mind: if you reorganize anything in EZFinder, you'll need to re-export for Daz to see the changes.
Thank you, that's what I was hoping it would do. So I had a play with this, and I found the exported folder in the content library(under daz studio formats), but where would it show up in smart content? Right clicking to show there gave an error about a missing category. I might be fundamentally misunderstanding something. Thanks for your help!
Within the next few days I'll be making a YouTube video showing how to export your Virtual Folder content to Daz Studio's
Content Library and Smart Content. Once it's ready, I'll drop a link in this thread.
If you'd like to catch it live, head over to @EZ3DTV on YouTube — subscribe and click the bell for all notifications, and
I'll give a heads-up before going live. I'm not sure yet what time I'll be available, so stay tuned!
Thanks so much for the interest.

One important caution: do not export your EZFinder library into your Daz library
(If it is there now move it out or re-export it to a locaiton outside your library.).
Always export to a folder outside of your Daz Studio library, then add that exported folder as a base directory in Daz Studio.
That way, the next time EZFinder scans your Daz Studio library, it won't end up scanning the same content twice.
In my opinion, it's best to keep your Daz library reserved for native Daz Studio content installed through Daz Install
Manager — nothing else.
I have spent over $63,000.00 at DAZ and have a library valued at approximately half a million.This is probably my best investment to date and the support you show as a PA is jaw-dropping. Simply phenomenal. An amazing product with super-amazing support. I would have paid full price for this in a heartbeat. This product is mind blowing. Thank-you for the updates and posting so many user videos and the follow thru of great support.. This is truly a must have for anyone with a library that feels lost, messy, or out of control. This is one of those buys like PD Howler or Filter Forge, the kind of purchase that one never regrets. Thank you for working so hard on this product.
Juanita
Juanita — this genuinely made my day.
A half-million-dollar library is exactly the kind of collection EZFinder was built for. Once a library reaches that size, knowing you own something and being able to use it become two very different things. EZFinder exists to close that gap.
Hearing that it’s earning the title of "best investment to date" for you is the highest thing I could be told.
The comparison to PD Howler and Filter Forge hits something specific — those are tools that quietly become irreplaceable once they settle into a workflow. That's exactly the shape I was aiming for.
Thank you for the kind words and for being patient with me while I iterate. Glad the tutorial videos are reaching you — I'll keep making them as features land. There's more on the way, especially around multi-library setups and performance tuning for libraries at your scale.
— EZ3DTV
EZFinder - Advanced Content Manager for Daz Studio [Commercial]EZ3DTV said:
Deepeyed said:
EZ3DTV said:
Deepeyed said:
In EZOrganizer what does the export do?
Great question! EZOrganizer gives you three export options — Export Folder, Export Panel, and Export All — and they all do
the same thing at different scales: they convert your EZFinder organization into a format Daz Studio can natively read.Why does this exist? EZFinder stores your folders in its own optimized format for speed. Daz Studio can't read that
directly. Export bridges the gap — it translates your virtual folders into standard Daz-compatible metadata.Export All is the big one. It takes every tab, panel, and folder you've built and writes them out to a single location.
Point Daz Studio at that folder as a base directory, and suddenly all your carefully organized content shows up in Smart
Content and the Content Library — no EZFinder needed.So if you prefer working inside Daz Studio rather than switching to EZFinder, you get the best of both worlds: organize in
EZFinder where it's fast and flexible, then export so everything is available right inside Daz.One thing to keep in mind: if you reorganize anything in EZFinder, you'll need to re-export for Daz to see the changes.
Thank you, that's what I was hoping it would do. So I had a play with this, and I found the exported folder in the content library(under daz studio formats), but where would it show up in smart content? Right clicking to show there gave an error about a missing category. I might be fundamentally misunderstanding something. Thanks for your help!
Within the next few days I'll be making a YouTube video showing how to export your Virtual Folder content to Daz Studio's
Content Library and Smart Content. Once it's ready, I'll drop a link in this thread.
If you'd like to catch it live, head over to @EZ3DTV on YouTube — subscribe and click the bell for all notifications, and
I'll give a heads-up before going live. I'm not sure yet what time I'll be available, so stay tuned!
Thanks so much for the interest.

One important caution: do not export your EZFinder library into your Daz library
(If it is there now move it out or re-export it to a locaiton outside your library.).
Always export to a folder outside of your Daz Studio library, then add that exported folder as a base directory in Daz Studio.
That way, the next time EZFinder scans your Daz Studio library, it won't end up scanning the same content twice.
In my opinion, it's best to keep your Daz library reserved for native Daz Studio content installed through Daz Install
Manager — nothing else.
I have spent over $63,000.00 at DAZ and have a library valued at approximately half a million.This is probably my best investment to date and the support you show as a PA is jaw-dropping. Simply phenomenal. An amazing product with super-amazing support. I would have paid full price for this in a heartbeat. This product is mind blowing. Thank-you for the updates and posting so many user videos and the follow thru of great support.. This is truly a must have for anyone with a library that feels lost, messy, or out of control. This is one of those buys like PD Howler or Filter Forge, the kind of purchase that one never regrets. Thank you for working so hard on this product.
Juanita
The facial control in Genesis 8 uses some issues from Genesis 9You must also import FACS for the controls to work, as the face rig drives FACS. If you use easy import with the G9 preset then FACS are selected by default.
p.s. Note that in daz studio the G81 face rig doesn't work on G9, in blender it does because Thomas fitted it.
Camera tracking importer won’t render my photosI'm using camera tracking importer by 3d universe. I followed the instructions in the video but the photo didn't render. Just the Daz character. The imported photo did not import. Note I'm using a Windows 11 computer two Nvidia Titan RTX on nvlink and hitman photos are stored on google drive as i have no way to save them directly to iCloud from my phone which is iPhone 12
[SOLVED] Weird texture bugKrys Kryngle said:
Happens every time I re-import from MD to Blender.
After import into Blender, go into edit mode and select all. Then Mesh -> Normals -> Reset Vectors.
I can't remember who shared that with me, but if you're reading this, thank you.
Well, I guess now I have you to thank. Thanks a ton! That worked perfectly :D
[SOLVED] Weird texture bugHappens every time I re-import from MD to Blender.
After import into Blender, go into edit mode and select all. Then Mesh -> Normals -> Reset Vectors.
I can't remember who shared that with me, but if you're reading this, thank you.
Installing, activating, and accessing Daz Studio Premier featuresI am frustrated beyond belief.
About every second or third time I try to launch DAZ Studio, it fails to recognize that I have a Premier membership. Sometimes if I load a scene and save it, close DAZ and relaunch, it'll come back. Sometimes.
But today, I can't get it to load Premier features no matter what I do. I checked my account on line -- it says I'm in Premier. I tried turning off auto-login and logging in manually, but it still doesn't recognize it. This sucks up time every time it happens, and today, it's taken the better part of an hour and I'm no closer to getting my Premier features back. And it doesn't give me any sort of error message. It just quietly refuses to load Premier features which I don't discover until I actually need them.
I've searched the forums a few times over the past year when it happens, but nobody else seems to be having this issue? Or, if they do, they get helpful suggestions like "reinstall the app."
I've reset the database, and reloaded metadata. I've uninstalled and reinstalled PostgreSQL. The log file says that it's failing web authorization. Other than that (and one metadata item not able to update, for some reason) I don't see anything in the log suggesting any other issues.
This isn't a hobby -- it's my livelihood, which is why I haven't tried to just file a bug, because I know how long it'll take somebody to get back to me, and I need to get work done. HELP!!
Export/import settings for creating morhpsAll - can I get a quick summary of settings for exporting .obj files to blender, then exporting .obj back to daz for morphs?
I hae a simple prop I'm trying to modify. Everytime I try to import back to daz using morph loader pro, it says "geometry did not match". I tried various combinations of settings from blender.
Daz 4.24, Blender 5.1
Unable to open some Iray material files...Unable to open some Iray material files, such as "Chic Bob Hair/Materials/Iray/..." DAZStudio 4.24.0.3 MacOS Tahoe. Version 4.24.0.4 for Mac has a lot of other bugs, so I reverted to version 4.24.0.3.
Error message: An error occurred while reading the file. See the log more details.
LOG FILE:
2026-04-17 12:34:38.367 [INFO] :: Prepare asset load (merge): /People/Genesis 9/Hair/Female/Bob/Chic Bob Hair/Materials/Iray/M3D Chic Bob Hair Color Blonde.duf
2026-04-17 12:34:38.367 [INFO] :: Locking viewport redraw...
2026-04-17 12:34:38.367 [INFO] :: Viewport redraw locked.
2026-04-17 12:34:38.659 [VERBOSE] :: Native format content directories: 2
2026-04-17 12:34:38.659 [VERBOSE] :: Poser format content directories: 1
2026-04-17 12:34:38.660 [VERBOSE] :: Other import format content directories: 0
2026-04-17 12:34:38.660 [INFO] :: Begin asset load (merge): /People/Genesis 9/Hair/Female/Bob/Chic Bob Hair/Materials/Iray/M3D Chic Bob Hair Color Blonde.duf
2026-04-17 12:34:38.669 [INFO] :: Determining missing assets...
2026-04-17 12:34:38.699 [WARNING] :: Invalid hierarchy for selected node(s) and "preset_hierarchical_material" type; no root(s) found.
2026-04-17 12:34:38.699 [WARNING] :: Error loading asset: /Volumes/Data 1/DAZ 3D/My DAZ 3D Library/People/Genesis 9/Hair/Female/Bob/Chic Bob Hair/Materials/Iray/M3D Chic Bob Hair Color Blonde.duf
Operation failed
2026-04-17 12:34:39.003 [INFO] :: Unlocking viewport redraw...
2026-04-17 12:34:39.003 [INFO] :: Viewport redraw unlocked.Diffeomorphic Add-ons Version 5.1.0 ReleasedBe sure to use the figure presets in easy import, there's G8 G81 and G9. Works fine here.
p.s. For example G9 doesn't support face units, as well G8 is not meant for FACS if you want to load G8 poses. So the presets help you get the standard features for the figure.
New Marvelous Designer update broke morph imports (geometry does not match)?Hello everyone,
As a part of my workflow, I've always been using Marvelous Designer to create morphs on clothing. I find that the clothing simulation has always been much more fluent and worked great. However, as of updating to the most recent version of MD, version 2026.0.189, something seems to have broken in my pipeline.
To also explain my (basic) way of doing these emulations, I always have worked as follows:
- Complete posing etc in daz, including clothing
- set back the resolution level of clothing to base
- Disable smoothing
- set back chest related parameters on the outfit to 0%
- export with attached settings (OBJ)
- export model at normal resolution level (OBJ)
- Import model in MD with attached settings
- Import outfit part (import OBJ as garment) with attached settings
- tack outfit where needed, Simulate outfit
- Export with attached settings
- Import back into Daz with attached settings (Morph loader pro)
I've included my export settings and import settings for reference, and to clarify, I do always set my clothing back to base resolution level. My question is if anyone else has experienced this, or if some kind of setting has been broken on my end. I'd like to ask for some advice, to see if I can get it fixed. If you spot anything wrong, or if there's some kind of extra step I'll have to (start) making, please let me know!
Thanks in advance
Trying to save a poser figure in DS. but morphs no longer workWere they loaded on to the figure when you saved the .duf file? I am not sure it is ideal to take this approach, I would be inclined to keep the Poser format content and import it when needed (but saved scenes should work, regardless of approach).
Sigrid 9 - Discussion Threadmemcneil70 said:
The current support line for her has "/Runtime/Support/DAZ_3D_114287_Sigrid_9_Athlete_HD_Shape_Add-On.dsx" in my DAZ Studio metadata.
Search DIM SKU::114287 to see if you can find her that way.
There's no problem getting it to show up in DIM. It just won't download. The file is missing on the DAZ server, or the link in their system (both via DIM and website) to the file is incorrect.
EZFinder - Advanced Content Manager for Daz Studio [Commercial]Deepeyed said:
EZ3DTV said:
Deepeyed said:
In EZOrganizer what does the export do?
Great question! EZOrganizer gives you three export options — Export Folder, Export Panel, and Export All — and they all do
the same thing at different scales: they convert your EZFinder organization into a format Daz Studio can natively read.Why does this exist? EZFinder stores your folders in its own optimized format for speed. Daz Studio can't read that
directly. Export bridges the gap — it translates your virtual folders into standard Daz-compatible metadata.Export All is the big one. It takes every tab, panel, and folder you've built and writes them out to a single location.
Point Daz Studio at that folder as a base directory, and suddenly all your carefully organized content shows up in Smart
Content and the Content Library — no EZFinder needed.So if you prefer working inside Daz Studio rather than switching to EZFinder, you get the best of both worlds: organize in
EZFinder where it's fast and flexible, then export so everything is available right inside Daz.One thing to keep in mind: if you reorganize anything in EZFinder, you'll need to re-export for Daz to see the changes.
Thank you, that's what I was hoping it would do. So I had a play with this, and I found the exported folder in the content library(under daz studio formats), but where would it show up in smart content? Right clicking to show there gave an error about a missing category. I might be fundamentally misunderstanding something. Thanks for your help!
Within the next few days I'll be making a YouTube video showing how to export your Virtual Folder content to Daz Studio's
Content Library and Smart Content. Once it's ready, I'll drop a link in this thread.
If you'd like to catch it live, head over to @EZ3DTV on YouTube — subscribe and click the bell for all notifications, and
I'll give a heads-up before going live. I'm not sure yet what time I'll be available, so stay tuned!
Thanks so much for the interest.

One important caution: do not export your EZFinder library into your Daz library
(If it is there now move it out or re-export it to a locaiton outside your library.).
Always export to a folder outside of your Daz Studio library, then add that exported folder as a base directory in Daz Studio.
That way, the next time EZFinder scans your Daz Studio library, it won't end up scanning the same content twice.
In my opinion, it's best to keep your Daz library reserved for native Daz Studio content installed through Daz Install
Manager — nothing else.
EZFinder - Advanced Content Manager for Daz Studio [Commercial]EZ3DTV said:Deepeyed said:
In EZOrganizer what does the export do?
Great question! EZOrganizer gives you three export options — Export Folder, Export Panel, and Export All — and they all do
the same thing at different scales: they convert your EZFinder organization into a format Daz Studio can natively read.Why does this exist? EZFinder stores your folders in its own optimized format for speed. Daz Studio can't read that
directly. Export bridges the gap — it translates your virtual folders into standard Daz-compatible metadata.Export All is the big one. It takes every tab, panel, and folder you've built and writes them out to a single location.
Point Daz Studio at that folder as a base directory, and suddenly all your carefully organized content shows up in Smart
Content and the Content Library — no EZFinder needed.So if you prefer working inside Daz Studio rather than switching to EZFinder, you get the best of both worlds: organize in
EZFinder where it's fast and flexible, then export so everything is available right inside Daz.One thing to keep in mind: if you reorganize anything in EZFinder, you'll need to re-export for Daz to see the changes.
Thank you, that's what I was hoping it would do. So I had a play with this, and I found the exported folder in the content library(under daz studio formats), but where would it show up in smart content? Right clicking to show there gave an error about a missing category. I might be fundamentally misunderstanding something. Thanks for your help!
Diffeomorphic Add-ons Version 5.1.0 ReleasedHi, im using the new diffeomorphic & blender 4.5.5. When I import my character, all the JCMS work aside from smile? Snarl, surprised, etc. all works fine, except she will NOT smile at all. How can I fix this please? Thanks in advance!
Sigrid 9 - Discussion ThreadThe current support line for her has "/Runtime/Support/DAZ_3D_114287_Sigrid_9_Athlete_HD_Shape_Add-On.dsx" in my DAZ Studio metadata.
Search DIM SKU::114287 to see if you can find her that way.
Partial rendering a scene / "Spot rendering" to Filestitlown said:
2. [I got ChatGPT to write me a python-script-turned-into-windows-.exe] Process the frame sequence to turn black transparent. This was a little tricky as part of the re-rendered area were fire flames that were part transparent themselves and too-simple a black-to-transparent conversion left them with blackened edges quite unlike the proper render. This was solved by pushing the black-to-transparency a suitable distance into grey and the potential for some feathering of the boundary.
3.[I got ChatGPT to write me another ...-to-.exe] Merge the rerendered .png sequence onto the original .jpg sequence.
A much easier option would be to use Photoshop (in my case I use paint.net). Select the rendered section using the rectangular select tool, copy it, create new layer and paste it onto that. Then delete the original layer with the black. You are left with a perfectly positioned spot render that you can layer over your "faulty" image. You can either save it and use it later or import your faulty image straight in and layer it underneath. Job done in around a minute.









