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Daz 3D Forums > Search
  • No Need to Buy HairShop Separately, It is Included in HeadShop 9! (Commercial)

    wizallah2000_25b58e8fa0 said:

    info_b3470fa520 said:

    Just to give more information, I am using a macbook pro, my system is macOS High Sierra version 10.13.3. My dazstudio is Version 4.10.0.123 Pro Edition (64-bit).

    The locations of my headshop files are shown in the pictures. Essentially, I tried csrutil disabling, but my headshop still gives the same error: "Headshop closed before nessecary files could be created" 

    I have the same problem with Macbook Pro, system Mojave 10.14.1 and dazstudio is Version 4.10.0.123 Pro Edition (64-bit). All the files are on the right place and csrutil disable, but get the error  "Headshop closed before nessecary files could be created" . HELP please!!!!

    Just bought Headshop 9.2 in the sale. Get the same error whatever I do. Is the developer still around and any remedy in the works? On High Sierra and latest DAZ Studio.

    Yes, the developer is around:-) Please download the attached file and override Mac security (Steps 4-6).

    I'm having the same error except I'm on Windows 10. Is there a solution for this ?I just purchase this plugin and it's unusable at the moment.

    Bringing up a forum thread that is years old is not the best way to get attention. Starting your own thread including the name of the product you are having problems with is more likely to draw attention of others who have it too.

    But since we're here now, normally error messages appear because there are files either put into the wrong places, or simply missing. For a missing folder, make the folder and plant it where the plug-in is looking for it. For proper placement of files, there is normally a detailed .pdf file included ... and some videos either from the product page or findable over on Youtube.

    If it's a security matter with Mac ... then I would suggest contacting the vendor because he does provide support.

    But I notice that you're using Windows, so there shouldn't be a security issue, unless it's that .exe running on Desktop error message in which case you ask it for more info and then okay the running.

     

    By

    Catherine3678ab Catherine3678ab November 2021 in The Commons
  • No Need to Buy HairShop Separately, It is Included in HeadShop 9! (Commercial)
    info_b3470fa520 said:

    Just to give more information, I am using a macbook pro, my system is macOS High Sierra version 10.13.3. My dazstudio is Version 4.10.0.123 Pro Edition (64-bit).

    The locations of my headshop files are shown in the pictures. Essentially, I tried csrutil disabling, but my headshop still gives the same error: "Headshop closed before nessecary files could be created" 

    I have the same problem with Macbook Pro, system Mojave 10.14.1 and dazstudio is Version 4.10.0.123 Pro Edition (64-bit). All the files are on the right place and csrutil disable, but get the error  "Headshop closed before nessecary files could be created" . HELP please!!!!

    Just bought Headshop 9.2 in the sale. Get the same error whatever I do. Is the developer still around and any remedy in the works? On High Sierra and latest DAZ Studio.

    Yes, the developer is around:-) Please download the attached file and override Mac security (Steps 4-6).

    I'm having the same error except I'm on Windows 10. Is there a solution for this ?I just purchase this plugin and it's unusable at the moment.

    By

    wizallah2000_25b58e8fa0 wizallah2000_25b58e8fa0 November 2021 in The Commons
  • No Need to Buy HairShop Separately, It is Included in HeadShop 9! (Commercial)
    I'm getting this same error but I'm on Windows using headshop one click 2022 is there a fix for this?

    By

    wizallah2000_25b58e8fa0 wizallah2000_25b58e8fa0 November 2021 in The Commons
  • Porting game models to Daz?

    WendyLuvsCatz said:

    Skyrim honestly it's easier to do front and side renders in Nifskope and then use Facegen or something 

    the clothing too, just render a nice big front and back image and texture something with that.

    I am sure other game models could be rendered elsewhere a similar way for textures and Facegen, Face transfer, Headshop etc

    Ah yes, I knew there was a method I'd used but was forgetting. Rendering or taking a snapshot of the front (and sides if needed), then using Face Transfer, FaceGen or Headshop to create the head morph. That could definitely work for the OP, as long as they don't need great accuracy.

    By

    lwaves lwaves November 2021 in The Commons
  • Porting game models to Daz?

    Skyrim honestly it's easier to do front and side renders in Nifskope and then use Facegen or something 

    the clothing too, just render a nice big front and back image and texture something with that.

    I am sure other game models could be rendered elsewhere a similar way for textures and Facegen, Face transfer, Headshop etc

    By

    WendyLuvsCatz WendyLuvsCatz November 2021 in The Commons
  • Headshop Not Showing in Edit Menu

    Installation issues usually caused by attempting to install with either DIM or DAZ Central. Remedy: please read!!!!!! the README that has detailed installation guide.

    HeadShop comes with its own installer, there are also videos of how to install: https://youtu.be/5N-8KE4BCbo  and also https://youtu.be/QACNeyStmT0

    If still no luck, email tech support at [email protected]

    By

    info_b3470fa520 info_b3470fa520 November 2021 in Technical Help (nuts n bolts)
  • Headshop Not Showing in Edit Menu

    having similar problem... DAZ studio 4.15 and HeadShop 14 ; does not show up in edit menu... also not in the about plugin list

    By

    sympathetic sympathetic November 2021 in Technical Help (nuts n bolts)
  • Creating characters that look like real people

    FSMCDesigns said:

    Not sure why you think one click solutions aren't any good, but there are 3 options using Daz Studio and the Genesis figures. One is facegen artist pro, the other is headshop and then you have the builtin face transfer option in DS. All results depend of quality input images though, the better the source files, the better the morph

    https://www.daz3d.com/facegen-artist-pro

    https://www.daz3d.com/headshop-14-with-autosculpt-win

    https://www.daz3d.com/face-transfer-unlimited

     

    If you decide to go with Face Transfer, I'd also recommend checking out this product as a companion piece. I've found that it helps with improving on the quality of the morphs that are generated by the basic Face Transfer utility.

    By

    Blando Calrissian Blando Calrissian October 2021 in New Users
  • Creating characters that look like real people

    Not sure why you think one click solutions aren't any good, but there are 3 options using Daz Studio and the Genesis figures. One is facegen artist pro, the other is headshop and then you have the builtin face transfer option in DS. All results depend of quality input images though, the better the source files, the better the morph

    https://www.daz3d.com/facegen-artist-pro

    https://www.daz3d.com/headshop-14-with-autosculpt-win

    https://www.daz3d.com/face-transfer-unlimited

     

    By

    FSMCDesigns FSMCDesigns October 2021 in New Users
  • Noob Question - Headshop 14 doesn't work?

    Throwawaytales has had a skype/screen share session and we were able to find a solution in 5 minutes flat. He also forgot to mention, that he installed HeadShop via DAZ Central and IM - neither of which can be used with HeadShop. As the README clearly states, HeadShop has its own installer that, when used, installs on the correct location.

    By

    info_b3470fa520 info_b3470fa520 October 2021 in Technical Help (nuts n bolts)
  • Noob Question - Headshop 14 doesn't work?

    I can't help with the Headshop technical problems. I hope you find the help you need, but know that you have 30 days from date of purchase to return the product for a refund, if you are dissatisfied with it. If you decide to go that route, submit a help request to ask for a refund. $109 is way too much to waste on something that doesn't work.

    By

    barbult barbult October 2021 in Technical Help (nuts n bolts)
  • Noob Question - Headshop 14 doesn't work?

    Hey all!

    As the title suggests, I'm new to Daz.

    Let me know if this should go somewhere else since it's mostly about Headshop.

    • I bought a full $109 license to Headshop 14 (mistake?), because I liked the advertised features, however it doesn't seem to work as advertised.
    • I have a default installation of DAZ 3D using the Daz Install Manager (installation directory is C:\Program Files\DAZ 3D) with nothing else added. 
    • I have closely followed the tutorial videos and text multiple times. 
    • I am able to launch DAZ (current standard version 4.15 Pro downloaded straight from website), and I am able to click Edit>Start Headshop 
    • However when I actually attempt to export anything I get the following error from attempting a folder that does not exist on the current installation (Runtime/Faceshop). There is no Faceshop subfolder there:

     

    ************** Exception Text **************
    System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Public\Documents\My DAZ 3D Library\Runtime\FaceShop\fs\SmoothedModelTextures\G8FBaseFaceMapD_1001_smoothed_color_retouch.jpg'.
       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
       at System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
       at RH.Core.Render.ctrlRenderControl.SaveTextureToPublicDocuments(String specialExportPath) in D:\projects\headshop\source\headshop\RH.Core\Render\ctrlRenderControl.cs:line 4176
       at RH.Core.Render.ctrlRenderControl.SaveHead(String path, String specialExportPath, Boolean saveBrushesToTexture) in D:\projects\headshop\source\headshop\RH.Core\Render\ctrlRenderControl.cs:line 4189
       at RH.Core.frmMain.Export() in D:\projects\headshop\source\headshop\RH.Core\frmMain.cs:line 2221
       at RH.Core.frmMain.OnExport_Click(Object sender, EventArgs e) in D:\projects\headshop\source\headshop\RH.Core\frmMain.cs:line 733
       at RH.Core.frmMain.exportToolStripMenuItem_Click(Object sender, EventArgs e) in D:\projects\headshop\source\headshop\RH.Core\frmMain.cs:line 738
       at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
       at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
       at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
       at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
       at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
       at System.Windows.Forms.ToolStrip.WndProc(Message& m)
       at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4420.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    Rh.HeadShop
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/Rh.HeadShop.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4400.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4360.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    RH.Core
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.Core.DLL
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    FaceSDK.NET
        Assembly Version: 6.2.0.0
        Win32 Version: 6, 2, 0, 0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/FaceSDK.NET.DLL
    ----------------------------------------
    msvcm90
        Assembly Version: 9.0.30729.9625
        Win32 Version: 9.00.30729.9625
        CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.9625_none_508ef7e4bcbbe589/msvcm90.dll
    ----------------------------------------
    OpenTK
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.1536.5788
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/OpenTK.DLL
    ----------------------------------------
    RH.MeshUtils
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.MeshUtils.DLL
    ----------------------------------------
    RH.AssimpNet
        Assembly Version: 3.2.0.0
        Win32 Version: 3.2
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.AssimpNet.DLL
    ----------------------------------------
    OpenTK.GLControl
        Assembly Version: 1.1.0.0
        Win32 Version: 1.1.1536.5788
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/OpenTK.GLControl.DLL
    ----------------------------------------
    PresentationCore
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
    ----------------------------------------
    WindowsBase
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4390.0 built by: NET48REL1LAST_C
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
    ----------------------------------------
    Emgu.CV.World
        Assembly Version: 3.3.0.2824
        Win32 Version: 3.3.0.2824
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/Emgu.CV.World.DLL
    ----------------------------------------
    Accessibility
        Assembly Version: 4.0.0.0
        Win32 Version: 4.8.4084.0 built by: NET48REL1
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------
    RH.ImageListView
        Assembly Version: 1.0.0.0
        Win32 Version: 1.0.0.0
        CodeBase: file:///C:/Program%20Files/DAZ%203D/HeadShop%20plugin/RH.ImageListView.DLL
    ----------------------------------------

    By

    throwawaytales throwawaytales October 2021 in Technical Help (nuts n bolts)
  • One - and only one - figure being difficult to position in a scene

    I don't think it is HeadShop, but you may try this:

    First create the first figure with HeadShop, then save it as "File/Scene Subset". Start a new project, create the other figure with HeadShop. When finished, use "File/Merge" to merge first figure back into scene.

    By

    info_b3470fa520 info_b3470fa520 October 2021 in Technical Help (nuts n bolts)
  • One - and only one - figure being difficult to position in a scene

    I'm putting together a simple two-person scene.  One figure moves freely and is easily positioned.  The other one is janky as all get-out, as if it were a drain on system resources to move it.  What I'd like to know is if there's a way to figure out which resource is causing the drain.  I've tried hiding the hair, to no avail.  I wondered if it had something to do with HeadShop, which I used to make the problem figure, so I hid the head as well.  That didn't work either.  Both figures use skins from Zev0's Skin Builder utility.  Aside from hairs and the HeadShop thing, I can't think of any other differences between the two figures.

    By

    abelundercity_7fb40cbc22 abelundercity_7fb40cbc22 October 2021 in Technical Help (nuts n bolts)
  • Installation of Headshop 14 addons question

    info_b3470fa520 said:

    Neither. The HeadShop Add-ons do not need to be installed. Simply unzip file and drag/drop the folder to "HeadShop plugin/Models/Morphing/Genesis 8.1/Man"  or "HeadShop plugin/Models/Morphing/Genesis 8.1/Woman" folder

    Thanks. That is what I meant by 'manually installed'. I guess I shouldn't let DIM try to install them. 

    By

    Charlie Judge Charlie Judge September 2021 in The Commons
  • Installation of Headshop 14 addons question

    Neither. The HeadShop Add-ons do not need to be installed. Simply unzip file and drag/drop the folder to "HeadShop plugin/Models/Morphing/Genesis 8.1/Man"  or "HeadShop plugin/Models/Morphing/Genesis 8.1/Woman" folder

    By

    info_b3470fa520 info_b3470fa520 September 2021 in The Commons
  • Installation of Headshop 14 addons question

    Can the new commercial addons for HeadShop 14 be installed with DIM or do they need to be installed manually?

    By

    Charlie Judge Charlie Judge September 2021 in The Commons
  • One click 2022 error whenever I try to transfer to a Genesis figure

    Have the same problem, would like to know the solution. I have updated from HeadShop 13  to Headshop Oneclick2022

    Edited to use store link rather than Product Library

    By

    tsankow tsankow September 2021 in Daz Studio Discussion
  • Headship One-click 2021

    I've been trying to use headshop One-click 2012. When I export it into Genesis 8 figure; the eyelashes don't line up right way with the eyes. Is there something I'm doing wrong? And can anybody help me to resolve this problem?

    By

    josephf_youngjr_331330c0bc josephf_youngjr_331330c0bc September 2021 in Technical Help (nuts n bolts)
  • Headshop 14 error daz model not found

    info_b3470fa520 said:

    You have an installation issue. Since HeadShop is a plugin, it needs to be installed as such. The HeadShop 14 video clearly explains the process: 

    Most issues are due to either having multiple DAZ Studio locations - the video shows how to identify the right location.

    The 40 page manual also gives a good overview: https://printahead.net/wp-content/uploads/HS14-Manual.pdf

    You can also contact Abalone for tech support: we can set up a skype call at lasloves - it solves problems 98% of the time.

    Thank you @info_b3470fa520 i managed to get it running after reading the pdf, and also defaulting the temp location in daz preference it solved the daz model not found issue. Also i had to create manually faceshop/fs or headshop/fs folders not sure which one though in c/users/public/public documents/MyDazLibrary/Faceshop/fs/Smoothtextures since error message popped up during export saying cant find path to that location folder.

    By

    videoninja719 videoninja719 September 2021 in The Commons
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